Call of Duty Archives – Destructoid https://www.destructoid.com/tag/call-of-duty/ Probably About Video Games Mon, 24 Mar 2025 20:53:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 211000526 Call of Duty: Warzone Verdansk release date, time, and countdown https://www.destructoid.com/call-of-duty-warzone-verdansk-release-date-time-and-countdown/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-warzone-verdansk-release-date-time-and-countdown https://www.destructoid.com/call-of-duty-warzone-verdansk-release-date-time-and-countdown/#respond Mon, 24 Mar 2025 20:01:36 +0000 https://www.destructoid.com/?p=1038030 Warzone Verdansk cover

Among all the highly anticipated Warzone features, the return of Verdansk is undoubtedly the most desired. Revered as one of the best maps in Call of Duty history, it holds a special place in players' hearts. Thankfully, it's coming back, and we're here to explain Verdansk's release date and times.

Warzone Verdansk release date and countdown

Verdansk will release in Warzone on April 3, 2025, alongside Black Ops 6's Season 3 debut. Although we have yet to get an official release time, it'll likely stick with the traditional pattern of dropping at 9am PT. Here's a breakdown of Verdansk's expected time zone releases:

  • Pacific Time: April 3, 2025 at 9am
  • Central Time: April 3, 2025 at 1pm
  • Eastern Time: April 3, 2025 at 12pm
  • Greenwich Mean Time: April 3, 2025 at 4pm
  • Central European Time: April 3, 2025 at 5pm
  • India Standard Time: April 3, 2025 at 9:30pm
  • Japan Standard Time: April 4, 2025 at 1am
  • Australian Eastern Daylight Time: April 4, 2025 at 3am
  • New Zealand Daylight Time: April 4, 2025 at 5am

You can also use this universal countdown to see the exact time Verdansk drops in Call of Duty: Warzone:


[hurrytimer id="1038031"]

If there s any news regarding the official times, we'll update this guide once more information has been released. I suggest clearing out your storage, as Call of Duty seasonal drops typically range from 30GB to 50GB. It may even be higher if Black Ops 6 Zombies content is included in the file. But players who only play Warzone don't need to download patches exclusive to BO6, given that the files are separated.

Verdansk return in Warzone
Screenshot via Call of Duty YouTube

Pre-load patches will be available to prepare you for the Season 3 launch. While Battle.net users generally get to download it a few days early, console players may have to wait until the day of or the night before.

Expected Verdansk features in Warzone

Everything you know and love about Verdansk will return, staying true to the Warzone map's original design from Infinity Ward. Visuals have improved tremendously with the latest technology, including realistic grass, bushes, and tree textures. The Verdansk Intel Drop also indicates that "a new high-resolution sky" has been added, along with updates to reflections and lighting.

https://www.youtube.com/watch?v=dje9tXNgT2g

Beenox, Raven, and High Moon Studios have joined forces to bring this reimagined Verdansk to life. It'll have you feeling like you're stepping back in time, right to the golden days when Warzone first introduced its thrilling Battle Royale experience. So, whether you're a veteran reliving the nostalgia or a newcomer eager to uncover the epic origins of the Warzone saga, make sure to mark your calendars for this Call of Duty map return.

The post Call of Duty: Warzone Verdansk release date, time, and countdown appeared first on Destructoid.

]]>
Warzone Verdansk cover

Among all the highly anticipated Warzone features, the return of Verdansk is undoubtedly the most desired. Revered as one of the best maps in Call of Duty history, it holds a special place in players' hearts. Thankfully, it's coming back, and we're here to explain Verdansk's release date and times.

Warzone Verdansk release date and countdown

Verdansk will release in Warzone on April 3, 2025, alongside Black Ops 6's Season 3 debut. Although we have yet to get an official release time, it'll likely stick with the traditional pattern of dropping at 9am PT. Here's a breakdown of Verdansk's expected time zone releases:

  • Pacific Time: April 3, 2025 at 9am
  • Central Time: April 3, 2025 at 1pm
  • Eastern Time: April 3, 2025 at 12pm
  • Greenwich Mean Time: April 3, 2025 at 4pm
  • Central European Time: April 3, 2025 at 5pm
  • India Standard Time: April 3, 2025 at 9:30pm
  • Japan Standard Time: April 4, 2025 at 1am
  • Australian Eastern Daylight Time: April 4, 2025 at 3am
  • New Zealand Daylight Time: April 4, 2025 at 5am

You can also use this universal countdown to see the exact time Verdansk drops in Call of Duty: Warzone:

[hurrytimer id="1038031"]

If there s any news regarding the official times, we'll update this guide once more information has been released. I suggest clearing out your storage, as Call of Duty seasonal drops typically range from 30GB to 50GB. It may even be higher if Black Ops 6 Zombies content is included in the file. But players who only play Warzone don't need to download patches exclusive to BO6, given that the files are separated.

Verdansk return in Warzone
Screenshot via Call of Duty YouTube

Pre-load patches will be available to prepare you for the Season 3 launch. While Battle.net users generally get to download it a few days early, console players may have to wait until the day of or the night before.

Expected Verdansk features in Warzone

Everything you know and love about Verdansk will return, staying true to the Warzone map's original design from Infinity Ward. Visuals have improved tremendously with the latest technology, including realistic grass, bushes, and tree textures. The Verdansk Intel Drop also indicates that "a new high-resolution sky" has been added, along with updates to reflections and lighting.

https://www.youtube.com/watch?v=dje9tXNgT2g

Beenox, Raven, and High Moon Studios have joined forces to bring this reimagined Verdansk to life. It'll have you feeling like you're stepping back in time, right to the golden days when Warzone first introduced its thrilling Battle Royale experience. So, whether you're a veteran reliving the nostalgia or a newcomer eager to uncover the epic origins of the Warzone saga, make sure to mark your calendars for this Call of Duty map return.

The post Call of Duty: Warzone Verdansk release date, time, and countdown appeared first on Destructoid.

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Black Ops 6 and Warzone Clover Craze event guide: How to play, all rewards, and end date https://www.destructoid.com/black-ops-6-and-warzone-clover-craze-event-guide-how-to-play-all-rewards-and-end-date/?utm_source=rss&utm_medium=rss&utm_campaign=black-ops-6-and-warzone-clover-craze-event-guide-how-to-play-all-rewards-and-end-date https://www.destructoid.com/black-ops-6-and-warzone-clover-craze-event-guide-how-to-play-all-rewards-and-end-date/#respond Thu, 13 Mar 2025 17:27:46 +0000 https://www.destructoid.com/?p=1031082 Clover Crave event character

Black Ops 6 Season 2 is set to go out with a bang, wrapping up with the St. Patrick's Day-inspired Clover Craze event. Here's everything you need to know about this celebration, including how to participate and earn rewards.

How to play the Clover Craze event in BO6 and Warzone

You can earn rewards in the Clover Craze event by collecting clovers from BO6 Multiplayer and Zombies eliminations or opening Supply Caches in Warzone. Grab a clover from a fallen foe each time you get a kill, allowing you to unlock a unique cosmetic on the Event page.

Collecting Clovers in BO6 Multiplayer
Screenshot by Destructoid

Depending on your luck, you can uncover the following clover rarities:

  • Three Leaf Clover: 1 Clover
  • Four Leaf Clover: 5 Clovers
  • Gold Clover: 10 Clovers

Farm enough Gold Clovers to gain a significant amount of points quickly. You can track how much you've earned during a match on the start menu, which will be next to your Daily Challenges. Then, head over to the Event page to choose the reward you want to unlock, including the final weapon blueprint tiers.

All Clover Craze rewards and how to get them

Here's a full breakdown of all Clover Craze rewards:

Rewards Clover Cost
Archie's Fortune Spray 60 Clovers
Pot O' Gold Emblem 180 Clovers
Patty's Pal Weapon Charm 360 Clovers
Lucky Rainbow Calling Card 600 Clovers
Flyswatter Wildcard (BO6) or 30 min Battle Pass 2XP (Warzone) 1,100 Clovers
Low Profile Perk (Warzone) or Drop of Luck Weapon Sticker (BO6) 1,800 Clovers
Cloverleaf Ames 85 Assault Rifle Blueprint or Cloverleaf Blackcell (premium-exclusive) Collect all Clovers from past tiers

The Flyswatter is one of the standout gifts of the event, as it offers a new Wildcard for you to try. Equip it to replace your Dedicated Melee weapon with a Launcher. It's perfect for players who need extra firepower, especially those who don't utilize their melees too often. However, keep in mind that Warzone users will get a Battle Pass 2XP reward instead, given that Wildcards aren't involved in this version.

Although Warzone players will miss out on the Flyswatter Wildcard, they can earn an exclusive Low Profile perk. This buff lets you move faster while crouched, prone, or downed. Plus, any opponents you've killed won't show any death markers, which typically signal their teammates.

By the end of it, you'll earn the Cloverleaf Blueprints for the Ames 85. Warzone and Black Ops 6 players will gain a shiny green-colored look for this Assault Rifle, while Blackcell users get an animated skin coated in black.

When does the Clover Craze event end in BO6 and Warzone?

According to the in-game event page, the Clover Craze event will conclude by March 26, 2025. The Teenage Mutant Ninja Turtle event will also be available, which got an extension with the Season 3 delay. There's already been a few teasers on what to expect next, including a look into the new Zombies Mansion map. But before the following season comes out, make sure to collect Clover Craze and TMNT's event rewards while they last.

The post Black Ops 6 and Warzone Clover Craze event guide: How to play, all rewards, and end date appeared first on Destructoid.

]]>
Clover Crave event character

Black Ops 6 Season 2 is set to go out with a bang, wrapping up with the St. Patrick's Day-inspired Clover Craze event. Here's everything you need to know about this celebration, including how to participate and earn rewards.

How to play the Clover Craze event in BO6 and Warzone

You can earn rewards in the Clover Craze event by collecting clovers from BO6 Multiplayer and Zombies eliminations or opening Supply Caches in Warzone. Grab a clover from a fallen foe each time you get a kill, allowing you to unlock a unique cosmetic on the Event page.

Collecting Clovers in BO6 Multiplayer
Screenshot by Destructoid

Depending on your luck, you can uncover the following clover rarities:

  • Three Leaf Clover: 1 Clover
  • Four Leaf Clover: 5 Clovers
  • Gold Clover: 10 Clovers

Farm enough Gold Clovers to gain a significant amount of points quickly. You can track how much you've earned during a match on the start menu, which will be next to your Daily Challenges. Then, head over to the Event page to choose the reward you want to unlock, including the final weapon blueprint tiers.

All Clover Craze rewards and how to get them

Here's a full breakdown of all Clover Craze rewards:

RewardsClover Cost
Archie's Fortune Spray60 Clovers
Pot O' Gold Emblem 180 Clovers
Patty's Pal Weapon Charm 360 Clovers
Lucky Rainbow Calling Card600 Clovers
Flyswatter Wildcard (BO6) or 30 min Battle Pass 2XP (Warzone)1,100 Clovers
Low Profile Perk (Warzone) or Drop of Luck Weapon Sticker (BO6)1,800 Clovers
Cloverleaf Ames 85 Assault Rifle Blueprint or Cloverleaf Blackcell (premium-exclusive)Collect all Clovers from past tiers

The Flyswatter is one of the standout gifts of the event, as it offers a new Wildcard for you to try. Equip it to replace your Dedicated Melee weapon with a Launcher. It's perfect for players who need extra firepower, especially those who don't utilize their melees too often. However, keep in mind that Warzone users will get a Battle Pass 2XP reward instead, given that Wildcards aren't involved in this version.

Although Warzone players will miss out on the Flyswatter Wildcard, they can earn an exclusive Low Profile perk. This buff lets you move faster while crouched, prone, or downed. Plus, any opponents you've killed won't show any death markers, which typically signal their teammates.

By the end of it, you'll earn the Cloverleaf Blueprints for the Ames 85. Warzone and Black Ops 6 players will gain a shiny green-colored look for this Assault Rifle, while Blackcell users get an animated skin coated in black.

When does the Clover Craze event end in BO6 and Warzone?

According to the in-game event page, the Clover Craze event will conclude by March 26, 2025. The Teenage Mutant Ninja Turtle event will also be available, which got an extension with the Season 3 delay. There's already been a few teasers on what to expect next, including a look into the new Zombies Mansion map. But before the following season comes out, make sure to collect Clover Craze and TMNT's event rewards while they last.

The post Black Ops 6 and Warzone Clover Craze event guide: How to play, all rewards, and end date appeared first on Destructoid.

]]>
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Call of Duty DMZ 2.0: Leaks, potential release date, and expected features https://www.destructoid.com/call-of-duty-dmz-2-0-leaks-potential-release-date-and-expected-features/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-dmz-2-0-leaks-potential-release-date-and-expected-features https://www.destructoid.com/call-of-duty-dmz-2-0-leaks-potential-release-date-and-expected-features/#respond Tue, 11 Mar 2025 21:03:13 +0000 https://www.destructoid.com/?p=1029762 Modern Warfare 2 Operators

When DMZ mode first dropped into Warzone 2.0, it sent shockwaves through the CoD community, earning a reputation as one of the most intense experiences yet. Although it stopped receiving updates, there is still hope as more rumors surround DMZ 2.0. Here's everything we know so far.

Call of Duty DMZ 2.0 potential release date, explained

There's been a lot of buzz about a Modern Warfare 4 2026 release amongst the Call of Duty community. Since DMZ was previously introduced in the last MW entry, this mode may return around this time, bringing back its distinct objective-based sandbox experience. Notable CoD leaker The Ghost of Hope also indicates a 2026 release for DMZ, where it will be featured again as the third game mode in Modern Warfare.

Operator in DMZ Season 4 update
Image via Activision

While a 2025 debut could be possible, the chances are pretty low. Most signs point to a Black Ops 2 sequel, a series that typically includes Zombies as its third mode. Infinity Ward, the masterminds behind DMZ, should be at the forefront by 2026, seemingly hinting at the DMZ 2.0's debut.

All CoD DMZ 2.0 leaks and features

With all the lingering questions surrounding DMZ 2.0, one of the biggest is whether it will stick with the familiar PvP experience or take the gameplay in an entirely new direction. According to The Ghost of Hope, the team behind the mode is torn between PvP and PvE due to the balance issues of the original DMZ. When the mode was in its heyday, solo play was nearly impossible, as other teams would band together and take out helpless players. I, too, had trouble hopping into DMZ because of this, which felt absolutely brutal with the additional AI enemies.

If DMZ ends up in PvE territory, it will probably play out like Modern Warfare 3's Zombies mode, where all players can take on objectives together. There's no telling which direction it would go, but I hope there's a way to balance the two. Or, maybe there could be an Offline mode for those who want to avoid PvP and stick to the main tasks.

DMZ Operators in Warzone Season 3
Image via Activision

Leaks also suggest DMZ will have its own map and dedicated version of a Warzone engine. That means it will have a unique server separate from Warzone, differing from Modern Warfare 2's free-to-play experience. It could potentially have a paywall requiring an MW4 purchase, but we won't know for sure until more details are released.

One rumor suggests that the new DMZ map will be called "Tumen" after a file leaked with this title. It may involve real-life locations in India or China; however, it could merely be a codename that doesn't include these areas. The mode will likely consist of a Warzone-based Ground War map, offering much larger locations than its predecessor.

Last but not least is a Dog Tag leak regarding an "unseen DMZ menu" from BO6 Season 2 Reloaded. This could be the first sneak peek of this mode, considering that Dog Tags were primarily associated with DMZ.

https://twitter.com/realityuk_/status/1895863552336093597

Alternatively, it could be a new feature for Black Ops 6 and Warzone's Season 3 launch. Given that Verdansk is returning, it wouldn't be that much of a stretch for a Dog Tag comeback.

The post Call of Duty DMZ 2.0: Leaks, potential release date, and expected features appeared first on Destructoid.

]]>
Modern Warfare 2 Operators

When DMZ mode first dropped into Warzone 2.0, it sent shockwaves through the CoD community, earning a reputation as one of the most intense experiences yet. Although it stopped receiving updates, there is still hope as more rumors surround DMZ 2.0. Here's everything we know so far.

Call of Duty DMZ 2.0 potential release date, explained

There's been a lot of buzz about a Modern Warfare 4 2026 release amongst the Call of Duty community. Since DMZ was previously introduced in the last MW entry, this mode may return around this time, bringing back its distinct objective-based sandbox experience. Notable CoD leaker The Ghost of Hope also indicates a 2026 release for DMZ, where it will be featured again as the third game mode in Modern Warfare.

Operator in DMZ Season 4 update
Image via Activision

While a 2025 debut could be possible, the chances are pretty low. Most signs point to a Black Ops 2 sequel, a series that typically includes Zombies as its third mode. Infinity Ward, the masterminds behind DMZ, should be at the forefront by 2026, seemingly hinting at the DMZ 2.0's debut.

All CoD DMZ 2.0 leaks and features

With all the lingering questions surrounding DMZ 2.0, one of the biggest is whether it will stick with the familiar PvP experience or take the gameplay in an entirely new direction. According to The Ghost of Hope, the team behind the mode is torn between PvP and PvE due to the balance issues of the original DMZ. When the mode was in its heyday, solo play was nearly impossible, as other teams would band together and take out helpless players. I, too, had trouble hopping into DMZ because of this, which felt absolutely brutal with the additional AI enemies.

If DMZ ends up in PvE territory, it will probably play out like Modern Warfare 3's Zombies mode, where all players can take on objectives together. There's no telling which direction it would go, but I hope there's a way to balance the two. Or, maybe there could be an Offline mode for those who want to avoid PvP and stick to the main tasks.

DMZ Operators in Warzone Season 3
Image via Activision

Leaks also suggest DMZ will have its own map and dedicated version of a Warzone engine. That means it will have a unique server separate from Warzone, differing from Modern Warfare 2's free-to-play experience. It could potentially have a paywall requiring an MW4 purchase, but we won't know for sure until more details are released.

One rumor suggests that the new DMZ map will be called "Tumen" after a file leaked with this title. It may involve real-life locations in India or China; however, it could merely be a codename that doesn't include these areas. The mode will likely consist of a Warzone-based Ground War map, offering much larger locations than its predecessor.

Last but not least is a Dog Tag leak regarding an "unseen DMZ menu" from BO6 Season 2 Reloaded. This could be the first sneak peek of this mode, considering that Dog Tags were primarily associated with DMZ.

https://twitter.com/realityuk_/status/1895863552336093597

Alternatively, it could be a new feature for Black Ops 6 and Warzone's Season 3 launch. Given that Verdansk is returning, it wouldn't be that much of a stretch for a Dog Tag comeback.

The post Call of Duty DMZ 2.0: Leaks, potential release date, and expected features appeared first on Destructoid.

]]>
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Latest Black Ops 6 patch adds D1.3 Sector Camo Tracker fix, TMNT extension, and weapon buffs https://www.destructoid.com/latest-black-ops-6-patch-adds-d1-3-sector-camo-tracker-fix-tmnt-extension-and-weapon-buffs/?utm_source=rss&utm_medium=rss&utm_campaign=latest-black-ops-6-patch-adds-d1-3-sector-camo-tracker-fix-tmnt-extension-and-weapon-buffs https://www.destructoid.com/latest-black-ops-6-patch-adds-d1-3-sector-camo-tracker-fix-tmnt-extension-and-weapon-buffs/#respond Tue, 11 Mar 2025 18:08:51 +0000 https://www.destructoid.com/?p=1029705 Teenage Mutant Ninja Turtles in BO6 Zombies

Despite the delay of Black Ops 6 Season 3, Call of Duty is still firing on all cylinders with its latest patch. From weapon buffs to critical bug fixes, the update is clearing up lingering issues from Season 2 Reloaded, setting the stage for Verdansk's upcoming return.

Black Ops 6 and Zombies March 10th patch notes put a spotlight on the D1.3 Sector, a weapon that didn't quite hit it off within the CoD community. Initially, players ran into trouble with its camo, "Fast Times," where it just flat out wouldn't track. Fortunately, this update addresses the issue, making the camo challenge grind worthwhile.

D1.3 Sector loadout in BO6
Screenshot by Destructoid

On top of the camo tracker fix, the D1.3 Sector's Richochet Blades got some buffs and nerfs to make it more user-friendly. It has the potential to one-hit kill as its damage rates go from 75 to 100. However, it does come at the cost of a lower rate of fire and projectile velocity to balance out its stats.

If you have yet to unlock this secondary weapon, you'll have to earn more XP in the Teenage Mutant Ninja Turtle event. This celebration got an extension with this new patch, which will conclude by March 20 at 10 a.m. PT. I'm not too surprised by this change now that Season 3 got pushed back. At least this event will keep the players entertained by then, especially with the additional St. Patrick's Day celebration kicking off.  

BO6 Zombies mode also got some much-needed fixes, including a patch for the Belt Fed LMG Mag and Citadelle des Morts' The Guardian boss. The Guardian, in particular, would sometimes negate the effects of the Dying Wish, a perk that essentially gives you three extra revives and temporary immunity. The patch should get it working like usual, helping you with Citadelle des Mort's final boss fight.

Citadelle des Morts castle
Image via Activision

As for Warzone, there isn't too much to dig into with the latest update. However, there is a nerf for the Superi 46's attachments, reducing Sprint Speed Benefits for the Bore 99 Short Barrel and Rescue-9 Stock. We'll likely see more improvements and new content for Warzone as we approach the Verdansk re-launch.

Those who want to check out the new features can load into Black Ops 6 and Warzone now. Luckily, it won't take too much storage like most files, so there's no need to stress about clearing your space.

The post Latest Black Ops 6 patch adds D1.3 Sector Camo Tracker fix, TMNT extension, and weapon buffs appeared first on Destructoid.

]]>
Teenage Mutant Ninja Turtles in BO6 Zombies

Despite the delay of Black Ops 6 Season 3, Call of Duty is still firing on all cylinders with its latest patch. From weapon buffs to critical bug fixes, the update is clearing up lingering issues from Season 2 Reloaded, setting the stage for Verdansk's upcoming return.

Black Ops 6 and Zombies March 10th patch notes put a spotlight on the D1.3 Sector, a weapon that didn't quite hit it off within the CoD community. Initially, players ran into trouble with its camo, "Fast Times," where it just flat out wouldn't track. Fortunately, this update addresses the issue, making the camo challenge grind worthwhile.

D1.3 Sector loadout in BO6
Screenshot by Destructoid

On top of the camo tracker fix, the D1.3 Sector's Richochet Blades got some buffs and nerfs to make it more user-friendly. It has the potential to one-hit kill as its damage rates go from 75 to 100. However, it does come at the cost of a lower rate of fire and projectile velocity to balance out its stats.

If you have yet to unlock this secondary weapon, you'll have to earn more XP in the Teenage Mutant Ninja Turtle event. This celebration got an extension with this new patch, which will conclude by March 20 at 10 a.m. PT. I'm not too surprised by this change now that Season 3 got pushed back. At least this event will keep the players entertained by then, especially with the additional St. Patrick's Day celebration kicking off.  

BO6 Zombies mode also got some much-needed fixes, including a patch for the Belt Fed LMG Mag and Citadelle des Morts' The Guardian boss. The Guardian, in particular, would sometimes negate the effects of the Dying Wish, a perk that essentially gives you three extra revives and temporary immunity. The patch should get it working like usual, helping you with Citadelle des Mort's final boss fight.

Citadelle des Morts castle
Image via Activision

As for Warzone, there isn't too much to dig into with the latest update. However, there is a nerf for the Superi 46's attachments, reducing Sprint Speed Benefits for the Bore 99 Short Barrel and Rescue-9 Stock. We'll likely see more improvements and new content for Warzone as we approach the Verdansk re-launch.

Those who want to check out the new features can load into Black Ops 6 and Warzone now. Luckily, it won't take too much storage like most files, so there's no need to stress about clearing your space.

The post Latest Black Ops 6 patch adds D1.3 Sector Camo Tracker fix, TMNT extension, and weapon buffs appeared first on Destructoid.

]]>
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Verdansk finally returns to Call of Duty Warzone and gets an official release date https://www.destructoid.com/verdansk-finally-returns-to-call-of-duty-warzone-and-gets-an-official-release-date/?utm_source=rss&utm_medium=rss&utm_campaign=verdansk-finally-returns-to-call-of-duty-warzone-and-gets-an-official-release-date https://www.destructoid.com/verdansk-finally-returns-to-call-of-duty-warzone-and-gets-an-official-release-date/#respond Mon, 10 Mar 2025 19:57:54 +0000 https://www.destructoid.com/?p=1028838 an image of a player dropping in Verdansk in Warzone

Call of Duty: Warzone had its fifth anniversary on March 10, 2025, and to celebrate the occasion, Activision will finally reintroduce the fan-favorite map, Verdansk.

It's time to mark the date on the calendar – Verdansk returns to Call of Duty: Warzone on April 3, 2025.

We will get to experience the original version of Verdansk, which came out in 2020. Yes, it will have all the fan-favorite hotdrop locations, including the TV Station, Military Base, Airport, Superstore, and more.

https://www.youtube.com/watch?v=OX2LeqDlkBg

Verdansk was the first map in Warzone for many players, including me. Now that it's finally coming back, it will also bring a lot of memories from those early days of the game. As their post on X says, "It's time to revisit a place of unforgettable memories," things are about to get a lot more nostalgic for Warzone veterans.

This map will be a part of the Season 3 update, which also drops on the same date. So, at the time of writing, Verdansk is only 24 days away.

While the map is making a return, the gameplay mechanics from the original Warzone will not be coming back. It will stick to the mechanics from Black Ops 6. So, some things won't be the same as they used to be, it seems.

According to SteamCharts, Call of Duty has been facing a steady decline in the player count since December 2024. With the map coming back, hopefully, we hope to be able to see a rise in its player count.

The post Verdansk finally returns to Call of Duty Warzone and gets an official release date appeared first on Destructoid.

]]>
an image of a player dropping in Verdansk in Warzone

Call of Duty: Warzone had its fifth anniversary on March 10, 2025, and to celebrate the occasion, Activision will finally reintroduce the fan-favorite map, Verdansk.

It's time to mark the date on the calendar – Verdansk returns to Call of Duty: Warzone on April 3, 2025.

We will get to experience the original version of Verdansk, which came out in 2020. Yes, it will have all the fan-favorite hotdrop locations, including the TV Station, Military Base, Airport, Superstore, and more.

https://www.youtube.com/watch?v=OX2LeqDlkBg

Verdansk was the first map in Warzone for many players, including me. Now that it's finally coming back, it will also bring a lot of memories from those early days of the game. As their post on X says, "It's time to revisit a place of unforgettable memories," things are about to get a lot more nostalgic for Warzone veterans.

This map will be a part of the Season 3 update, which also drops on the same date. So, at the time of writing, Verdansk is only 24 days away.

While the map is making a return, the gameplay mechanics from the original Warzone will not be coming back. It will stick to the mechanics from Black Ops 6. So, some things won't be the same as they used to be, it seems.

According to SteamCharts, Call of Duty has been facing a steady decline in the player count since December 2024. With the map coming back, hopefully, we hope to be able to see a rise in its player count.

The post Verdansk finally returns to Call of Duty Warzone and gets an official release date appeared first on Destructoid.

]]>
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Black Ops 6 and Warzone Season 3: Release date, 5th anniversary, and expected Verdansk return https://www.destructoid.com/black-ops-6-and-warzone-season-3-release-date-5th-anniversary-and-expected-verdansk-return/?utm_source=rss&utm_medium=rss&utm_campaign=black-ops-6-and-warzone-season-3-release-date-5th-anniversary-and-expected-verdansk-return https://www.destructoid.com/black-ops-6-and-warzone-season-3-release-date-5th-anniversary-and-expected-verdansk-return/#respond Mon, 03 Mar 2025 20:52:30 +0000 https://www.destructoid.com/?p=1023464 Operators in Derelict map in Black Ops 6

Every new season of Call of Duty revitalizes the franchise in new ways, whether with the latest maps or weapons. Black Ops 6 and Warzone Season 3 will continue this trend, where we may see the return of a beloved map. Here's everything you need to know about the upcoming update.  

BO6 and Warzone Season 3 release date

Although BO6 and Warzone Season 3 was previously set for March 20, it has now been delayed to April 3, 2025. Like most delays, it will give the developers more time to tweak the new content. The Call of Duty Twitter/X indicates that it will be a "big moment" for the franchise in light of Warzone's 5th Anniversary.  

BO6 and Warzone Season 3 delay announcement
Image via Activision

Since the Call of Duty page has teased a massive new update, I reckon the following patch size will be significant. My file is already approaching the 200 GB mark, but Season 3 will likely extend it even more.

What to expect in Warzone and Black Ops 6 Season 3

Outside of the delay announcement, there isn't much known about Black Ops 6 and Warzone Season 3. The return of the classic Warzone map, Verdansk, is at the top of the rumor mill after Charlie Intel reported on playtests within this location. A Call of Duty post also indicates that the map will come back in 2025, adding much more fuel to the fire. Leaks suggest Verdansk will appear as the OG 2020 version, perfect for Warzone veterans.

Verdansk train in Warzone
Image via Activision

In addition to a Verdansk return, there will likely be a Warzone 5th Anniversary event. Like Mobile's Anniversary, you can expect more ways to get rewards and a possible new map. I'd be curious to see if Black Ops 6 Zombies will get another map, considering that a new one has been introduced each season. The Mansion could be next on the list, which may include tight spaces similar to The Tomb and Citadelle des Morts. While you're waiting for the new season, check out our breakdown of the BO6 and Warzone 2025 schedule for current and upcoming events.

The post Black Ops 6 and Warzone Season 3: Release date, 5th anniversary, and expected Verdansk return appeared first on Destructoid.

]]>
Operators in Derelict map in Black Ops 6

Every new season of Call of Duty revitalizes the franchise in new ways, whether with the latest maps or weapons. Black Ops 6 and Warzone Season 3 will continue this trend, where we may see the return of a beloved map. Here's everything you need to know about the upcoming update.  

BO6 and Warzone Season 3 release date

Although BO6 and Warzone Season 3 was previously set for March 20, it has now been delayed to April 3, 2025. Like most delays, it will give the developers more time to tweak the new content. The Call of Duty Twitter/X indicates that it will be a "big moment" for the franchise in light of Warzone's 5th Anniversary.  

BO6 and Warzone Season 3 delay announcement
Image via Activision

Since the Call of Duty page has teased a massive new update, I reckon the following patch size will be significant. My file is already approaching the 200 GB mark, but Season 3 will likely extend it even more.

What to expect in Warzone and Black Ops 6 Season 3

Outside of the delay announcement, there isn't much known about Black Ops 6 and Warzone Season 3. The return of the classic Warzone map, Verdansk, is at the top of the rumor mill after Charlie Intel reported on playtests within this location. A Call of Duty post also indicates that the map will come back in 2025, adding much more fuel to the fire. Leaks suggest Verdansk will appear as the OG 2020 version, perfect for Warzone veterans.

Verdansk train in Warzone
Image via Activision

In addition to a Verdansk return, there will likely be a Warzone 5th Anniversary event. Like Mobile's Anniversary, you can expect more ways to get rewards and a possible new map. I'd be curious to see if Black Ops 6 Zombies will get another map, considering that a new one has been introduced each season. The Mansion could be next on the list, which may include tight spaces similar to The Tomb and Citadelle des Morts. While you're waiting for the new season, check out our breakdown of the BO6 and Warzone 2025 schedule for current and upcoming events.

The post Black Ops 6 and Warzone Season 3: Release date, 5th anniversary, and expected Verdansk return appeared first on Destructoid.

]]>
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From Battlefield to Tarkov: How gun customization has changed gaming https://www.destructoid.com/from-battlefield-to-tarkov-how-gun-customization-has-changed-gaming/?utm_source=rss&utm_medium=rss&utm_campaign=from-battlefield-to-tarkov-how-gun-customization-has-changed-gaming https://www.destructoid.com/from-battlefield-to-tarkov-how-gun-customization-has-changed-gaming/#respond Mon, 10 Feb 2025 14:27:04 +0000 https://www.destructoid.com/?p=1009399 A modded, custom-built .300 AR-15 carbine from Escape From Tarkov.

It was just as I was deciding between the 10.3-inch carbine barrel and a 16-inch rifle barrel for my fancy new M4A1 build in Single-Player Tarkov that it struck me just how far gun customization has come in video games. But how? Why? Where did it all come from?

The younger folks among us might find it strange to discuss the current, borderline fetishistic approach to weapon customization and gear fine-tuning as it's absolutely become the default way to play a tactical shooter, for example. But this wasn't always the case, and I specifically remember having my mind blown by the ability to switch between different attachments in Crysis. Or, say, the option to equip a single (!) shoddy silencer or optic to a gun in the old, classic Modern Warfare. To come from that to the likes of Escape From Tarkov is nothing short of mind-boggling.

True enough, one shouldn't disregard the fact that many video games only let us interact with them via gunfire: everything looks like a nail when you're a hammer, after all. The trend of weapon adoration in certain modern countries, too, ought to be kept in mind, but those are two different cans of two different types of worms, and I'm not going to muck about with them this time around.

Instead, I'm most interested in figuring out just why on earth weapons at large and firearms, specifically, are such a natural fit for video games. Furthermore, why are we so intent on complicating firearms in video games? What merit is there in allowing us to choose grips, charging handles, and magazine types when they all do precisely the same thing? We've got to start from the beginning, though.

An MTZ-762 battle rifle against a black background
Screenshot via Destructoid

From one extreme to the other

It's all too easy to forget that, once upon a time, your average first-person shooter didn't play host to about two dozen unique weapon platforms. What we would usually get, instead, was a small handful of BLUFOR (i.e. NATO) and OPFOR (i.e. Warsaw-pact) guns and gear attached to each opposing faction. Games such as ARMA were exceptions to the rule, and even the likes of Battlefield and Call of Duty settled for relatively small arsenals.

And why wouldn't they? It was more than enough for the longest time, with minor weapon variations fitting into, say, specialist combat roles if necessary. Instead of letting your spec-ops run around with five different kinds of sub-gun, they'd get a short-barreled M4 or an MP5. Your marksmen, on the other hand, would get that same exact M4 with a scope and maybe an extended barrel if they got lucky.

Think back to Call of Duty 2, for example, where every single Tommy gun was precisely the same. Compare and contrast that with 2017's Call of Duty: WW2, which inserted jury-rigged reflex sights and suppressors into historical combat theatre, and you get just how far we've come. The fact that the modern operational paradigm is being backported into scenarios where it wasn't present is fairly ridiculous in its own right, but it does illustrate my point rather well.

The transition from extreme simplification to the absolutely egregious overcomplication we have today has been long, laborious, and (most importantly) extremely rewarding if you think about it. Please note that I'm not dissing gun customization in any sense: I enjoy these systems quite a lot. It's just that, once again, it feels quite funny to see the likes of Escape From Tarkov being as popular as they are in the context of legacy tactical shooters.

A screenshot from COD: Zombies featuring a flashy, ugly mag-fed shotgun.
Image via Activision

Itemization, itemization, itemization (and some RPGification)

Thinking about all this, I actually believe the modern shooters' penchant for extreme gear modification is tied up with an entirely different yet related gaming trend: RPGification. In fact, it kind of stems from the same source if you squint hard enough.

Though one might claim trends were pointing this way ahead of time, it really was Call of Duty 4: Modern Warfare that kinda-sorta kickstarted both a forced inclusion of RPG features (progression, unlocks, etc.) into virtually any game. Coincidentally, it was also the first COD to let you add a doodad to your guns, which is the whole point of this article.

When Modern Warfare took the gaming world by storm, and Modern Warfare 2 subsequently doubled down on both RPG progression mechanics and weapon customization, the rest was history. Now, I get to strip guns almost down to the firing pin in Escape From Tarkov. It's the natural progression of things.

All jokes and cheekiness aside, it'd be silly not to admit that a huge chunk of Escape From Tarkov takes its cues from proper RPGs. Between inventory management, loot mechanics, gear maintenance, and the Flea Market, the influence of Diablo and other such games is felt wherever you look. Heck, depending on how proficient you are, the actual tactical gunplay might not even be the most important part of the experience to you (anymore).

The USP 45 Classic sidearm in Escape from Tarkov.
Image via BSG

All life turns into crab, all games turn into RPGs

Ubisoft games really are the best examples of genre-melding we've got nowadays, and you don't even need to look far ahead to exemplify the point I'm trying to make here. The Division and Ghost Recon games are two sides of the same coin, one leaning more heavily towards the tactical shooter angle, while the other wants to be a Diablo with guns set in modern-day mid-apocalyptic America. Fun stuff, that.

My point is that whereas virtually everyone is talking about the constant RPGification of game progression systems and hybridization of genres, gun customization has just sort of crept in by the backdoor.

Look at it this way: what do gun attachments actually do in a game? Why do you need half a dozen different flashlights, aim modules, and a sub-classification of reflex sights in a twitch-shooter? Because it's fun. It's plain old fun to kit out a fancy gun with a specific kind of suppressor and a specific kind of sight that's hardly different than Eotech's old 553. And the more specific you can get with your tweaking and fine-tuning, the more satisfying it gets. It's your gun, you made it.

Instead of farming, combining, and attaching runes in Diablo 2: Lord of Destruction, I'm repeatedly doing Labs runs in Single-Player Tarkov to fund an ever-growing number of questionably varied AR-15 builds in my inventory. I sometimes struggle to see the difference.

We all play games for different reasons, of course, but I genuinely think that modern gun customization taps into the same monkey/lizard parts of our brains as the classic "number go up" progression systems do. It's micro-management, loot procurement, and customization, all wrapped into the same umbrella feature. It really should come as no surprise that every modern (realistic) shooter worth its salt comes with more guns and attachments than entire franchises previously had. It's not a bad thing at all, but it's interesting to think about, and makes you wonder what might come next.

The post From Battlefield to Tarkov: How gun customization has changed gaming appeared first on Destructoid.

]]>
A modded, custom-built .300 AR-15 carbine from Escape From Tarkov.

It was just as I was deciding between the 10.3-inch carbine barrel and a 16-inch rifle barrel for my fancy new M4A1 build in Single-Player Tarkov that it struck me just how far gun customization has come in video games. But how? Why? Where did it all come from?

The younger folks among us might find it strange to discuss the current, borderline fetishistic approach to weapon customization and gear fine-tuning as it's absolutely become the default way to play a tactical shooter, for example. But this wasn't always the case, and I specifically remember having my mind blown by the ability to switch between different attachments in Crysis. Or, say, the option to equip a single (!) shoddy silencer or optic to a gun in the old, classic Modern Warfare. To come from that to the likes of Escape From Tarkov is nothing short of mind-boggling.

True enough, one shouldn't disregard the fact that many video games only let us interact with them via gunfire: everything looks like a nail when you're a hammer, after all. The trend of weapon adoration in certain modern countries, too, ought to be kept in mind, but those are two different cans of two different types of worms, and I'm not going to muck about with them this time around.

Instead, I'm most interested in figuring out just why on earth weapons at large and firearms, specifically, are such a natural fit for video games. Furthermore, why are we so intent on complicating firearms in video games? What merit is there in allowing us to choose grips, charging handles, and magazine types when they all do precisely the same thing? We've got to start from the beginning, though.

An MTZ-762 battle rifle against a black background
Screenshot via Destructoid

From one extreme to the other

It's all too easy to forget that, once upon a time, your average first-person shooter didn't play host to about two dozen unique weapon platforms. What we would usually get, instead, was a small handful of BLUFOR (i.e. NATO) and OPFOR (i.e. Warsaw-pact) guns and gear attached to each opposing faction. Games such as ARMA were exceptions to the rule, and even the likes of Battlefield and Call of Duty settled for relatively small arsenals.

And why wouldn't they? It was more than enough for the longest time, with minor weapon variations fitting into, say, specialist combat roles if necessary. Instead of letting your spec-ops run around with five different kinds of sub-gun, they'd get a short-barreled M4 or an MP5. Your marksmen, on the other hand, would get that same exact M4 with a scope and maybe an extended barrel if they got lucky.

Think back to Call of Duty 2, for example, where every single Tommy gun was precisely the same. Compare and contrast that with 2017's Call of Duty: WW2, which inserted jury-rigged reflex sights and suppressors into historical combat theatre, and you get just how far we've come. The fact that the modern operational paradigm is being backported into scenarios where it wasn't present is fairly ridiculous in its own right, but it does illustrate my point rather well.

The transition from extreme simplification to the absolutely egregious overcomplication we have today has been long, laborious, and (most importantly) extremely rewarding if you think about it. Please note that I'm not dissing gun customization in any sense: I enjoy these systems quite a lot. It's just that, once again, it feels quite funny to see the likes of Escape From Tarkov being as popular as they are in the context of legacy tactical shooters.

A screenshot from COD: Zombies featuring a flashy, ugly mag-fed shotgun.
Image via Activision

Itemization, itemization, itemization (and some RPGification)

Thinking about all this, I actually believe the modern shooters' penchant for extreme gear modification is tied up with an entirely different yet related gaming trend: RPGification. In fact, it kind of stems from the same source if you squint hard enough.

Though one might claim trends were pointing this way ahead of time, it really was Call of Duty 4: Modern Warfare that kinda-sorta kickstarted both a forced inclusion of RPG features (progression, unlocks, etc.) into virtually any game. Coincidentally, it was also the first COD to let you add a doodad to your guns, which is the whole point of this article.

When Modern Warfare took the gaming world by storm, and Modern Warfare 2 subsequently doubled down on both RPG progression mechanics and weapon customization, the rest was history. Now, I get to strip guns almost down to the firing pin in Escape From Tarkov. It's the natural progression of things.

All jokes and cheekiness aside, it'd be silly not to admit that a huge chunk of Escape From Tarkov takes its cues from proper RPGs. Between inventory management, loot mechanics, gear maintenance, and the Flea Market, the influence of Diablo and other such games is felt wherever you look. Heck, depending on how proficient you are, the actual tactical gunplay might not even be the most important part of the experience to you (anymore).

The USP 45 Classic sidearm in Escape from Tarkov.
Image via BSG

All life turns into crab, all games turn into RPGs

Ubisoft games really are the best examples of genre-melding we've got nowadays, and you don't even need to look far ahead to exemplify the point I'm trying to make here. The Division and Ghost Recon games are two sides of the same coin, one leaning more heavily towards the tactical shooter angle, while the other wants to be a Diablo with guns set in modern-day mid-apocalyptic America. Fun stuff, that.

My point is that whereas virtually everyone is talking about the constant RPGification of game progression systems and hybridization of genres, gun customization has just sort of crept in by the backdoor.

Look at it this way: what do gun attachments actually do in a game? Why do you need half a dozen different flashlights, aim modules, and a sub-classification of reflex sights in a twitch-shooter? Because it's fun. It's plain old fun to kit out a fancy gun with a specific kind of suppressor and a specific kind of sight that's hardly different than Eotech's old 553. And the more specific you can get with your tweaking and fine-tuning, the more satisfying it gets. It's your gun, you made it.

Instead of farming, combining, and attaching runes in Diablo 2: Lord of Destruction, I'm repeatedly doing Labs runs in Single-Player Tarkov to fund an ever-growing number of questionably varied AR-15 builds in my inventory. I sometimes struggle to see the difference.

We all play games for different reasons, of course, but I genuinely think that modern gun customization taps into the same monkey/lizard parts of our brains as the classic "number go up" progression systems do. It's micro-management, loot procurement, and customization, all wrapped into the same umbrella feature. It really should come as no surprise that every modern (realistic) shooter worth its salt comes with more guns and attachments than entire franchises previously had. It's not a bad thing at all, but it's interesting to think about, and makes you wonder what might come next.

The post From Battlefield to Tarkov: How gun customization has changed gaming appeared first on Destructoid.

]]>
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Call of Duty loses veteran creative director after 15 years https://www.destructoid.com/call-of-duty-loses-veteran-creative-director-after-15-years/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-loses-veteran-creative-director-after-15-years https://www.destructoid.com/call-of-duty-loses-veteran-creative-director-after-15-years/#respond Tue, 14 Jan 2025 12:07:56 +0000 https://www.destructoid.com/?p=995331 Ghost and Price in Call of Duty: Modern Warfare 3

Call of Duty has lost a veteran multiplayer creative director after 15 years of work on the franchise. Greg Reisdorf has called time on his stint at Sledgehammer Games, bringing a long-term collaboration to an end.

Sniper in Call of Duty: Modern Warfare 3.
Image via Sledgehammer

Multiplayer creative director leaves Sledgehammer Games after 15 years

In a post on X, Reisdorf confirmed his decision to leave Sledgehammer Games after a decade and a half of work. The studio's first contribution to Call of Duty was 2011's Modern Warfare 3, meaning Reisdorf had worked on every mainline Sledgehammer game in the series.

What then began was a lengthy thread detailing some of his favorite features that he worked on over the years. As it turns out, he's made quite the contribution to the franchise!

https://twitter.com/gregreisdorf/status/1878849641715753391

Notably, Reisdorf was responsible for the weapon signatures system, which gave each gun a unique trait to make them all feel different from one another. He went on to describe Advanced Warfare as "ahead of its time" thanks to its boots-off-the-ground movement system and claimed that the emblem editor feature seen in older titles "was a hill I would have died on," despite players using it to create unsavory imagery.

Upon reflection, not all of the creative choices were the right way forward, though. Reisdorf claims the Pick 13 class system "should not have happened," since it made players weigh up attachments and weapons against rewards like killstreaks. Similarly, the Divisions system in Call of Duty: WWII caused serious reflection, with Reisdorf stating, "It's tough to look back and know we shipped this way." The entire thread is a fascinating glimpse behind the scenes of the last 15 years of Call of Duty, and is well worth a read.

Reisdorf has yet to reveal where he will take his talents and experience next, although he's sure to be a valuable asset to any team, especially in the FPS space.

The post Call of Duty loses veteran creative director after 15 years appeared first on Destructoid.

]]>
Ghost and Price in Call of Duty: Modern Warfare 3

Call of Duty has lost a veteran multiplayer creative director after 15 years of work on the franchise. Greg Reisdorf has called time on his stint at Sledgehammer Games, bringing a long-term collaboration to an end.

Sniper in Call of Duty: Modern Warfare 3.
Image via Sledgehammer

Multiplayer creative director leaves Sledgehammer Games after 15 years

In a post on X, Reisdorf confirmed his decision to leave Sledgehammer Games after a decade and a half of work. The studio's first contribution to Call of Duty was 2011's Modern Warfare 3, meaning Reisdorf had worked on every mainline Sledgehammer game in the series.

What then began was a lengthy thread detailing some of his favorite features that he worked on over the years. As it turns out, he's made quite the contribution to the franchise!

https://twitter.com/gregreisdorf/status/1878849641715753391

Notably, Reisdorf was responsible for the weapon signatures system, which gave each gun a unique trait to make them all feel different from one another. He went on to describe Advanced Warfare as "ahead of its time" thanks to its boots-off-the-ground movement system and claimed that the emblem editor feature seen in older titles "was a hill I would have died on," despite players using it to create unsavory imagery.

Upon reflection, not all of the creative choices were the right way forward, though. Reisdorf claims the Pick 13 class system "should not have happened," since it made players weigh up attachments and weapons against rewards like killstreaks. Similarly, the Divisions system in Call of Duty: WWII caused serious reflection, with Reisdorf stating, "It's tough to look back and know we shipped this way." The entire thread is a fascinating glimpse behind the scenes of the last 15 years of Call of Duty, and is well worth a read.

Reisdorf has yet to reveal where he will take his talents and experience next, although he's sure to be a valuable asset to any team, especially in the FPS space.

The post Call of Duty loses veteran creative director after 15 years appeared first on Destructoid.

]]>
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The best-selling video games of the 21st century – so far https://www.destructoid.com/the-best-selling-video-games-of-the-21st-century-so-far/?utm_source=rss&utm_medium=rss&utm_campaign=the-best-selling-video-games-of-the-21st-century-so-far https://www.destructoid.com/the-best-selling-video-games-of-the-21st-century-so-far/#respond Mon, 13 Jan 2025 11:03:36 +0000 https://www.destructoid.com/?p=993499 Best selling games of the 21st century

The older you get, the quicker each new year seems to roll around, and we’re now somehow a quarter of the way through the 21st century. There have been a lot of games released in those 25 years, some doing better than others, smashing records along the way. 

In a world where most people have access to at least one gaming platform, with many hoarding multiple different consoles to play on, successful games sell incredibly well. While most of the bestsellers are obvious, some in the top 20 may surprise you. 

20. Hogwarts Legacy (2023)

Copies sold: 30 million

Hogwarts Legacy
Image via Warner Bros.

Hogwarts Legacy is one of the most recently released titles on this list, and despite that, it has sold more than 30 million copies across all platforms. The wizarding world never seems to fail at bringing fans back time and again, and this open-world exploration of familiar locations did a great job of putting them in the flying seat.

19. New Super Mario Bros. Wii (2009)

Copies sold: 30.32 million

New Super Mario Bros. Wii
Image via Nintendo

There is an almost endless list of Mario titles to play, and New Super Mario Bros. Wii features all of the tell-tale and beloved features from the franchise. Any Mario release will sell well, but New Super Mario Bros. Wii performed incredibly well and is still remembered fondly. 

18. Wii Sports Resort (2009)

Copies sold: 33.14 million

Wii Sports Resort
Image via Nintendo

If you’re wondering how Wii Sports Resort managed to climb to this point, it may be because it was included for free whenever someone purchased a Wii after the game was released. Whether that’s the explanation or not, Wii Sports Resort was actually pretty fun to play and featured a variety of sports, from golf and basketball to swordplay and even frisbee.

17. The Legend of Zelda: Breath of the Wild (2017)

Copies sold: 33.99 million

The Legend of Zelda: Breath of the Wild
Image via Nintendo

It’s perhaps surprising that only one of the Legend of Zelda games released in the last 25 years has made its way onto this list of bestsellers, but I, for one, am glad and not surprised that it’s Breath of the Wild. Hyrule is stunning, the open-world gameplay is truly immersive, and the fights are challenging on many different levels. Breath of the Wild is timeless and definitely a modern classic.

16. Mario Kart Wii (2008)

Copies sold: 37.38 million

Mario Kart Wii
Image via Nintendo

Regardless of which version you pick up, Mario Kart is simply fun to play, and the concept is easy to pick up for anyone, whether it's grandma during the holidays or your younger family members after watching you play. Mario Kart Wii brought in motion controls that had previously only been seen in arcades, bringing a new element of fun to home gaming.

15. Call of Duty: Modern Warfare (2019)

Copies sold: 41 million

Call of Duty: Modern Warfare
Image via Activision

21 Call of Duty titles have been released over the years since the original in 2003. Modern Warfare was released on PC, PlayStation 4, and Xbox One and quickly became hugely successful, although that came as no surprise to anyone considering the huge fanbase for the franchise.

14. Stardew Valley (2016)

Copies sold: 41 million

Stardew Valley
Screenshot by Destructoid

Matching Call of Duty: Modern Warfare in terms of sales but dramatically different in terms of style and gameplay, Stardew Valley has gone on to become the baseline of cozy games in the nine years since it was released. ConcernedApe surely had no idea when he was solo developing the title that it would go on to be as successful as it currently is, and he’s still updating it to this day. 

13. Call of Duty: Black Ops III (2015)

Copies sold: 43 million

Call of Duty: Black Ops 3
Image via Activision

Black Ops III was the 12th entry in the Call of Duty series and quickly climbed up the ranks of bestsellers thanks to an already established playerbase who are always hungry for more CoD games. The fan-favorite Zombie mode returned in Black Ops III, leaving players with plenty to do and discover.

12. Wii Fit (2007)

Copies sold: 43.8 million

Wii Fit
Image via Nintendo

Again, a lot of the sales of Wii Fit were made alongside Wii consoles, with the fitness game coming as part of a package deal with the console soon after its release. However, Wii Fit also earned plenty of sales on its own, especially when you factor in the release of the Wii Fit Balance Board that enabled people to perform yoga and other balance exercises at home, as well as track their weight and fitness. 

11. Animal Crossing: New Horizons (2020)

Copies sold: 46.45 million

Animal Crossing: New Horizons
Screenshot by Destructoid

I think it’s fair to say that Animal Crossing: New Horizons’ success can, at least in part, be attributed to the state of the world at the time when it was released. With the Covid-19 pandemic leaving the majority of the world facing lockdown measures, gaming became even more of an escape from reality than it had always been, and the cozy design-your-own-island gameplay offered a valuable distraction from what was happening outside doors that remained permanently closed.

10. The Witcher 3: Wild Hunt (2015)

Copies sold: 50 million

The Witcher 3: Wild Hunt
Image via CD Projekt Red

The Witcher series has become endlessly popular since it was originally given to the world by Andrzej Sapkowski in book form. Since the first book was released in Poland in 1993, the world and characters created by Sapkowski have gone on to spawn hugely successful video games and a Netflix series. Wild Hunt is the most successful of the video games and still remains a fan favorite to this day. 

9. Human: Fall Flat (2016)

Copies sold: 50 million

Human: Fall Flat
Image via Curve Digital

It may be hard to believe, but this silly and goofy multiplayer ragdoll physics game has matched both The Witcher 3: Wild Hunt and Overwatch in terms of sales. At first glance, it might be hard to understand why Human: Fall Flat is so popular, but anyone who has played will quickly tell you how much chaotic fun can be had while playing either alone or with friends. Sometimes a game doesn’t have to be particularly serious to do well, sometimes fun is all that matters. 

8. Overwatch (2016)

Copies sold: 50 million

Overwatch
Image via Blizzard Entertainment

In the time that Overwatch was live and available to play prior to the shutdown of its servers in 2022, Overwatch sold a huge number of copies across PC, PlayStation 4, Xbox One, and eventually Nintendo Switch. It’s easy to see why when you consider the constant updates that the game received, cross-play compatibility across all platforms, and the sleek design of the game's elements. Sadly, the original Overwatch is no longer available to play, but Overwatch 2 has taken over where it left off. 

7. Terraria (2011)

Copies sold: 60.7 million

Terraria
Image via 505 Games

At first glance, or if you’re not familiar with these pixel-based games, it can be hard to understand why so many players have flocked to Terraria since its release, but the answer is simple. There’s an almost endless amount of things to do, items to craft and collect, and creatures to overcome in this procedurally generated world, and that keeps people coming back. Plus, there’s something nostalgic about the graphics, which always helps. 

6. Red Dead Redemption 2 (2018)

Copies sold: 67 million

Red Dead Redemption 2
Image via Rockstar

Red Dead Redemption was released back in 2010 and was the best-selling game of May in that year, going on to become massively successful and selling around 22 million copies so far. With that in mind, it should come as no surprise that Red Dead Redemption 2 also did incredibly well, smashing the sales of the previous game thanks to improved graphics, a new story, and immersive gameplay. 

5. Mario Kart 8 / Deluxe (2014)

Copies sold: 72.73 million

Mario Kart Deluxe
Image via Nintendo

Mario Kart 8 was released for the Wii U in 2014, with Mario Kart Deluxe being the rerelease of the same game for Nintendo Switch in 2017. Deluxe featured all of the additional content that had been optional on the Wii U, making it the more cost-effective option, and also benefited from updates including new circuits and characters. 

4. PUBG: Battlegrounds (2017)

Copies sold: 75 million

PUBG: Battlegrounds
Image via KRAFTON

There’s no arguing that Battle Royale games always do very well in terms of sales and retaining a playerbase, and PUBG: Battlegrounds is no different. It’s worth noting that this extraordinary sales figure is only applicable from release until January 2022, when the game went free-to-play on all platforms. 

3. Wii Sports (2006)

Copies sold: 82.9 million

Wii Sports
Image via Nintendo

As I’m sure will come as no surprise by this point, a large amount of the thanks for Wii Sports’ incredible sales figure is thanks to the fact that it came as part of a bundle with the Wii upon its initial release. However, it is now accepted as the third best-selling video game of the 21st century, and the best-selling console-exclusive video game of all time. 

2. Grand Theft Auto V (2013)

Units sold: 205 million

Grand Theft Auto V
Image via Rockstar

Sales figures take a huge leap between the third and second spots, with Grand Theft Auto selling over 200 million copies since it was released, which isn’t surprising when you consider how hugely popular the entire franchise of games has been for decades. Combining the locations of San Andreas and Los Santos, the map is absolutely massive and filled with new things to discover. The story is split between three equally enjoyable characters, and all of the familiar crime-related features from GTA history are present. 

1. Minecraft (2011)

Units sold: 300 million

Minecraft
Image via Mojang Studios

At the end of 2024, Minecraft broke sales records by reaching 300 million copies sold and maintains around 170 million monthly players, even 15 years after it was initially released. The simple blocky style combined with the at times terrifying survival aspect make sure that Minecraft appeals to both seasoned gamers and the younger generation, continuing to draw new players in to this day. The game has earned its place in history, and it’s hard to believe that anything could knock it from the top spot. 

Will anything ever outsell Minecraft?

Grand Theft Auto VI
Image via Rockstar

It’s hard to fathom a game releasing in 2025 or beyond managing to soar to a sales record that has been built over 15 years, so it’s likely that Minecraft will remain the best selling video game of the 21st century for quite some time. However, there are upcoming games that are anticipated enough to potentially reach such great heights. 

Grand Theft Auto VI, for example, has players practically shaking with anticipation. With Grand Theft Auto V taking the second spot on this list and knowing how many fresh players the title brought to the franchise, it’s likely that a similar number will pop up to pick Grand Theft Auto VI up onto this list as well, with potentially more who will discover the franchise for the first time.

The post The best-selling video games of the 21st century – so far appeared first on Destructoid.

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Best selling games of the 21st century

The older you get, the quicker each new year seems to roll around, and we’re now somehow a quarter of the way through the 21st century. There have been a lot of games released in those 25 years, some doing better than others, smashing records along the way. 

In a world where most people have access to at least one gaming platform, with many hoarding multiple different consoles to play on, successful games sell incredibly well. While most of the bestsellers are obvious, some in the top 20 may surprise you. 

20. Hogwarts Legacy (2023)

Copies sold: 30 million

Hogwarts Legacy
Image via Warner Bros.

Hogwarts Legacy is one of the most recently released titles on this list, and despite that, it has sold more than 30 million copies across all platforms. The wizarding world never seems to fail at bringing fans back time and again, and this open-world exploration of familiar locations did a great job of putting them in the flying seat.

19. New Super Mario Bros. Wii (2009)

Copies sold: 30.32 million

New Super Mario Bros. Wii
Image via Nintendo

There is an almost endless list of Mario titles to play, and New Super Mario Bros. Wii features all of the tell-tale and beloved features from the franchise. Any Mario release will sell well, but New Super Mario Bros. Wii performed incredibly well and is still remembered fondly. 

18. Wii Sports Resort (2009)

Copies sold: 33.14 million

Wii Sports Resort
Image via Nintendo

If you’re wondering how Wii Sports Resort managed to climb to this point, it may be because it was included for free whenever someone purchased a Wii after the game was released. Whether that’s the explanation or not, Wii Sports Resort was actually pretty fun to play and featured a variety of sports, from golf and basketball to swordplay and even frisbee.

17. The Legend of Zelda: Breath of the Wild (2017)

Copies sold: 33.99 million

The Legend of Zelda: Breath of the Wild
Image via Nintendo

It’s perhaps surprising that only one of the Legend of Zelda games released in the last 25 years has made its way onto this list of bestsellers, but I, for one, am glad and not surprised that it’s Breath of the Wild. Hyrule is stunning, the open-world gameplay is truly immersive, and the fights are challenging on many different levels. Breath of the Wild is timeless and definitely a modern classic.

16. Mario Kart Wii (2008)

Copies sold: 37.38 million

Mario Kart Wii
Image via Nintendo

Regardless of which version you pick up, Mario Kart is simply fun to play, and the concept is easy to pick up for anyone, whether it's grandma during the holidays or your younger family members after watching you play. Mario Kart Wii brought in motion controls that had previously only been seen in arcades, bringing a new element of fun to home gaming.

15. Call of Duty: Modern Warfare (2019)

Copies sold: 41 million

Call of Duty: Modern Warfare
Image via Activision

21 Call of Duty titles have been released over the years since the original in 2003. Modern Warfare was released on PC, PlayStation 4, and Xbox One and quickly became hugely successful, although that came as no surprise to anyone considering the huge fanbase for the franchise.

14. Stardew Valley (2016)

Copies sold: 41 million

Stardew Valley
Screenshot by Destructoid

Matching Call of Duty: Modern Warfare in terms of sales but dramatically different in terms of style and gameplay, Stardew Valley has gone on to become the baseline of cozy games in the nine years since it was released. ConcernedApe surely had no idea when he was solo developing the title that it would go on to be as successful as it currently is, and he’s still updating it to this day. 

13. Call of Duty: Black Ops III (2015)

Copies sold: 43 million

Call of Duty: Black Ops 3
Image via Activision

Black Ops III was the 12th entry in the Call of Duty series and quickly climbed up the ranks of bestsellers thanks to an already established playerbase who are always hungry for more CoD games. The fan-favorite Zombie mode returned in Black Ops III, leaving players with plenty to do and discover.

12. Wii Fit (2007)

Copies sold: 43.8 million

Wii Fit
Image via Nintendo

Again, a lot of the sales of Wii Fit were made alongside Wii consoles, with the fitness game coming as part of a package deal with the console soon after its release. However, Wii Fit also earned plenty of sales on its own, especially when you factor in the release of the Wii Fit Balance Board that enabled people to perform yoga and other balance exercises at home, as well as track their weight and fitness. 

11. Animal Crossing: New Horizons (2020)

Copies sold: 46.45 million

Animal Crossing: New Horizons
Screenshot by Destructoid

I think it’s fair to say that Animal Crossing: New Horizons’ success can, at least in part, be attributed to the state of the world at the time when it was released. With the Covid-19 pandemic leaving the majority of the world facing lockdown measures, gaming became even more of an escape from reality than it had always been, and the cozy design-your-own-island gameplay offered a valuable distraction from what was happening outside doors that remained permanently closed.

10. The Witcher 3: Wild Hunt (2015)

Copies sold: 50 million

The Witcher 3: Wild Hunt
Image via CD Projekt Red

The Witcher series has become endlessly popular since it was originally given to the world by Andrzej Sapkowski in book form. Since the first book was released in Poland in 1993, the world and characters created by Sapkowski have gone on to spawn hugely successful video games and a Netflix series. Wild Hunt is the most successful of the video games and still remains a fan favorite to this day. 

9. Human: Fall Flat (2016)

Copies sold: 50 million

Human: Fall Flat
Image via Curve Digital

It may be hard to believe, but this silly and goofy multiplayer ragdoll physics game has matched both The Witcher 3: Wild Hunt and Overwatch in terms of sales. At first glance, it might be hard to understand why Human: Fall Flat is so popular, but anyone who has played will quickly tell you how much chaotic fun can be had while playing either alone or with friends. Sometimes a game doesn’t have to be particularly serious to do well, sometimes fun is all that matters. 

8. Overwatch (2016)

Copies sold: 50 million

Overwatch
Image via Blizzard Entertainment

In the time that Overwatch was live and available to play prior to the shutdown of its servers in 2022, Overwatch sold a huge number of copies across PC, PlayStation 4, Xbox One, and eventually Nintendo Switch. It’s easy to see why when you consider the constant updates that the game received, cross-play compatibility across all platforms, and the sleek design of the game's elements. Sadly, the original Overwatch is no longer available to play, but Overwatch 2 has taken over where it left off. 

7. Terraria (2011)

Copies sold: 60.7 million

Terraria
Image via 505 Games

At first glance, or if you’re not familiar with these pixel-based games, it can be hard to understand why so many players have flocked to Terraria since its release, but the answer is simple. There’s an almost endless amount of things to do, items to craft and collect, and creatures to overcome in this procedurally generated world, and that keeps people coming back. Plus, there’s something nostalgic about the graphics, which always helps. 

6. Red Dead Redemption 2 (2018)

Copies sold: 67 million

Red Dead Redemption 2
Image via Rockstar

Red Dead Redemption was released back in 2010 and was the best-selling game of May in that year, going on to become massively successful and selling around 22 million copies so far. With that in mind, it should come as no surprise that Red Dead Redemption 2 also did incredibly well, smashing the sales of the previous game thanks to improved graphics, a new story, and immersive gameplay. 

5. Mario Kart 8 / Deluxe (2014)

Copies sold: 72.73 million

Mario Kart Deluxe
Image via Nintendo

Mario Kart 8 was released for the Wii U in 2014, with Mario Kart Deluxe being the rerelease of the same game for Nintendo Switch in 2017. Deluxe featured all of the additional content that had been optional on the Wii U, making it the more cost-effective option, and also benefited from updates including new circuits and characters. 

4. PUBG: Battlegrounds (2017)

Copies sold: 75 million

PUBG: Battlegrounds
Image via KRAFTON

There’s no arguing that Battle Royale games always do very well in terms of sales and retaining a playerbase, and PUBG: Battlegrounds is no different. It’s worth noting that this extraordinary sales figure is only applicable from release until January 2022, when the game went free-to-play on all platforms. 

3. Wii Sports (2006)

Copies sold: 82.9 million

Wii Sports
Image via Nintendo

As I’m sure will come as no surprise by this point, a large amount of the thanks for Wii Sports’ incredible sales figure is thanks to the fact that it came as part of a bundle with the Wii upon its initial release. However, it is now accepted as the third best-selling video game of the 21st century, and the best-selling console-exclusive video game of all time. 

2. Grand Theft Auto V (2013)

Units sold: 205 million

Grand Theft Auto V
Image via Rockstar

Sales figures take a huge leap between the third and second spots, with Grand Theft Auto selling over 200 million copies since it was released, which isn’t surprising when you consider how hugely popular the entire franchise of games has been for decades. Combining the locations of San Andreas and Los Santos, the map is absolutely massive and filled with new things to discover. The story is split between three equally enjoyable characters, and all of the familiar crime-related features from GTA history are present. 

1. Minecraft (2011)

Units sold: 300 million

Minecraft
Image via Mojang Studios

At the end of 2024, Minecraft broke sales records by reaching 300 million copies sold and maintains around 170 million monthly players, even 15 years after it was initially released. The simple blocky style combined with the at times terrifying survival aspect make sure that Minecraft appeals to both seasoned gamers and the younger generation, continuing to draw new players in to this day. The game has earned its place in history, and it’s hard to believe that anything could knock it from the top spot. 

Will anything ever outsell Minecraft?

Grand Theft Auto VI
Image via Rockstar

It’s hard to fathom a game releasing in 2025 or beyond managing to soar to a sales record that has been built over 15 years, so it’s likely that Minecraft will remain the best selling video game of the 21st century for quite some time. However, there are upcoming games that are anticipated enough to potentially reach such great heights. 

Grand Theft Auto VI, for example, has players practically shaking with anticipation. With Grand Theft Auto V taking the second spot on this list and knowing how many fresh players the title brought to the franchise, it’s likely that a similar number will pop up to pick Grand Theft Auto VI up onto this list as well, with potentially more who will discover the franchise for the first time.

The post The best-selling video games of the 21st century – so far appeared first on Destructoid.

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Black Ops 6 cosmetics: has Call of Duty jumped the shark? https://www.destructoid.com/black-ops-6-cosmetics-has-call-of-duty-jumped-the-shark/?utm_source=rss&utm_medium=rss&utm_campaign=black-ops-6-cosmetics-has-call-of-duty-jumped-the-shark https://www.destructoid.com/black-ops-6-cosmetics-has-call-of-duty-jumped-the-shark/#respond Fri, 20 Dec 2024 16:15:44 +0000 https://www.destructoid.com/?p=982240 Bloke Biter Operator in Call of Duty: Black Ops 6

A few days ago, I saw a video that made me a little sad. You may or may not have seen it, a leaked clip of an upcoming Black Ops 6 kill animation in which a player kills another with a unicorn fart laser beam. Yes, seriously.

It made me nostalgic for the good old days. Which, as any gamer knows, is whatever games we were playing between the ages of 12 and 15. For me, this involved an unhealthy dose of Call of Duty 4: Modern Warfare and the four-year span of games that followed. When cosmetic DLC wasn't a thing, and the only skins were earned through gameplay.

It also got me thinking about how we reached this point. Black Ops 6, with its colorful cosmetics, is immensely popular, enjoying the most successful launch month of any Call of Duty, although many in the community feel the new game is a breaking point. So, has Call of Duty jumped the shark with Black Ops 6's cosmetics, or is Treyarch simply giving players what they want?

The history of Call of Duty cosmetics

Back in the early days of the series, purchasable cosmetics were a non-factor. Players had to earn their weapon skins on the battlefield, a statement that held true until 2012's Black Ops 2. There, the series dabbled in skin microtransactions, which, ultimately, it never came back from. Fine. Whatever.

A weapon skin in Call of Duty: Modern Warfare 2 (2009)
Screenshot by Destructoid

It took things a step further in 2013 when Call of Duty: Ghosts introduced the Snoop Dogg multiplayer announcer pack. Similarly, 2016's Call of Duty: Infinite Warfare introduced a Ken Jeong multiplayer voice pack. Now, I love Ken Jeong, but I don't need him telling me that a Tactical Nuke is inbound. While not a literal cosmetic, I'd call them cosmetic-adjacent.

For years, Call of Duty dipped its toes into this world but averted fully diving into it in a gaming landscape increasingly dominated by crossover-fests like Fortnite. Step up, 2022's Call of Duty: Modern Warfare 2.

The Operator skins in this title went from 0 to 100. Crossovers were suddenly the norm. You'd go from being dominated by Lara Croft in one lobby to being gunned down by Lionel Messi, Nicki Minaj, and Homelander in the next. If there was a singular moment Call of Duty "jumped the shark," it's probably this.

Lilith Operator in Call of Duty: Modern Warfare 2
Screenshot by Destructoid

The approach continued into Modern Warfare 3 a year later, with everything from The Terrifier to The Walking Dead eventually making its way to the game. It divided opinions. Call of Duty Multiplayer would never have a cohesive aesthetic ever again, but it made tons of money. Isn't that what really matters?

That brings us to where we are in the series today, post-Call of Duty: Black Ops 6 launch.

Black Ops 6 was a new hope

When Black Ops 6 was released, cosmetics didn't transfer over from previous Call of Duty games. This gave Treyarch a blank slate to work with, and in the opening weeks, hopes were high. Operator skins were grounded in reality, giving Black Ops 6 a grittier feeling than the past couple of titles.

Almost two months later, this period feels like a distant memory. The Operators in Black Ops 6 are wilder than ever before, with wacky creations of Treyarch's own design. From the series' first cel-shaded character to "Daddy Claus," there's something silly for everyone here.

If there was any hope that Black Ops 6 might be a more grounded experience, Treyarch has swiftly put a dampener on that with many of its opening cosmetics. The crossovers are set to begin, too, with the announcement of a Black Ops 6 x Squid Game 2 collaboration on the way.

Like Fortnite, Call of Duty has become a vessel that other companies use to advertise their own products. Considering how much Call of Duty has to offer by itself, I just think that's a little sad. As for the unicorn fart laser cosmetic? Sure, why not? It would be just the tip of the iceberg for this kind of thing at this point.

Black Ops 6 can still get it right

We're too far down the rabbit hole to ever move away from paid Operators at this point, but Black Ops 6 can still get it right. With some of the Operators released so far, such as Exterminator, Coyote, and Dune Wraith, you have awesome-looking options without completely diluting the game's visual aesthetic.

You'll never completely remove the bright and colorful Black Ops 6 cosmetics, but more of this could go a long way toward making the game feel more cohesive going forward.

I do acknowledge that this would require a complete shift in direction, one that Treyarch has shown no sign of taking. I expect Black Ops 6 to continue to court the Fortnite audience because, ultimately, it has worked so far.

While I may yearn for simpler times, the reality is that many Call of Duty fans don't, and that's okay. Black Ops 6 has already jumped the shark, and it will likely continue to do so many, many times over the next year.

The post Black Ops 6 cosmetics: has Call of Duty jumped the shark? appeared first on Destructoid.

]]>
Bloke Biter Operator in Call of Duty: Black Ops 6

A few days ago, I saw a video that made me a little sad. You may or may not have seen it, a leaked clip of an upcoming Black Ops 6 kill animation in which a player kills another with a unicorn fart laser beam. Yes, seriously.

It made me nostalgic for the good old days. Which, as any gamer knows, is whatever games we were playing between the ages of 12 and 15. For me, this involved an unhealthy dose of Call of Duty 4: Modern Warfare and the four-year span of games that followed. When cosmetic DLC wasn't a thing, and the only skins were earned through gameplay.

It also got me thinking about how we reached this point. Black Ops 6, with its colorful cosmetics, is immensely popular, enjoying the most successful launch month of any Call of Duty, although many in the community feel the new game is a breaking point. So, has Call of Duty jumped the shark with Black Ops 6's cosmetics, or is Treyarch simply giving players what they want?

The history of Call of Duty cosmetics

Back in the early days of the series, purchasable cosmetics were a non-factor. Players had to earn their weapon skins on the battlefield, a statement that held true until 2012's Black Ops 2. There, the series dabbled in skin microtransactions, which, ultimately, it never came back from. Fine. Whatever.

A weapon skin in Call of Duty: Modern Warfare 2 (2009)
Screenshot by Destructoid

It took things a step further in 2013 when Call of Duty: Ghosts introduced the Snoop Dogg multiplayer announcer pack. Similarly, 2016's Call of Duty: Infinite Warfare introduced a Ken Jeong multiplayer voice pack. Now, I love Ken Jeong, but I don't need him telling me that a Tactical Nuke is inbound. While not a literal cosmetic, I'd call them cosmetic-adjacent.

For years, Call of Duty dipped its toes into this world but averted fully diving into it in a gaming landscape increasingly dominated by crossover-fests like Fortnite. Step up, 2022's Call of Duty: Modern Warfare 2.

The Operator skins in this title went from 0 to 100. Crossovers were suddenly the norm. You'd go from being dominated by Lara Croft in one lobby to being gunned down by Lionel Messi, Nicki Minaj, and Homelander in the next. If there was a singular moment Call of Duty "jumped the shark," it's probably this.

Lilith Operator in Call of Duty: Modern Warfare 2
Screenshot by Destructoid

The approach continued into Modern Warfare 3 a year later, with everything from The Terrifier to The Walking Dead eventually making its way to the game. It divided opinions. Call of Duty Multiplayer would never have a cohesive aesthetic ever again, but it made tons of money. Isn't that what really matters?

That brings us to where we are in the series today, post-Call of Duty: Black Ops 6 launch.

Black Ops 6 was a new hope

When Black Ops 6 was released, cosmetics didn't transfer over from previous Call of Duty games. This gave Treyarch a blank slate to work with, and in the opening weeks, hopes were high. Operator skins were grounded in reality, giving Black Ops 6 a grittier feeling than the past couple of titles.

Almost two months later, this period feels like a distant memory. The Operators in Black Ops 6 are wilder than ever before, with wacky creations of Treyarch's own design. From the series' first cel-shaded character to "Daddy Claus," there's something silly for everyone here.

If there was any hope that Black Ops 6 might be a more grounded experience, Treyarch has swiftly put a dampener on that with many of its opening cosmetics. The crossovers are set to begin, too, with the announcement of a Black Ops 6 x Squid Game 2 collaboration on the way.

Like Fortnite, Call of Duty has become a vessel that other companies use to advertise their own products. Considering how much Call of Duty has to offer by itself, I just think that's a little sad. As for the unicorn fart laser cosmetic? Sure, why not? It would be just the tip of the iceberg for this kind of thing at this point.

Black Ops 6 can still get it right

We're too far down the rabbit hole to ever move away from paid Operators at this point, but Black Ops 6 can still get it right. With some of the Operators released so far, such as Exterminator, Coyote, and Dune Wraith, you have awesome-looking options without completely diluting the game's visual aesthetic.

You'll never completely remove the bright and colorful Black Ops 6 cosmetics, but more of this could go a long way toward making the game feel more cohesive going forward.

I do acknowledge that this would require a complete shift in direction, one that Treyarch has shown no sign of taking. I expect Black Ops 6 to continue to court the Fortnite audience because, ultimately, it has worked so far.

While I may yearn for simpler times, the reality is that many Call of Duty fans don't, and that's okay. Black Ops 6 has already jumped the shark, and it will likely continue to do so many, many times over the next year.

The post Black Ops 6 cosmetics: has Call of Duty jumped the shark? appeared first on Destructoid.

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10 classic Call of Duty maps that should return in Black Ops 6 https://www.destructoid.com/10-classic-call-of-duty-maps-that-should-return-in-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=10-classic-call-of-duty-maps-that-should-return-in-black-ops-6 https://www.destructoid.com/10-classic-call-of-duty-maps-that-should-return-in-black-ops-6/#respond Mon, 18 Nov 2024 10:41:39 +0000 https://www.destructoid.com/?p=638028 classic Call of Duty maps

With over two decades of classic maps to choose from, is it really a surprise that the Call of Duty series keeps looking to its past when it comes to making new additions? As the seasonal content for Call of Duty: Black Ops 6 begins to roll out, I'm taking a look at 10 classic maps that I think should return in the new game.

I've kept all of these maps as Treyarch-exclusive. The studio doesn't have a history of taking maps from previous games it didn't develop, and there's no reason to think it will start now. No Shipment here - sorry.

10. Kowloon

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch

  • First appearance: Call of Duty: Black Ops (2010)

Originally released as part of the First Strike map pack for the original Black Ops, Kowloon is a map that has kind of been resigned to Call of Duty history. It's not a map you hear players mention often, that's for sure.

Set on the rooftops of the night city of Kowloon, Hong Kong, this map is notable for featuring ziplines for the first time in series history. For the original Black Ops, this was a little ahead of its time, and the map felt too big as a result. But with Call of Duty: Black Ops 6's speedy movement, Kowloon could prove to be a great addition.

9. Battery

classic Call of Duty maps that should return in Black Ops 6
Screenshot by Destructoid

  • First appearance: Call of Duty: World at War (2008)

Battery is yet another DLC map that has been forgotten over the years, this time from Call of Duty: World at War. Not by us - Battery would be perfect for any playstyle in Black Ops 6, with its exterior spaces a sniper's playground and its interior areas perfect for close-quarters combat.

Battery is a pretty small map, but the two towers attached to the side of the main playing area make it feel much bigger than it is. There's no doubt it'd go down a treat among the Call of Duty: Black Ops 6 community.

8. Carrier

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch

  • First appearance: Call of Duty: Black Ops 2 (2012)

If chaos is what Treyarch wants in a Call of Duty: Black Ops 6, it needn't look any further than Carrier. It's probably one of the most close-quarters maps ever in the series, despite being relatively large in size.

The obstacles littered around the map essentially force you into constant close-range duels, meaning your next fight is always around the next corner. I just know the Black Ops 6 community would have a ball with this classic Call of Duty map.

7. Raid

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch

  • First appearance: Call of Duty: Black Ops 2 (2012)

When looking at the criteria for a new Call of Duty: Black Ops 6 map, playstyle variety must be high on the agenda. That's why Black Ops 2's Hollywood Hills mansion map, Raid, would be a perfect candidate.

Snipers can enjoy the long sightlines from either side of the center lane, although moving centrally rewards that run-and-gun playstyle that Black Ops 6 players love. In terms of game modes, Raid is unique in that it suits just about everything, too. It's a real Swiss Army map in its versatility.

6. Launch

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch

  • First appearance: Call of Duty: Black Ops (2010)

Launch's mid-map rocket launch was awesome back in 2010, and guess what? It still rules now. It was a great way to add a dynamic element to this classic Call of Duty map, even if the layout itself usually turned into an all-out brawl in the center.

If Launch was to return in Call of Duty: Black Ops 6, it could take the dynamic effects of that rocket launch even further. There's untapped potential here, and it'd be cool to see Treyarch take a crack at it.

5. Summit

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch

  • First appearance: Call of Duty: Black Ops (2010)

Call of Duty: Black Ops 6 is in dire need of some great Search and Destroy maps. May I present Summit, which almost feels purpose-built for the popular Black Ops 6 game mode.

Every area in Summit feels extremely narrow. One misstep can spell doom. Diligent clearing of every corner is required. Bringing such a tactical map into Black Ops 6 could provide a breath of fresh air from the game's typical run-and-gun gameplay loop.

4. Castle

best Call of Duty maps
Screenshot by Destructoid

  • First appearance: Call of Duty: World at War (2008)

The birds-eye-view layout of Call of Duty: World at War's Castle suggests a map that shouldn't work. Yet, it does. There's lots of dead space on the map where very little happens, but Castle does such a great job of naturally drawing players to the center that it simply doesn't matter.

Lore-wise, Castle doesn't make much sense for Call of Duty: Black Ops 6. If you can ignore that, I'd love to see how this one plays in the new game's meta.

3. Firing Range

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops (2010)

Firing Range is about as perfect as the three-lane layout gets. Long-range encounters take place on the outer lanes, while the middle becomes a stirring pot of absolute chaos. Objective matches on Firing Range are an absolute blast.

If Firing Range returned in Black Ops 6, it would mark a fifth appearance in the series for the map. There's a reason it keeps coming back.

2. Standoff

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops 2 (2012)

If we're talking classic Treyarch Call of Duty maps, you have to include Standoff. It's one of the best objective maps ever, with tons of verticality allowing engagements to come from just about anywhere.

We last saw Standoff in Call of Duty: Black Ops Cold War, but if Treyarch does decide to delve into its back pocket for an old favorite, don't be surprised to see it make another appearance.

1. Hijacked

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops 2 (2012)

Hijacked is one of the best Call of Duty multiplayer maps ever, and it's a surprise that it hasn't featured in every Treyarch title since its debut in Black Ops 2. It came back in Black Ops Cold War, and should make one more appearance in Black Ops 6.

Hijacked is symmetrical map design at its finest - two main structures on the yacht opposite one another, with close-quarters mayhem happening in between. This was already an extremely fast-paced Call of Duty map, and Black Ops 6's omnimovement would only amplify this.

The post 10 classic Call of Duty maps that should return in Black Ops 6 appeared first on Destructoid.

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classic Call of Duty maps

With over two decades of classic maps to choose from, is it really a surprise that the Call of Duty series keeps looking to its past when it comes to making new additions? As the seasonal content for Call of Duty: Black Ops 6 begins to roll out, I'm taking a look at 10 classic maps that I think should return in the new game.

I've kept all of these maps as Treyarch-exclusive. The studio doesn't have a history of taking maps from previous games it didn't develop, and there's no reason to think it will start now. No Shipment here - sorry.

10. Kowloon

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Originally released as part of the First Strike map pack for the original Black Ops, Kowloon is a map that has kind of been resigned to Call of Duty history. It's not a map you hear players mention often, that's for sure.

Set on the rooftops of the night city of Kowloon, Hong Kong, this map is notable for featuring ziplines for the first time in series history. For the original Black Ops, this was a little ahead of its time, and the map felt too big as a result. But with Call of Duty: Black Ops 6's speedy movement, Kowloon could prove to be a great addition.

9. Battery

classic Call of Duty maps that should return in Black Ops 6
Screenshot by Destructoid
  • First appearance: Call of Duty: World at War (2008)

Battery is yet another DLC map that has been forgotten over the years, this time from Call of Duty: World at War. Not by us - Battery would be perfect for any playstyle in Black Ops 6, with its exterior spaces a sniper's playground and its interior areas perfect for close-quarters combat.

Battery is a pretty small map, but the two towers attached to the side of the main playing area make it feel much bigger than it is. There's no doubt it'd go down a treat among the Call of Duty: Black Ops 6 community.

8. Carrier

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

If chaos is what Treyarch wants in a Call of Duty: Black Ops 6, it needn't look any further than Carrier. It's probably one of the most close-quarters maps ever in the series, despite being relatively large in size.

The obstacles littered around the map essentially force you into constant close-range duels, meaning your next fight is always around the next corner. I just know the Black Ops 6 community would have a ball with this classic Call of Duty map.

7. Raid

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

When looking at the criteria for a new Call of Duty: Black Ops 6 map, playstyle variety must be high on the agenda. That's why Black Ops 2's Hollywood Hills mansion map, Raid, would be a perfect candidate.

Snipers can enjoy the long sightlines from either side of the center lane, although moving centrally rewards that run-and-gun playstyle that Black Ops 6 players love. In terms of game modes, Raid is unique in that it suits just about everything, too. It's a real Swiss Army map in its versatility.

6. Launch

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Launch's mid-map rocket launch was awesome back in 2010, and guess what? It still rules now. It was a great way to add a dynamic element to this classic Call of Duty map, even if the layout itself usually turned into an all-out brawl in the center.

If Launch was to return in Call of Duty: Black Ops 6, it could take the dynamic effects of that rocket launch even further. There's untapped potential here, and it'd be cool to see Treyarch take a crack at it.

5. Summit

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Call of Duty: Black Ops 6 is in dire need of some great Search and Destroy maps. May I present Summit, which almost feels purpose-built for the popular Black Ops 6 game mode.

Every area in Summit feels extremely narrow. One misstep can spell doom. Diligent clearing of every corner is required. Bringing such a tactical map into Black Ops 6 could provide a breath of fresh air from the game's typical run-and-gun gameplay loop.

4. Castle

best Call of Duty maps
Screenshot by Destructoid
  • First appearance: Call of Duty: World at War (2008)

The birds-eye-view layout of Call of Duty: World at War's Castle suggests a map that shouldn't work. Yet, it does. There's lots of dead space on the map where very little happens, but Castle does such a great job of naturally drawing players to the center that it simply doesn't matter.

Lore-wise, Castle doesn't make much sense for Call of Duty: Black Ops 6. If you can ignore that, I'd love to see how this one plays in the new game's meta.

3. Firing Range

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Firing Range is about as perfect as the three-lane layout gets. Long-range encounters take place on the outer lanes, while the middle becomes a stirring pot of absolute chaos. Objective matches on Firing Range are an absolute blast.

If Firing Range returned in Black Ops 6, it would mark a fifth appearance in the series for the map. There's a reason it keeps coming back.

2. Standoff

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

If we're talking classic Treyarch Call of Duty maps, you have to include Standoff. It's one of the best objective maps ever, with tons of verticality allowing engagements to come from just about anywhere.

We last saw Standoff in Call of Duty: Black Ops Cold War, but if Treyarch does decide to delve into its back pocket for an old favorite, don't be surprised to see it make another appearance.

1. Hijacked

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

Hijacked is one of the best Call of Duty multiplayer maps ever, and it's a surprise that it hasn't featured in every Treyarch title since its debut in Black Ops 2. It came back in Black Ops Cold War, and should make one more appearance in Black Ops 6.

Hijacked is symmetrical map design at its finest - two main structures on the yacht opposite one another, with close-quarters mayhem happening in between. This was already an extremely fast-paced Call of Duty map, and Black Ops 6's omnimovement would only amplify this.

The post 10 classic Call of Duty maps that should return in Black Ops 6 appeared first on Destructoid.

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How to view all your Combat Record stats in Black Ops 6 https://www.destructoid.com/how-to-view-all-your-combat-record-stats-in-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-view-all-your-combat-record-stats-in-black-ops-6 https://www.destructoid.com/how-to-view-all-your-combat-record-stats-in-black-ops-6/#respond Fri, 15 Nov 2024 16:28:57 +0000 https://www.destructoid.com/?p=638114 Combat Record stats in Black Ops 6

With Call of Duty: Black Ops 6's rapid progression system, it can be hard to keep track of all your stats as you swiftly rise through the Prestiges.

You can find all the information you need about your multiplayer stats in the Combat Record. If you're not sure we're to find this, I've got you covered - here's how you can view all your Combat Record stats in Black Ops 6.

How to view Combat Record stats in Black Ops 6

Call of Duty Black Ops 6 Combat Record
Screenshot by Destructoid

Viewing your Combat Record stats in Call of Duty: Black Ops 6 is simple. Follow these steps to keep track:

  • Open Call of Duty: Black Ops 6 Multiplayer
  • Head to the "Barracks" tab along the top of the screen
  • Press "Stats" then "Combat Record"

Voila! You're in the Black Ops 6 Combat Record. You can also go straight there by pressing the "Launcher Menu" button in the top-right corner of your screen and pressing "Combat Record." This is represented by six small rectangles - you can't miss it.

Once in the Black Ops 6 Combat Record, you can keep track of all the following stats:

  • Time played
  • Games played
  • Average Eliminations per game
  • Score per minute
  • Win/Loss ratio
  • Elimination/Death ratio
  • Total wins and losses
  • Total Eliminations and deaths
  • Highest Elimination streak
  • Highest Eliminations in one game
  • Best weapons by total Eliminations and Eliminations/Death ratio
  • Recent matches (stats for last ten matches)
  • Total Victories by game mode

Every time you Prestige in Black Ops 6, a new tab is added to your Combat Record stats. This shows you all of the above stats per Prestige, allowing you to see the improvements (or decline) in your performance over time. Don't worry - you can still view your lifetime stats on the main tab.

Can I check K/D ratio in Black Ops 6?

Sadly not - K/D ratio has been replaced with Elim/D ratio in Black Ops 6, which adds any assists to your total tally. There's no way to check classic K/D like back in the day.

Does the Black Ops 6 Combat Record track Zombies stats?

Black Ops 6 Combat Record Zombies
Screenshot by Destructoid

No. You can track your Zombies stats by heading to the "Leaderboards" tab in the "Barracks." From there, select "Zombies" to track tons of different stats across these categories:

  • Career
  • Eliminations
  • Rounds
  • Critical Damage
  • Maps

You can filter these stats by Friends or Global to see where you stack up in the Call of Duty: Black Ops 6 rankings.

The post How to view all your Combat Record stats in Black Ops 6 appeared first on Destructoid.

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Combat Record stats in Black Ops 6

With Call of Duty: Black Ops 6's rapid progression system, it can be hard to keep track of all your stats as you swiftly rise through the Prestiges.

You can find all the information you need about your multiplayer stats in the Combat Record. If you're not sure we're to find this, I've got you covered - here's how you can view all your Combat Record stats in Black Ops 6.

How to view Combat Record stats in Black Ops 6

Call of Duty Black Ops 6 Combat Record
Screenshot by Destructoid

Viewing your Combat Record stats in Call of Duty: Black Ops 6 is simple. Follow these steps to keep track:

  • Open Call of Duty: Black Ops 6 Multiplayer
  • Head to the "Barracks" tab along the top of the screen
  • Press "Stats" then "Combat Record"

Voila! You're in the Black Ops 6 Combat Record. You can also go straight there by pressing the "Launcher Menu" button in the top-right corner of your screen and pressing "Combat Record." This is represented by six small rectangles - you can't miss it.

Once in the Black Ops 6 Combat Record, you can keep track of all the following stats:

  • Time played
  • Games played
  • Average Eliminations per game
  • Score per minute
  • Win/Loss ratio
  • Elimination/Death ratio
  • Total wins and losses
  • Total Eliminations and deaths
  • Highest Elimination streak
  • Highest Eliminations in one game
  • Best weapons by total Eliminations and Eliminations/Death ratio
  • Recent matches (stats for last ten matches)
  • Total Victories by game mode

Every time you Prestige in Black Ops 6, a new tab is added to your Combat Record stats. This shows you all of the above stats per Prestige, allowing you to see the improvements (or decline) in your performance over time. Don't worry - you can still view your lifetime stats on the main tab.

Can I check K/D ratio in Black Ops 6?

Sadly not - K/D ratio has been replaced with Elim/D ratio in Black Ops 6, which adds any assists to your total tally. There's no way to check classic K/D like back in the day.

Does the Black Ops 6 Combat Record track Zombies stats?

Black Ops 6 Combat Record Zombies
Screenshot by Destructoid

No. You can track your Zombies stats by heading to the "Leaderboards" tab in the "Barracks." From there, select "Zombies" to track tons of different stats across these categories:

  • Career
  • Eliminations
  • Rounds
  • Critical Damage
  • Maps

You can filter these stats by Friends or Global to see where you stack up in the Call of Duty: Black Ops 6 rankings.

The post How to view all your Combat Record stats in Black Ops 6 appeared first on Destructoid.

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The 15 Best CoD Zombies maps, Ranked https://www.destructoid.com/best-cod-zombies-maps-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=best-cod-zombies-maps-ranked https://www.destructoid.com/best-cod-zombies-maps-ranked/#respond Tue, 05 Nov 2024 18:10:00 +0000 https://www.destructoid.com/?p=387329 Zombies maps

When you initially think of Call of Duty, fighting a nonstop horde of the undead probably isn't the first thing you think of. Well, at least until the Zombies mode became a staple of the Call of Duty series, becoming as much a part of the franchise as its multiplayer and campaign modes.

Since its original inception in Call of Duty: World at War, many players have grown attached to Zombies, as it provides a fun co-op excursion from the series' standard modes. However, with so many titles now including the mode, the amount of available maps has skyrocketed. Here are the 15 best Zombies maps across all Call of Duty games.

Nact Der Untoten
Screenshot by Destructoid

15. Nacht Der Untoten - World at War

If you were someone who had just completed the campaign for Call of Duty: World at War, you may have been greeted by this map right as the credits ended. Initially, "Nazi Zombies" was hidden away from players until they completed the main storyline. Once the credits ended, players would be immediately thrust into the first Zombies map, Nacht Der Untoten. Translating to "Night of the Undead," this small locale was an edited version of a building from the campaign mission "Hard Landing."

Players are trapped inside the building with no means of escape as the undead march to the many windows. You would then have to fend off the zombies for as long as possible. Nacht is a simple map focusing on the main gameplay loop of round-based survival. Players gain points from shooting zombies and can upgrade their arsenal by purchasing weapons with the points. Whether that's by purchasing them from the chalk drawings on the walls, grabbing the sniper from the upstairs cabinet, or taking their chances by opening the "Mystery Box" in the room on the ground floor.

Players only had their skills to rely on, as the onslaught of zombies was relentless, and help wasn't coming anytime soon.

Tranzit
Image via Treyarch

14. TranZit - Black Ops II

Black Ops II was one of the first games to introduce me to Zombies mode, showcasing its now classic round-based matches. In its heyday, TranZit was probably the most talked about map, where players take a deadly scenic route in a one to four-player co-op ride. You'll jump on and off a bus, with the driver T.E.D.D. commanding its loading and drop-off times. 

As much as I want this to be a nostalgic gem, it sadly doesn't compare to Zombies mode now. Given the small size of the bus and numerous zombie hordes, it can be way too overwhelming to handle. And it's not the good kind of overwhelming that I've gotten used to, since it feels like there is no chance of survival. Not only does the lava on the ground burn you alive, but the fog makes it almost impossible to see. 

Don't even get me started on the Wonder Weapon, the Thrustodyne Aeronautics Model 23 (Jet Gun). Players will go through all that trouble of building this tool, only for it to barely kill any zombies. It also makes you move slower than usual, which doesn't really make sense for Zombies mode's fast-paced environment. Rewards like this just aren't satisfying enough to make it worthwhile (But don't worry it gets a buff in the later iterations).

TranZit, despite its flaws, was a game-changer for the Call of Duty series. It was the first Zombies mode to introduce buildables, a feature that has since become a staple in the series. TranZit's innovative gameplay and features paved the way for the evolution of the series, and we owe it a debt of gratitude for that. 

Der Reise
Screenshot by Destructoid

13. Der Reise - World at War

Der Reise, or "The Giant," was the final map to be given to players in World at War's life cycle, joining DLC as an addition to standard multiplayer maps. Since the zombies first appeared in Nacht Der Untoten, the mode had undergone some changes, transitioning from defending a single location to a more expansive map where letting in the undead didn't spell the end of your crew.

The map puts players at ground zero of the zombie outbreak, a facility run by the elusive "Group 935." While the lore wasn't at the forefront of the gameplay, dedicated players could tune into the many radios around the map to uncover the story of Dr. Edward Richtofen. You'll learn about the betrayal of his partner, Ludvig Maxis, and the horrific creation of the undead army, including the hellhounds that attack the player every five rounds.

Der Reise also solidified the "Perk-a-Cola" system into the game. Brand new to Der Reise was the Pack-a-Punch machine. You could now invest in your favorite weapons by upgrading them to become more powerful variants. Players who were clever enough to stick with weak weapons like the Colt M1911 would be rewarded with a pistol that shot explosive rounds, telling players that all guns are worth at least upgrading once.

Der Reise's high replayability and the formal introduction of the series' lore gave players something to think about as they waited for the next Treyarch game to release, hoping that the questions they were left with would finally be answered.

Buried
Image via Treyarch

12. Buried - Black Ops II

Call of Duty Black Ops II's Buried map incorporates a Wild West scene into Zombies mode. The area is wholly buried underneath rubble, hence the name, with no means of escape in sight. As the new sheriff in town, there are plenty of resources to take advantage of, from chalk-drawing weapons to various Perk Colas. 

Buried is one of the few maps that offer an NPC helper with the formidable Arthur. Give him some Candy or Booze to get him on your side, and he'll eliminate zombies in no time. It's also excellent for solo players who need a teammate to watch their back. In addition to Arthur, my personal favorite from this map is the Ray Gun Mark II. It amplifies everything from its original design, making it an even more devastating weapon. 

You can use it to take on the unique challenge at the haunted mansion. Here, players will stand against a ghostly woman who tends to steal money out of your pockets. Given that cash is a big part of Zombies mode (giving you new weapons and upgrades), it's a thrilling challenge that will test your movements and skills. 

The Wonder Weapons, including the Paralyzer and Time Bomb, are also fun to wield. While the Paralyzer helps slow down zombies, the Time Bomb sends you back in time to collect previous gear. Buried's many helpful features make it stand out amongst the maps, and it's plain fun to explore around its old western-themed environment. 

Ascension
Screenshot by Destructoid

11. Ascension - Black Ops

Ascension refines what's already been learned in previous maps but keeps it fresh by adding to the mechanics in fun and intuitive ways. The map starts out with the player entering it through a lunar lander. The color fades to monochrome, and the only way to turn the color back on is by activating the power station.

Pack-a-Punch is opened by riding lunar landers between the three main locations on the map, allowing players to launch a rocket stationed in the background, opening the room housing the Pack-a-Punch.

The map functions similarly to Der Reise, though the lunar lander has to be called to each location before riding it. This waiting period and the short ride back to the start provide small breaks for the player to reload and recoup before continuing the fight. Special rounds return, though the hellhounds are nowhere to be seen, replaced by terrifying space monkeys, who attack the Perk Machines players have used. If they're stopped before dealing any damage to the perks, players can net themselves a free perk, bypassing the four perk limit set by all maps.

Ascension also introduced players to "Easter Eggs," a story quest that can be completed throughout a session to gain rewards and directly impact the series' plotline. It's not front and center, and compared to other maps, Ascension's is quite simple, but access to a 90-second Death Machine (a devastating piece of weaponry) is a fine reward for the most skilled zombie slayers. This location is a perfect map for all player types. It keeps them on their toes with special rounds but is close in complexity to World at War's maps.

Kino Der Toten
Image via Treyarch

10. Kino Der Toten - Black Ops

Kino is the first map players got to play in Call of Duty: Black Ops. Originally meant to be an extra map in World at War, it instead became an "on-disc" location for Treyarch's next title. This worked to its benefit, as the new engine and similar design to previous maps in the Zombies mode made it into the iconic map it is today.

Kino Der Toten (Theater of the Dead) is excellent for new Black Ops players. Its simple design guides you around either side of the theater through the backstage or onto the stage from the alleyway. Once the power is turned on, the open area on the stage provides plenty of room for players to eliminate zombies. Pack-a-Punch is as simple as linking one teleporter to the pad the players started the game on as well. It provides a safe spot to upgrade your weapons and a short break from the horde of zombies.

With both paths being linked to one another, multiple strategies can be executed by neglecting to open doors on either side of the map, allowing for solid camping strategies utilizing the traps found around the map.

While it's not the most complex map, Kino Der Toten lives in the hearts of many players, as it's a map even the most hardcore Zombies fans will come back to.

Shadows of Evil
Screenshot by Destructoid

9. Shadows of Evil - Black Ops III

Completely contrasting Kino Der Toten is Black Ops III's own on-disc map, Shadows of Evil. With the gameplay shift to more complex maps that started in Origins and Mob of the Dead, Shadows of Evil's H.P. Lovecraft-inspired aesthetic recontextualizes the many mechanics players loved about the Black Ops II maps.

The map consists of a lengthy "set-up phase" in which players must complete four rituals around the map to open the Pack-a-Punch Machine. Players must use Beast Mode to open rooms and activate perk machines, similar to how afterlife mode worked in Mob of the Dead. This is also how players will open the central hub underground, the main junction between all four locations on the map.

Shadows of Evil includes a plethora of extra content to do once the set-up is complete. You can find symbols hidden in the decor while riding the train, which they can use to unlock a hidden wall underground to begin the quest to gain the Apothicon Sword, adding another weapon to their arsenal without taking up a weapon slot. Finding three fuses around the map will also net you the Civil Protector, a mechanical automaton that will help you fight the undead for a short amount of time.

While Shadows of Evil isn't a good map to introduce players to the Zombies mode, it is a perfect map for fans who want not only a challenge but a location with something to do around every corner.

Zombies in Spaceland
Screenshot by Destructoid

8. Zombies in Spaceland - Infinite Warfare

One of the only maps on this list that was not designed by Treyarch, Infinity Ward decided to do their own take on Zombies for Infinite Warfare. Being completely separated in lore, this iteration was a more comical take on the game mode, introducing a new story, characters, and maps inspired by movie genres of the past.

Their debut map, Zombies in Spaceland, sent players to an '80s theme park filled with out-of-this-world attractions and the undead. The gameplay loop was extremely similar to Treyarch's previous entries, with players first unlocking the upgrade machine by using three teleporters around the park.

However, survival wasn't the only thing players could do in Spaceland. The theme park's multiple attractions could be used to help destroy the undead, such as the spinning Escape Velocity or out-of-control bumper cars. The map is filled to the brim with actual interactives as well; playing one of the many arcade games in the Astrocade or riding the rollercoaster will net you tickets, which you can then spend on a myriad of helpful gear.

Perks were also included in this new rendition, taking the form of "Perk Candies" but retaining the same effects as in the Treyarch maps. Previously removed perks, such as the PhD Flopper, returned in Infinite Warfare. Some perks were even based on fan suggestions, like Trailblazers, which left a fire trail as a character slid along the ground. Dying in Spaceland doesn't set players too far back, either. Bleeding out would send you to the Afterlife Arcade, which allows players to complete fun arcade games to jump back into the match without having to wait until the round is over.

Infinity Ward managed to make Treyarch's mode their own and, in turn, delivered one of the freshest takes on the mode — all without straying away from the original formula.

Der Eisendrache
Screenshot by Destructoid

7. Der Eisendrache - Black Ops III

The first DLC map for Black Ops III brings back the Primis crew, the alternate universe versions of Richtofen, Dempsey, Nikolai, and Takeo that players met in Origins. Der Eisendrache, or "The Iron Dragon," takes players to a medieval castle run by the elusive Group 935, where they must fight against the onslaught of undead, including special enemies like the Hellhounds and Panzer Soldats.

Returning from Origins is a Wonder Weapon with four variants, one for each player. After feeding the dragons throughout the map, players can pick up the Wrath of the Ancients. This bow can be upgraded into one of four variants, each with its own devastating effects. The map also introduces low gravity and wall-running, which is part of the BO3's advanced movement system.

Der Eisendrache also begins BO3's main storyline. After completing the Shadows of Evil main quest, Richtofen will steal away the Summoning Key, a device used to harvest souls, in an attempt to "Secure a Better Tomorrow"

If players choose to, they can work through the main quest to gain access to Ultimis Dempsey's body and save his soul in the summoning key. This culminates in the first official boss fight in Zombies history. The map's replayability, buildable nature, and Wonder Weapons perfectly balance complexity and accessibility, sitting it comfortably on this Call of Duty list.

Urkzikstan
Image via Activision

6. Urzikstan - Modern Warfare III

Even though MW3 Zombies removes the iconic round-based modes, I genuinely believe it is a step in the right direction for the series. Instead of the traditional four-player count, 24 Operators can work together across the infected Urzikstan, giving a new meaning to team camaraderie. You would think that having this many players on deck would make it easier, but it somehow still gets more challenging at every turn. 

The map comprises three Threat Level Zones: Low, Medium, and High. Players will initially start off in the Low tier until they are eventually ready to take on the High Threat Zone. You can basically think of it as Round 40 in a standard Zombies run, but with even more challenges than you can imagine. The elite zombies, from the life-sucking Disciples to the colossal Mega Abomination, will undoubtedly keep your heart racing.

The Urzikstan map harnesses various Contracts to complete and provides players with Essence, MW3 Zombies currency. Most tasks, such as escort quests, guarding specific areas, and bounty takedowns, can be quickly completed. Then, you can take all your hard-earned cash over to the Buy Station, Pack-a-Punch, or Perk Cola machines to get some extra buffs.

If you love Zombies lore, the Urikstan map uncovers many secrets tied to past entries in the franchise. These Story Missions are narrative-driven quests that offer objectives to complete to earn valuable rewards. The missions are designed to immerse players in the game's lore and provide a deeper understanding of the Zombies universe. One thing I love about the Story Missions gifts is the Schematics you gain from them. Although they come with cooldowns, Operators can build items before entering the map, which, in return, saves a lot of time. 

My only issue is the one-hour time limit, which tends to go by in a flash. The previous round-based mechanics allowed players to experience it for countless hours, making MW3 Zombies more restrictive than any other mode. Still, it's one of the most fun I've had in Zombies, and Urzikstan has only gotten better with its many updates.

Liberty Falls
Image via Activision

5. Liberty Falls - Black Ops 6

Despite the initial skepticism from the CoD community about Liberty Falls' brighter setting, this map has proven to be a hidden gem. I know how stressful Zombies mode can get, but this location made jumping into Black Op 6's much more inviting. It's an excellent starting point for beginners, with its manageable size and readily available tools, all set in the heart of a West Virginian town. The map even allows for the acquisition of a Ray Gun in the first round through a simple Easter Egg trick at a vending machine.

Don't be fooled by Liberty Falls' compact size — it's packed with a wealth of content. Every corner of this map holds an Easter Egg, from constructing a free Jet Gun to engaging in disco zombie bowling. The map's many points of interest, including the Church, Olly's Comics, and the Liberty Falls bank, are ripe for exploration and discovery.

The Side Quests, in particular, lead you to the most intriguing journies, often tying into a complex series of steps. Take, for example, the Aetherella Easter Egg, which requires you to find various figurines to unlock the powers of heat vision. I never thought a Zombies mode could include superhuman powers such as this, but I suppose it isn't too out of left field with the mystical abilities of Origins.

Those who assemble the Jet Gun dive further into Liberty Fall's lore, untangling the webs of the Dark Aether outbreak mystery. The fan-favorite Richtofen also makes his mark here, where we see him wielding the powerful Wunderwaffe in the LF cinematic. While he still has yet to come back in-game, new updates for the map will undoubtedly bring forth his return and more content to its thrilling narrative.

Moon
Screenshot by Destructoid

4. Moon - Black Ops

With the release of the Zombies-only "Rezurrection Pack" DLC, Moon marks the end of Black Ops' story. The DLC included all of the World at War maps, as well as the new map, Moon. Starting the map doesn't begin on round one; instead, it begins on a timer in Groom Lake. While players start right next to the Pack-a-Punch machine, an infinite onslaught of zombies will continue to spawn. After a few seconds, they'll pick up speed, making it more dangerous to stick around with just a pistol. Once you step onto the teleporter, you'll be transported to the map proper, where you can get a significant head start if you're skilled enough to survive in Groom Lake.

From here, you'll need to put on the PES Suit, as there's no oxygen. Once you turn on the power and activate the life support systems, you can explore the labs without the PES. If you happen to find the Hacker in the labs, you can switch out the PES for one of the most powerful items in all of Zombies.

The hacker can do many things, such as opening any door for 200 points, gifting any player 500 points out of your own pocket, changing any powerup into max ammo, and even refunding perks you don't need anymore. If you're playing Moon, you may also notice a zombie in an astronaut suit sporting the name of one of your friends. If caught in the astronaut's grasp, he'll teleport you to a random part of the map and remove one of the perks from your loadout.

Players can teleport back to Groom Lake, as it's the only way to access Juggernog, Speed-Cola, and the Pack-a-Punch Machine. However, every player in the match needs to be on the teleporter pad to make their way back. This adds a co-op element but makes it difficult to head back if someone in the squad isn't playing along. With the right crew, planning trips to Groom Lake can net you and your pals more than enough points to upgrade.

The Hacker also allows players to shield themselves from the horde while Pack-a-Punching. This gives everyone a small reprieve, though they'll need to be prepared once the doors open. With Moon being the finale, players see the culmination of all the maps quests, using items they acquired in previous maps, players can conclude the storyline in Moon.

During the Main quest, players will come face to face with Samantha Maxis, the mastermind behind the zombies. Richtofen, in his grand scheme, will control the zombies by switching minds with Samantha, changing the voice lines for the player who's controlling Richtofen. This all culminates in the group firing rockets at the earth, destroying the planet, and setting in motion the events of Black Ops II.

Moon serves as an exciting culmination of Black Ops' Zombies mode, and its inclusion in the Rezurrection DLC proves that Treyarch was taking notice of Zombies' overall popularity.

Terminus
Image via Activision

3. Terminus - Black Ops 6

It's hard to choose a favorite with the new Black Ops 6 Zombies maps, but if I had to pick one, it would have to go to Terminus. There's even more to do here, as one of Call of Duty's most extensive round-based Zombies maps to date. Yes, it can be challenging, but isn't that what this mode is all about?

You'll begin your adventures in a zombie-filled prison on a remote island in the Philippine Sea. Three AMP Generators must be turned on to activate the power to the facility, thus giving you access to handy tools, such as the Pack-a-Punch machine. Players will assume the roles of the elite Terminus team, an ensemble comprising new and old faces. Easily recognizable Black Ops figures like Dr. William Peck and Grigori Weaver have returned, along with the latest recruit, Maya Aguinaldo. They'll need to do whatever it takes to escape the prison, all to plot their revenge on Richtofen.

Compared to Liberty Falls, Terminus' storyline definitely has the upper hand here. It's a lot more fleshed out and entertaining, especially when you're on the expedition for the Main Quest. This time, instead of the Jet Gun, you'll need to find the parts for the new Beamsmasher, a Wonder Weapon introduced in BO6. The weapon proves essential for several Terminus Easter Eggs, ending with the final boss through the Hacking Device.

Even though I've spent weeks on Terminus, it still feels like I've only scratched the surface. There are so many adventures it has to offer, including one of my favorites, the Cursed Talisman, which almost feels like an undead treasure hunt journey. Besides the main island, many plots of land are scattered around the map to up the ante of exploration. And if you look closely enough, you may find an Easter Egg on all of them, either tying into the Main or Side Quests.

Terminus is just a classic Zombies map that's inspired by many of its predecessors. It has that same ominous look of TranZit and an abundance of Easter Eggs like Shadows of Evil. Yet, it also brings something new to the table with its modernized spin on graphics and map size.  

Mob of the Dead
Screenshot by Destructoid

2. Mob of the Dead - Black Ops II

Black Ops II's story picked up where Black Ops' left off, giving us a new plotline following a new crew of characters named Victus. However, Mob of the Dead is not a map in their story.

Mob of the Dead instead follows the story of four mobsters trapped in purgatory on Alcatraz Island. Sal Deluca, Finn O'Leary, Billy Handsome, and Al "The Weasel" Arlington find themselves in a twisted version of their prison where the undead run rampant, and the warden aims to lock up their souls forever.

This is the first taste of more complex maps that would become the norm in the second half of Black Ops II's life cycle and into Black Ops III. Players would spawn as souls in the new Afterlife mode, and a mechanic where going DBNO turns you into a ghost. Aside from being able to revive yourself, Afterlife allows players to see passageways and secrets only visible through their ethereal form, introducing specific ways to open up the prison's many secret rooms. There's not a single power switch that powers on everything; rather, electrical boxes players need to shock are spread around the map, and Afterlife's electric blast is the only way to power them on.

Around the map are also three hellhound heads, feeding each head a group of zombies gives them the Hell's Retriever, a tomahawk that can be thrown like a boomerang to pick up powerups, or kill groups of zombies. Mob's Wonder Weapon, the Blundergat, is a four-barreled shotgun that shoots one blast at a time, a powerful weapon on its own, and when upgraded into the Acid-Gat, it can easily dispatch hordes. Pack-a-Punching the Acid Gat causes its bolts to attract zombies, turning a powerful weapon into an even more robust tool.

Every so often, "The Warden" will appear, a powerful special zombie with unique abilities. For one, he'll disable any Perk Machine, buildable table, or mystery box in his path, forcing the player to chalk up 2000 points to reopen it. Once you knock off his helmet, the warden will then cover himself in a smokescreen before charging at you once more. While this doesn't do anything to mask the warden, it does obfuscate any other enemies you may be fighting.

The real meat and potatoes of the map are how players will access Pack-a-Punch. Around the map are several pieces players need to find to build a plane to escape from Alcatraz. Finding all of them and boarding the plane will send the mobsters flying, only to have them crash on the Golden Gate Bridge, where the only escape is via electric chair. Once you come back, you'll have to refuel the plane to go again.

If you complete the main quest, you'll be greeted with an audio tour of the prison, while fighting the horde you'll uncover the story of the mobsters, as they planned their escape in the same way as they do in the map. However, the plane you fly to Pack-a-Punch on was never built, as Finn, Sal, and Billy kill Al on the roof of the prison. The three are sentenced to death for the murder of Al, placing the four in the events of Mob of the Dead. Once you fly to the Golden Gate Bridge for the final time, the mobsters will have to face off with Al once more, though this time, Al is aided by the zombies, which is the only PvP zombies interaction in the series' history. Whether the mobsters won or Al survived, the game would end, giving Zombies its first-ever win condition.

Mob of the Dead was a taste of what the new age of Zombies was going to be. Players were given a checklist of tasks to complete, with optional quests and buildables to make survival easier. This blend of set-up and casual survival, combined with the grungy, otherworldly aesthetic, makes Mob of the Dead a one-of-a-kind map.

Origins
Screenshot by Destructoid

1. Origins - Black Ops II

The final map to release in Black Ops II is a refinement of some of the mechanics found in Mob of the Dead. Although, what Origins did that Mob didn't, was refine what would become the standard for Zombies maps going forward in the Black Ops series.

Taking place "on the battlefields of the great war," players would once again take control of the classic characters, Richtofen, Dempsey, Nikolai, and Takeo. However, these characters were different from the inherently goofy and sarcastic versions they had been removed from since Black Ops. These characters were more mature, refined, and grounded. The world around them was not.

Origins took place in an alternate, steampunk timeline, where giant robots roamed the WWI trenches, and zombies terrorized the battlefield. The map was split into multiple sections, as players had to hold out on six generators to activate the Pack-a-Punch, excavated from the mysterious dig site that caused the zombie outbreak.

Players would find pieces of magic staffs throughout the map by either entering the robot by shooting a hatch as it stepped on them or digging them up during the brief times it snowed. Finding the gramophone and record item would open magic portals around the battlefield, allowing players to find a gem to complete their staff. with four buildable staffs, each player was able to wield a powerful Wonder Weapon, allowing them to incinerate, freeze, electrocute, or blow away hordes of zombies with ease.

At round eight, a Panzer Soldat would spawn in, a powerful enemy with a flamethrower and a grappling hook, ensnaring anyone in its way. If you could survive that long, Origins kept you busy by having templar zombies attack the generators, forcing you to move to and stop them before you had to hold out on more difficult rounds.

Origins mini-boss
Image via Treyarch

Challenges were also introduced as a main mechanic, permitting players to complete objectives to unlock special rewards. Getting 115 headshots rewarded you with a free Pack-a-Punched weapon, while spending 30,000 points awarded you a bottle of Double Tap, letting you bypass the perk limit.

Any perk that wasn't available as a machine could be found in the Wunder-Fizz, which functioned like the Mystery Box but for perks. Origins did retain its four-perk limit, but you could increase the number of perks you could hold by upgrading your shovel. Once you acquired the gold shovel by using it enough, using the new powerup Zombie Blood, would allow you to see special dig spots invisible by normal means, digging them would give you a free perk. Digging enough spots with the golden shovel would net players with the golden helmet, preventing them from taking any damage when being stepped on by the giant robots.

The main quest would see players freeing Samantha from Agartha, though much like the new crew, this Samantha was different, guiding players through the mission, rather than acting as the antagonist. Completing the Easter Egg ended the game, much like Mob of the Dead. However, this ending was a fully animated cutscene, where players discovered that the events of the map were nothing but action figures being played in Samantha's imagination...

...At least, that's what players assumed... until the plot of Black Ops III changed everything.

Origins sits atop the list of 15 best Call of Duty Zombies maps not just because of how influential it is to the series but also because of its intuitive set-up phase, its many side objectives, its powerful Wonder Weapons, and its entertaining and challenging main quest. It remains a map that fans will always come back to, no matter what mood they are in, as it readily satisfies every player's zombie-slaying needs.

The post The 15 Best CoD Zombies maps, Ranked appeared first on Destructoid.

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Zombies maps

When you initially think of Call of Duty, fighting a nonstop horde of the undead probably isn't the first thing you think of. Well, at least until the Zombies mode became a staple of the Call of Duty series, becoming as much a part of the franchise as its multiplayer and campaign modes.

Since its original inception in Call of Duty: World at War, many players have grown attached to Zombies, as it provides a fun co-op excursion from the series' standard modes. However, with so many titles now including the mode, the amount of available maps has skyrocketed. Here are the 15 best Zombies maps across all Call of Duty games.

Nact Der Untoten
Screenshot by Destructoid

15. Nacht Der Untoten - World at War

If you were someone who had just completed the campaign for Call of Duty: World at War, you may have been greeted by this map right as the credits ended. Initially, "Nazi Zombies" was hidden away from players until they completed the main storyline. Once the credits ended, players would be immediately thrust into the first Zombies map, Nacht Der Untoten. Translating to "Night of the Undead," this small locale was an edited version of a building from the campaign mission "Hard Landing."

Players are trapped inside the building with no means of escape as the undead march to the many windows. You would then have to fend off the zombies for as long as possible. Nacht is a simple map focusing on the main gameplay loop of round-based survival. Players gain points from shooting zombies and can upgrade their arsenal by purchasing weapons with the points. Whether that's by purchasing them from the chalk drawings on the walls, grabbing the sniper from the upstairs cabinet, or taking their chances by opening the "Mystery Box" in the room on the ground floor.

Players only had their skills to rely on, as the onslaught of zombies was relentless, and help wasn't coming anytime soon.

Tranzit
Image via Treyarch

14. TranZit - Black Ops II

Black Ops II was one of the first games to introduce me to Zombies mode, showcasing its now classic round-based matches. In its heyday, TranZit was probably the most talked about map, where players take a deadly scenic route in a one to four-player co-op ride. You'll jump on and off a bus, with the driver T.E.D.D. commanding its loading and drop-off times. 

As much as I want this to be a nostalgic gem, it sadly doesn't compare to Zombies mode now. Given the small size of the bus and numerous zombie hordes, it can be way too overwhelming to handle. And it's not the good kind of overwhelming that I've gotten used to, since it feels like there is no chance of survival. Not only does the lava on the ground burn you alive, but the fog makes it almost impossible to see. 

Don't even get me started on the Wonder Weapon, the Thrustodyne Aeronautics Model 23 (Jet Gun). Players will go through all that trouble of building this tool, only for it to barely kill any zombies. It also makes you move slower than usual, which doesn't really make sense for Zombies mode's fast-paced environment. Rewards like this just aren't satisfying enough to make it worthwhile (But don't worry it gets a buff in the later iterations).

TranZit, despite its flaws, was a game-changer for the Call of Duty series. It was the first Zombies mode to introduce buildables, a feature that has since become a staple in the series. TranZit's innovative gameplay and features paved the way for the evolution of the series, and we owe it a debt of gratitude for that. 

Der Reise
Screenshot by Destructoid

13. Der Reise - World at War

Der Reise, or "The Giant," was the final map to be given to players in World at War's life cycle, joining DLC as an addition to standard multiplayer maps. Since the zombies first appeared in Nacht Der Untoten, the mode had undergone some changes, transitioning from defending a single location to a more expansive map where letting in the undead didn't spell the end of your crew.

The map puts players at ground zero of the zombie outbreak, a facility run by the elusive "Group 935." While the lore wasn't at the forefront of the gameplay, dedicated players could tune into the many radios around the map to uncover the story of Dr. Edward Richtofen. You'll learn about the betrayal of his partner, Ludvig Maxis, and the horrific creation of the undead army, including the hellhounds that attack the player every five rounds.

Der Reise also solidified the "Perk-a-Cola" system into the game. Brand new to Der Reise was the Pack-a-Punch machine. You could now invest in your favorite weapons by upgrading them to become more powerful variants. Players who were clever enough to stick with weak weapons like the Colt M1911 would be rewarded with a pistol that shot explosive rounds, telling players that all guns are worth at least upgrading once.

Der Reise's high replayability and the formal introduction of the series' lore gave players something to think about as they waited for the next Treyarch game to release, hoping that the questions they were left with would finally be answered.

Buried
Image via Treyarch

12. Buried - Black Ops II

Call of Duty Black Ops II's Buried map incorporates a Wild West scene into Zombies mode. The area is wholly buried underneath rubble, hence the name, with no means of escape in sight. As the new sheriff in town, there are plenty of resources to take advantage of, from chalk-drawing weapons to various Perk Colas. 

Buried is one of the few maps that offer an NPC helper with the formidable Arthur. Give him some Candy or Booze to get him on your side, and he'll eliminate zombies in no time. It's also excellent for solo players who need a teammate to watch their back. In addition to Arthur, my personal favorite from this map is the Ray Gun Mark II. It amplifies everything from its original design, making it an even more devastating weapon. 

You can use it to take on the unique challenge at the haunted mansion. Here, players will stand against a ghostly woman who tends to steal money out of your pockets. Given that cash is a big part of Zombies mode (giving you new weapons and upgrades), it's a thrilling challenge that will test your movements and skills. 

The Wonder Weapons, including the Paralyzer and Time Bomb, are also fun to wield. While the Paralyzer helps slow down zombies, the Time Bomb sends you back in time to collect previous gear. Buried's many helpful features make it stand out amongst the maps, and it's plain fun to explore around its old western-themed environment. 

Ascension
Screenshot by Destructoid

11. Ascension - Black Ops

Ascension refines what's already been learned in previous maps but keeps it fresh by adding to the mechanics in fun and intuitive ways. The map starts out with the player entering it through a lunar lander. The color fades to monochrome, and the only way to turn the color back on is by activating the power station.

Pack-a-Punch is opened by riding lunar landers between the three main locations on the map, allowing players to launch a rocket stationed in the background, opening the room housing the Pack-a-Punch.

The map functions similarly to Der Reise, though the lunar lander has to be called to each location before riding it. This waiting period and the short ride back to the start provide small breaks for the player to reload and recoup before continuing the fight. Special rounds return, though the hellhounds are nowhere to be seen, replaced by terrifying space monkeys, who attack the Perk Machines players have used. If they're stopped before dealing any damage to the perks, players can net themselves a free perk, bypassing the four perk limit set by all maps.

Ascension also introduced players to "Easter Eggs," a story quest that can be completed throughout a session to gain rewards and directly impact the series' plotline. It's not front and center, and compared to other maps, Ascension's is quite simple, but access to a 90-second Death Machine (a devastating piece of weaponry) is a fine reward for the most skilled zombie slayers. This location is a perfect map for all player types. It keeps them on their toes with special rounds but is close in complexity to World at War's maps.

Kino Der Toten
Image via Treyarch

10. Kino Der Toten - Black Ops

Kino is the first map players got to play in Call of Duty: Black Ops. Originally meant to be an extra map in World at War, it instead became an "on-disc" location for Treyarch's next title. This worked to its benefit, as the new engine and similar design to previous maps in the Zombies mode made it into the iconic map it is today.

Kino Der Toten (Theater of the Dead) is excellent for new Black Ops players. Its simple design guides you around either side of the theater through the backstage or onto the stage from the alleyway. Once the power is turned on, the open area on the stage provides plenty of room for players to eliminate zombies. Pack-a-Punch is as simple as linking one teleporter to the pad the players started the game on as well. It provides a safe spot to upgrade your weapons and a short break from the horde of zombies.

With both paths being linked to one another, multiple strategies can be executed by neglecting to open doors on either side of the map, allowing for solid camping strategies utilizing the traps found around the map.

While it's not the most complex map, Kino Der Toten lives in the hearts of many players, as it's a map even the most hardcore Zombies fans will come back to.

Shadows of Evil
Screenshot by Destructoid

9. Shadows of Evil - Black Ops III

Completely contrasting Kino Der Toten is Black Ops III's own on-disc map, Shadows of Evil. With the gameplay shift to more complex maps that started in Origins and Mob of the Dead, Shadows of Evil's H.P. Lovecraft-inspired aesthetic recontextualizes the many mechanics players loved about the Black Ops II maps.

The map consists of a lengthy "set-up phase" in which players must complete four rituals around the map to open the Pack-a-Punch Machine. Players must use Beast Mode to open rooms and activate perk machines, similar to how afterlife mode worked in Mob of the Dead. This is also how players will open the central hub underground, the main junction between all four locations on the map.

Shadows of Evil includes a plethora of extra content to do once the set-up is complete. You can find symbols hidden in the decor while riding the train, which they can use to unlock a hidden wall underground to begin the quest to gain the Apothicon Sword, adding another weapon to their arsenal without taking up a weapon slot. Finding three fuses around the map will also net you the Civil Protector, a mechanical automaton that will help you fight the undead for a short amount of time.

While Shadows of Evil isn't a good map to introduce players to the Zombies mode, it is a perfect map for fans who want not only a challenge but a location with something to do around every corner.

Zombies in Spaceland
Screenshot by Destructoid

8. Zombies in Spaceland - Infinite Warfare

One of the only maps on this list that was not designed by Treyarch, Infinity Ward decided to do their own take on Zombies for Infinite Warfare. Being completely separated in lore, this iteration was a more comical take on the game mode, introducing a new story, characters, and maps inspired by movie genres of the past.

Their debut map, Zombies in Spaceland, sent players to an '80s theme park filled with out-of-this-world attractions and the undead. The gameplay loop was extremely similar to Treyarch's previous entries, with players first unlocking the upgrade machine by using three teleporters around the park.

However, survival wasn't the only thing players could do in Spaceland. The theme park's multiple attractions could be used to help destroy the undead, such as the spinning Escape Velocity or out-of-control bumper cars. The map is filled to the brim with actual interactives as well; playing one of the many arcade games in the Astrocade or riding the rollercoaster will net you tickets, which you can then spend on a myriad of helpful gear.

Perks were also included in this new rendition, taking the form of "Perk Candies" but retaining the same effects as in the Treyarch maps. Previously removed perks, such as the PhD Flopper, returned in Infinite Warfare. Some perks were even based on fan suggestions, like Trailblazers, which left a fire trail as a character slid along the ground. Dying in Spaceland doesn't set players too far back, either. Bleeding out would send you to the Afterlife Arcade, which allows players to complete fun arcade games to jump back into the match without having to wait until the round is over.

Infinity Ward managed to make Treyarch's mode their own and, in turn, delivered one of the freshest takes on the mode — all without straying away from the original formula.

Der Eisendrache
Screenshot by Destructoid

7. Der Eisendrache - Black Ops III

The first DLC map for Black Ops III brings back the Primis crew, the alternate universe versions of Richtofen, Dempsey, Nikolai, and Takeo that players met in Origins. Der Eisendrache, or "The Iron Dragon," takes players to a medieval castle run by the elusive Group 935, where they must fight against the onslaught of undead, including special enemies like the Hellhounds and Panzer Soldats.

Returning from Origins is a Wonder Weapon with four variants, one for each player. After feeding the dragons throughout the map, players can pick up the Wrath of the Ancients. This bow can be upgraded into one of four variants, each with its own devastating effects. The map also introduces low gravity and wall-running, which is part of the BO3's advanced movement system.

Der Eisendrache also begins BO3's main storyline. After completing the Shadows of Evil main quest, Richtofen will steal away the Summoning Key, a device used to harvest souls, in an attempt to "Secure a Better Tomorrow"

If players choose to, they can work through the main quest to gain access to Ultimis Dempsey's body and save his soul in the summoning key. This culminates in the first official boss fight in Zombies history. The map's replayability, buildable nature, and Wonder Weapons perfectly balance complexity and accessibility, sitting it comfortably on this Call of Duty list.

Urkzikstan
Image via Activision

6. Urzikstan - Modern Warfare III

Even though MW3 Zombies removes the iconic round-based modes, I genuinely believe it is a step in the right direction for the series. Instead of the traditional four-player count, 24 Operators can work together across the infected Urzikstan, giving a new meaning to team camaraderie. You would think that having this many players on deck would make it easier, but it somehow still gets more challenging at every turn. 

The map comprises three Threat Level Zones: Low, Medium, and High. Players will initially start off in the Low tier until they are eventually ready to take on the High Threat Zone. You can basically think of it as Round 40 in a standard Zombies run, but with even more challenges than you can imagine. The elite zombies, from the life-sucking Disciples to the colossal Mega Abomination, will undoubtedly keep your heart racing.

The Urzikstan map harnesses various Contracts to complete and provides players with Essence, MW3 Zombies currency. Most tasks, such as escort quests, guarding specific areas, and bounty takedowns, can be quickly completed. Then, you can take all your hard-earned cash over to the Buy Station, Pack-a-Punch, or Perk Cola machines to get some extra buffs.

If you love Zombies lore, the Urikstan map uncovers many secrets tied to past entries in the franchise. These Story Missions are narrative-driven quests that offer objectives to complete to earn valuable rewards. The missions are designed to immerse players in the game's lore and provide a deeper understanding of the Zombies universe. One thing I love about the Story Missions gifts is the Schematics you gain from them. Although they come with cooldowns, Operators can build items before entering the map, which, in return, saves a lot of time. 

My only issue is the one-hour time limit, which tends to go by in a flash. The previous round-based mechanics allowed players to experience it for countless hours, making MW3 Zombies more restrictive than any other mode. Still, it's one of the most fun I've had in Zombies, and Urzikstan has only gotten better with its many updates.

Liberty Falls
Image via Activision

5. Liberty Falls - Black Ops 6

Despite the initial skepticism from the CoD community about Liberty Falls' brighter setting, this map has proven to be a hidden gem. I know how stressful Zombies mode can get, but this location made jumping into Black Op 6's much more inviting. It's an excellent starting point for beginners, with its manageable size and readily available tools, all set in the heart of a West Virginian town. The map even allows for the acquisition of a Ray Gun in the first round through a simple Easter Egg trick at a vending machine.

Don't be fooled by Liberty Falls' compact size — it's packed with a wealth of content. Every corner of this map holds an Easter Egg, from constructing a free Jet Gun to engaging in disco zombie bowling. The map's many points of interest, including the Church, Olly's Comics, and the Liberty Falls bank, are ripe for exploration and discovery.

The Side Quests, in particular, lead you to the most intriguing journies, often tying into a complex series of steps. Take, for example, the Aetherella Easter Egg, which requires you to find various figurines to unlock the powers of heat vision. I never thought a Zombies mode could include superhuman powers such as this, but I suppose it isn't too out of left field with the mystical abilities of Origins.

Those who assemble the Jet Gun dive further into Liberty Fall's lore, untangling the webs of the Dark Aether outbreak mystery. The fan-favorite Richtofen also makes his mark here, where we see him wielding the powerful Wunderwaffe in the LF cinematic. While he still has yet to come back in-game, new updates for the map will undoubtedly bring forth his return and more content to its thrilling narrative.

Moon
Screenshot by Destructoid

4. Moon - Black Ops

With the release of the Zombies-only "Rezurrection Pack" DLC, Moon marks the end of Black Ops' story. The DLC included all of the World at War maps, as well as the new map, Moon. Starting the map doesn't begin on round one; instead, it begins on a timer in Groom Lake. While players start right next to the Pack-a-Punch machine, an infinite onslaught of zombies will continue to spawn. After a few seconds, they'll pick up speed, making it more dangerous to stick around with just a pistol. Once you step onto the teleporter, you'll be transported to the map proper, where you can get a significant head start if you're skilled enough to survive in Groom Lake.

From here, you'll need to put on the PES Suit, as there's no oxygen. Once you turn on the power and activate the life support systems, you can explore the labs without the PES. If you happen to find the Hacker in the labs, you can switch out the PES for one of the most powerful items in all of Zombies.

The hacker can do many things, such as opening any door for 200 points, gifting any player 500 points out of your own pocket, changing any powerup into max ammo, and even refunding perks you don't need anymore. If you're playing Moon, you may also notice a zombie in an astronaut suit sporting the name of one of your friends. If caught in the astronaut's grasp, he'll teleport you to a random part of the map and remove one of the perks from your loadout.

Players can teleport back to Groom Lake, as it's the only way to access Juggernog, Speed-Cola, and the Pack-a-Punch Machine. However, every player in the match needs to be on the teleporter pad to make their way back. This adds a co-op element but makes it difficult to head back if someone in the squad isn't playing along. With the right crew, planning trips to Groom Lake can net you and your pals more than enough points to upgrade.

The Hacker also allows players to shield themselves from the horde while Pack-a-Punching. This gives everyone a small reprieve, though they'll need to be prepared once the doors open. With Moon being the finale, players see the culmination of all the maps quests, using items they acquired in previous maps, players can conclude the storyline in Moon.

During the Main quest, players will come face to face with Samantha Maxis, the mastermind behind the zombies. Richtofen, in his grand scheme, will control the zombies by switching minds with Samantha, changing the voice lines for the player who's controlling Richtofen. This all culminates in the group firing rockets at the earth, destroying the planet, and setting in motion the events of Black Ops II.

Moon serves as an exciting culmination of Black Ops' Zombies mode, and its inclusion in the Rezurrection DLC proves that Treyarch was taking notice of Zombies' overall popularity.

Terminus
Image via Activision

3. Terminus - Black Ops 6

It's hard to choose a favorite with the new Black Ops 6 Zombies maps, but if I had to pick one, it would have to go to Terminus. There's even more to do here, as one of Call of Duty's most extensive round-based Zombies maps to date. Yes, it can be challenging, but isn't that what this mode is all about?

You'll begin your adventures in a zombie-filled prison on a remote island in the Philippine Sea. Three AMP Generators must be turned on to activate the power to the facility, thus giving you access to handy tools, such as the Pack-a-Punch machine. Players will assume the roles of the elite Terminus team, an ensemble comprising new and old faces. Easily recognizable Black Ops figures like Dr. William Peck and Grigori Weaver have returned, along with the latest recruit, Maya Aguinaldo. They'll need to do whatever it takes to escape the prison, all to plot their revenge on Richtofen.

Compared to Liberty Falls, Terminus' storyline definitely has the upper hand here. It's a lot more fleshed out and entertaining, especially when you're on the expedition for the Main Quest. This time, instead of the Jet Gun, you'll need to find the parts for the new Beamsmasher, a Wonder Weapon introduced in BO6. The weapon proves essential for several Terminus Easter Eggs, ending with the final boss through the Hacking Device.

Even though I've spent weeks on Terminus, it still feels like I've only scratched the surface. There are so many adventures it has to offer, including one of my favorites, the Cursed Talisman, which almost feels like an undead treasure hunt journey. Besides the main island, many plots of land are scattered around the map to up the ante of exploration. And if you look closely enough, you may find an Easter Egg on all of them, either tying into the Main or Side Quests.

Terminus is just a classic Zombies map that's inspired by many of its predecessors. It has that same ominous look of TranZit and an abundance of Easter Eggs like Shadows of Evil. Yet, it also brings something new to the table with its modernized spin on graphics and map size.  

Mob of the Dead
Screenshot by Destructoid

2. Mob of the Dead - Black Ops II

Black Ops II's story picked up where Black Ops' left off, giving us a new plotline following a new crew of characters named Victus. However, Mob of the Dead is not a map in their story.

Mob of the Dead instead follows the story of four mobsters trapped in purgatory on Alcatraz Island. Sal Deluca, Finn O'Leary, Billy Handsome, and Al "The Weasel" Arlington find themselves in a twisted version of their prison where the undead run rampant, and the warden aims to lock up their souls forever.

This is the first taste of more complex maps that would become the norm in the second half of Black Ops II's life cycle and into Black Ops III. Players would spawn as souls in the new Afterlife mode, and a mechanic where going DBNO turns you into a ghost. Aside from being able to revive yourself, Afterlife allows players to see passageways and secrets only visible through their ethereal form, introducing specific ways to open up the prison's many secret rooms. There's not a single power switch that powers on everything; rather, electrical boxes players need to shock are spread around the map, and Afterlife's electric blast is the only way to power them on.

Around the map are also three hellhound heads, feeding each head a group of zombies gives them the Hell's Retriever, a tomahawk that can be thrown like a boomerang to pick up powerups, or kill groups of zombies. Mob's Wonder Weapon, the Blundergat, is a four-barreled shotgun that shoots one blast at a time, a powerful weapon on its own, and when upgraded into the Acid-Gat, it can easily dispatch hordes. Pack-a-Punching the Acid Gat causes its bolts to attract zombies, turning a powerful weapon into an even more robust tool.

Every so often, "The Warden" will appear, a powerful special zombie with unique abilities. For one, he'll disable any Perk Machine, buildable table, or mystery box in his path, forcing the player to chalk up 2000 points to reopen it. Once you knock off his helmet, the warden will then cover himself in a smokescreen before charging at you once more. While this doesn't do anything to mask the warden, it does obfuscate any other enemies you may be fighting.

The real meat and potatoes of the map are how players will access Pack-a-Punch. Around the map are several pieces players need to find to build a plane to escape from Alcatraz. Finding all of them and boarding the plane will send the mobsters flying, only to have them crash on the Golden Gate Bridge, where the only escape is via electric chair. Once you come back, you'll have to refuel the plane to go again.

If you complete the main quest, you'll be greeted with an audio tour of the prison, while fighting the horde you'll uncover the story of the mobsters, as they planned their escape in the same way as they do in the map. However, the plane you fly to Pack-a-Punch on was never built, as Finn, Sal, and Billy kill Al on the roof of the prison. The three are sentenced to death for the murder of Al, placing the four in the events of Mob of the Dead. Once you fly to the Golden Gate Bridge for the final time, the mobsters will have to face off with Al once more, though this time, Al is aided by the zombies, which is the only PvP zombies interaction in the series' history. Whether the mobsters won or Al survived, the game would end, giving Zombies its first-ever win condition.

Mob of the Dead was a taste of what the new age of Zombies was going to be. Players were given a checklist of tasks to complete, with optional quests and buildables to make survival easier. This blend of set-up and casual survival, combined with the grungy, otherworldly aesthetic, makes Mob of the Dead a one-of-a-kind map.

Origins
Screenshot by Destructoid

1. Origins - Black Ops II

The final map to release in Black Ops II is a refinement of some of the mechanics found in Mob of the Dead. Although, what Origins did that Mob didn't, was refine what would become the standard for Zombies maps going forward in the Black Ops series.

Taking place "on the battlefields of the great war," players would once again take control of the classic characters, Richtofen, Dempsey, Nikolai, and Takeo. However, these characters were different from the inherently goofy and sarcastic versions they had been removed from since Black Ops. These characters were more mature, refined, and grounded. The world around them was not.

Origins took place in an alternate, steampunk timeline, where giant robots roamed the WWI trenches, and zombies terrorized the battlefield. The map was split into multiple sections, as players had to hold out on six generators to activate the Pack-a-Punch, excavated from the mysterious dig site that caused the zombie outbreak.

Players would find pieces of magic staffs throughout the map by either entering the robot by shooting a hatch as it stepped on them or digging them up during the brief times it snowed. Finding the gramophone and record item would open magic portals around the battlefield, allowing players to find a gem to complete their staff. with four buildable staffs, each player was able to wield a powerful Wonder Weapon, allowing them to incinerate, freeze, electrocute, or blow away hordes of zombies with ease.

At round eight, a Panzer Soldat would spawn in, a powerful enemy with a flamethrower and a grappling hook, ensnaring anyone in its way. If you could survive that long, Origins kept you busy by having templar zombies attack the generators, forcing you to move to and stop them before you had to hold out on more difficult rounds.

Origins mini-boss
Image via Treyarch

Challenges were also introduced as a main mechanic, permitting players to complete objectives to unlock special rewards. Getting 115 headshots rewarded you with a free Pack-a-Punched weapon, while spending 30,000 points awarded you a bottle of Double Tap, letting you bypass the perk limit.

Any perk that wasn't available as a machine could be found in the Wunder-Fizz, which functioned like the Mystery Box but for perks. Origins did retain its four-perk limit, but you could increase the number of perks you could hold by upgrading your shovel. Once you acquired the gold shovel by using it enough, using the new powerup Zombie Blood, would allow you to see special dig spots invisible by normal means, digging them would give you a free perk. Digging enough spots with the golden shovel would net players with the golden helmet, preventing them from taking any damage when being stepped on by the giant robots.

The main quest would see players freeing Samantha from Agartha, though much like the new crew, this Samantha was different, guiding players through the mission, rather than acting as the antagonist. Completing the Easter Egg ended the game, much like Mob of the Dead. However, this ending was a fully animated cutscene, where players discovered that the events of the map were nothing but action figures being played in Samantha's imagination...

...At least, that's what players assumed... until the plot of Black Ops III changed everything.

Origins sits atop the list of 15 best Call of Duty Zombies maps not just because of how influential it is to the series but also because of its intuitive set-up phase, its many side objectives, its powerful Wonder Weapons, and its entertaining and challenging main quest. It remains a map that fans will always come back to, no matter what mood they are in, as it readily satisfies every player's zombie-slaying needs.

The post The 15 Best CoD Zombies maps, Ranked appeared first on Destructoid.

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The best selling game of every year for the past 20 years https://www.destructoid.com/the-best-selling-game-of-every-year-for-the-past-20-years/?utm_source=rss&utm_medium=rss&utm_campaign=the-best-selling-game-of-every-year-for-the-past-20-years https://www.destructoid.com/the-best-selling-game-of-every-year-for-the-past-20-years/#respond Sat, 02 Nov 2024 14:07:59 +0000 https://www.destructoid.com/?p=628434 The cover of the original Call of Duty: Modern Warfare 2

Twenty years ago, we were in 2004, one of the best years in the history of gaming. So many games have come out since then, and the industry has gone through so many changes. Did a series manage to rule all others sales-wise? Is it the series you'd expect? Can you guess the highest-selling games of the past two decades?

Fortunately, you don't have to think too hard about it. Consumer behavior advisory firm Circana, known for its in-depth research into video game data, released its findings of the top 20 best-selling games for the past decade. At the top of the list each year is more than a few surprises.

Grand Theft Auto San Andreas is the best selling PS2 game
Image via Rockstar Games

2004: Grand Theft Auto: San Andreas

2004 was the year when Rockstar cemented their flagship IP as the most successful video game series in the world. Even the massive Halo 2 came out in second. Madden NFL 2005 came in third; another series you better get used to seeing on this list.

2005: Madden NFL 06

You'd think it was the absence of a GTA or Halo release that allowed for the Madden series to get the top spot, but we also had the release of Resident Evil 4 — which doesn't even show up on the podium. The original Star Wars: Battlefront II — the one without all the bugs at launch — came out in second. The Call Of Duty series was beginning to show its teeth by claiming the third spot.

2006: Madden NFL 07

Though Gears Of War was by far the most popular game of '07, it was yet another first place for the Madden series. Gears Of War managed to come in second, with NCAA Football 07 claiming the third spot.

2007: Guitar Hero III: Legends of Rock

2007 was a massive year for Guitar Hero, as the third game in the series got the top spot, and Guitar Hero 2 managed to be third. Madden NFL 08 got the second place this time around.

Guitars from Rock Band
Photo by Destructoid

2008: Rock Band

2008 was another great year for Harmonix (how the tables have turned) with Rock Band, the studio's most ambitious title, claiming the top spot, and Guitar Hero: World Tour claiming the runner-up spot. Wii Fit came out in third.

2009: Call of Duty: Modern Warfare 2

And this was when Call of Duty truly began to rule the world. Modern Warfare managed to beat out the huge Wii Fit to claim the top spot, and New Super Mario Bros. Got the third spot.

2010: Call of Duty: Black Ops

Another year, another victory lap for Call of Duty, this time with Black Ops getting the top spot. Halo: Reach's valiant efforts got it the second place, and Wii Fit Plus remained a solid seller in third place.

2011: Call of Duty: Modern Warfare 3

Let's just talk about the second and third place, shall we? Even the massively successful The Elder Scrolls V: Skyrim fell to Modern Warfare 3, and the Madden series returned to third place on the podium with Madden NFL 12.

2012: Call of Duty: Black Ops II

Halo 4 is one of the most divisive entries in the series, but it came out surfing a wave of immense hype following the passing of the torch to 343 Industries. Whether or not it was deserving of the hype, Halo 4 once again managed to cling only the second place to Black Ops II's gold. Madden NFL 13 gets the bronze medal once again.

Franklin looking at Los Santos at night
Image via Rockstar

2013: Grand Theft Auto V

Finally, the only series that could ever hope to beat Call Of Duty does it. Call Of Duty doesn't fall much behind, though, as even the so-so Call Of Duty: Ghosts manages to get the second place. The Madden series goes three-for-three as Madden NFL 25: 1989 – 2014 once again gets the third spot.

2014: Call of Duty: Advanced Warfare

Advanced Warfare saw Call Of Duty go back to its natural habitat, while the original Destiny reached the second position. Grand Theft Auto V began to hint at its amazing longevity by getting the third spot.

2015: Call of Duty: Black Ops III

Guess who got the first place in 2015. Not even the highly anticipated Fallout 4 could stop Black Ops III from getting the top spot. Grand Theft Auto V stayed in a very comfortable third place.

2016: Call of Duty: Infinite Warfare

Infinite Warfare took the first spot against Battlefield 1, a game many hoped could finally dethrone the COD series. It did not. Tom Clancy's The Division got the third place.

2017: Call of Duty: WWII

In a redo of 2014, the newest iteration of Call Of Duty leaves the newest iteration of Destiny, Destiny 2, in the second place. NBA 2K comes back to the scoreboard as NBA 2K18 gets the third place.

Arthur in Red Dead Redemption 2
Image via Rockstar Games

2018: Red Dead Redemption II

Rockstar did it again in 2018 when Red Dead Redemption II was finally able to beat that year's iteration of Call Of Duty, Black Ops 4. NBA 2K19 got the third place.

2019: Call of Duty: Modern Warfare (2019)

Everything goes back to normal in 2019, where the Modern Warfare remake claims the top spot, and NBA 2K20 and Madden NFL 20 claim the second and third places, respectively.

2020: Call of Duty: Black Ops: Cold War

2020 was an even better-than-usual year for the Call Of Duty series, as it got the top spot with Cold War, and Modern Warfare stayed on the podium to take second place. NBA 2K21 got the third place.

2021: Call of Duty: Vanguard

Another year, another COD in first, another NBA (2K22) in second, and yet another COD in third, with Cold War staying for the third place.

A soldier in Modern Warfare 2
Image via Activision

2022: Call of Duty: Modern Warfare 2 (2022)

Though Elden Ring was easily the most talked about and beloved game of 2022, the top spot went to, you guessed it, another COD game. NBA 2K23 came back to get yet another third place.

2023: Hogwarts Legacy

And in an absolute monkey paw-type scenario, the COD series got beaten to first place in 2023 by the absolutely vile Hogwarts Legacy. Another twist was the absence of the NBA 2K series and the resurgence of Madden, with Madden NFL 24 coming in third.

The post The best selling game of every year for the past 20 years appeared first on Destructoid.

]]>
The cover of the original Call of Duty: Modern Warfare 2

Twenty years ago, we were in 2004, one of the best years in the history of gaming. So many games have come out since then, and the industry has gone through so many changes. Did a series manage to rule all others sales-wise? Is it the series you'd expect? Can you guess the highest-selling games of the past two decades?

Fortunately, you don't have to think too hard about it. Consumer behavior advisory firm Circana, known for its in-depth research into video game data, released its findings of the top 20 best-selling games for the past decade. At the top of the list each year is more than a few surprises.

Grand Theft Auto San Andreas is the best selling PS2 game
Image via Rockstar Games

2004: Grand Theft Auto: San Andreas

2004 was the year when Rockstar cemented their flagship IP as the most successful video game series in the world. Even the massive Halo 2 came out in second. Madden NFL 2005 came in third; another series you better get used to seeing on this list.

2005: Madden NFL 06

You'd think it was the absence of a GTA or Halo release that allowed for the Madden series to get the top spot, but we also had the release of Resident Evil 4 — which doesn't even show up on the podium. The original Star Wars: Battlefront II — the one without all the bugs at launch — came out in second. The Call Of Duty series was beginning to show its teeth by claiming the third spot.

2006: Madden NFL 07

Though Gears Of War was by far the most popular game of '07, it was yet another first place for the Madden series. Gears Of War managed to come in second, with NCAA Football 07 claiming the third spot.

2007: Guitar Hero III: Legends of Rock

2007 was a massive year for Guitar Hero, as the third game in the series got the top spot, and Guitar Hero 2 managed to be third. Madden NFL 08 got the second place this time around.

Guitars from Rock Band
Photo by Destructoid

2008: Rock Band

2008 was another great year for Harmonix (how the tables have turned) with Rock Band, the studio's most ambitious title, claiming the top spot, and Guitar Hero: World Tour claiming the runner-up spot. Wii Fit came out in third.

2009: Call of Duty: Modern Warfare 2

And this was when Call of Duty truly began to rule the world. Modern Warfare managed to beat out the huge Wii Fit to claim the top spot, and New Super Mario Bros. Got the third spot.

2010: Call of Duty: Black Ops

Another year, another victory lap for Call of Duty, this time with Black Ops getting the top spot. Halo: Reach's valiant efforts got it the second place, and Wii Fit Plus remained a solid seller in third place.

2011: Call of Duty: Modern Warfare 3

Let's just talk about the second and third place, shall we? Even the massively successful The Elder Scrolls V: Skyrim fell to Modern Warfare 3, and the Madden series returned to third place on the podium with Madden NFL 12.

2012: Call of Duty: Black Ops II

Halo 4 is one of the most divisive entries in the series, but it came out surfing a wave of immense hype following the passing of the torch to 343 Industries. Whether or not it was deserving of the hype, Halo 4 once again managed to cling only the second place to Black Ops II's gold. Madden NFL 13 gets the bronze medal once again.

Franklin looking at Los Santos at night
Image via Rockstar

2013: Grand Theft Auto V

Finally, the only series that could ever hope to beat Call Of Duty does it. Call Of Duty doesn't fall much behind, though, as even the so-so Call Of Duty: Ghosts manages to get the second place. The Madden series goes three-for-three as Madden NFL 25: 1989 – 2014 once again gets the third spot.

2014: Call of Duty: Advanced Warfare

Advanced Warfare saw Call Of Duty go back to its natural habitat, while the original Destiny reached the second position. Grand Theft Auto V began to hint at its amazing longevity by getting the third spot.

2015: Call of Duty: Black Ops III

Guess who got the first place in 2015. Not even the highly anticipated Fallout 4 could stop Black Ops III from getting the top spot. Grand Theft Auto V stayed in a very comfortable third place.

2016: Call of Duty: Infinite Warfare

Infinite Warfare took the first spot against Battlefield 1, a game many hoped could finally dethrone the COD series. It did not. Tom Clancy's The Division got the third place.

2017: Call of Duty: WWII

In a redo of 2014, the newest iteration of Call Of Duty leaves the newest iteration of Destiny, Destiny 2, in the second place. NBA 2K comes back to the scoreboard as NBA 2K18 gets the third place.

Arthur in Red Dead Redemption 2
Image via Rockstar Games

2018: Red Dead Redemption II

Rockstar did it again in 2018 when Red Dead Redemption II was finally able to beat that year's iteration of Call Of Duty, Black Ops 4. NBA 2K19 got the third place.

2019: Call of Duty: Modern Warfare (2019)

Everything goes back to normal in 2019, where the Modern Warfare remake claims the top spot, and NBA 2K20 and Madden NFL 20 claim the second and third places, respectively.

2020: Call of Duty: Black Ops: Cold War

2020 was an even better-than-usual year for the Call Of Duty series, as it got the top spot with Cold War, and Modern Warfare stayed on the podium to take second place. NBA 2K21 got the third place.

2021: Call of Duty: Vanguard

Another year, another COD in first, another NBA (2K22) in second, and yet another COD in third, with Cold War staying for the third place.

A soldier in Modern Warfare 2
Image via Activision

2022: Call of Duty: Modern Warfare 2 (2022)

Though Elden Ring was easily the most talked about and beloved game of 2022, the top spot went to, you guessed it, another COD game. NBA 2K23 came back to get yet another third place.

2023: Hogwarts Legacy

And in an absolute monkey paw-type scenario, the COD series got beaten to first place in 2023 by the absolutely vile Hogwarts Legacy. Another twist was the absence of the NBA 2K series and the resurgence of Madden, with Madden NFL 24 coming in third.

The post The best selling game of every year for the past 20 years appeared first on Destructoid.

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Best C9 loadout in Black Ops 6 https://www.destructoid.com/best-c9-loadout-in-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=best-c9-loadout-in-black-ops-6 https://www.destructoid.com/best-c9-loadout-in-black-ops-6/#respond Fri, 01 Nov 2024 14:28:04 +0000 https://www.destructoid.com/?p=629900 C9 SMG in Black Ops 6

If you are looking for a weapon that can provide you with all-round abilities like accuracy, least recoil, and fast fire rate, then you should definitely check out C9 in Black Ops 6. Ever since I switched from XM4 to C9, I have been getting more kills in Bo6. 

With that said, C9 is not as perfect as it seems, and it needs several attachments and perks to get the most out of it. To help you with that, here is a comprehensive guide to the best C9 loadout and build in Black Ops 6.

What is the best build for the C9 in Black Ops 6?

C9 in a Black Ops 6 match
Screenshot by Destructoid

  • Optic: PrismaTech Reflex
  • Muzzle: Ported Compensator
  • Barrel: Reinforced Barrel
  • Magazine: Extended Mag II
  • Fire Mods: Rapid Fire

I personally like the PrismaTech Reflex optic, but you can opt for any optic that suits your preferences. It’s fine to use any scope that you want until it hampers the handling of the weapon.

For Muzzle, I go for the Ported Compensator instead of just a basic Compensator because it reduces the first shot recoil and gives a solid grasp in vertical recoil control.

You can use the Reinforced Barrel as it boosts C9's damage range and bullet velocity. If you just started using this weapon, you can suffice with the Long Barrel.

Always opt for a bigger magazine if the fire rate of the weapon is very high. In C9’s case, equip the Extended Mag II.

I find Rapid Fire personally best as it boosts the fire rate of the weapon. Since the game is fast-paced, I don’t want my weapon to be a slow poke.

Best Equipment and Perks for C9

Peeking with C9 in a Black Ops 6 match
Screenshot by Destructoid

Here is the best combination of Equipment and Perks for C9:

  • Tactical: Stim Shot
  • Lethal: Impact Grenade
  • Field Upgrade: Spring Mine
  • Perk 1: Gung-Ho
  • Perk 2: Bruiser
  • Perk 3: Double Time
  • Speciality: Strategist
  • Wild card: Tactical Expert

The post Best C9 loadout in Black Ops 6 appeared first on Destructoid.

]]>
C9 SMG in Black Ops 6

If you are looking for a weapon that can provide you with all-round abilities like accuracy, least recoil, and fast fire rate, then you should definitely check out C9 in Black Ops 6. Ever since I switched from XM4 to C9, I have been getting more kills in Bo6. 

With that said, C9 is not as perfect as it seems, and it needs several attachments and perks to get the most out of it. To help you with that, here is a comprehensive guide to the best C9 loadout and build in Black Ops 6.

What is the best build for the C9 in Black Ops 6?

C9 in a Black Ops 6 match
Screenshot by Destructoid
  • Optic: PrismaTech Reflex
  • Muzzle: Ported Compensator
  • Barrel: Reinforced Barrel
  • Magazine: Extended Mag II
  • Fire Mods: Rapid Fire

I personally like the PrismaTech Reflex optic, but you can opt for any optic that suits your preferences. It’s fine to use any scope that you want until it hampers the handling of the weapon.

For Muzzle, I go for the Ported Compensator instead of just a basic Compensator because it reduces the first shot recoil and gives a solid grasp in vertical recoil control.

You can use the Reinforced Barrel as it boosts C9's damage range and bullet velocity. If you just started using this weapon, you can suffice with the Long Barrel.

Always opt for a bigger magazine if the fire rate of the weapon is very high. In C9’s case, equip the Extended Mag II.

I find Rapid Fire personally best as it boosts the fire rate of the weapon. Since the game is fast-paced, I don’t want my weapon to be a slow poke.

Best Equipment and Perks for C9

Peeking with C9 in a Black Ops 6 match
Screenshot by Destructoid

Here is the best combination of Equipment and Perks for C9:

  • Tactical: Stim Shot
  • Lethal: Impact Grenade
  • Field Upgrade: Spring Mine
  • Perk 1: Gung-Ho
  • Perk 2: Bruiser
  • Perk 3: Double Time
  • Speciality: Strategist
  • Wild card: Tactical Expert

The post Best C9 loadout in Black Ops 6 appeared first on Destructoid.

]]>
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Call of Duty: Black Ops 6 Zombies mode, explained https://www.destructoid.com/call-of-duty-black-ops-6-zombies-mode-explained/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-6-zombies-mode-explained https://www.destructoid.com/call-of-duty-black-ops-6-zombies-mode-explained/#respond Tue, 29 Oct 2024 16:22:00 +0000 https://www.destructoid.com/?p=535206 Black Ops 6 cast

Black Ops has been known to have some of the best Zombies modes, thanks to its highly entertaining maps. The sixth iteration continues this tradition with an all-new undead challenge. Here's what you can expect in Call of Duty: Black Ops 6's Zombies mode.

What to expect in Black Ops 6 Zombies

Get ready to relive the nostalgia as Call of Duty: Black Ops 6 brings back the classic round-based Zombies mode, a feature that was dearly missed in the latest MW3 Zombies. Prepare to face endless hordes of zombies as each round escalates the challenge with more formidable foes.

New Maps in BO6 Zombies

Terminus
Image via Activision

Terminus and Liberty Falls are the two new round-based Zombies maps. Terminus Island takes players to the Philippine Sea, where a U.S. Naval base has taken over. Here, you'll get to choose between various Operators, including Grigori Weaver, Elizabeth Grey, Mackenzie 'Mac' Carver, and Maya Aguinaldo

The Black Ops 6 Zombies Terminus Reveal trailer first unveiled a few POIs on this map, starting with an outbreak at a prison. Then, it carries on with a water-based environment, where Operators will need to survive on a boat.

Liberty Falls is a town in West Virginia filled with endless amounts of zombies. It's a much smaller map in comparison to Terminus, making it easier for new Zombies players.

Liberty Falls
Screenshot by Destructoid

Black Ops 6 Zombies gameplay

BO6 Zombies
Image via Activision

As you knock out each round, you can participate in Main and Side Quests for extra challenges and rewards. There will also be new Easter Eggs to discover, just like any other Zombies entry would. Typically, players were left in the dark when it came to finding these hidden secrets. However, the in-season promises to bring a unique guided mode to pinpoint them easily. While the Side Quests are mainly reserved for fun adventures and free rewards, the Main storyline takes you through some of the most daunting challenges.

If you need help getting started with the Main Quests, we have some guides on unlocking them with our Liberty Fall's Jet Gun and Terminus' Beamsmasher guide. Obtaining these Wonder Weapons is the first step to these narratives, where you must use them to uncover various items.

The more you progress further in Zombies mode, the more you can collect the two currencies: Essence and Salvage. The former has been a part of most iterations, allowing you to unlock doors, weapons, and upgrades. Salvages will appear as piles of junk from fallen enemies, which will then provide access to Ammo Mods, higher rarities, and building materials. Visit the Arsenal to acquire these buffs, and make sure to look around fallen zombies for more Salvage parts.

Elements like Perks, Field Upgrades, and Ammo Mods can be significantly enhanced with Augments. Each item offers six Augments to unlock, boosting its performance through research objectives. The GobbleGums will also make their epic return, which is currently available for purchase in the Vault Edition. You can also acquire the GobbleGums for free by simply playing the game.

GobbleGum
Image via Activision

In addition to these upgrades, two new items will make their debut in Call of Duty: Black Ops 6 Zombies. The Mutant Injection support ability gives you the power of the elite Mangler. Though it's only temporary, you'll have enough time to deal a hefty amount of damage to nearby foes. The Melee Macchiato is the other new item for Zombies, sending zombies flying with one punch. Use an Augment with this perk to gain instant reloads from Hidden Impact and healing abilities from Vampirism.

The Call of Duty Mode Prep post also revealed a change to the Zombies' HUD. Now, you'll have the option to turn off mechanics like the mini-map, Score Feed, and medals.

Black Ops 6 Zombies HUD
Screenshot by Destructoid

Similar to MW3 Zombies, you can Exfil out the mode once it's time to go home. This tactic will be perfect for the higher rounds when it almost seems impossible to push through. Furthermore, if you want to pick up where you left off, you can save and quit the match. This feature has never been done before, and it's definitely a welcomed addition for solo players.

Black Ops 6 Zombies timeline

Frank Woods, Alex Mason, and Jason Hudson
Image via Activision

The Black Ops 6 storyline is set more than five years after Black Ops Cold War. Before this, the main playable crew was imprisoned under the orders of Edward Richtofen. Now, the team plots to escape and seek revenge on the notorious doctor in BO6.

The post Call of Duty: Black Ops 6 Zombies mode, explained appeared first on Destructoid.

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Black Ops 6 cast

Black Ops has been known to have some of the best Zombies modes, thanks to its highly entertaining maps. The sixth iteration continues this tradition with an all-new undead challenge. Here's what you can expect in Call of Duty: Black Ops 6's Zombies mode.

What to expect in Black Ops 6 Zombies

Get ready to relive the nostalgia as Call of Duty: Black Ops 6 brings back the classic round-based Zombies mode, a feature that was dearly missed in the latest MW3 Zombies. Prepare to face endless hordes of zombies as each round escalates the challenge with more formidable foes.

New Maps in BO6 Zombies

Terminus
Image via Activision

Terminus and Liberty Falls are the two new round-based Zombies maps. Terminus Island takes players to the Philippine Sea, where a U.S. Naval base has taken over. Here, you'll get to choose between various Operators, including Grigori Weaver, Elizabeth Grey, Mackenzie 'Mac' Carver, and Maya Aguinaldo

The Black Ops 6 Zombies Terminus Reveal trailer first unveiled a few POIs on this map, starting with an outbreak at a prison. Then, it carries on with a water-based environment, where Operators will need to survive on a boat.

Liberty Falls is a town in West Virginia filled with endless amounts of zombies. It's a much smaller map in comparison to Terminus, making it easier for new Zombies players.

Liberty Falls
Screenshot by Destructoid

Black Ops 6 Zombies gameplay

BO6 Zombies
Image via Activision

As you knock out each round, you can participate in Main and Side Quests for extra challenges and rewards. There will also be new Easter Eggs to discover, just like any other Zombies entry would. Typically, players were left in the dark when it came to finding these hidden secrets. However, the in-season promises to bring a unique guided mode to pinpoint them easily. While the Side Quests are mainly reserved for fun adventures and free rewards, the Main storyline takes you through some of the most daunting challenges.

If you need help getting started with the Main Quests, we have some guides on unlocking them with our Liberty Fall's Jet Gun and Terminus' Beamsmasher guide. Obtaining these Wonder Weapons is the first step to these narratives, where you must use them to uncover various items.

The more you progress further in Zombies mode, the more you can collect the two currencies: Essence and Salvage. The former has been a part of most iterations, allowing you to unlock doors, weapons, and upgrades. Salvages will appear as piles of junk from fallen enemies, which will then provide access to Ammo Mods, higher rarities, and building materials. Visit the Arsenal to acquire these buffs, and make sure to look around fallen zombies for more Salvage parts.

Elements like Perks, Field Upgrades, and Ammo Mods can be significantly enhanced with Augments. Each item offers six Augments to unlock, boosting its performance through research objectives. The GobbleGums will also make their epic return, which is currently available for purchase in the Vault Edition. You can also acquire the GobbleGums for free by simply playing the game.

GobbleGum
Image via Activision

In addition to these upgrades, two new items will make their debut in Call of Duty: Black Ops 6 Zombies. The Mutant Injection support ability gives you the power of the elite Mangler. Though it's only temporary, you'll have enough time to deal a hefty amount of damage to nearby foes. The Melee Macchiato is the other new item for Zombies, sending zombies flying with one punch. Use an Augment with this perk to gain instant reloads from Hidden Impact and healing abilities from Vampirism.

The Call of Duty Mode Prep post also revealed a change to the Zombies' HUD. Now, you'll have the option to turn off mechanics like the mini-map, Score Feed, and medals.

Black Ops 6 Zombies HUD
Screenshot by Destructoid

Similar to MW3 Zombies, you can Exfil out the mode once it's time to go home. This tactic will be perfect for the higher rounds when it almost seems impossible to push through. Furthermore, if you want to pick up where you left off, you can save and quit the match. This feature has never been done before, and it's definitely a welcomed addition for solo players.

Black Ops 6 Zombies timeline

Frank Woods, Alex Mason, and Jason Hudson
Image via Activision

The Black Ops 6 storyline is set more than five years after Black Ops Cold War. Before this, the main playable crew was imprisoned under the orders of Edward Richtofen. Now, the team plots to escape and seek revenge on the notorious doctor in BO6.

The post Call of Duty: Black Ops 6 Zombies mode, explained appeared first on Destructoid.

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Best SVD Loadout in Call of Duty Black Ops 6 https://www.destructoid.com/best-svd-loadout-in-call-of-duty-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=best-svd-loadout-in-call-of-duty-black-ops-6 https://www.destructoid.com/best-svd-loadout-in-call-of-duty-black-ops-6/#respond Sun, 27 Oct 2024 16:27:02 +0000 https://www.destructoid.com/?p=626565

The only semi-automatic sniper rifle in Call of Duty Black Ops 6 and one of my all-time favorites, the SVD offers a great compromise by allowing you to shoot continuously while staying lethal no matter your distance from your target.

But as you can guess, unlocking the gun's true potential as a true one-shot one-kill machine will demand both the right attachments and equipment. Here's the best SVD Loadout in Call of Duty Black Ops 6.

Best SVD Loadout in Call of Duty Black Ops 6

As the bread and butter for the SVD will lie in quickly going into ADS while keeping your aim steady even after consecutive shots, we will start by adding the Muzzle Brake to lower its recoil/mitigate its kick and the Long Barrel for a welcome boost in range. As you can see in the image below, we will also add the Precision Handguard and the Recoil Springs fire mod to further boost the gun's instability. To finish it up, we will go with the Fast Mag II to guarantee you will be able to switch to ADS in the blink of an eye.

The best SVD loadout in Call of Duty Black Ops 6.
Image by Destructoid

If you want to further boost the weapon's steadiness or don't want to take your chances with a smaller magazine, going with either the Target Laser or the Commando Riser in place of the Fast Mag II can work great. To recap, here are the best attachments for the SVD sniper rifle in COD BO6:

  • Muzzle: Muzzle Brake / Using the Suppressor can also work for its ability to not give away your position after a shot.
  • Barrel: Long Barrel / Reinforced Barrel (Main alternative for its boost in range and bullet velocity)
  • Underbarrel: Precision Handguard
  • Magazine: Fast Mag II
  • Fire Mods: Recoil Springs

Best Equipment and Perks for the SVD

Image by Destructoid

So that you can make sure you won't be overwhelmed while on the move or spotted when in the perfect vantage point, we will be focusing on getting a set of three Recon perks to unlock its specialty. This is a must, as the latter will allow you to pinpoint the locations of all enemies after respawning, all while stopping you from leaving skulls after kills. I also consider the Overkill Wildcard a mandatory pick, as having two primary weapons will allow you to have an ace up your sleeve, as well as a gun fitter when the subject is rushing in or out of trouble.

To add to the above and close our loadout, you can check out the best equipment and perks for the SVD below.

  • Tactical: Smoke (A great tool when making quick getaways)
  • Lethal: Impact Granade / Sentex / Frag (All great options when dealing with groups)
  • Field Upgrade: War Cry or Scrambler / Using Morphine Injection can also work.
  • Perk #1: Ghost (Will make you undetectable unless you are engaging or sprinting)
  • Perk #2: Forward Intel (Will boost your minimap size and direct you toward revealed hostiles)
  • Perk #3: Vigilance (Will warn you when you appear on a hostile minimap and make you immune to the CUAV/Scrambler, as well as to the Sleeper Agent Field Upgrade). Equipping all of our recommended perks will give you access to the Recon Specialty.
  • Wildcard: Overkill (For the ability to equip two primary weapons).
  • Secondary Weapon: XM4 or KSV

Best BO6 Zombies SVD Loadout

The best zombies loadout for the SVD in Call of Duty Black Ops 6.
Image by Destructoid

A weapon capable of making quick work of some of the mode's bosses as well as double as a devastating auto-shotgun once Pack a Punched, the best SVD loadout for COD BO6 Zombies will add the Light Stock, Target Laser, and Commando Riser comb to our overall best build. Among the three, the latter's boost in ADS speed will help make up for the exclusion of the Fast Mag II magazine, as having to reload all the time equals death here. You can check out the best build for the SVD in Zombies below.

  • Muzzle: Muzzle Brake / Alternative: Suppressor (For its boost in the Salvage collection)
  • Barrel: CHF Barrel / Long Barrel (if under level 41)
  • Underbarrel: Precision Handguard
  • Comb: Cammando Riser
  • Stock: Light Stock (For a boost in overall speed)
  • Laser: Target Laser (For a boost in Aiming Idle Sway Delay and Aim Walking Steadness) / Alternative: Steady Aim Laser (Will fit in well with the gun's ability to excel at the hip once Pack a Punched).
  • Fire Mods: Recoil Springs / 7.62X54MMR Overpressured

While any Lethal among the game's selection can work given their similar effects when in Zombies, I recommend using the Stim Shot as your Tactical for its boost in survivability. Field Upgrade-wise, its ability to conceal you from enemy detection makes the Aether Shroud by far the best píck.

The post Best SVD Loadout in Call of Duty Black Ops 6 appeared first on Destructoid.

]]>

The only semi-automatic sniper rifle in Call of Duty Black Ops 6 and one of my all-time favorites, the SVD offers a great compromise by allowing you to shoot continuously while staying lethal no matter your distance from your target.

But as you can guess, unlocking the gun's true potential as a true one-shot one-kill machine will demand both the right attachments and equipment. Here's the best SVD Loadout in Call of Duty Black Ops 6.

Best SVD Loadout in Call of Duty Black Ops 6

As the bread and butter for the SVD will lie in quickly going into ADS while keeping your aim steady even after consecutive shots, we will start by adding the Muzzle Brake to lower its recoil/mitigate its kick and the Long Barrel for a welcome boost in range. As you can see in the image below, we will also add the Precision Handguard and the Recoil Springs fire mod to further boost the gun's instability. To finish it up, we will go with the Fast Mag II to guarantee you will be able to switch to ADS in the blink of an eye.

The best SVD loadout in Call of Duty Black Ops 6.
Image by Destructoid

If you want to further boost the weapon's steadiness or don't want to take your chances with a smaller magazine, going with either the Target Laser or the Commando Riser in place of the Fast Mag II can work great. To recap, here are the best attachments for the SVD sniper rifle in COD BO6:

  • Muzzle: Muzzle Brake / Using the Suppressor can also work for its ability to not give away your position after a shot.
  • Barrel: Long Barrel / Reinforced Barrel (Main alternative for its boost in range and bullet velocity)
  • Underbarrel: Precision Handguard
  • Magazine: Fast Mag II
  • Fire Mods: Recoil Springs

Best Equipment and Perks for the SVD

Image by Destructoid

So that you can make sure you won't be overwhelmed while on the move or spotted when in the perfect vantage point, we will be focusing on getting a set of three Recon perks to unlock its specialty. This is a must, as the latter will allow you to pinpoint the locations of all enemies after respawning, all while stopping you from leaving skulls after kills. I also consider the Overkill Wildcard a mandatory pick, as having two primary weapons will allow you to have an ace up your sleeve, as well as a gun fitter when the subject is rushing in or out of trouble.

To add to the above and close our loadout, you can check out the best equipment and perks for the SVD below.

  • Tactical: Smoke (A great tool when making quick getaways)
  • Lethal: Impact Granade / Sentex / Frag (All great options when dealing with groups)
  • Field Upgrade: War Cry or Scrambler / Using Morphine Injection can also work.
  • Perk #1: Ghost (Will make you undetectable unless you are engaging or sprinting)
  • Perk #2: Forward Intel (Will boost your minimap size and direct you toward revealed hostiles)
  • Perk #3: Vigilance (Will warn you when you appear on a hostile minimap and make you immune to the CUAV/Scrambler, as well as to the Sleeper Agent Field Upgrade). Equipping all of our recommended perks will give you access to the Recon Specialty.
  • Wildcard: Overkill (For the ability to equip two primary weapons).
  • Secondary Weapon: XM4 or KSV

Best BO6 Zombies SVD Loadout

The best zombies loadout for the SVD in Call of Duty Black Ops 6.
Image by Destructoid

A weapon capable of making quick work of some of the mode's bosses as well as double as a devastating auto-shotgun once Pack a Punched, the best SVD loadout for COD BO6 Zombies will add the Light Stock, Target Laser, and Commando Riser comb to our overall best build. Among the three, the latter's boost in ADS speed will help make up for the exclusion of the Fast Mag II magazine, as having to reload all the time equals death here. You can check out the best build for the SVD in Zombies below.

  • Muzzle: Muzzle Brake / Alternative: Suppressor (For its boost in the Salvage collection)
  • Barrel: CHF Barrel / Long Barrel (if under level 41)
  • Underbarrel: Precision Handguard
  • Comb: Cammando Riser
  • Stock: Light Stock (For a boost in overall speed)
  • Laser: Target Laser (For a boost in Aiming Idle Sway Delay and Aim Walking Steadness) / Alternative: Steady Aim Laser (Will fit in well with the gun's ability to excel at the hip once Pack a Punched).
  • Fire Mods: Recoil Springs / 7.62X54MMR Overpressured

While any Lethal among the game's selection can work given their similar effects when in Zombies, I recommend using the Stim Shot as your Tactical for its boost in survivability. Field Upgrade-wise, its ability to conceal you from enemy detection makes the Aether Shroud by far the best píck.

The post Best SVD Loadout in Call of Duty Black Ops 6 appeared first on Destructoid.

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Black Ops 6: Combat Specialty, explained https://www.destructoid.com/black-ops-6-combat-specialty-explained/?utm_source=rss&utm_medium=rss&utm_campaign=black-ops-6-combat-specialty-explained https://www.destructoid.com/black-ops-6-combat-specialty-explained/#respond Sun, 27 Oct 2024 16:06:05 +0000 https://www.destructoid.com/?p=626830 Call of Duty Black Ops 6 October 29 patch notes

Black Ops 6 is finally here, and people are already looking to level up their gameplay. One of the best ways to enhance your gameplay in Bo6 is by equipping the Combat Specialty. This feature helps you get an extra perk in the battle arena.

To help you understand it more, here is everything you need to know about the Combat Specialty in Black Ops 6.

What is Combat Specialty in Black Ops 6?

Combat Specialty is like a mastery of skills, which you can achieve when you equip three perks from the same category. There are three categories in Combat Specialty: Enforcer, Recon, and Strategist.

Enforcer

Combat Speciality in Black Ops 6
Screenshot by Destructoid

If you specialize as an Enforcer, you will get a temporary buff to your movement speed and health regen rate once you kill an enemy. Here are the perks that come under Enforcer:

Perk Level Unlocked Perk Slot
Gung-Ho Immediately 1
Dexterity 20 1
Scavenger 26 1
Assassin 5 2
Bruiser 53 2
Double Time 14 3
Bankroll 23 3

Recon

In Recon, you can see enemies through a wall for a brief amount of time after you respawn, and a HUD edge indicator will flash when the enemies are outside of your view. Not only that, you will leave no death skulls after killing the enemies. Here is the list of all Recon perks: 

Perk Level Unlocked Perk Slot
Ghost 17 1
Ninja 35 1
Engineer Immediately 2
Tracker 29 2
Forward Intel 47 2
Vigilance 6 3
Cold-Blooded 41 3

Strategist

With the Strategist specialty, you will snag an extra score when you complete objectives and destroy enemy equipment. Not only that, but you can also see enemies’ equipment through walls and use equipment and field upgrades faster. Here are the Strategist perks:

Perk Level Unlocked Perk Slot
Flak Jacket 8 1
Tac Mask 44 1
Dispatcher 11 2
Fast Hands 38 2
Quartermaster Immediately 3
Guardian 32 3
Gearhead 50 3

The post Black Ops 6: Combat Specialty, explained appeared first on Destructoid.

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Call of Duty Black Ops 6 October 29 patch notes

Black Ops 6 is finally here, and people are already looking to level up their gameplay. One of the best ways to enhance your gameplay in Bo6 is by equipping the Combat Specialty. This feature helps you get an extra perk in the battle arena.

To help you understand it more, here is everything you need to know about the Combat Specialty in Black Ops 6.

What is Combat Specialty in Black Ops 6?

Combat Specialty is like a mastery of skills, which you can achieve when you equip three perks from the same category. There are three categories in Combat Specialty: Enforcer, Recon, and Strategist.

Enforcer

Combat Speciality in Black Ops 6
Screenshot by Destructoid

If you specialize as an Enforcer, you will get a temporary buff to your movement speed and health regen rate once you kill an enemy. Here are the perks that come under Enforcer:

PerkLevel UnlockedPerk Slot
Gung-HoImmediately1
Dexterity201
Scavenger261
Assassin52
Bruiser532
Double Time143
Bankroll233

Recon

In Recon, you can see enemies through a wall for a brief amount of time after you respawn, and a HUD edge indicator will flash when the enemies are outside of your view. Not only that, you will leave no death skulls after killing the enemies. Here is the list of all Recon perks: 

PerkLevel UnlockedPerk Slot
Ghost171
Ninja351
EngineerImmediately2
Tracker292
Forward Intel472
Vigilance63
Cold-Blooded413

Strategist

With the Strategist specialty, you will snag an extra score when you complete objectives and destroy enemy equipment. Not only that, but you can also see enemies’ equipment through walls and use equipment and field upgrades faster. Here are the Strategist perks:

PerkLevel UnlockedPerk Slot
Flak Jacket81
Tac Mask441
Dispatcher112
Fast Hands382
QuartermasterImmediately3
Guardian323
Gearhead503

The post Black Ops 6: Combat Specialty, explained appeared first on Destructoid.

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Best XM4 loadout in Call of Duty: Black Ops 6 https://www.destructoid.com/best-xm4-loadout-call-of-duty-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=best-xm4-loadout-call-of-duty-black-ops-6 https://www.destructoid.com/best-xm4-loadout-call-of-duty-black-ops-6/#respond Sun, 27 Oct 2024 13:47:36 +0000 https://www.destructoid.com/?p=590021 Best XM4 loadout Black Ops 6

Call of Duty: Black Ops 6 has just launched, and it is already making waves with its fast-paced gameplay. If you have just started multiplayer in Bo6, you must have come across the XMG assault rifle. This weapon is a go-to pick for every beginner and provides a sleek balance of damage and stability.

However, this weapon needs some attachments and perks to maximize its potential. To help you with that, here is a comprehensive guide to the best XMG loadout and build in Call of Duty: Black Ops 6.

What is the best build for the XM4 in Black Ops 6?

XM4 in Firing Range in Black Ops 6
Screenshot by Destructoid

Before we dive in, you must understand that this weapon is not the strongest in Call of Duty: Black Ops 6, but it does fulfill its shortcomings with its negligible recoil. So, this guide will be based on maximizing the potential of this weapon by focusing more on its accuracy and firepower. Here is the build for XM4:

  • Optic: PrismaTech Reflex
  • Muzzle: Compensator
  • Underbarrel: Launcher - Standard
  • Magazine: Extended Mag II
  • Fire Mods: Rapid Fire

Let’s start with the optic. You can use the PrismaTech Reflx optic, as it is clean and minimal. However, it does boil down to what your preferences are. Let’s say you usually get the upper hand in mid-range battles; feel free to take bigger-range optics.

Next, you should absolutely go for the Compensator. Without a doubt, it’s the best attachment that you can equip for any weapon.

For the under barrel, you should definitely go for the Launcher - Standard. This attachment throws a grenade that explodes on impact and has a moderate blast radius.

With the Extended Mag II, you will have a 60-bullet magazine size. It is very crucial to use this attachment, especially in fast-paced FPS games like BO6. I use this attachment because I do a lot of pre-firing and also don’t waste much time reloading the weapon.

In the Fire Mods, make sure to use the Rapid Fire mod, as it increases the fire rate of XM4, resulting in extra firepower.

Best Equipment and Perks for XM4

Here is the best combination of equipment and perks that you can equip in XM4:

  • Tactical: Stim Shot
  • Lethal: Semtex
  • Field Upgrade: Spring Mine
  • Perk 1: Gung-Ho
  • Perk 2: Bruiser
  • Perk 3: Double Time
  • Speciality: Strategist
  • Wild card: Perk Greed

When you equip three perks from the same combat specialty category, you can unlock a dedicated combat specialty. In this case, all three perks come under the Strategist combat specialty, and it will help you earn more scores for objectives and destroy enemy equipment. You can also see equipment through walls, deploy equipment, and speed up the process of field upgrades.

The post Best XM4 loadout in Call of Duty: Black Ops 6 appeared first on Destructoid.

]]>
Best XM4 loadout Black Ops 6

Call of Duty: Black Ops 6 has just launched, and it is already making waves with its fast-paced gameplay. If you have just started multiplayer in Bo6, you must have come across the XMG assault rifle. This weapon is a go-to pick for every beginner and provides a sleek balance of damage and stability.

However, this weapon needs some attachments and perks to maximize its potential. To help you with that, here is a comprehensive guide to the best XMG loadout and build in Call of Duty: Black Ops 6.

What is the best build for the XM4 in Black Ops 6?

XM4 in Firing Range in Black Ops 6
Screenshot by Destructoid

Before we dive in, you must understand that this weapon is not the strongest in Call of Duty: Black Ops 6, but it does fulfill its shortcomings with its negligible recoil. So, this guide will be based on maximizing the potential of this weapon by focusing more on its accuracy and firepower. Here is the build for XM4:

  • Optic: PrismaTech Reflex
  • Muzzle: Compensator
  • Underbarrel: Launcher - Standard
  • Magazine: Extended Mag II
  • Fire Mods: Rapid Fire

Let’s start with the optic. You can use the PrismaTech Reflx optic, as it is clean and minimal. However, it does boil down to what your preferences are. Let’s say you usually get the upper hand in mid-range battles; feel free to take bigger-range optics.

Next, you should absolutely go for the Compensator. Without a doubt, it’s the best attachment that you can equip for any weapon.

For the under barrel, you should definitely go for the Launcher - Standard. This attachment throws a grenade that explodes on impact and has a moderate blast radius.

With the Extended Mag II, you will have a 60-bullet magazine size. It is very crucial to use this attachment, especially in fast-paced FPS games like BO6. I use this attachment because I do a lot of pre-firing and also don’t waste much time reloading the weapon.

In the Fire Mods, make sure to use the Rapid Fire mod, as it increases the fire rate of XM4, resulting in extra firepower.

Best Equipment and Perks for XM4

Here is the best combination of equipment and perks that you can equip in XM4:

  • Tactical: Stim Shot
  • Lethal: Semtex
  • Field Upgrade: Spring Mine
  • Perk 1: Gung-Ho
  • Perk 2: Bruiser
  • Perk 3: Double Time
  • Speciality: Strategist
  • Wild card: Perk Greed

When you equip three perks from the same combat specialty category, you can unlock a dedicated combat specialty. In this case, all three perks come under the Strategist combat specialty, and it will help you earn more scores for objectives and destroy enemy equipment. You can also see equipment through walls, deploy equipment, and speed up the process of field upgrades.

The post Best XM4 loadout in Call of Duty: Black Ops 6 appeared first on Destructoid.

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How to play split-screen in Black Ops 6 https://www.destructoid.com/how-to-play-split-screen-in-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-play-split-screen-in-black-ops-6 https://www.destructoid.com/how-to-play-split-screen-in-black-ops-6/#respond Sun, 27 Oct 2024 13:43:44 +0000 https://www.destructoid.com/?p=626752 Key art featuring a battle scene from the upcoming Call of Duty Black Ops 6 video game.

It's good news for CoD lovers, as Black Ops 6 supports the split-screen feature. This feature basically lets you play with a friend together on a single screen. 

However, not everyone knows how to do this, so to help you with that, we have created a comprehensive guide on how you can set up split screen and play with your friend in Black Ops 6.

Steps to play split screen in Black Ops 6

Split screen in Black Ops 6
Image via Activision

Before we dive in, you should know that the split screen feature is only available to high-end consoles like PlayStation 5 and Xbox Series X/S. Older consoles and PCs don’t support it.

Here are the steps to dive into the split-screen feature in Bo6:

  • Step 1: First things first, you should have an extra controller in order to set up the split screen. If you have the second controller, pair it up with your system.
  • Step 2: Once you paired it up, open Black Ops 6. It also must be noted that you can use this feature only in Zombies and Multiplayer mode. 
  • Step 3: Now head either to the Zombies or Multiplayer mode.
  • Step 4: Now, you will be asked to log in with your second Activision account. 
  • Step 5: Do all the requisite steps to log in to your account, and once it is done, you can see both accounts are joined together in the party.

Remember, you won’t see a split screen until you go into a match. Once you are in the match, the screen will be divided into two halves.

The post How to play split-screen in Black Ops 6 appeared first on Destructoid.

]]>
Key art featuring a battle scene from the upcoming Call of Duty Black Ops 6 video game.

It's good news for CoD lovers, as Black Ops 6 supports the split-screen feature. This feature basically lets you play with a friend together on a single screen. 

However, not everyone knows how to do this, so to help you with that, we have created a comprehensive guide on how you can set up split screen and play with your friend in Black Ops 6.

Steps to play split screen in Black Ops 6

Split screen in Black Ops 6
Image via Activision

Before we dive in, you should know that the split screen feature is only available to high-end consoles like PlayStation 5 and Xbox Series X/S. Older consoles and PCs don’t support it.

Here are the steps to dive into the split-screen feature in Bo6:

  • Step 1: First things first, you should have an extra controller in order to set up the split screen. If you have the second controller, pair it up with your system.
  • Step 2: Once you paired it up, open Black Ops 6. It also must be noted that you can use this feature only in Zombies and Multiplayer mode. 
  • Step 3: Now head either to the Zombies or Multiplayer mode.
  • Step 4: Now, you will be asked to log in with your second Activision account. 
  • Step 5: Do all the requisite steps to log in to your account, and once it is done, you can see both accounts are joined together in the party.

Remember, you won’t see a split screen until you go into a match. Once you are in the match, the screen will be divided into two halves.

The post How to play split-screen in Black Ops 6 appeared first on Destructoid.

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How to fix Dev Error 5820 in Black Ops 6 https://www.destructoid.com/how-to-fix-dev-error-5820-in-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-fix-dev-error-5820-in-black-ops-6 https://www.destructoid.com/how-to-fix-dev-error-5820-in-black-ops-6/#respond Sat, 26 Oct 2024 19:19:48 +0000 https://www.destructoid.com/?p=626325 A screenshot of a match in Black Ops 6.

Black Ops 6 has just launched, and people are facing a few errors already. One such error is Dev Error 5820, which indicates the connectivity issue between the server and the client in Bo6.

Since there are two ends of the network, the issue could lie on the server side or client side. If the Dev Error 5820 is from the client side, you can work it around by applying these possible fixes.

How to fix Dev Error 5820 in Call of Duty Black Ops 6

Restart your game and system

If you are encountering the Dev error, try restarting your game. If it still doesn’t work, then you should try restarting your system.

Test your connection

Since it’s a network issue, most likely it is caused by your side or from the server side. Just for surety, run a speed test to make sure that your connection is stable. If possible, you can also try switching from Wi-Fi to a wired connection for better stability.

Flush DNS cache (for PC users)

CMD Window
Screenshot by Destructoid

You can try flushing the DNS cache. To do that, just search “cmd” in the search box in the Taskbar and open the Command Prompt. Once opened, simply copy this: ipconfig /flushdns. Paste it in the Command Prompt and press enter. 

Reinstall the game

If everything fails, you should reinstall the game. If you are not playing any other titles like Warzone, Modern Warfare, etc., try uninstalling them too. 

In case nothing works at all, then the error is occurring from the server’s side. The best bet is that you should wait and see if the developers provide a permanent fix for the Dev Error 5820 in Black Ops 6

The post How to fix Dev Error 5820 in Black Ops 6 appeared first on Destructoid.

]]>
A screenshot of a match in Black Ops 6.

Black Ops 6 has just launched, and people are facing a few errors already. One such error is Dev Error 5820, which indicates the connectivity issue between the server and the client in Bo6.

Since there are two ends of the network, the issue could lie on the server side or client side. If the Dev Error 5820 is from the client side, you can work it around by applying these possible fixes.

How to fix Dev Error 5820 in Call of Duty Black Ops 6

Restart your game and system

If you are encountering the Dev error, try restarting your game. If it still doesn’t work, then you should try restarting your system.

Test your connection

Since it’s a network issue, most likely it is caused by your side or from the server side. Just for surety, run a speed test to make sure that your connection is stable. If possible, you can also try switching from Wi-Fi to a wired connection for better stability.

Flush DNS cache (for PC users)

CMD Window
Screenshot by Destructoid

You can try flushing the DNS cache. To do that, just search “cmd” in the search box in the Taskbar and open the Command Prompt. Once opened, simply copy this: ipconfig /flushdns. Paste it in the Command Prompt and press enter. 

Reinstall the game

If everything fails, you should reinstall the game. If you are not playing any other titles like Warzone, Modern Warfare, etc., try uninstalling them too. 

In case nothing works at all, then the error is occurring from the server’s side. The best bet is that you should wait and see if the developers provide a permanent fix for the Dev Error 5820 in Black Ops 6

The post How to fix Dev Error 5820 in Black Ops 6 appeared first on Destructoid.

]]>
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Best Swat 5.56 Loadout in Call of Duty Black Ops 6 https://www.destructoid.com/best-swat-5-56-loadout-in-call-of-duty-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=best-swat-5-56-loadout-in-call-of-duty-black-ops-6 https://www.destructoid.com/best-swat-5-56-loadout-in-call-of-duty-black-ops-6/#respond Sat, 26 Oct 2024 12:00:00 +0000 https://www.destructoid.com/?p=625425

The first marksman rifle you will have access to in Call of Duty Black Ops 6, the Swat 5.56 can be considered an extremely solid pick given its lethality from mid-range and all-rounder approach.

But like all weapons part of the game's arsenal, the rifle's true colors can only be showcased by pairing it with the right modifications and equipment. Here's the best loadout for the Swat 5.56 in Call of Duty Black Ops 6 and B06 Zombies.

Best Swat 5.56 Loadout in Call of Duty Black Ops 6

As the weapon specializes in performing precise bursts while aiming down sight, the first attachments we will add to the 5.56 will be the Muzzle Brake and the Precision Foregrip under barrel, which will mitigate its recoil for sequential bursts. We will then go with the Reinforced Barrel for a welcome increase in range and firepower. This is a must, as it will significantly boost the gun's performance at longer distances while also increasing its overall damage.

To make the transition to ADS smother, we will also be going with the Cammando Grip and the Light Stock for a boost in handling and mobility with no drawback. Once your Swat 5.56 is equipped with all of the above, it will look like the one below.

Image by Destructoid

To recap, you can check out the best attachments the Swat 5.56 in Black Ops 6, as well as how to get each of them below. If you are just starting, we also added low-level alternatives for all high-level picks.

  • Muzzle: Muzzle Brake (Unlocked by raising the weapon to level 33) / Alternative: Compensator (Unlocked by raising the weapon to level 22)
  • Barrel: Reinforced Barrel (Unlocked by raising the weapon to level 36) / Alternative: Long Barrel
  • Underbarrel: Precision Foregrip (Unlocked by raising the weapon to level 24) / Alternative: Lightweight Foregrip
  • Read Grip: Commando Grip (Unlocked by raising the weapon to level 24) / Using the Ergonomic Grip (Unlocked by raising the weapon to level 46) can also work
  • Stock: Light Stock (Unlocked by raising the weapon to level 7)

Best Equipment and Perks for the Swat 5.56

With the gun itself taken care of, all of the best perks and equipment for the Swat 5.56 will be focused on further boosting your mobility and ability to spot targets when carrying it. Here are the best equipment and perks for the Swat 5.56 in BO6:

  • Tactical: Stim Shot (A must, it will allow you to heal and refresh your tactical sprint)
  • Lethal: Molotov (A great tool for dealing damage and either stopping or locking hostiles in place)
  • Field Upgrade: War Cry (Will boost the health regeneration and speed of nearby allies) / Sleeper Agent
  • Perk #1: Ghost (Will make you undetectable unless you are engaging or sprinting)
  • Perk #2: Forward Intel (Will boost your minimap size and direct you toward revealed hostiles)
  • Perk #3: Double Time (Increases the duration of Tactical Sprint)
  • Wildcard: Either Overkill for the ability to equip two primary weapons or Perk Greed for the extra perk and ability to unlock the Recon Specialty.

Best BO6 Zombies Swat 5.56 Loadout

Image by Destructoid

As you can see above and given the extra attachment slots available for Zombies, the best Swat 5.56 build for the mode will feature the Suppressor in place of the Muzzle Brake. I know the loss in recoil will be significant, but it will be worth it for its boost in savage collection.

So that you can easily deal with the swarms in the latter rounds, we will also be adding the Tactical Laser and the 5.56 Nato Overpressured fire mod to the mix, which will boost your damage and allow you to enter tac-stance. Adding an Optic attachment is also recommended for as long as your pick does not negatively affect your stats. Here's a recap of the best attachments for the Swat 5.56 in Call of Duty Black Ops 6 Zombies:

  • Optic: OM3 '92 Holo
  • Muzzle: Suppressor / Muzzle Brake
  • Barrel: Reinforced Barrel / Alternative: Long Barrel
  • Underbarrel: Precision Foregrip / Alternative: Lightweight Foregrip
  • Read Grip: Commando Grip
  • Stock: Light Stock
  • Laser: Tactical Laser (Unlocked by raising the weapon to level 21)
  • Fire Mods: 5.56 Nato Overpressured (Unlocked by raising the weapon to level 16)

To close off the loadout, I recommend going with either Energy Mine or Healing Aura as your Field Upgrade. For the Tactical and Lethal picks, go with the Stim Shot for survivability and either the Impact Granade or the Molotov for crowd control.

The post Best Swat 5.56 Loadout in Call of Duty Black Ops 6 appeared first on Destructoid.

]]>

The first marksman rifle you will have access to in Call of Duty Black Ops 6, the Swat 5.56 can be considered an extremely solid pick given its lethality from mid-range and all-rounder approach.

But like all weapons part of the game's arsenal, the rifle's true colors can only be showcased by pairing it with the right modifications and equipment. Here's the best loadout for the Swat 5.56 in Call of Duty Black Ops 6 and B06 Zombies.

Best Swat 5.56 Loadout in Call of Duty Black Ops 6

As the weapon specializes in performing precise bursts while aiming down sight, the first attachments we will add to the 5.56 will be the Muzzle Brake and the Precision Foregrip under barrel, which will mitigate its recoil for sequential bursts. We will then go with the Reinforced Barrel for a welcome increase in range and firepower. This is a must, as it will significantly boost the gun's performance at longer distances while also increasing its overall damage.

To make the transition to ADS smother, we will also be going with the Cammando Grip and the Light Stock for a boost in handling and mobility with no drawback. Once your Swat 5.56 is equipped with all of the above, it will look like the one below.

Image by Destructoid

To recap, you can check out the best attachments the Swat 5.56 in Black Ops 6, as well as how to get each of them below. If you are just starting, we also added low-level alternatives for all high-level picks.

  • Muzzle: Muzzle Brake (Unlocked by raising the weapon to level 33) / Alternative: Compensator (Unlocked by raising the weapon to level 22)
  • Barrel: Reinforced Barrel (Unlocked by raising the weapon to level 36) / Alternative: Long Barrel
  • Underbarrel: Precision Foregrip (Unlocked by raising the weapon to level 24) / Alternative: Lightweight Foregrip
  • Read Grip: Commando Grip (Unlocked by raising the weapon to level 24) / Using the Ergonomic Grip (Unlocked by raising the weapon to level 46) can also work
  • Stock: Light Stock (Unlocked by raising the weapon to level 7)

Best Equipment and Perks for the Swat 5.56

With the gun itself taken care of, all of the best perks and equipment for the Swat 5.56 will be focused on further boosting your mobility and ability to spot targets when carrying it. Here are the best equipment and perks for the Swat 5.56 in BO6:

  • Tactical: Stim Shot (A must, it will allow you to heal and refresh your tactical sprint)
  • Lethal: Molotov (A great tool for dealing damage and either stopping or locking hostiles in place)
  • Field Upgrade: War Cry (Will boost the health regeneration and speed of nearby allies) / Sleeper Agent
  • Perk #1: Ghost (Will make you undetectable unless you are engaging or sprinting)
  • Perk #2: Forward Intel (Will boost your minimap size and direct you toward revealed hostiles)
  • Perk #3: Double Time (Increases the duration of Tactical Sprint)
  • Wildcard: Either Overkill for the ability to equip two primary weapons or Perk Greed for the extra perk and ability to unlock the Recon Specialty.

Best BO6 Zombies Swat 5.56 Loadout

Image by Destructoid

As you can see above and given the extra attachment slots available for Zombies, the best Swat 5.56 build for the mode will feature the Suppressor in place of the Muzzle Brake. I know the loss in recoil will be significant, but it will be worth it for its boost in savage collection.

So that you can easily deal with the swarms in the latter rounds, we will also be adding the Tactical Laser and the 5.56 Nato Overpressured fire mod to the mix, which will boost your damage and allow you to enter tac-stance. Adding an Optic attachment is also recommended for as long as your pick does not negatively affect your stats. Here's a recap of the best attachments for the Swat 5.56 in Call of Duty Black Ops 6 Zombies:

  • Optic: OM3 '92 Holo
  • Muzzle: Suppressor / Muzzle Brake
  • Barrel: Reinforced Barrel / Alternative: Long Barrel
  • Underbarrel: Precision Foregrip / Alternative: Lightweight Foregrip
  • Read Grip: Commando Grip
  • Stock: Light Stock
  • Laser: Tactical Laser (Unlocked by raising the weapon to level 21)
  • Fire Mods: 5.56 Nato Overpressured (Unlocked by raising the weapon to level 16)

To close off the loadout, I recommend going with either Energy Mine or Healing Aura as your Field Upgrade. For the Tactical and Lethal picks, go with the Stim Shot for survivability and either the Impact Granade or the Molotov for crowd control.

The post Best Swat 5.56 Loadout in Call of Duty Black Ops 6 appeared first on Destructoid.

]]>
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10 best Call of Duty multiplayer maps ever https://www.destructoid.com/10-best-call-of-duty-multiplayer-maps-ever/?utm_source=rss&utm_medium=rss&utm_campaign=10-best-call-of-duty-multiplayer-maps-ever https://www.destructoid.com/10-best-call-of-duty-multiplayer-maps-ever/#respond Fri, 25 Oct 2024 21:57:11 +0000 https://www.destructoid.com/?p=623733 Best Call of Duty maps

Over the years, the Call of Duty series has been responsible for some of the best FPS multiplayer maps ever. With annual releases since 2005, there are bound to be some classics.

I'm sorting the treasure from the trash to bring you the 10 best Call of Duty multiplayer maps from the series' history. While it's a subjective list, just beware that I'm totally right with these rankings. Obviously.

10. Rust

best Call of Duty maps
Image via Infinity Ward

  • First appearance: Call of Duty: Modern Warfare 2 (2009)

If you grew up a gamer in 2009, you might be familiar with the phrase "1v1 me on Rust." This tiny map debuted in Call of Duty: Modern Warfare 2 and became an instant hit with players due to its small size and various levels of elevation, making for constant action.

Rust matches were absolute chaos from start to finish, so its subsequent returns in Call of Duty: Modern Warfare (2019) and Modern Warfare 3 (2023) were exciting. Explosive action, easy XP - what's not to love?

9. Vacant

best Call of Duty maps
Screenshot by Destructoid

  • First appearance: Call of Duty 4: Modern Warfare (2007)

The dark corridors of Vacant make for some epic close-quarters fights. It goes underappreciated in the series' long history, but I can appreciate that Vacant matches were unlike anything else. This uncertainty of where your next fight came from made Vacant one of the best Search and Destroy maps in Call of Duty history.

While appearances in Call of Duty: Modern Warfare 2 (2009) and the 2019 Modern Warfare reboot followed, it's difficult to top the dreary atmosphere of the 2007 original.

8. Castle

best Call of Duty maps
Screenshot by Destructoid

  • First appearance: Call of Duty: World at War (2008)

Call of Duty: World at War's Castle oozes atmosphere. Set in WW2-era Japan, it's a map with something for everyone. Various tight lanes allow for intense close-quarters combat, although there are several sniper's nests that players can use to shackle up and camp out some kills.

Despite being asymmetrical, Castle works exceptionally well in almost every game mode. It never got its props, but I was ecstatic to see it return in 2021's Call of Duty: Vanguard.

7. Firing Range

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops (2010)

If you're looking for action-packed Domination or Headquarters matches, it doesn't get much better than Firing Range. It's set in, you guessed it, a military firing range, subtly adhering to the series' standard three-lane approach while cleverly drawing players toward the center.

Treyarch knows what a gem it created, too, with it returning in Black Ops 2 as Studio and Black Ops 3 and as Firing Range once more.

6. Standoff

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops 2 (2012)

Based in a tiny border town, Standoff is a small map that still encourages long-distance engagements. Multiple levels of verticality near flag sites make Standoff an excellent Domination map.

Standoff came back for Black Ops Cold War, and there's no doubt that Treyarch will revisit this one in the future.

5. Terminal

best Call of Duty maps
Image via Infinity Ward

  • First appearance: Call of Duty: Modern Warfare 2 (2009)

Whenever you played Call of Duty: Modern Warfare 2, you prayed for a Terminal match. It's awesome for every play style. You've got medium-range engagements through the terminal, close-range fights in the airplane, and long-distance lanes great for snipers littered around the map.

Terminal is the best Search and Destroy map in the entire series. It has plenty of hiding spots, where one mistake is fatal and can lose you the whole round. One of the bomb sites being on the plane is a stroke of genius, as it makes it extremely difficult for the attackers to get a foothold on the map due to the difficulty of the close-range encounters.

4. Shipment

best Call of Duty maps
Screenshot by Destructoid

  • First appearance: Call of Duty 4: Modern Warfare (2007)

Shipment is the smallest map in the Call of Duty series, yet one of the best. The map is filled with shipping containers, filtering players down several lanes in what is essentially one small square. This makes for beyond-chaotic matches, which are perfect for farming XP and earning camos extremely fast.

After its first appearance in the original Modern Warfare, it later returned in the 2019 reboot, too. The series' love affair with Shipment continued, swiftly appearing in Vanguard as well as Modern Warfare 2 and 3.

3. Hijacked

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops 2 (2012)

Everyone loves Hijacked. Symmetrical mayhem on a luxurious super yacht. Two main interior structures allow for interesting close-range fights, while the exterior is where you'll find many medium-range engagements. You're never far from your next gunfight on Hijacked, making it one of the most fast-paced maps Call of Duty has ever seen.

As a multiplayer map, Hijacked only ever returned in Call of Duty: Black Ops Cold War. I'm hoping it's not the last time we see it.

2. Crash

best Call of Duty maps
Screenshot by Destructoid

  • First appearance: Call of Duty 4: Modern Warfare (2007)

Crash is a masterclass in map design. The crashed helicopter in the map's center is the focal point, with all avenues leading back to it. This naturally brings all the players together to one area of the map, creating a constant battle for control of that center.

Because of this, Crash feels much smaller than it is. That's a compliment - it never gets boring, which is why it returned in both 2009's Call of Duty: Modern Warfare 2 and 2019's Modern Warfare reboot, its layout virtually untouched. It's pretty much perfection anyway, and comfortably one of the best Call of Duty maps ever.

1. Nuketown

best Call of Duty maps
Image via Treyarch

  • First appearance: Call of Duty: Black Ops (2010)

Two tiny show homes separated by one small street make for the best Call of Duty map ever. It's all chaos, all of the time, as players dart around this extremely small map, trying to farm as many kills as possible. The original version of Nuketown placed the map at a nuclear test site, creating an eerie vibe that made it instantly iconic.

At this point, it's not a Treyarch game without Nuketown, with variations featured in every Black Ops title. Pick your poison. Nuketown 2025. Nuk3town. Иuk3toши. Nuketown '84. No matter which iteration you play, it's all a spin on the same classic formula established back in Call of Duty: Black Ops.

The post 10 best Call of Duty multiplayer maps ever appeared first on Destructoid.

]]>
Best Call of Duty maps

Over the years, the Call of Duty series has been responsible for some of the best FPS multiplayer maps ever. With annual releases since 2005, there are bound to be some classics.

I'm sorting the treasure from the trash to bring you the 10 best Call of Duty multiplayer maps from the series' history. While it's a subjective list, just beware that I'm totally right with these rankings. Obviously.

10. Rust

best Call of Duty maps
Image via Infinity Ward
  • First appearance: Call of Duty: Modern Warfare 2 (2009)

If you grew up a gamer in 2009, you might be familiar with the phrase "1v1 me on Rust." This tiny map debuted in Call of Duty: Modern Warfare 2 and became an instant hit with players due to its small size and various levels of elevation, making for constant action.

Rust matches were absolute chaos from start to finish, so its subsequent returns in Call of Duty: Modern Warfare (2019) and Modern Warfare 3 (2023) were exciting. Explosive action, easy XP - what's not to love?

9. Vacant

best Call of Duty maps
Screenshot by Destructoid
  • First appearance: Call of Duty 4: Modern Warfare (2007)

The dark corridors of Vacant make for some epic close-quarters fights. It goes underappreciated in the series' long history, but I can appreciate that Vacant matches were unlike anything else. This uncertainty of where your next fight came from made Vacant one of the best Search and Destroy maps in Call of Duty history.

While appearances in Call of Duty: Modern Warfare 2 (2009) and the 2019 Modern Warfare reboot followed, it's difficult to top the dreary atmosphere of the 2007 original.

8. Castle

best Call of Duty maps
Screenshot by Destructoid
  • First appearance: Call of Duty: World at War (2008)

Call of Duty: World at War's Castle oozes atmosphere. Set in WW2-era Japan, it's a map with something for everyone. Various tight lanes allow for intense close-quarters combat, although there are several sniper's nests that players can use to shackle up and camp out some kills.

Despite being asymmetrical, Castle works exceptionally well in almost every game mode. It never got its props, but I was ecstatic to see it return in 2021's Call of Duty: Vanguard.

7. Firing Range

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

If you're looking for action-packed Domination or Headquarters matches, it doesn't get much better than Firing Range. It's set in, you guessed it, a military firing range, subtly adhering to the series' standard three-lane approach while cleverly drawing players toward the center.

Treyarch knows what a gem it created, too, with it returning in Black Ops 2 as Studio and Black Ops 3 and as Firing Range once more.

6. Standoff

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

Based in a tiny border town, Standoff is a small map that still encourages long-distance engagements. Multiple levels of verticality near flag sites make Standoff an excellent Domination map.

Standoff came back for Black Ops Cold War, and there's no doubt that Treyarch will revisit this one in the future.

5. Terminal

best Call of Duty maps
Image via Infinity Ward
  • First appearance: Call of Duty: Modern Warfare 2 (2009)

Whenever you played Call of Duty: Modern Warfare 2, you prayed for a Terminal match. It's awesome for every play style. You've got medium-range engagements through the terminal, close-range fights in the airplane, and long-distance lanes great for snipers littered around the map.

Terminal is the best Search and Destroy map in the entire series. It has plenty of hiding spots, where one mistake is fatal and can lose you the whole round. One of the bomb sites being on the plane is a stroke of genius, as it makes it extremely difficult for the attackers to get a foothold on the map due to the difficulty of the close-range encounters.

4. Shipment

best Call of Duty maps
Screenshot by Destructoid
  • First appearance: Call of Duty 4: Modern Warfare (2007)

Shipment is the smallest map in the Call of Duty series, yet one of the best. The map is filled with shipping containers, filtering players down several lanes in what is essentially one small square. This makes for beyond-chaotic matches, which are perfect for farming XP and earning camos extremely fast.

After its first appearance in the original Modern Warfare, it later returned in the 2019 reboot, too. The series' love affair with Shipment continued, swiftly appearing in Vanguard as well as Modern Warfare 2 and 3.

3. Hijacked

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

Everyone loves Hijacked. Symmetrical mayhem on a luxurious super yacht. Two main interior structures allow for interesting close-range fights, while the exterior is where you'll find many medium-range engagements. You're never far from your next gunfight on Hijacked, making it one of the most fast-paced maps Call of Duty has ever seen.

As a multiplayer map, Hijacked only ever returned in Call of Duty: Black Ops Cold War. I'm hoping it's not the last time we see it.

2. Crash

best Call of Duty maps
Screenshot by Destructoid
  • First appearance: Call of Duty 4: Modern Warfare (2007)

Crash is a masterclass in map design. The crashed helicopter in the map's center is the focal point, with all avenues leading back to it. This naturally brings all the players together to one area of the map, creating a constant battle for control of that center.

Because of this, Crash feels much smaller than it is. That's a compliment - it never gets boring, which is why it returned in both 2009's Call of Duty: Modern Warfare 2 and 2019's Modern Warfare reboot, its layout virtually untouched. It's pretty much perfection anyway, and comfortably one of the best Call of Duty maps ever.

1. Nuketown

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Two tiny show homes separated by one small street make for the best Call of Duty map ever. It's all chaos, all of the time, as players dart around this extremely small map, trying to farm as many kills as possible. The original version of Nuketown placed the map at a nuclear test site, creating an eerie vibe that made it instantly iconic.

At this point, it's not a Treyarch game without Nuketown, with variations featured in every Black Ops title. Pick your poison. Nuketown 2025. Nuk3town. Иuk3toши. Nuketown '84. No matter which iteration you play, it's all a spin on the same classic formula established back in Call of Duty: Black Ops.

The post 10 best Call of Duty multiplayer maps ever appeared first on Destructoid.

]]>
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Black Ops 6 weapons list: All guns available on launch https://www.destructoid.com/all-weapons-and-how-to-unlock-them-in-call-of-duty-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=all-weapons-and-how-to-unlock-them-in-call-of-duty-black-ops-6 https://www.destructoid.com/all-weapons-and-how-to-unlock-them-in-call-of-duty-black-ops-6/#respond Fri, 25 Oct 2024 03:58:00 +0000 https://www.destructoid.com/?p=588709 Black Ops 6 Operators

Call of Duty: Black Ops 6 boasts a diverse array of powerful weapons, ranging from the classic Assault Rifles to the high-impact Launchers. Some of these weapons will be at your disposal from the get-go, while others will become accessible as you progress through specific levels.

Let's delve into all Black Ops 6 weapons and how to unlock them.

How to unlock all weapons in Call of Duty: Black Ops 6

The launch of Black Ops 6 expands the weapon collection first shown in the beta. Now, you'll have plenty more choices to work with, helping you find the exact gun for your playstyle. Here's a quick overview of each available weapon for Call of Duty: Black Ops 6's release:

Weapons Weapon Types How to unlock
XM4 Assault Rifle Automatically unlocks
AK-74 Assault Rifle Level 10
AMES 85 Assault Rifle Level 19
GPR 91 Assault Rifle Level 28
Model L Assault Rifle Level 40
Goblin MK2 Assault Rifle Level 46
AS VAL Assault Rifle Level 55
C9 Submachine Gun Automatically unlocks
KSV Submachine Gun Level 7
Tanto .22 Submachine Gun Level 16
PP-919 Submachine Gun Level 37
Jackal PDW Submachine Gun Level 43
Kompakt 92 Submachine Gun Level 49
Marine SP Shotgun Automatically unlocks
ASG-89 Shotgun Level 31
PU-21 LMG Automatically unlocks
XMG LMG Level 13
GPMG-7 LMG Level 52
SWAT 5.56 Marksman Rifle Automatically unlocks
Tsarkov 7.62 Marksman Rifle Level 22
AEK-973 Marksman Rifle Level 34
DM-10 Marksman Rifle Level 43
LW3A1 Frostline Sniper Rifle Automatically unlocks
SVD Sniper Rifle Level 25
LR 7.62 Sniper Rifle Level 49
9mm PM Pistol Automatically unlocks
Grekhova Pistol Level 13
GS45 Pistol Level 28
Stryder .22 Pistol Level 40
Cigma 2B Launcher Automatically unlocks
HE-1 Launcher Level 19
Knife Melee Weapon Automatically unlocks
Baseball Bat Melee Weapon Level 52

You'll gain access to some pre-made builds to get you through Black Ops 6's early stages. You'll open the door to more options later, specifically with Level 4's Custom Loadouts.

Melee Weapon
Image via Activision

With the full release of Black Ops 6, we see some new additions across various categories that weren't shown in the beta. Assault Rifles and SMGs received the most content, including the latest GPR 91, Kompakt 92, and Model L.

On the other hand, the number of weapons in Shotguns, LMGs, and Sniper Rifles is relatively small. They'll likely expand when a new season drops, especially once Warzone integrates into BO6 during Season 1. We should get two or more weapons by then, as this is usually the standard for new Call of Duty updates.

Some available guns for launch will require significant playtime due to their higher-level requirements. You can level up your player rank quickly by utilizing XP Tokens, which typically last 15 minutes to an hour. Since Black Ops 6 just released, there may also be a boosted XP event to take advantage of. Additionally, Zombies mode offers more ways to increase your levels. Therefore, you can try to last as long as possible in this round-based mode to farm more XP.

To get a sneak peek of each weapon in Black Ops 6, we'll break them down individually:

All guns and melee weapons in Black Ops 6

XM4

XM4
Screenshot by Destructoid

AK-74

AK-74
Screenshot by Destructoid

AMES 85

Ames 85
Screenshot by Destructoid

GPR 91

GPR 91
Screenshot by Destructoid

Model L

Model L
Screenshot by Destructoid

Goblin MK2

Goblin MK2
Screenshot by Destructoid

AS VAL

AS VAL
Screenshot by Destructoid

C9

C9
Screenshot by Destructoid

KSV

KSV
Screenshot by Destructoid

Tanto .22

Tanto .22
Screenshot by Destructoid

PP-919

PP-919
Screenshot by Destructoid

Jackal PDW

Jackal PDW
Screenshot by Destructoid

Kompakt 92

Kompakt 12
Screenshot by Destructoid

Marine SP

Marine SP
Screenshot by Destructoid

ASG-89

ASG-89
Screenshot by Destructoid

PU-21

PU-21
Screenshot by Destructoid

XMG

XMG
Screenshot by Destructoid

GPMG-7

GPMG-7
Screenshot by Destructoid

SWAT 5.56

SWAT 5.56
Screenshot by Destructoid

Tsarkov 7.62

Tsarkov 7.62
Screenshot by Destructoid

AEK-973

AEK 973
Screenshot by Destructoid

DM-10

DM-10
Screenshot by Destructoid

LW3A1 Frostline

LW3A1 Frostline
Screenshot by Destructoid

SVD

SVD
Screenshot by Destructoid

LR 7.62

LR 7.62
Screenshot by Destructoid

9mm PM

9MM PM
Screenshot by Destructoid

Grekhova

Grekhova
Screenshot by Destructoid

GS45

GS45
Screenshot by Destructoid

Stryder .22

Stryder .22
Screenshot by Destructoid

Cigma 2B

Cigma 2B
Screenshot by Destructoid

HE-1

HE-1
Screenshot by Destructoid

Knife

Knife
Screenshot by Destructoid

Baseball Bat

Baseball Bat
Screenshot by Destructoid

Fortunately, automatically unlocked weapons are already good on their own, including the XM4 Assault Rifle and Cigma 2B Launcher. You'll still need to level up each respective weapon to obtain attachments, boosting their performance further. Players may also notice a new third slot option for Melee weapons, differing from past Call of Duty iterations. Check out our guide on how to use it to learn more about the Black Ops 6's Dedicated Melee feature.

The post Black Ops 6 weapons list: All guns available on launch appeared first on Destructoid.

]]>
Black Ops 6 Operators

Call of Duty: Black Ops 6 boasts a diverse array of powerful weapons, ranging from the classic Assault Rifles to the high-impact Launchers. Some of these weapons will be at your disposal from the get-go, while others will become accessible as you progress through specific levels.

Let's delve into all Black Ops 6 weapons and how to unlock them.

How to unlock all weapons in Call of Duty: Black Ops 6

The launch of Black Ops 6 expands the weapon collection first shown in the beta. Now, you'll have plenty more choices to work with, helping you find the exact gun for your playstyle. Here's a quick overview of each available weapon for Call of Duty: Black Ops 6's release:

WeaponsWeapon TypesHow to unlock
XM4Assault RifleAutomatically unlocks
AK-74Assault RifleLevel 10
AMES 85Assault RifleLevel 19
GPR 91Assault RifleLevel 28
Model LAssault RifleLevel 40
Goblin MK2Assault RifleLevel 46
AS VALAssault RifleLevel 55
C9Submachine GunAutomatically unlocks
KSVSubmachine GunLevel 7
Tanto .22Submachine GunLevel 16
PP-919Submachine GunLevel 37
Jackal PDWSubmachine GunLevel 43
Kompakt 92Submachine GunLevel 49
Marine SPShotgunAutomatically unlocks
ASG-89ShotgunLevel 31
PU-21LMGAutomatically unlocks
XMGLMGLevel 13
GPMG-7LMGLevel 52
SWAT 5.56Marksman RifleAutomatically unlocks
Tsarkov 7.62Marksman RifleLevel 22
AEK-973Marksman RifleLevel 34
DM-10Marksman RifleLevel 43
LW3A1 FrostlineSniper RifleAutomatically unlocks
SVD Sniper RifleLevel 25
LR 7.62Sniper RifleLevel 49
9mm PMPistolAutomatically unlocks
GrekhovaPistolLevel 13
GS45PistolLevel 28
Stryder .22PistolLevel 40
Cigma 2BLauncherAutomatically unlocks
HE-1LauncherLevel 19
KnifeMelee WeaponAutomatically unlocks
Baseball BatMelee WeaponLevel 52

You'll gain access to some pre-made builds to get you through Black Ops 6's early stages. You'll open the door to more options later, specifically with Level 4's Custom Loadouts.

Melee Weapon
Image via Activision

With the full release of Black Ops 6, we see some new additions across various categories that weren't shown in the beta. Assault Rifles and SMGs received the most content, including the latest GPR 91, Kompakt 92, and Model L.

On the other hand, the number of weapons in Shotguns, LMGs, and Sniper Rifles is relatively small. They'll likely expand when a new season drops, especially once Warzone integrates into BO6 during Season 1. We should get two or more weapons by then, as this is usually the standard for new Call of Duty updates.

Some available guns for launch will require significant playtime due to their higher-level requirements. You can level up your player rank quickly by utilizing XP Tokens, which typically last 15 minutes to an hour. Since Black Ops 6 just released, there may also be a boosted XP event to take advantage of. Additionally, Zombies mode offers more ways to increase your levels. Therefore, you can try to last as long as possible in this round-based mode to farm more XP.

To get a sneak peek of each weapon in Black Ops 6, we'll break them down individually:

All guns and melee weapons in Black Ops 6

XM4

XM4
Screenshot by Destructoid

AK-74

AK-74
Screenshot by Destructoid

AMES 85

Ames 85
Screenshot by Destructoid

GPR 91

GPR 91
Screenshot by Destructoid

Model L

Model L
Screenshot by Destructoid

Goblin MK2

Goblin MK2
Screenshot by Destructoid

AS VAL

AS VAL
Screenshot by Destructoid

C9

C9
Screenshot by Destructoid

KSV

KSV
Screenshot by Destructoid

Tanto .22

Tanto .22
Screenshot by Destructoid

PP-919

PP-919
Screenshot by Destructoid

Jackal PDW

Jackal PDW
Screenshot by Destructoid

Kompakt 92

Kompakt 12
Screenshot by Destructoid

Marine SP

Marine SP
Screenshot by Destructoid

ASG-89

ASG-89
Screenshot by Destructoid

PU-21

PU-21
Screenshot by Destructoid

XMG

XMG
Screenshot by Destructoid

GPMG-7

GPMG-7
Screenshot by Destructoid

SWAT 5.56

SWAT 5.56
Screenshot by Destructoid

Tsarkov 7.62

Tsarkov 7.62
Screenshot by Destructoid

AEK-973

AEK 973
Screenshot by Destructoid

DM-10

DM-10
Screenshot by Destructoid

LW3A1 Frostline

LW3A1 Frostline
Screenshot by Destructoid

SVD

SVD
Screenshot by Destructoid

LR 7.62

LR 7.62
Screenshot by Destructoid

9mm PM

9MM PM
Screenshot by Destructoid

Grekhova

Grekhova
Screenshot by Destructoid

GS45

GS45
Screenshot by Destructoid

Stryder .22

Stryder .22
Screenshot by Destructoid

Cigma 2B

Cigma 2B
Screenshot by Destructoid

HE-1

HE-1
Screenshot by Destructoid

Knife

Knife
Screenshot by Destructoid

Baseball Bat

Baseball Bat
Screenshot by Destructoid

Fortunately, automatically unlocked weapons are already good on their own, including the XM4 Assault Rifle and Cigma 2B Launcher. You'll still need to level up each respective weapon to obtain attachments, boosting their performance further. Players may also notice a new third slot option for Melee weapons, differing from past Call of Duty iterations. Check out our guide on how to use it to learn more about the Black Ops 6's Dedicated Melee feature.

The post Black Ops 6 weapons list: All guns available on launch appeared first on Destructoid.

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How to use Melee weapon in Call of Duty: Black Ops 6 https://www.destructoid.com/how-to-use-melee-weapon-in-call-of-duty-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-use-melee-weapon-in-call-of-duty-black-ops-6 https://www.destructoid.com/how-to-use-melee-weapon-in-call-of-duty-black-ops-6/#respond Fri, 25 Oct 2024 02:45:00 +0000 https://www.destructoid.com/?p=588671 Knife in BO6

Black Ops 6 revolutionizes classic loadouts with the introduction of the convenient Dedicated Melee system. This innovative mechanic makes it a breeze to wield your tools, permitting you to use them at any moment.

We'll show you how to use a Melee weapon in Call of Duty: Black Ops 6 to guide you through this new tactic.

Black Ops 6 Dedicated Melee guide

In Black Ops 6, you can equip your knife by holding the 'V' key on PC or pressing the right thumbstick for controllers. This differs from past entries like Modern Warfare 3, where Melees usually occupied the Secondary Weapon section. With the full launch of BO6, a third slot is now designated for the more compact weapons, giving you a total of three tools in your arsenal.

BO6 loadout
Screenshot by Destructoid

If you've performed Finishing Moves in the past, the Melee interaction utilizes the same button and process. The only difference is that Finishing Moves requires an enemy Operator close by, similar to the returning Body Shield feature. So, as long as nobody is around you, you can freely equip your Melee weapon. You'll also activate unlimited Tac Sprint while holding this tool, allowing you to travel more efficiently.

Equipped Knife
Screenshot by Destructoid

Keep in mind that the standard 'Switch Weapon' interaction does not work for Melee weapons. However, you can use it to swap out your knives for your Primary and Secondary.

The Baseball Bat and Knife are the only two tools available in the Melee Weapon category. The Knife unlocks automatically, while the Baseball Bat requires a Level 52 rank. There will likely be more Melee Weapons in the near future, so stay tuned for more variety in the upcoming seasons.

The post How to use Melee weapon in Call of Duty: Black Ops 6 appeared first on Destructoid.

]]>
Knife in BO6

Black Ops 6 revolutionizes classic loadouts with the introduction of the convenient Dedicated Melee system. This innovative mechanic makes it a breeze to wield your tools, permitting you to use them at any moment.

We'll show you how to use a Melee weapon in Call of Duty: Black Ops 6 to guide you through this new tactic.

Black Ops 6 Dedicated Melee guide

In Black Ops 6, you can equip your knife by holding the 'V' key on PC or pressing the right thumbstick for controllers. This differs from past entries like Modern Warfare 3, where Melees usually occupied the Secondary Weapon section. With the full launch of BO6, a third slot is now designated for the more compact weapons, giving you a total of three tools in your arsenal.

BO6 loadout
Screenshot by Destructoid

If you've performed Finishing Moves in the past, the Melee interaction utilizes the same button and process. The only difference is that Finishing Moves requires an enemy Operator close by, similar to the returning Body Shield feature. So, as long as nobody is around you, you can freely equip your Melee weapon. You'll also activate unlimited Tac Sprint while holding this tool, allowing you to travel more efficiently.

Equipped Knife
Screenshot by Destructoid

Keep in mind that the standard 'Switch Weapon' interaction does not work for Melee weapons. However, you can use it to swap out your knives for your Primary and Secondary.

The Baseball Bat and Knife are the only two tools available in the Melee Weapon category. The Knife unlocks automatically, while the Baseball Bat requires a Level 52 rank. There will likely be more Melee Weapons in the near future, so stay tuned for more variety in the upcoming seasons.

The post How to use Melee weapon in Call of Duty: Black Ops 6 appeared first on Destructoid.

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How to use Body Shield in Call of Duty: Black Ops 6 https://www.destructoid.com/how-to-use-body-shield-in-call-of-duty-black-ops-6/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-use-body-shield-in-call-of-duty-black-ops-6 https://www.destructoid.com/how-to-use-body-shield-in-call-of-duty-black-ops-6/#respond Fri, 25 Oct 2024 02:38:00 +0000 https://www.destructoid.com/?p=588632 Body Shield in Black Ops 6

Black Ops Cold War's Body Shield returns in Black Ops 6, allowing you to give a nice hug to your opponents. The tactic offers many advantages by safely guarding you from enemy gunfire. We'll show you how to use Body Shield in Call of Duty: Black Ops 6.

How to perform Body Shield in Black Ops 6

To use Body Shield in Black Ops 6, sneak up behind an enemy and double-tap the Melee button. The interaction appears when you're close to the opponent, which will also display a prompt for a Finishing Move (holding the button instead). It'll be tricky to do with all the chaos going around, so it may take a few tries to master.

Performing a Body Shield in BO6
Screenshot by Destructoid

I find it best to perform the Body Shield while holding a Melee weapon, as it helps you move around faster. Some maps also have more hiding spots for you to use, including the train yard in Derelict. Then, once you complete it, you'll temporarily gain control of the opponent with the free range to move around. Look out for the meter at the center of the screen to determine how long the shield will last. It goes by quickly, and the "victim" can even call for help to cut it short. Just try to take advantage of the shield while you can and shoot down anyone in your way.

Using the Body Shield
Screenshot by Destructoid

When the Body Shield victim has done their part, you'll have the option to Quick Kill or Execute (Finishing Move) them. But if you want to keep the fun going, you can use BO6 voice chat with them to whisper some sweet nothings in their ears.

The post How to use Body Shield in Call of Duty: Black Ops 6 appeared first on Destructoid.

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Body Shield in Black Ops 6

Black Ops Cold War's Body Shield returns in Black Ops 6, allowing you to give a nice hug to your opponents. The tactic offers many advantages by safely guarding you from enemy gunfire. We'll show you how to use Body Shield in Call of Duty: Black Ops 6.

How to perform Body Shield in Black Ops 6

To use Body Shield in Black Ops 6, sneak up behind an enemy and double-tap the Melee button. The interaction appears when you're close to the opponent, which will also display a prompt for a Finishing Move (holding the button instead). It'll be tricky to do with all the chaos going around, so it may take a few tries to master.

Performing a Body Shield in BO6
Screenshot by Destructoid

I find it best to perform the Body Shield while holding a Melee weapon, as it helps you move around faster. Some maps also have more hiding spots for you to use, including the train yard in Derelict. Then, once you complete it, you'll temporarily gain control of the opponent with the free range to move around. Look out for the meter at the center of the screen to determine how long the shield will last. It goes by quickly, and the "victim" can even call for help to cut it short. Just try to take advantage of the shield while you can and shoot down anyone in your way.

Using the Body Shield
Screenshot by Destructoid

When the Body Shield victim has done their part, you'll have the option to Quick Kill or Execute (Finishing Move) them. But if you want to keep the fun going, you can use BO6 voice chat with them to whisper some sweet nothings in their ears.

The post How to use Body Shield in Call of Duty: Black Ops 6 appeared first on Destructoid.

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Black Ops 6 Zombies S.A.M. Trial guide: How to unlock and what it does https://www.destructoid.com/black-ops-6-zombies-sam-trial-guide-how-to-unlock-and-what-it-does/?utm_source=rss&utm_medium=rss&utm_campaign=black-ops-6-zombies-sam-trial-guide-how-to-unlock-and-what-it-does https://www.destructoid.com/black-ops-6-zombies-sam-trial-guide-how-to-unlock-and-what-it-does/#respond Thu, 24 Oct 2024 23:21:30 +0000 https://www.destructoid.com/?p=625366 S.A.M. Trial

The Black Ops series is known for its demanding trials, which first took off in the third installment. The latest entry continues this tradition by introducing the new S.A.M. Trials.

Here's everything you need to know about S.A.M. Trials in Black Ops 6 Zombies, including how to unlock them.  

What is a SAM Trial in Call of Duty: Black Ops 6 Zombies?

If you've been playing Black Ops 6 Zombies, you'll likely get a notification regarding a S.A.M. Trial. This feature allows you to participate in a randomized challenge to earn valuable rewards. For example, one task involves using an ARC-XD car to kill ten zombies in under two minutes. When you complete these objectives successfully, you'll earn the Mastery Reward, a golden crate filled with beneficial items. To claim it, return to where you found the S.A.M. Trial and interact with the box there.

Mastery Reward
Screenshot by Destructoid

The rewards inside are randomized, but they'll likely offer an abundance of Salvage and Essence (the mode's two in-game currencies). You may also uncover items like the iconic Monkey Bomb, helping you survive longer.

Even if you don't complete the task in time, your efforts won't go unrewarded. With enough kills, you'll still receive a gift, although it won't be as substantial as the Legendary Mastery Reward. This fair system ensures that everyone gets something for their efforts, regardless if it's just a few eliminations. However, those who don't get any kills at all will fail the S.A.M. Trial, giving you nothing in return.

How to unlock SAM Trials in Black Ops 6 Zombies

S.A.M. Trial challenges will appear sporadically throughout the match. It tends to spawn around Round 8 or 10, so watch for it during these phases. You'll be notified of its appearance and gain information about its location.

SAM Trial notification
Screenshot by Destructoid

Look for its circular icon on the Tac-Map and activate it with a certain amount of Essence. It'll cost you 500 Essence the first time, and then the price will gradually increase in higher rounds.

S.A.M. Trial icon
Screenshot by Destructoid

Whether you're in Liberty Falls or Terminus, S.A.M. Trials will spawn in every Zombies map. Both locations utilize the same system of completing the trial under a strict time limit.

Fortunately, the S.A.M. Trials temporarily give you a unique buff to make the mission more accessible. These abilities will be based on the trial's objective, providing a Perk Cola, Killstreak, or equipment. For instance, I was given the PhD Flopper perk to eliminate zombies with it for a specific S.A.M Trial. Then, on another occasion, it spawned various Lethals to help with the challenge's objective to kill zombies with equipment only.

Some S.A.M. Trials are more accessible than others, as a few tasks can be difficult to complete in such a short amount of time. In particular, I found it easier to defeat zombies with the Mangler Mutant Injection task than with the complex ARC-XD trial (maneuvering around the car can be pretty hard to manage). It all depends on your luck of the draw, so try to be ready for anything.

Black Ops 6 SAM Trial
Screenshot by Destructoid

I've also noticed that the S.A.M. Trials will spawn zombies specifically for the challenge. So, even if it's the end of the round, the task will provide more enemies to help you complete the objective. They'll appear differently from regular zombies, whose eyes will glow purple. Once the trial concludes, these foes will be eliminated automatically, given that they are there solely for the task.

After you've achieved the challenge, more S.A.M. Trials will eventually appear during the match. I highly recommend participating in them, especially with the higher rounds, to give you more rewards. Plus, those who don't meet the quota can still earn basic items just to get by.

The post Black Ops 6 Zombies S.A.M. Trial guide: How to unlock and what it does appeared first on Destructoid.

]]>
S.A.M. Trial

The Black Ops series is known for its demanding trials, which first took off in the third installment. The latest entry continues this tradition by introducing the new S.A.M. Trials.

Here's everything you need to know about S.A.M. Trials in Black Ops 6 Zombies, including how to unlock them.  

What is a SAM Trial in Call of Duty: Black Ops 6 Zombies?

If you've been playing Black Ops 6 Zombies, you'll likely get a notification regarding a S.A.M. Trial. This feature allows you to participate in a randomized challenge to earn valuable rewards. For example, one task involves using an ARC-XD car to kill ten zombies in under two minutes. When you complete these objectives successfully, you'll earn the Mastery Reward, a golden crate filled with beneficial items. To claim it, return to where you found the S.A.M. Trial and interact with the box there.

Mastery Reward
Screenshot by Destructoid

The rewards inside are randomized, but they'll likely offer an abundance of Salvage and Essence (the mode's two in-game currencies). You may also uncover items like the iconic Monkey Bomb, helping you survive longer.

Even if you don't complete the task in time, your efforts won't go unrewarded. With enough kills, you'll still receive a gift, although it won't be as substantial as the Legendary Mastery Reward. This fair system ensures that everyone gets something for their efforts, regardless if it's just a few eliminations. However, those who don't get any kills at all will fail the S.A.M. Trial, giving you nothing in return.

How to unlock SAM Trials in Black Ops 6 Zombies

S.A.M. Trial challenges will appear sporadically throughout the match. It tends to spawn around Round 8 or 10, so watch for it during these phases. You'll be notified of its appearance and gain information about its location.

SAM Trial notification
Screenshot by Destructoid

Look for its circular icon on the Tac-Map and activate it with a certain amount of Essence. It'll cost you 500 Essence the first time, and then the price will gradually increase in higher rounds.

S.A.M. Trial icon
Screenshot by Destructoid

Whether you're in Liberty Falls or Terminus, S.A.M. Trials will spawn in every Zombies map. Both locations utilize the same system of completing the trial under a strict time limit.

Fortunately, the S.A.M. Trials temporarily give you a unique buff to make the mission more accessible. These abilities will be based on the trial's objective, providing a Perk Cola, Killstreak, or equipment. For instance, I was given the PhD Flopper perk to eliminate zombies with it for a specific S.A.M Trial. Then, on another occasion, it spawned various Lethals to help with the challenge's objective to kill zombies with equipment only.

Some S.A.M. Trials are more accessible than others, as a few tasks can be difficult to complete in such a short amount of time. In particular, I found it easier to defeat zombies with the Mangler Mutant Injection task than with the complex ARC-XD trial (maneuvering around the car can be pretty hard to manage). It all depends on your luck of the draw, so try to be ready for anything.

Black Ops 6 SAM Trial
Screenshot by Destructoid

I've also noticed that the S.A.M. Trials will spawn zombies specifically for the challenge. So, even if it's the end of the round, the task will provide more enemies to help you complete the objective. They'll appear differently from regular zombies, whose eyes will glow purple. Once the trial concludes, these foes will be eliminated automatically, given that they are there solely for the task.

After you've achieved the challenge, more S.A.M. Trials will eventually appear during the match. I highly recommend participating in them, especially with the higher rounds, to give you more rewards. Plus, those who don't meet the quota can still earn basic items just to get by.

The post Black Ops 6 Zombies S.A.M. Trial guide: How to unlock and what it does appeared first on Destructoid.

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How to Pack a Punch in Call of Duty: Black Ops 6 Zombies https://www.destructoid.com/how-to-pack-a-punch-in-call-of-duty-black-ops-6-zombies/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-pack-a-punch-in-call-of-duty-black-ops-6-zombies https://www.destructoid.com/how-to-pack-a-punch-in-call-of-duty-black-ops-6-zombies/#respond Thu, 24 Oct 2024 19:15:12 +0000 https://www.destructoid.com/?p=625217 Pack a Punch machine

Standard weaponry just doesn't seem to cut it in Call of Duty's Zombies world. That's why upgrading your tools with Pack-a-Punch is essential, upping the ante of damage rates and ammo capacity. So, without further ado, here's how to Pack-a-Punch in Black Ops 6: Zombies.

Call of Duty: Black Ops 6 Zombies Pack a Punch guide

Since Black Ops 6: Zombies has two maps, the Pack-a-Punch machine will be stationed in different areas. However, both maps share similar requirements, where you must spend Essence (in-game currency) to unlock new pathways. You'll begin in a reasonably compact area until you have enough money to open the entryways, giving you more free range around Liberty Falls and Terminus.

We'll break down both locations to get you closer to Pack-a-Punching a weapon in Call of Duty: Black Ops 6 Zombies.

Where to find Pack a Punch machine in Black Ops 6 Zombies Terminus map

In Terminus, you'll find the Pack-a-Punch machine at the center of the map (underground). The goal is to complete the Restore Facility Power mission, requiring you to turn on three AMP Generators. This process runs similarly to Zombies' Origins, where you must restore the power to machines around the map. Each generator costs 500 Essence to activate, forcing you to defend it for a minute or so until it turns on. If the machine happens to break during this time, you'll need to wait for the next round to get it to cool down.

Terminus Pack a Punch
Screenshot by Destructoid

Each AMP Generator will be marked with a star symbol, allowing you to use these icons as a guide. By the time you reach the last machine, you'll spend roughly 7,500 Essence to unlock the necessary doors. Keep in mind that you must turn on the facility's power to access the Pack-a-Punch machine. Otherwise, it will be underwater, prohibiting you from using it.

Once the power has been restored, you can raise the lift and start Pack-a-Punching your weapon in the Black Ops 6 Zombies' Terminus map. This is where the real fun begins, as you unlock the full potential of your gun.

Where to find Pack a Punch machine in Black Ops 6 Zombies Liberty Falls map

The Liberty Falls Pack-a-Punch machine proves much more accessible. There's no need to turn on any generators here, but you'll still need to spend a lot of Essence. I would say it will cost you around 7,500 Essence to unlock all the entryways to it.

You can find the Pack-a-Punch machine on the left side of the map:

Liberty Falls Pack a Punch
Screenshot by Destructoid

It'll be inside a church with purple-colored vines on its doorway.

Church in Liberty Falls map
Screenshot by Destructoid

You can either use the main doorway at the front or use the side entrance to access the church. Go inside to discover the Pack-a-Punch machine.

All Pack a Punch Tier upgrade costs in Call of Duty: Black Ops 6 Zombies

If you want to know how much each tier upgrade costs, take a look at the following prices:

  • Tier 1: 5,000 Essence
  • Tier 2: 15,000 Essence
  • Tier 3: 30,000 Essence

Compared to previous Zombies entries, the price is significantly higher. The second tier usually costs you 10,000, while the third goes for 15,000. But this time around, Black Ops 6 has a much more substantial pricing, where you may only unlock it during the higher rounds.

Tier 3 Pack a Punch
Screenshot by Destructoid

To help you last through these matches, I suggest getting a weapon with a higher rarity for better damage rates. In particular, an Uncommon (green-colored) gun deals much more damage than those without any rarity. You can grab these weapons from Wall-Buys or the Mystery Box, mandating even more Essence.

If you pair a higher rarity with Pack-a-Punch, it'll make killing zombies almost too easy. You'll undoubtedly need these two buffs during the later rounds, especially when encountering mini-bosses or zombies with armor. In return, you'll have more of a chance to Exfil to leave the mission safely.

The post How to Pack a Punch in Call of Duty: Black Ops 6 Zombies appeared first on Destructoid.

]]>
Pack a Punch machine

Standard weaponry just doesn't seem to cut it in Call of Duty's Zombies world. That's why upgrading your tools with Pack-a-Punch is essential, upping the ante of damage rates and ammo capacity. So, without further ado, here's how to Pack-a-Punch in Black Ops 6: Zombies.

Call of Duty: Black Ops 6 Zombies Pack a Punch guide

Since Black Ops 6: Zombies has two maps, the Pack-a-Punch machine will be stationed in different areas. However, both maps share similar requirements, where you must spend Essence (in-game currency) to unlock new pathways. You'll begin in a reasonably compact area until you have enough money to open the entryways, giving you more free range around Liberty Falls and Terminus.

We'll break down both locations to get you closer to Pack-a-Punching a weapon in Call of Duty: Black Ops 6 Zombies.

Where to find Pack a Punch machine in Black Ops 6 Zombies Terminus map

In Terminus, you'll find the Pack-a-Punch machine at the center of the map (underground). The goal is to complete the Restore Facility Power mission, requiring you to turn on three AMP Generators. This process runs similarly to Zombies' Origins, where you must restore the power to machines around the map. Each generator costs 500 Essence to activate, forcing you to defend it for a minute or so until it turns on. If the machine happens to break during this time, you'll need to wait for the next round to get it to cool down.

Terminus Pack a Punch
Screenshot by Destructoid

Each AMP Generator will be marked with a star symbol, allowing you to use these icons as a guide. By the time you reach the last machine, you'll spend roughly 7,500 Essence to unlock the necessary doors. Keep in mind that you must turn on the facility's power to access the Pack-a-Punch machine. Otherwise, it will be underwater, prohibiting you from using it.

Once the power has been restored, you can raise the lift and start Pack-a-Punching your weapon in the Black Ops 6 Zombies' Terminus map. This is where the real fun begins, as you unlock the full potential of your gun.

Where to find Pack a Punch machine in Black Ops 6 Zombies Liberty Falls map

The Liberty Falls Pack-a-Punch machine proves much more accessible. There's no need to turn on any generators here, but you'll still need to spend a lot of Essence. I would say it will cost you around 7,500 Essence to unlock all the entryways to it.

You can find the Pack-a-Punch machine on the left side of the map:

Liberty Falls Pack a Punch
Screenshot by Destructoid

It'll be inside a church with purple-colored vines on its doorway.

Church in Liberty Falls map
Screenshot by Destructoid

You can either use the main doorway at the front or use the side entrance to access the church. Go inside to discover the Pack-a-Punch machine.

All Pack a Punch Tier upgrade costs in Call of Duty: Black Ops 6 Zombies

If you want to know how much each tier upgrade costs, take a look at the following prices:

  • Tier 1: 5,000 Essence
  • Tier 2: 15,000 Essence
  • Tier 3: 30,000 Essence

Compared to previous Zombies entries, the price is significantly higher. The second tier usually costs you 10,000, while the third goes for 15,000. But this time around, Black Ops 6 has a much more substantial pricing, where you may only unlock it during the higher rounds.

Tier 3 Pack a Punch
Screenshot by Destructoid

To help you last through these matches, I suggest getting a weapon with a higher rarity for better damage rates. In particular, an Uncommon (green-colored) gun deals much more damage than those without any rarity. You can grab these weapons from Wall-Buys or the Mystery Box, mandating even more Essence.

If you pair a higher rarity with Pack-a-Punch, it'll make killing zombies almost too easy. You'll undoubtedly need these two buffs during the later rounds, especially when encountering mini-bosses or zombies with armor. In return, you'll have more of a chance to Exfil to leave the mission safely.

The post How to Pack a Punch in Call of Duty: Black Ops 6 Zombies appeared first on Destructoid.

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Does Call of Duty: Black Ops 6 have Early Access? https://www.destructoid.com/does-call-of-duty-black-ops-6-have-early-access/?utm_source=rss&utm_medium=rss&utm_campaign=does-call-of-duty-black-ops-6-have-early-access https://www.destructoid.com/does-call-of-duty-black-ops-6-have-early-access/#respond Wed, 23 Oct 2024 16:27:05 +0000 https://www.destructoid.com/?p=624452 Black Ops 6 Zombies

The Call of Duty franchise is no stranger to Early Access periods. We've seen it happen with its recent games, including Modern Warfare 2 and 3. So, now the question on everyone's minds is: Will Black Ops 6 have an Early Access period? Here's what you need to know.

Will there be Campaign Early Access for Black Ops 6?

Unlike past launches, Call of Duty: Black Ops 6 has no Campaign Early Access period. Activision confirmed this information in a statement to CharlieIntel, indicating that it will only focus on features for the Day One launch. Generally, players have gotten to play the Campaign a few days before release, but that's not the case in light of the recent news.

Black Ops 6 Operator
Image via Activision

Even though the standard Campaign Early Access isn't available, many players did get a taste of BO6 during a previous Open Beta and Early Access event. The content during that time primarily involved Multiplayer gameplay, offering a select few weapons, maps, and modes. However, other hit modes, like Zombies and the Campaign, were not included. This Open Beta period has already come and gone, so all that's left to do is wait for the official BO6 release.

If you notice that some players have tuned into the game despite it not being out yet, they have likely gotten the chance to play due to their specific location. Launch times for Call of Duty: Black Ops 6 differ for each region, with New Zealand being one of the first to get hold of it. Fortunately, pre-loads have already gone out to prepare you for launch. I highly suggest downloading it as soon as possible, given that it does take up a large chunk of your storage. For more information on this, check out our guide on pre-load, launch times, and file sizes.

Content for BO6's Campaign, Multiplayer, and Zombies will start rolling out by Day One. But keep in mind that Zombies' Main Quests are expected to arrive on Oct. 25 at 10 a.m. PT/1 p.m. ET/6 p.m. BST.

The post Does Call of Duty: Black Ops 6 have Early Access? appeared first on Destructoid.

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Black Ops 6 Zombies

The Call of Duty franchise is no stranger to Early Access periods. We've seen it happen with its recent games, including Modern Warfare 2 and 3. So, now the question on everyone's minds is: Will Black Ops 6 have an Early Access period? Here's what you need to know.

Will there be Campaign Early Access for Black Ops 6?

Unlike past launches, Call of Duty: Black Ops 6 has no Campaign Early Access period. Activision confirmed this information in a statement to CharlieIntel, indicating that it will only focus on features for the Day One launch. Generally, players have gotten to play the Campaign a few days before release, but that's not the case in light of the recent news.

Black Ops 6 Operator
Image via Activision

Even though the standard Campaign Early Access isn't available, many players did get a taste of BO6 during a previous Open Beta and Early Access event. The content during that time primarily involved Multiplayer gameplay, offering a select few weapons, maps, and modes. However, other hit modes, like Zombies and the Campaign, were not included. This Open Beta period has already come and gone, so all that's left to do is wait for the official BO6 release.

If you notice that some players have tuned into the game despite it not being out yet, they have likely gotten the chance to play due to their specific location. Launch times for Call of Duty: Black Ops 6 differ for each region, with New Zealand being one of the first to get hold of it. Fortunately, pre-loads have already gone out to prepare you for launch. I highly suggest downloading it as soon as possible, given that it does take up a large chunk of your storage. For more information on this, check out our guide on pre-load, launch times, and file sizes.

Content for BO6's Campaign, Multiplayer, and Zombies will start rolling out by Day One. But keep in mind that Zombies' Main Quests are expected to arrive on Oct. 25 at 10 a.m. PT/1 p.m. ET/6 p.m. BST.

The post Does Call of Duty: Black Ops 6 have Early Access? appeared first on Destructoid.

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Call of Duty HQ gets a drastic UI change ahead of Black Ops 6 release https://www.destructoid.com/call-of-duty-hq-gets-a-drastic-ui-change-ahead-of-black-ops-6-release/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-hq-gets-a-drastic-ui-change-ahead-of-black-ops-6-release https://www.destructoid.com/call-of-duty-hq-gets-a-drastic-ui-change-ahead-of-black-ops-6-release/#respond Mon, 21 Oct 2024 16:00:30 +0000 https://www.destructoid.com/?p=622962 Black Ops 6 menu

A recent Black Ops 6 pre-load patch introduces an all-new Call of Duty user interface, organizing all your files in one ultimate hub.

The latest home page lets you directly access games, including Warzone and the upcoming Black Ops 6, making it easier to manage your files. Each game tile will have its own UI, providing content for its respective titles. Even past entries, like Modern Warfare 3 and Vanguard, will still be available here via the All Games tab. You can see the difference in changes with this comparison (new one on the left and old one on the right):

As a Call of Duty player, it's certainly nice to see these changes. The previous UI, with its numerous titles, often made navigation a bit challenging. You had to scroll through a list just to find the game you were looking for. But now, with the new user interface, it's faster and more convenient to access your titles.

You can also check out the newest content of the season in the Featured Tile, from Battle Passes to the latest lineup of modes. The What's Hot section from Modern Warfare 3 will remain intact, spotlighting the trendiest playlists and bundles. Plus, if you want to return to your most recently played game, you can hit Last Played Tile to jump right back in.

Modern Warfare 3 and Warzone will be on the front page of the new COD HQ prior to Black Ops 6's launch. Then, once BO6 rolls out, it'll ultimately replace MW3, sending you over to the in-game store, Campaign, Multiplayer, and the highly-anticipated Zombies mode. Changes to the UI will be going on simultaneously until we get to Season 1. By then, the system should be fully intact, including the available Battle Pass for the season.

Although Black Ops 6 Season 1 has no official release date, past launches suggest a possible late November launch. This will also feature a designated UI for Warzone, bringing in the new Area 99 map.

We'll likely get more information regarding the Season 1 launch as we approach Black Op 6's launch. At least for now, we can marvel at the new COD HQ to prepare for the game's full release.

The post Call of Duty HQ gets a drastic UI change ahead of Black Ops 6 release appeared first on Destructoid.

]]>
Black Ops 6 menu

A recent Black Ops 6 pre-load patch introduces an all-new Call of Duty user interface, organizing all your files in one ultimate hub.

The latest home page lets you directly access games, including Warzone and the upcoming Black Ops 6, making it easier to manage your files. Each game tile will have its own UI, providing content for its respective titles. Even past entries, like Modern Warfare 3 and Vanguard, will still be available here via the All Games tab. You can see the difference in changes with this comparison (new one on the left and old one on the right):

As a Call of Duty player, it's certainly nice to see these changes. The previous UI, with its numerous titles, often made navigation a bit challenging. You had to scroll through a list just to find the game you were looking for. But now, with the new user interface, it's faster and more convenient to access your titles.

You can also check out the newest content of the season in the Featured Tile, from Battle Passes to the latest lineup of modes. The What's Hot section from Modern Warfare 3 will remain intact, spotlighting the trendiest playlists and bundles. Plus, if you want to return to your most recently played game, you can hit Last Played Tile to jump right back in.

Modern Warfare 3 and Warzone will be on the front page of the new COD HQ prior to Black Ops 6's launch. Then, once BO6 rolls out, it'll ultimately replace MW3, sending you over to the in-game store, Campaign, Multiplayer, and the highly-anticipated Zombies mode. Changes to the UI will be going on simultaneously until we get to Season 1. By then, the system should be fully intact, including the available Battle Pass for the season.

Although Black Ops 6 Season 1 has no official release date, past launches suggest a possible late November launch. This will also feature a designated UI for Warzone, bringing in the new Area 99 map.

We'll likely get more information regarding the Season 1 launch as we approach Black Op 6's launch. At least for now, we can marvel at the new COD HQ to prepare for the game's full release.

The post Call of Duty HQ gets a drastic UI change ahead of Black Ops 6 release appeared first on Destructoid.

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https://www.destructoid.com/call-of-duty-hq-gets-a-drastic-ui-change-ahead-of-black-ops-6-release/feed/ 0 622962