As part of patch 7.2, PVP players in Final Fantasy XIV now have access to a selection of role actions that can help turn the tide of battle. They’re shared between classes in a role and have beneficial effects when used.
PVP is brutal at the best of times, and it always helps to have more actions in your arsenal to help you along the way. Headed into PvP Series 8, with all of its worthwhile rewards, these Role Actions are definitely going to come in handy! With their addition, a lot is about to change on the field of battle, but it’s a good idea to know what each Role Action is capable of doing.
How to pick a PVP Role Action in FFXIV

To assign a Role Action, open up the Character menu and then select “PvP Profile” to open up the PvP menu. This can be done anywhere, at any time outside of duties. With the PvP menu open, navigate to the Role tab on the left-hand side, and you’ll find Role Actions that apply to your current class.
Each role has a selection of three different Role Actions to choose from. Clicking on the action will choose that as your current active Role Action. At the bottom of the menu, there’s a generic Role Action button that can be assigned to your Hotbar, making for easy use within any PvP match.
You don’t need to worry about sticking to one Role Action, even if you’re in an active PvP match. If you want to select a different Role Action during a match, simply return to the starting point (or die, if you want to take a shortcut) and then repeat the steps above to assign a new Role Action.
All PvP Role Actions and what they do

With three actions per role and five roles to play, there are 15 different Role Actions to choose from. That’s a lot of information to suddenly be expected to remember, so here’s the full breakdown for all actions.
Tank Role Actions
Role Action | Cooldown | Main effect | Additional effect |
---|---|---|---|
Rampage | 45 seconds | Delivers an attack with a potency of 8,000 to all nearby enemies | Increases target’s damage taken by 25% for 10 seconds |
Rampart | 60 seconds | Reduces damage taken by 50% while increasing HP recovery by 25% for 15 seconds | None |
Full Swing | 30 seconds | Delivers an attack with a potency of 8,000 | 30-yalm knockback, removes Guard from enemies under its effect |
Healer Role Actions
Role Action | Cooldown | Main effect | Additional effect |
---|---|---|---|
Haelan | 2.4 seconds | Restores target’s HP with a cure potency of 12,000 | None |
Stoneskin II | 30 seconds | Creates a barrier around self and nearby party members that absorbs damage equivalent to a 10,000 potency heal | None |
Diabrosis | 45 seconds | Deals unaspected damage with a potency of 8,000 to target and all enemies nearby | Reduces HP recovery of target by 25% for 10 seconds |
Melee DPS Role Actions
Role Action | Cooldown | Main effect | Additional effect |
---|---|---|---|
Bloodbath | 45 seconds | Converts 100% of physical damage dealt into HP for 10 seconds | None |
Swift | 30 seconds | Increases movement speed by 100% for 4 seconds | Grants immunity to: Stun Heavy Bind Silence Half-asleep Sleep Deep Freeze Knockback effects Draw-in effects |
Smite | 15 seconds | Delivers an attack with a potency of 6,000, increasing to 18,000 as target HP decreases to 25% or less | None |
Physical Ranged DPS Role Actions
Role Action | Cooldown | Main Effect | Additional effects |
---|---|---|---|
Dervish | 45 seconds | Reduces cast time and recast time of spells and weaponskills by 10% for 12 seconds | Increases the movement speed of self and nearby party members by 25% for duration |
Bravery | 30 seconds | Increases damage dealt and damage taken by 25% each for 10 seconds | None |
Eagle Eye Shot | 15 seconds | Delivers an attack with a potency of 12,000 | Ignores the effects of Guard when dealing damage |
Magical Ranged DPS Role Actions
Role Action | Cooldown | Main effect | Additional effects |
---|---|---|---|
Comet | 45 seconds | Deals magic damage to enemies in a designated area with a potency of 20,000. | Animation locked – you cannot move or cancel once you begin to cast |
Phantom Dart | 15 seconds | Deals unaspected damage with a potency of 4,000 | Increases target’s damage taken by 15% for 5 seconds |
Rust | 30 seconds | Reduces damage dealt and healing potency of target and all enemies nearby by 25% for 10 seconds | None |
Published: Mar 25, 2025 09:06 am