Paula Vaynshteyn, Author at Destructoid https://www.destructoid.com/author/paula-vaynshteyn/ Probably About Video Games Tue, 25 Mar 2025 16:58:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 211000526 FFXIV: Hydaelyn’s weapons get a glowy makeover in stealth-dropped 7.2 addition https://www.destructoid.com/ffxiv-hydaelyns-weapons-get-a-glowy-makeover-in-stealth-dropped-7-2-addition/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-hydaelyns-weapons-get-a-glowy-makeover-in-stealth-dropped-7-2-addition https://www.destructoid.com/ffxiv-hydaelyns-weapons-get-a-glowy-makeover-in-stealth-dropped-7-2-addition/#respond Tue, 25 Mar 2025 16:58:22 +0000 https://www.destructoid.com/?p=1038960 Player doing the Wow emote in Final Fantasy XIV

Let’s face it, there is no shortage of weapons to choose from in Final Fantasy, regardless of what Job you play. From dungeon drops to crafted weapons and even MogStation purchases, there are thousands to choose from. 

However, there is one type of weapon that will always prove more popular than others — the glowing versions of each expansion's trial weapons. The crafted weapons usually get released a full expansion cycle after the trial was originally introduced, or later in some cases, and they always prove popular, even if they aren’t announced in the patch notes ahead of time. Or maybe especially so, everybody loves a surprise, after all.

As part of 7.2, Hydaelyn’s Weapons “…of Divine Light” have received a subtle yet very pretty glowing effect and can now be crafted and sold — as long as you have a Crystal of Divine Light and the other crafting materials needed to make them. These new level 90 weapons are called “... of Sanctifying Light”, and they’re currently selling on the Marketboard for a pretty penny — around 4 million Gil each on Goblin.

Sanctifying Light weapons on the Marketboard in Final Fantasy XIV
Screenshot by Destructoid

The original “... of Divine Light” weapons were a possible drop from The Minstrel’s Ballad: Hydaelyn’s Call, or could be obtained in exchange for Totems in Radz-at-Han, but without the glow, they now look pretty basic in comparison to the new weapons. Don’t get me wrong, they’ve always been pretty, but that added glow just takes things up a notch. 

Here’s a selection of the weapons when compared to their new crafted counterparts, so you can see what I mean:

Sadly, none of the weapons are dyable, much like their non-glowing counterparts, so if you’re anything like me, you’re about to go down a glamour wormhole to make an outfit that fits with the bright blue glow of these weapons. 

This is the first time that Reaper and Sage mains will get a new crafted trial weapon, as the Jobs were introduced with the Endwalker expansion. Pictomancer and Viper mains will need to wait until the next expansion cycle, whenever that happens to be, before they begin getting their own shiny weapons to enjoy. 

More of these glowing level 90 weapons are likely to be added in each major 7.x major patch moving forward, and I’m excited to see which ones will come next. I’m particularly interested in Golbez’s Voidcase weapons because their design and dark color scheme would lend themselves perfectly to a demonic red glow. 

The post FFXIV: Hydaelyn’s weapons get a glowy makeover in stealth-dropped 7.2 addition appeared first on Destructoid.

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Player doing the Wow emote in Final Fantasy XIV

Let’s face it, there is no shortage of weapons to choose from in Final Fantasy, regardless of what Job you play. From dungeon drops to crafted weapons and even MogStation purchases, there are thousands to choose from. 

However, there is one type of weapon that will always prove more popular than others — the glowing versions of each expansion's trial weapons. The crafted weapons usually get released a full expansion cycle after the trial was originally introduced, or later in some cases, and they always prove popular, even if they aren’t announced in the patch notes ahead of time. Or maybe especially so, everybody loves a surprise, after all.

As part of 7.2, Hydaelyn’s Weapons “…of Divine Light” have received a subtle yet very pretty glowing effect and can now be crafted and sold — as long as you have a Crystal of Divine Light and the other crafting materials needed to make them. These new level 90 weapons are called “... of Sanctifying Light”, and they’re currently selling on the Marketboard for a pretty penny — around 4 million Gil each on Goblin.

Sanctifying Light weapons on the Marketboard in Final Fantasy XIV
Screenshot by Destructoid

The original “... of Divine Light” weapons were a possible drop from The Minstrel’s Ballad: Hydaelyn’s Call, or could be obtained in exchange for Totems in Radz-at-Han, but without the glow, they now look pretty basic in comparison to the new weapons. Don’t get me wrong, they’ve always been pretty, but that added glow just takes things up a notch. 

Here’s a selection of the weapons when compared to their new crafted counterparts, so you can see what I mean:

Sadly, none of the weapons are dyable, much like their non-glowing counterparts, so if you’re anything like me, you’re about to go down a glamour wormhole to make an outfit that fits with the bright blue glow of these weapons. 

This is the first time that Reaper and Sage mains will get a new crafted trial weapon, as the Jobs were introduced with the Endwalker expansion. Pictomancer and Viper mains will need to wait until the next expansion cycle, whenever that happens to be, before they begin getting their own shiny weapons to enjoy. 

More of these glowing level 90 weapons are likely to be added in each major 7.x major patch moving forward, and I’m excited to see which ones will come next. I’m particularly interested in Golbez’s Voidcase weapons because their design and dark color scheme would lend themselves perfectly to a demonic red glow. 

The post FFXIV: Hydaelyn’s weapons get a glowy makeover in stealth-dropped 7.2 addition appeared first on Destructoid.

]]>
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FFXIV: All duty actions added to PvP in 7.2 https://www.destructoid.com/ffxiv-all-duty-actions-added-to-pvp-in-7-2/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-all-duty-actions-added-to-pvp-in-7-2 https://www.destructoid.com/ffxiv-all-duty-actions-added-to-pvp-in-7-2/#respond Tue, 25 Mar 2025 14:06:31 +0000 https://www.destructoid.com/?p=1038792 Comet, a Magical Ranged DPS PvP Role Action as performed by a Red Mage in Final Fantasy XIV

As part of patch 7.2, PVP players in Final Fantasy XIV now have access to a selection of role actions that can help turn the tide of battle. They’re shared between classes in a role and have beneficial effects when used. 

PVP is brutal at the best of times, and it always helps to have more actions in your arsenal to help you along the way. Headed into PvP Series 8, with all of its worthwhile rewards, these Role Actions are definitely going to come in handy! With their addition, a lot is about to change on the field of battle, but it’s a good idea to know what each Role Action is capable of doing. 

How to pick a PVP Role Action in FFXIV

The PvP Profile menu where you can assign Role Actions in Final Fantasy XIV
Screenshot by Destructoid

To assign a Role Action, open up the Character menu and then select “PvP Profile” to open up the PvP menu. This can be done anywhere, at any time outside of duties. With the PvP menu open, navigate to the Role tab on the left-hand side, and you’ll find Role Actions that apply to your current class. 

Each role has a selection of three different Role Actions to choose from. Clicking on the action will choose that as your current active Role Action. At the bottom of the menu, there’s a generic Role Action button that can be assigned to your Hotbar, making for easy use within any PvP match. 

You don’t need to worry about sticking to one Role Action, even if you’re in an active PvP match. If you want to select a different Role Action during a match, simply return to the starting point (or die, if you want to take a shortcut) and then repeat the steps above to assign a new Role Action. 

All PvP Role Actions and what they do

Eagle Eyed Shot, a Physical Ranged DPS PvP Role Action as performed by a Dancer in Final Fantasy XIV
Screenshot by Destructoid

With three actions per role and five roles to play, there are 15 different Role Actions to choose from. That’s a lot of information to suddenly be expected to remember, so here’s the full breakdown for all actions.

Tank Role Actions

Role Action Cooldown Main effect Additional effect
Rampage 45 seconds Delivers an attack with a potency of 8,000 to all nearby enemies Increases target's damage taken by 25% for 10 seconds
Rampart 60 seconds Reduces damage taken by 50% while increasing HP recovery by 25% for 15 seconds None
Full Swing 30 seconds Delivers an attack with a potency of 8,000 30-yalm knockback, removes Guard from enemies under its effect

Healer Role Actions

Role Action Cooldown Main effect Additional effect
Haelan 2.4 seconds Restores target’s HP with a cure potency of 12,000 None
Stoneskin II 30 seconds Creates a barrier around self and nearby party members that absorbs damage equivalent to a 10,000 potency heal None
Diabrosis 45 seconds Deals unaspected damage with a potency of 8,000 to target and all enemies nearby Reduces HP recovery of target by 25% for 10 seconds

Melee DPS Role Actions

Role Action Cooldown Main effect Additional effect
Bloodbath 45 seconds Converts 100% of physical damage dealt into HP for 10 seconds None
Swift 30 seconds Increases movement speed by 100% for 4 seconds Grants immunity to:
Stun
Heavy
Bind
Silence
Half-asleep
Sleep
Deep Freeze
Knockback effects
Draw-in effects
Smite 15 seconds Delivers an attack with a potency of 6,000, increasing to 18,000 as target HP decreases to 25% or less None

Physical Ranged DPS Role Actions

Role Action Cooldown Main Effect Additional effects
Dervish 45 seconds Reduces cast time and recast time of spells and weaponskills by 10% for 12 seconds Increases the movement speed of self and nearby party members by 25% for duration
Bravery 30 seconds Increases damage dealt and damage taken by 25% each for 10 seconds None
Eagle Eye Shot 15 seconds Delivers an attack with a potency of 12,000 Ignores the effects of Guard when dealing damage

Magical Ranged DPS Role Actions

Role Action Cooldown Main effect Additional effects
Comet 45 seconds Deals magic damage to enemies in a designated area with a potency of 20,000.  Animation locked - you cannot move or cancel once you begin to cast
Phantom Dart 15 seconds Deals unaspected damage with a potency of 4,000 Increases target’s damage taken by 15% for 5 seconds
Rust 30 seconds Reduces damage dealt and healing potency of target and all enemies nearby by 25% for 10 seconds None

The post FFXIV: All duty actions added to PvP in 7.2 appeared first on Destructoid.

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Comet, a Magical Ranged DPS PvP Role Action as performed by a Red Mage in Final Fantasy XIV

As part of patch 7.2, PVP players in Final Fantasy XIV now have access to a selection of role actions that can help turn the tide of battle. They’re shared between classes in a role and have beneficial effects when used. 

PVP is brutal at the best of times, and it always helps to have more actions in your arsenal to help you along the way. Headed into PvP Series 8, with all of its worthwhile rewards, these Role Actions are definitely going to come in handy! With their addition, a lot is about to change on the field of battle, but it’s a good idea to know what each Role Action is capable of doing. 

How to pick a PVP Role Action in FFXIV

The PvP Profile menu where you can assign Role Actions in Final Fantasy XIV
Screenshot by Destructoid

To assign a Role Action, open up the Character menu and then select “PvP Profile” to open up the PvP menu. This can be done anywhere, at any time outside of duties. With the PvP menu open, navigate to the Role tab on the left-hand side, and you’ll find Role Actions that apply to your current class. 

Each role has a selection of three different Role Actions to choose from. Clicking on the action will choose that as your current active Role Action. At the bottom of the menu, there’s a generic Role Action button that can be assigned to your Hotbar, making for easy use within any PvP match. 

You don’t need to worry about sticking to one Role Action, even if you’re in an active PvP match. If you want to select a different Role Action during a match, simply return to the starting point (or die, if you want to take a shortcut) and then repeat the steps above to assign a new Role Action. 

All PvP Role Actions and what they do

Eagle Eyed Shot, a Physical Ranged DPS PvP Role Action as performed by a Dancer in Final Fantasy XIV
Screenshot by Destructoid

With three actions per role and five roles to play, there are 15 different Role Actions to choose from. That’s a lot of information to suddenly be expected to remember, so here’s the full breakdown for all actions.

Tank Role Actions

Role ActionCooldownMain effectAdditional effect
Rampage45 secondsDelivers an attack with a potency of 8,000 to all nearby enemiesIncreases target's damage taken by 25% for 10 seconds
Rampart60 secondsReduces damage taken by 50% while increasing HP recovery by 25% for 15 secondsNone
Full Swing30 secondsDelivers an attack with a potency of 8,00030-yalm knockback, removes Guard from enemies under its effect

Healer Role Actions

Role ActionCooldownMain effectAdditional effect
Haelan2.4 secondsRestores target’s HP with a cure potency of 12,000None
Stoneskin II30 secondsCreates a barrier around self and nearby party members that absorbs damage equivalent to a 10,000 potency healNone
Diabrosis45 secondsDeals unaspected damage with a potency of 8,000 to target and all enemies nearbyReduces HP recovery of target by 25% for 10 seconds

Melee DPS Role Actions

Role ActionCooldownMain effectAdditional effect
Bloodbath45 secondsConverts 100% of physical damage dealt into HP for 10 secondsNone
Swift30 secondsIncreases movement speed by 100% for 4 secondsGrants immunity to:
Stun
Heavy
Bind
Silence
Half-asleep
Sleep
Deep Freeze
Knockback effects
Draw-in effects
Smite15 secondsDelivers an attack with a potency of 6,000, increasing to 18,000 as target HP decreases to 25% or lessNone

Physical Ranged DPS Role Actions

Role ActionCooldownMain EffectAdditional effects
Dervish45 secondsReduces cast time and recast time of spells and weaponskills by 10% for 12 secondsIncreases the movement speed of self and nearby party members by 25% for duration
Bravery30 secondsIncreases damage dealt and damage taken by 25% each for 10 secondsNone
Eagle Eye Shot15 secondsDelivers an attack with a potency of 12,000Ignores the effects of Guard when dealing damage

Magical Ranged DPS Role Actions

Role ActionCooldownMain effectAdditional effects
Comet45 secondsDeals magic damage to enemies in a designated area with a potency of 20,000. Animation locked - you cannot move or cancel once you begin to cast
Phantom Dart15 secondsDeals unaspected damage with a potency of 4,000Increases target’s damage taken by 15% for 5 seconds
Rust30 secondsReduces damage dealt and healing potency of target and all enemies nearby by 25% for 10 secondsNone

The post FFXIV: All duty actions added to PvP in 7.2 appeared first on Destructoid.

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How to change the background on the Final Fantasy XIV Launcher https://www.destructoid.com/how-to-change-the-background-on-the-final-fantasy-xiv-launcher/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-change-the-background-on-the-final-fantasy-xiv-launcher https://www.destructoid.com/how-to-change-the-background-on-the-final-fantasy-xiv-launcher/#respond Tue, 25 Mar 2025 13:22:50 +0000 https://www.destructoid.com/?p=635823 FFXIV Launcher

If you use the Final Fantasy XIV Launcher to start up your game, then you’re used to seeing the chosen artwork in the background. However, one thing added as part of the 7.1 update is a new ability to customize your launcher to suit your tastes. 

Are you a fan of G’raha? I mean, really, who isn’t? Maybe you’ve got a soft spot for Erenville, and who could blame you? Well, now you can pick them to greet you whenever you open up the official Launcher to log in to Final Fantasy XIV. They’re not the only options, of course, but it’s nice that they are options among the current group of six. 

How to change your background in the Final Fantasy XIV Launcher

Options for the Launcher background in FFXIV, including those added in patch 7.2
Screenshot by Destructoid

To change your background in the FFXIV Launcher, open it up and input your log-in details, but don’t press “Play”. Instead, locate the cog button in the top right-hand side of the window, click it, and you’ll be taken to the Config menu. 

After the 7.1 update is live, there will be a new section underneath “Theme” where the possible backgrounds will show up. There are currently a total of six different designs that you can set to greet you:

  • Meteor (standard)
  • Krile
  • Wuk Lamat
  • G’raha
  • Erenville
  • Tuliyollal vista

The 7.2 update added five additional Launcher backgrounds to choose from, including the remainder to the Scions who were conspicuously missing from the first round of backgrounds:

  • Alphinaud
  • Alisaie
  • Y'shtola
  • Urianger
  • Thancred
  • Estinien

To choose your background, click on the image you like and it will become surrounded by a green border with a green tick in the top right corner. Then, if you want to see your changes implemented right away, you’ll need to exit the Launcher and re-open it. Either way, you’re free to log in and get to playing. 

G'raha as the background of the FFXIV Launcher
Screenshot by Destructoid

You can also choose for the background to be different each time you log in, adding a nice element of surprise to your login experience. To do this, make sure that every image (or the ones that you like) is surrounded by the green border and ticked off. Then, each time you log in, you’ll be greeted by someone different. 

It's hard to tell if other backgrounds will be coming in future updates, but as we have the main characters now all present and accounted for, it seems unlikely that further characters could be added. Although having said that, we are missing Koana, so there is hope that he might be added as an option soon.

The post How to change the background on the Final Fantasy XIV Launcher appeared first on Destructoid.

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FFXIV Launcher

If you use the Final Fantasy XIV Launcher to start up your game, then you’re used to seeing the chosen artwork in the background. However, one thing added as part of the 7.1 update is a new ability to customize your launcher to suit your tastes. 

Are you a fan of G’raha? I mean, really, who isn’t? Maybe you’ve got a soft spot for Erenville, and who could blame you? Well, now you can pick them to greet you whenever you open up the official Launcher to log in to Final Fantasy XIV. They’re not the only options, of course, but it’s nice that they are options among the current group of six. 

How to change your background in the Final Fantasy XIV Launcher

Options for the Launcher background in FFXIV, including those added in patch 7.2
Screenshot by Destructoid

To change your background in the FFXIV Launcher, open it up and input your log-in details, but don’t press “Play”. Instead, locate the cog button in the top right-hand side of the window, click it, and you’ll be taken to the Config menu. 

After the 7.1 update is live, there will be a new section underneath “Theme” where the possible backgrounds will show up. There are currently a total of six different designs that you can set to greet you:

  • Meteor (standard)
  • Krile
  • Wuk Lamat
  • G’raha
  • Erenville
  • Tuliyollal vista

The 7.2 update added five additional Launcher backgrounds to choose from, including the remainder to the Scions who were conspicuously missing from the first round of backgrounds:

  • Alphinaud
  • Alisaie
  • Y'shtola
  • Urianger
  • Thancred
  • Estinien

To choose your background, click on the image you like and it will become surrounded by a green border with a green tick in the top right corner. Then, if you want to see your changes implemented right away, you’ll need to exit the Launcher and re-open it. Either way, you’re free to log in and get to playing. 

G'raha as the background of the FFXIV Launcher
Screenshot by Destructoid

You can also choose for the background to be different each time you log in, adding a nice element of surprise to your login experience. To do this, make sure that every image (or the ones that you like) is surrounded by the green border and ticked off. Then, each time you log in, you’ll be greeted by someone different. 

It's hard to tell if other backgrounds will be coming in future updates, but as we have the main characters now all present and accounted for, it seems unlikely that further characters could be added. Although having said that, we are missing Koana, so there is hope that he might be added as an option soon.

The post How to change the background on the Final Fantasy XIV Launcher appeared first on Destructoid.

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How to get The Deathservant minion in Final Fantasy XIV https://www.destructoid.com/how-to-get-the-deathservant-minion-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-the-deathservant-minion-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-the-deathservant-minion-in-final-fantasy-xiv/#respond Tue, 25 Mar 2025 13:22:27 +0000 https://www.destructoid.com/?p=1038648 The Deathservant minion in Final Fantasy XIV

There were many new faces added in the new arc that Dawntrail brought to Final Fantasy XIV, but among them was a cute little vegetable who quickly managed to steal hearts — The Cornservant. He feeds the poor, and now he’s back for more. 

Patch 7.2 adds a single new Cornservant quest to complete, and doing so will reward you with a particularly bizarre new little friend to follow you around on your adventures. The Deathservant has strange tastes, and while it’s definitely odd, it’s also charming in its own weird little way. 

How to get the Deathservant minion in FFXIV

The Cornservant, back for more in FFXIV patch 7.2
Screenshot by Destructoid

Before you can even consider getting the Deathservant minion, you’ll need to complete every other Cornservant quest from patch 7.0. This is easier said than done, with each quest being tied to a different part of the MSQ, but don’t worry; we’ve got you covered with a complete guide to all Cornservant quests.

Once you’ve completed that checklist of fun little quests and fallen head over heels in love with the sentient corn, you can then head to Tuliyollal and find him perched at the end of the dock to the east of Aunt Tii's Tacos (X:16.4, Y:12.8) to pick up the level 100  quest “When Death Comes to Dinner”.

Where to find the Cornservant in patch 7.2 in Final Fantasy XIV
Image by Destructoid

Once you’ve talked to him and discussed recent events, you’ll need to talk to him again to have him accompany you. Head up to the Bayside Bevy (X:15.5, Y:12.1) and talk to the Cornservant again, but make sure to stop in any discussion spots along the way to revisit the people you helped in previous quests.

Upon discovering the Pelupelu, who is the source of the rumblings heard by the Cornservant, and discovering that they have some particularly macabre cravings, the Cornservant will call out the demon possessing the innocent Pelupelu, and you’ll get your first glimpse of the sentient blade that will come to be known as the Deathservant. 

The Cornservant and the Deathservant in Final Fantasy XIV
Screenshot by Destructoid

You’ll be given two options — slay it or feed it. It doesn’t matter which option you choose, you’re going to end up adopting the Deathservant for yourself, hoping that the blood of your enemies is enough to quench its taste for death. As it happens, we have a lot of enemies, so this bizarre little friend is in good hands.

Once the cutscene is over, talk to the Deathservant nearby, and he will be yours, joining you on your travels moving forward. Just be careful. If you get sudden cravings for blood, at least you know the cause. You’ll also get a serving of Tacos de Carne Asada for your troubles.

The post How to get The Deathservant minion in Final Fantasy XIV appeared first on Destructoid.

]]>
The Deathservant minion in Final Fantasy XIV

There were many new faces added in the new arc that Dawntrail brought to Final Fantasy XIV, but among them was a cute little vegetable who quickly managed to steal hearts — The Cornservant. He feeds the poor, and now he’s back for more. 

Patch 7.2 adds a single new Cornservant quest to complete, and doing so will reward you with a particularly bizarre new little friend to follow you around on your adventures. The Deathservant has strange tastes, and while it’s definitely odd, it’s also charming in its own weird little way. 

How to get the Deathservant minion in FFXIV

The Cornservant, back for more in FFXIV patch 7.2
Screenshot by Destructoid

Before you can even consider getting the Deathservant minion, you’ll need to complete every other Cornservant quest from patch 7.0. This is easier said than done, with each quest being tied to a different part of the MSQ, but don’t worry; we’ve got you covered with a complete guide to all Cornservant quests.

Once you’ve completed that checklist of fun little quests and fallen head over heels in love with the sentient corn, you can then head to Tuliyollal and find him perched at the end of the dock to the east of Aunt Tii's Tacos (X:16.4, Y:12.8) to pick up the level 100  quest “When Death Comes to Dinner”.

Where to find the Cornservant in patch 7.2 in Final Fantasy XIV
Image by Destructoid

Once you’ve talked to him and discussed recent events, you’ll need to talk to him again to have him accompany you. Head up to the Bayside Bevy (X:15.5, Y:12.1) and talk to the Cornservant again, but make sure to stop in any discussion spots along the way to revisit the people you helped in previous quests.

Upon discovering the Pelupelu, who is the source of the rumblings heard by the Cornservant, and discovering that they have some particularly macabre cravings, the Cornservant will call out the demon possessing the innocent Pelupelu, and you’ll get your first glimpse of the sentient blade that will come to be known as the Deathservant. 

The Cornservant and the Deathservant in Final Fantasy XIV
Screenshot by Destructoid

You’ll be given two options — slay it or feed it. It doesn’t matter which option you choose, you’re going to end up adopting the Deathservant for yourself, hoping that the blood of your enemies is enough to quench its taste for death. As it happens, we have a lot of enemies, so this bizarre little friend is in good hands.

Once the cutscene is over, talk to the Deathservant nearby, and he will be yours, joining you on your travels moving forward. Just be careful. If you get sudden cravings for blood, at least you know the cause. You’ll also get a serving of Tacos de Carne Asada for your troubles.

The post How to get The Deathservant minion in Final Fantasy XIV appeared first on Destructoid.

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FFXIV: Miss out on the Archfiend Armor PVP reward? You can buy it now with Trophy Crystals https://www.destructoid.com/ffxiv-miss-out-on-the-archfiend-armor-pvp-reward-you-can-buy-it-now-with-trophy-crystals/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-miss-out-on-the-archfiend-armor-pvp-reward-you-can-buy-it-now-with-trophy-crystals https://www.destructoid.com/ffxiv-miss-out-on-the-archfiend-armor-pvp-reward-you-can-buy-it-now-with-trophy-crystals/#respond Tue, 25 Mar 2025 12:56:53 +0000 https://www.destructoid.com/?p=1038678 The Archfiend Armor Set in Final Fantasy XIC

PVP rewards in Final Fantasy XIV are always sought after, and for the most part, they’re time-limited, instilling a sense of fomo. For those who weren’t able to get their hands on the Archfiend Set from series 1, way back in patch 6.1, I have good news — it’s back. 

The Archfiend Set was a particularly popular reward from PVP Series 1, which ran at the tail end of 2022. It’s a universal set, so you can wear it on any class, even your crafters and gatherers, if you want to cook dinner while looking like you’re dressed for the battle of a lifetime. 

The Archfiend Set in Final Fantasy XIV worn on a Culinarian
Screenshot by Destructoid

As part of patch 7.2, a few items earned during PVP series of the past have been added as items that can be purchased using Trophy Crystals, earned through playing PVP in the current series:

  • Archfiend Armor Set (Series 1)
  • Clockwork Crimson Chaser minion (Series 2)
  • Clockwork Cerulean Chaser minion (Series 2)
  • Fylgjia mount (Series 2)

This is good news for anyone who missed out on level 25 of any of the previous series or those who simply weren’t around at the time but like the look of the items now available. It’s also potentially good news for anyone who missed out on any of the other previous series rewards because this is a good indication that they will eventually become available through other means. 

The vendor who sells Archfiend Armor in Final Fantasy XIV
Screenshot by Destructoid

They’re not ludicrously expensive, either, so you’ll be able to earn all of them in a single series if you dive into enough PVP matches or even if you simply take part in your one EXP boosted Frontlines Roulette every day. 

Headed into PVP Series 8 with the implementation of patch 7.2, there are now a bunch of new rewards to work towards, and with the update to the Borderlands (Secure) Frontlines map, there are now many reasons to dive back into PVP within Final Fantasy XIV.

The post FFXIV: Miss out on the Archfiend Armor PVP reward? You can buy it now with Trophy Crystals appeared first on Destructoid.

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The Archfiend Armor Set in Final Fantasy XIC

PVP rewards in Final Fantasy XIV are always sought after, and for the most part, they’re time-limited, instilling a sense of fomo. For those who weren’t able to get their hands on the Archfiend Set from series 1, way back in patch 6.1, I have good news — it’s back. 

The Archfiend Set was a particularly popular reward from PVP Series 1, which ran at the tail end of 2022. It’s a universal set, so you can wear it on any class, even your crafters and gatherers, if you want to cook dinner while looking like you’re dressed for the battle of a lifetime. 

The Archfiend Set in Final Fantasy XIV worn on a Culinarian
Screenshot by Destructoid

As part of patch 7.2, a few items earned during PVP series of the past have been added as items that can be purchased using Trophy Crystals, earned through playing PVP in the current series:

  • Archfiend Armor Set (Series 1)
  • Clockwork Crimson Chaser minion (Series 2)
  • Clockwork Cerulean Chaser minion (Series 2)
  • Fylgjia mount (Series 2)

This is good news for anyone who missed out on level 25 of any of the previous series or those who simply weren’t around at the time but like the look of the items now available. It’s also potentially good news for anyone who missed out on any of the other previous series rewards because this is a good indication that they will eventually become available through other means. 

The vendor who sells Archfiend Armor in Final Fantasy XIV
Screenshot by Destructoid

They’re not ludicrously expensive, either, so you’ll be able to earn all of them in a single series if you dive into enough PVP matches or even if you simply take part in your one EXP boosted Frontlines Roulette every day. 

Headed into PVP Series 8 with the implementation of patch 7.2, there are now a bunch of new rewards to work towards, and with the update to the Borderlands (Secure) Frontlines map, there are now many reasons to dive back into PVP within Final Fantasy XIV.

The post FFXIV: Miss out on the Archfiend Armor PVP reward? You can buy it now with Trophy Crystals appeared first on Destructoid.

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FFXIV: PVP Series 8 rewards and how to get them https://www.destructoid.com/ffxiv-pvp-series-8-rewards-and-how-to-get-them/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-pvp-series-8-rewards-and-how-to-get-them https://www.destructoid.com/ffxiv-pvp-series-8-rewards-and-how-to-get-them/#respond Tue, 25 Mar 2025 12:53:52 +0000 https://www.destructoid.com/?p=1038723 Magitek Slasher in Final Fantasy XIV

Every major patch in Final Fantasy XIV since patch 6.1 has added a new PVP series to play through, with unique rewards up for grabs for those who put in the hard work against their fellow players. Patch 7.2 introduces PVP Series 8, and adds new items to buy with Trophy Crystals. 

As always, there are 30 basic Malmstone levels to work through, but you’ll only need to complete 25 of them if you want to get all of the unique series 8 rewards. Climbing through the Malmstone levels will also provide you with much-needed Trophy Crystals, but more on how to spend those in just a little while. 

How to get Series EXP in FFXIV

Image by Destructoid

Series EXP is earned through playing PVP, and while you obviously get more when you win, you’ll still be rewarded at least somewhat if you don’t. The amount of Series EXP you need to increase a Malmstone level ranges between 2,000 (at level 1) to 10,000 (post-level 25). 

Here’s how much Series EXP you’ll earn through playing the different types of PVP:

PVP type Series EXP
Crystalline Conflict Win: 900 
Lose: 700
Rival Wings Win: 1,250
Lose: 750
Frontline First place: 1,500
Second place: 1,250
Third place: 1,000

You’ll also receive an additional 1,500 Series EXP each day for completing your Frontline Roulette, regardless of where you place. 

Series 8 Malmstone rewards in Final Fantasy XIV

Screenshot by Destructoid

Although you’ll gain 1,000 Trophy Crystals for most Malmstone levels you achieve, every five levels you’ll get something potentially more worthwhile instead:

  • Level 5: Ballroom Etiquette - Feigning Fainting
  • Level 10: Fields of Glory Framer’s Kit
  • Level 15: Clockwork Oppressor minion
  • Level 20: Onsai Hakair Framer’s Kit
  • Level 25: Magitek Slasher Identification Key

After claiming your level 25 reward, you’ll then be able to endlessly hoard Trophy Crystals until Series 8 comes to an end, and trust me, you’re going to need them. 

Previous PVP rewards available for Trophy Crystals

Image by Destructoid

With the implementation of patch 7.2 and the beginning of Series 8, some previous PVP Series rewards have been added to the selection of items available from the Crystal Quartermaster at Wolves’ Den Pier. These were highly sought after at the time that they were rewards, and it’s nice for people who missed out on them to have the chance to purchase them now.

Here are all of the new items added in exchange for Trophy Crystals, how much they cost, and what section you’ll find them under:

Item Trophy Crystal cost Section
Archfiend Helm 1,500  Universal Gear
Archfiend Armor 1,500 Universal Gear
Archfiend Gauntlets 1,500 Universal Gear
Archfiend Breeches 1,500 Universal Gear
Archfiend Sabatons 1,500 Universal Gear
Clockwork Crimson Chaser 1,000 Other
Clockwork Cerulean Chaser 1,000 Other
Fylgja Horn 5,000 Other

The post FFXIV: PVP Series 8 rewards and how to get them appeared first on Destructoid.

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Magitek Slasher in Final Fantasy XIV

Every major patch in Final Fantasy XIV since patch 6.1 has added a new PVP series to play through, with unique rewards up for grabs for those who put in the hard work against their fellow players. Patch 7.2 introduces PVP Series 8, and adds new items to buy with Trophy Crystals. 

As always, there are 30 basic Malmstone levels to work through, but you’ll only need to complete 25 of them if you want to get all of the unique series 8 rewards. Climbing through the Malmstone levels will also provide you with much-needed Trophy Crystals, but more on how to spend those in just a little while. 

How to get Series EXP in FFXIV

Image by Destructoid

Series EXP is earned through playing PVP, and while you obviously get more when you win, you’ll still be rewarded at least somewhat if you don’t. The amount of Series EXP you need to increase a Malmstone level ranges between 2,000 (at level 1) to 10,000 (post-level 25). 

Here’s how much Series EXP you’ll earn through playing the different types of PVP:

PVP typeSeries EXP
Crystalline ConflictWin: 900 
Lose: 700
Rival WingsWin: 1,250
Lose: 750
FrontlineFirst place: 1,500
Second place: 1,250
Third place: 1,000

You’ll also receive an additional 1,500 Series EXP each day for completing your Frontline Roulette, regardless of where you place. 

Series 8 Malmstone rewards in Final Fantasy XIV

Screenshot by Destructoid

Although you’ll gain 1,000 Trophy Crystals for most Malmstone levels you achieve, every five levels you’ll get something potentially more worthwhile instead:

  • Level 5: Ballroom Etiquette - Feigning Fainting
  • Level 10: Fields of Glory Framer’s Kit
  • Level 15: Clockwork Oppressor minion
  • Level 20: Onsai Hakair Framer’s Kit
  • Level 25: Magitek Slasher Identification Key

After claiming your level 25 reward, you’ll then be able to endlessly hoard Trophy Crystals until Series 8 comes to an end, and trust me, you’re going to need them. 

Previous PVP rewards available for Trophy Crystals

Image by Destructoid

With the implementation of patch 7.2 and the beginning of Series 8, some previous PVP Series rewards have been added to the selection of items available from the Crystal Quartermaster at Wolves’ Den Pier. These were highly sought after at the time that they were rewards, and it’s nice for people who missed out on them to have the chance to purchase them now.

Here are all of the new items added in exchange for Trophy Crystals, how much they cost, and what section you’ll find them under:

ItemTrophy Crystal costSection
Archfiend Helm1,500 Universal Gear
Archfiend Armor1,500Universal Gear
Archfiend Gauntlets1,500Universal Gear
Archfiend Breeches1,500Universal Gear
Archfiend Sabatons1,500Universal Gear
Clockwork Crimson Chaser1,000Other
Clockwork Cerulean Chaser1,000Other
Fylgja Horn5,000Other

The post FFXIV: PVP Series 8 rewards and how to get them appeared first on Destructoid.

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FFXIV: Every MSQ quest from A Realm Reborn to Dawntrail https://www.destructoid.com/ffxiv-every-msq-quest-from-a-realm-reborn-to-dawntrail/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-every-msq-quest-from-a-realm-reborn-to-dawntrail https://www.destructoid.com/ffxiv-every-msq-quest-from-a-realm-reborn-to-dawntrail/#respond Tue, 25 Mar 2025 11:46:21 +0000 https://www.destructoid.com/?p=972600 Expansion artwork for FFXIV

Final Fantasy XIV is a truly expansive MMO. There are hundreds of hours of Main Scenario Quest (MSQ) content, and that’s without counting side quests, content not related to the story, or duties outside of it. There’s a whole world to get lost in, and it can seem a bit daunting, but it's not so bad if you break it down into manageable chunks.

A Realm Reborn

A Realm Reborn titles in FFXIV
Image via Square Enix

Between levels 1 and 15, you’ll have different quests depending on where you start your journey. You’ll need to complete 160 - 160 MSQ quests (Ul’dah gets one extra, for some reason) to get through the bulk of ARR

As this is the first introduction to the world of FFXIV, I’ll note down where to find each quest to help you along. 

Starting City: Gridania

Classes: Lancer, Archer, Conjurer

Level Quest NPC
1 Coming to Gridania Bertennant
New Gridania
(X:13.6, Y:14.1)
1 Close to Home Mother Miounne
New Gridania
(X:11.7, Y:13.5)
4 To the Bannock Mother Miounne
New Gridania
(X:11.7, Y:13.5)
5 Passing Muster Galfrid
Central Shroud
(X:23.4, Y:19.9)
5 Chasing Shadows Galfrid
Central Shroud
(X:23.4, Y:19.9)
7 Eggs over Queasy Galfrid
Central Shroud
(X:23.4, Y:19.9)
8 Surveying the Damage Monranguin
Central Shroud
(X:25.5, Y:19.3)
9 A Soldier’s Breakfast Pauline
Central Shroud
(X:27.2, Y:20.8)
9 Spirithold Broken Galfrid
Central Shroud
(X:23.4, Y:19.9)
10 On to Bentbranch Mother Miounne
New Gridania
(X:11.7, Y:13.5)
10 You Shall Not Trespass Keitha
Central Shroud
(X:20.3, Y:22.0)
11 Don’t Look Down Osha Jaab
Central Shroud
(X:18.9, Y:20.5)
11 In the Grim Darkness of the Forest Theodore
Central Shroud
(X:17.6, Y:19.1)
11 Threat Level Elevated Roseline
Central Shroud
(X:18.9, Y:20.6)
12 Migrant Marauders Eylgar
Central Shroud
(X:20.1, Y:21.7)
13 A Hearer Is Often Late Lothaire
Central Shroud
(X:22.4, Y:26.0)
13 Salvaging the Scene Armelle
Central Shroud
(X:25.0, Y:28.1)
14 Leia’s Legacy Luquelot
Central Shroud
(X:20.2, Y:21.6)
14 Dread Is in the Air Luquelot
Central Shroud
(X:20.2, Y:21.6)
14 To Guard a Guardian Mother Miounne
New Gridania
(X:11.7, Y:13.5)
14 Festive Endeavors Lewin
Seat of the First Bow 
(X:3.5, Y:3.4)
14 Renewing the Covenant Mother Miounne
New Gridania
(X:11.7, Y:13.5)
15 The Gridanian Envoy Kan-E-Senna
The Lotus Stand
(X:6.2, Y:6.1)
15 Call of the Sea Bartholemew
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)

City: Limsa Lominsa

Classes: Marauder, Arcanist

Leve Quest NPC
1 Coming to Limsa Lominsa Ryssfloh
Limsa Lominsa Lower Decks
(X:10.4, Y:11.1)
1 Close to Home Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
4 On to Summerford Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
5 Dressed to Call Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
5 Lurkers in the Grotto Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
7 Washed Up Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
8 Double Dealing Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
9 Loam Maintenance Gurcant
Middle La Noscea
(X:25.5, Y:17.2)
9 Plowshares to Swords Pfrewahl
Middle La Noscea
(X:21.4, Y:15.3)
9 Just Deserts Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
10 Sky-high Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
11 Thanks a Million Wyrkrhit
Middle La Noscea 
(X:15.8, Y:16.4)
11 Relighting the Torch Fraeloef
Western La Noscea
(X:34.5, Y:31.9)
11 On to the Drydocks H’naanza
Limsa Lominsa Upper Decks
(X:10.5, Y:15.4)
12 Without a Doubt Ahtbyrm
Lower La Noscea
(X:26.4, Y:33.7)
12 Righting the Shipwright Haldbroda
Lower La Noscea
(X:20.7, Y:38.7)
13 Do Angry Pirates Dream Ahtbyrm
Lower La Noscea
(X:26.4, Y:33.7)
14 Victory in Peril Ghimthota
Lower La Noscea
(X:24.8, Y:35.1)
14 Men of the Blue Tattoos Ghimthota
Lower La Noscea
(X:24.8, Y:35.1)
14 Feint and Strike Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
14 High Society Reyner Hansred
Limsa Lominsa Upper Decks
(X:11.1, Y:6.0)
14 A Mizzenmast Repast Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
15 The Lominsan Envoy Merlwyb
Command Room
(X:3.5, Y:3.4)
15 Call of the Sea Bartholemew
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)

Starting city: Ul’dah

Starting classes: Gladiator, Pugilist, Thaumaturge

Level Quest NPC
1 Coming to Ul’dah Wymond
Ul’dah - Steps of Nald
(X:11.9, Y:8.2)
1 Close to Home Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
4 We Must Rebuild Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
5 Nothing to See Here Papashan
Central Thanalan
(X:22.9, Y:27.8)
5 Underneath the Sultantree Papashan
Central Thanalan
(X:22.9, Y:27.8)
6 Step Nine Cicidoa
Central Thanalan
(X:23.1, Y:27.7)
8 Prudence at This Junction Roger
Central Thanalan
(X:19.4, Y:20.6)
9 Out of House and Home Warin
Central Thanalan
(X:20.8, Y:18.5)
9 Way Down in the Hole Zuzumeda
Central Thanalan
(X:20.7, Y:18.3)
10 Takin’ What They’re Givin’ Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
10 Supply and Demands Dadanen
Western Thanalan
(X:22.6, Y:17.3)
10 Give It to Me Raw Drunken Stag
Western Thanalan
(X:26.2, Y:18.2)
11 The Perfect Storm Drunken Stag
Western Thanalan
(X:26.2, Y:18.2)
11 Last Letter to Lost Hope Fufulupa
Central Thanalan
(X:22.6, Y:17.1)
12 Heir Today, Gone Tomorrow Leofric
Central Thanalan
(X:23.3, Y:16.0)
12 Passing the Blade Leofric
Central Thanalan
(X:23.3, Y:16.0)
13 Following Footfalls Fufulupa
Central Thanalan
(X:22.6, Y:17.1)
13 Storms on the Horizon Nunuzofu
Western Thanalan
(X:17.9, Y:16.0)
14 Oh Captain, My Captain Merilda
Western Thanalan
(X:14.9, Y:18.9)
14 Secrets and Lies Fufulupa
Central Thanalan
(X:22.6, Y:17.1)
14 Duty, Honor, Country Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
14 A Matter of Tradition Owyne
Heart of the Sworn
(X:6.1, Y:6.0)
14 A Royal Reception Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
15 The Ul’dahn Envoy Raubahn
Ul’dah - Steps of Nald
(X:8.4, Y:8.9)
15 Call of the Sea Serpent Officer
Old Gridania
(X:8.0, Y:11.1)

Levels 15 - 20

After this point, everyone will complete the same MSQ quests regardless of their starting city state or class. From this point, I’ve noted any duties that are unlocked through the MSQ.

When it comes to “The Company You Keep”, you’ll only complete one of the quests listed below and then a specific follow-up quest, depending on which Grand Company you choose to join. 

Level Quest NPC Duties
15 It’s Probably Pirates Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
Sashtasha
15 Call of the Forest Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
16 Fire in the Gloom Mother Miounne
New Gridania
(X:11.7, Y:13.5)
The Tam-Tara Deepcroft
16 Call of the Desert Mother Miounne
New Gridania
(X:11.7, Y:13.5)
17 Into a Copper Hell Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
Copperbell Mines
17 The Scions of the Seventh Dawn Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
17 A Wild Rose by Any Other Name Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
17 Unsolved Mystery Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
18 What Poor People Think Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
18 A Proper Burial Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 For the Children Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 Amalj’aa Wrong Places Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 Dressed to Deceive Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 Life, Materia and Everything Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
20 Lord of the Inferno Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
The Bowl of Embers
20 A Hero in the Making Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
20 The Company You Keep
(Immortal Flames)
Flame Officer
The Waking Sands
(X:6.8, Y:6.3)
20 For Coin and Country 
(If you chose Immortal Flames)
Flame Personnel Officer
Ul’dah - Steps of Nald
(X:8.3, Y:9.0)
20 The Company You Keep
(Maelstrom)
Storm Officer
The Waking Sands
(X:6.8, Y:6.2)
20 Til Sea Swallows All 
(if you chose Maelstrom)
Storm Personnel Officer
Limsa Lominsa Upper Decks
(X:13.1, Y:12.7)
20 The Company You Keep
(Twin Adder)
Serpent Officer
The Waking Sands
(X:6.8, Y:6.1)
20 Wood’s Will Be Done
(if you chose Twin Adders)
Serpent Personnel Officer
New Gridania
(X:9.8, Y:11.0)
20 Sylph-management Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
20 We Come in Peace Vorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
20 Sylphic Studies Rolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)
20 First Impressions Rolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)

Levels 21 - 30

Level Quest NPC Duties
21 First Contact Rolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)
21 Dance Dance Diplomacy Yda 
East Shroud
(X:21.9, Y:25.6)
21 Forest Friend Papalymo
East Shroud
(X:21.9, Y:25.6)
21 Presence of the Enemy Komuxio
East Shroud
(X:21.9, Y:25.6)
22 Brotherly Love Komuxio
East Shroud
(X:21.9, Y:25.6)
22 Spirited Away Komuxio
East Shroud
(X:21.9, Y:25.6)
22 Druthers House Rules Buscaron
South Shroud
(X:18.1, Y:19.8)
23 Never Forget Buscaron
South Shroud
(X:18.1, Y:19.8)
23 Microbrewing Teteroon
Upper La Noscea
(X:14.7, Y:24.4)
23 Like Fine Wine Teteroon
Upper La Noscea
(X:14.7, Y:24.4)
23 Sylhpish Concerns Buscaron
South Shroud
(X:18.1, Y:19.8)
23 Nouveau Riche Buscaron
South Shroud
(X:18.1, Y:19.8)
24 Into the Beast’s Maw Buscaron
South Shroud
(X:18.1, Y:19.8)
The Thousand Maws of Toto-Rak
24 A Simple Gift Buscaron
South Shroud
(X:18.1, Y:19.8)
24 Believe in Your Sylph Komuxio
East Shroud
(X:21.9, Y:25.6)
24 Back from the Wood Vorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
24 Shadow of Darkness Minfilia Warde
The Waking Sands
(X:6.9, Y:6.1)
24 Highbridge Times Hihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25 Where There Is Smoke Hihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25 On to Little Ala Mhigo Hihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25 Tea for Three Gisilbehrt
Southern Thanalan
(X:17.8, Y:13.4)
25 Foot in the Door Gisilbehrt
Southern Thanalan
(X:17.8, Y:13.4)
26 Meeting with the Resistance Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
26 Killing Him Softly Meffrid
South Shroud
(X:25.6, Y:20.6)
27 Helping Horn Meffrid
South Shroud
(X:25.6, Y:20.6)
27 He Ain’t Heavy Meffrid
South Shroud
(X:25.6, Y:20.6)
27 Come Highly Recommended Meffrid
South Shroud
(X:25.6, Y:20.6)
27 The Bear and the Young’uns’ Cares Gundobald
Southern Thanalan
(X:16.9, Y:14.4)
27 Wilred Wants You Hermfing
Southern Thanalan
(X:16.9, Y:14.3)
27 Big Trouble in Little Ala Mhigo Gundobald
Southern Thanalan
(X:16.9, Y:14.4)
27 Back to Square One Gundobald
Southern Thanalan
(X:16.9, Y:14.4)
27 Terror at Fallgourd Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
28 Ziz is So Ridiculous Aideen
North Shroud
(X:21.8, Y:26.7)
28 Seeing Eye to Winged Eye Ivaurault
North Shroud
(X:21.8, Y:26.7)
28 Rock of Rancor Aideen
North Shroud
(X:21.8, Y:26.7)
28 Power of Deduction Medrod
North Shroud
(X:21.7, Y:26.7)
28 Secret of the White Lily Aethelmaer
North Shroud
(X:19.6, Y:25.3)
28 Skeletons in Her closet Ursandel
Old Gridania
(X:11.9, Y:4.5)
Haukke Manor
30 Wrath of the Titan Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
30 Tales from the Tidus Slayer Trachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30 Hungry Hungry Goobbues Trachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30 The Lominsan Way Trachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30 Nix That Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
30 A Modest Proposal Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
30 Trial by Turtle Landenel
South Shroud
(X:16.8, Y:28.2)

Levels 31 - 40

Level Quest NPC Duties
31 The Perfect Prey U’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
31 When the Worm Turns U’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
31 There and Back Again U’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
32 The Things We Do for Cheese Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
Brayflox’s Longstop
32 What Do You Mean You Forgot The Wine Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
32 An Offer You Can Refuse Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
32 It Won’t Work Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33 Give a Man a Drink Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33 That Weight Drest
Eastern La Noscea
(X:14.0, Y:30.3)
33 Battle Scars Drest
Eastern La Noscea
(X:14.0, Y:30.3)
33 It Was a Very Good Year Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33 In the Company of Heroes Y’shtola
Eastern La Noscea
(X:32.6, Y:30.5)
33 As You Wish Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
34 Lord of Crags Riol
Upper La Noscea
(X:31.0, Y:24.0)
The Navel
34 All Good Things Y’shtola
Upper La Noscea
(X:30.0, Y:23.1)
35 You Can’t Take It With You Marques
Eastern Thanalan
(X:11.2, Y:21.3)
35 Bringing Out the Dead Eluned
Eastern Thanalan
(X:11.5, Y:22.2)
35 Bury Me Not on the Lone Prairie Eluned
Eastern Thanalan
(X:11.5, Y:22.2)
35 Eyes On Me Marques
Eastern Thanalan
(X:11.2, Y:21.3)
36 He Who Waited Behind Iliud
Eastern Thanalan
(X:11.2, Y:21.3)
36 Cold Reception Vortefaurt
North Shroud
(X:15.4, Y:25.4)
36 The Unending War Ludovoix
Coerthas Central Highlands
(X:24.9, Y:28.5)
36 Men of Honor Jocea
Coerthas Central Highlands
(X:25.5, Y:29.8)
36 Three for Three Portelaine
Coerthas Central Highlands
(X:24.8, Y:28.8)
36 The Rose and the Unicorn Carrilaut
Coerthas Central Highlands
(X:24.7, Y:28.8)
37 The Talk of Coerthas Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 Road to Redemption Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 Following the Evidence Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 In the Eyes of Gods and Men Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 The Final Flight of the Enterprise Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
39 Ye of Little Faith Brunadier
Coerthas Central Highlands
(X:11.9, Y:17.4)
39 Factual Folklore Haustefort
Coerthas Central Highlands
(X:12.9, Y:17.5)
39 The Best Inventions Cid
Coerthas Central Highlands
(X:13.1, Y:15.4)
40 Influencing Inquisitors Cid
Coerthas Central Highlands
(X:13.1, Y:15.4)
40 By the Lights of Ishgard Alphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
40 Blood for Blood Alphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
40 The Heritic Among Us Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)

Levels 41 - 50

Level Quest NPC Duties
41 In Pursuit of the Past Alphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
The Stone Vigil
41 Into the Eye of the Storm Cid
New Gridania
(X:11.3, Y:13.6)
41 Sealed with Science Lamberteint
Eastern Thanalan
(X:12.7, Y:23.4)
41 With the Utmost Care Hahasako
Eastern Thanalan
(X:21.4, Y:21.9)
41 A Promising Prospect Lamberteint
Eastern Thanalan
(X:12.7, Y:23.4)
42 It’s Probably Not Pirates Ceana
Western La Noscea
(X:27.9, Y:27.0)
42 Representing the Representative Ceana
Western La Noscea
(X:27.9, Y:27.0)
42 The Reluctant Researched Ceana
Western La Noscea
(X:27.9, Y:27.0)
42 Sweet Somethings Davyd
Western La Noscea
(X:16.1, Y:30.7)
42 History Repeating Davyd
Western La Noscea
(X:16.1, Y:30.7)
43 The Curious Case of Giggity Ceana
Western La Noscea
(X:27.9, Y:27.0)
43 Better Late than Never Hedyn
Old Gridania
(X:8.7, Y:8.2)
44 Lady of the Vortex Cid
New Gridania
(X:11.3, Y:13.6)
The Howling Eye
44 Reclamation Alphinaud
Ul’dah - Steps of Nald
(X:10.3, Y:11.1)
44 Casing the Castrum Y’shtola
The Waking Sands
(X:6.8, Y:6.1)
44 Eyes on the Empire Portelaine
Coerthas Central Highlands
(X:24.8, Y:28.8)
44 Footprints in the Snow Pierremons
Coerthas Central Highlands
(X:14.3, Y:35.2)
44 Monumental Hopes Wedge
Coerthas Central Highlands
(X:7.4, Y:28.9)
44 Notorious Biggs Wedge
Coerthas Central Highlands
(X:7.4, Y:28.9)
44 Come-Into-My-Castrum Cid
Coerthas Central Highlands
(X:7.5, Y:28.9)
44 Getting Even with Garlemald Glaumunt
Mor Dhona
(X:22.5, Y:7.5)
46 Drowning Out the Voices Cid
Mor Dhona
(X:22.0, Y:7.7)
46 Acting the Part Glaumunt
Mor Dhona
(X:22.5, Y:7.5)
46 Dressed for Conquest Sark Malark
Mor Dhona
(X:22.5, Y:7.5)
46 Fool Me Twice Glaumunt
Mor Dhona
(X:22.5, Y:7.5)
46 Every Little Thing She Does Is Magitek Cid
Mor Dhona
(X:6.0, Y:6.0)
46 Escape from Castrum Centri Cid
Mor Dhona
(X:6.0, Y:6.0)
46 The Black Wolf’s Ultimatum Minfilia Warde
Ul’dah - Steps of Nald
(X:10.3, Y:11.2)
49 Operation Archon Minfilia The Waking Sands
(X:6.9, Y:6.1)
49 A Hero in Need Allied Communications Officer
Western Thanalan
(X:12.1, Y:11.9)
49 Hearts on Fire Cracked Fist
Northern Thanalan
(X:22.2, Y:29.8)
50 Rock the Castrum Edelstein
Northern Thanalan
(X:20.8, Y:22.1)
Castrum Meridianum
50 The Ultimate Weapon Raubahn
Northern Thanalan
(X:15.5, Y:16.9)
The Praetorium
The Porta Decumana

Post-ARR MSQ quests

The following quests were added in patches following the initial release of A Realm Reborn and set up the story arc for Heavensward. They are all level 50 quests.

Patch 2.1 - A Realm Awoken

Quest NPC Duties
The Price of Principles Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
Moving On Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
All Things in Time F’lhaminn
Eastern La Noscea
(X:20.7, Y:21.5)
Laying the Foundation Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
It’s Possibly a Primal Slafborn
Mor Dhona
(X:21.9, Y:7.8)
Hail to the King, Kupo Vorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
You Have Selected Regicide E-Sumi-Yan
Old Gridania
(X:6.0, Y:10.6)
Thornmach (Hard)
On the Properties of Primals Raya-O-Senna
South Shroud
(X:18.6, Y:27.1)
The Gifted Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
Build on the Stone Minfilia 
The Waking Sands
(X:6.9, Y:6.1)

Patch 2.2 - Through the Maelstrom

Quest NPC Duties
Still Waters Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
A Final Temptation Thancred
Western Thanalan
(X:22.6, Y:17.0)
The Mothers of Exiles Thancred
Western Thanalan
(X:22.6, Y:17.0)
Promises to Keep Raubahn
Ul’dah - Steps of Thal
(X:10.8, Y:12.3)
Yugiri’s Game Alphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
Why We Adventure Hozan
Western Thanalan
(X:11.5, Y:14.3)
All Due Respect Alphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
The Sea Rises Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Scouts in Distress Falkbryda
Western La Noscea
(X:22.7, Y:22.7)
The Gift of Eternity Falkbryda
Western La Noscea
(X:22.7, Y:22.7)
Into the Heart of the Whorl Merlwyb
Western La Noscea
(X:13.1, Y:13.4)
The Whorleater (Hard)
Lord of the Whorl Eynzahr Slafyrsyn
Lower La Noscea
(X:24.5, Y:33.1)
When Yugiri Met the Fraternity Zanthael
Limsa Lominsa Lower Decks
(X:11.4, Y:10.9)
Through the Maelstrom Yugiri
Limsa Lominsa Lower Decks
(X:8.9, Y:14.3)

Patch 2.3 - Defenders of Eorzea

Quest NPC Duties
The Great Divide Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Desperate Times Alphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
Shock and Awe Terrified Refugee
Central Thanalan
(X:25.2, Y:15.4)
Reap the Whirlwind Terrified Refugee
Central Thanalan
(X:25.2, Y:15.4)
Revolution Swift
Ul’dah - Steps of Nald
(X:8.4, Y:8.9)
Stories We Tell Alphinaud
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)
Lord of Levin Minfilia 
The Rising Stone
s(X:6.1, Y:5.2)
Levin an Impression Serpent Lieutenant
East Shroud
(X:21.9, Y:25.7)
The Striking Tree (Hard)
What Little Gods Are Made Of Serpent Lieutenant
East Shroud
(X:21.9, Y:25.7)
Guardian of Eorzea Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Recruiting the Realm Alphinaud
The Rising Stones
(X:6.1, Y:5.2)
Heretical Harassment Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
When the Cold Sets In Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
Brave New Companions Slafborn
Mor Dhona
(X:21.9, Y:7.8)

Patch 2.4 - Dreams of Ice

Quest NPC Duties
Traitor in the Midst Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Back and Fourth Ilberd
Ul’dah - Steps of Nald
(X:8.6, Y:9.0)
Coming to Terms Alphinaud
The Rising Stones
(X:6.7, Y:6.1)
The Intercession of Saints Alphinaud
Coerthas Central Highlands
(X:26.7, Y:17.0)
Strength in Unity Alphinaud
Coerthas Central Highlands
(X:26.7, Y:17.5)
Dark Words, Dark Deeds Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
First Blood Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
The Path of the Righteous Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
Snowcloak
For the Greater Good Alphinaud
Coerthas Central Highlands
(X:3.4, Y:21.2)
Tendrils of Intrigue Alphinaud
Coerthas Central Highlands
(X:26.0, Y:28.4)
Chasing Ivy Ilberd 
New Gridania
(X:10.2, Y:11.6)
In Flagrante Delicto Ilberd 
New Gridania
(X:12.2, Y:13.2)
A Simple Plan Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Instruments of Our Deliverance Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Akh Afah Amphitheatre (Hard)
The Road Less Traveled Moenbryda
Coerthas Central Highlands
(X:3.3, Y:21.2)
Eyes Unclouded Alphinaud
Coerthas Central Highlands
(X:26.7, Y:17.0)
The Reason Roaille Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Let Us Cling Together Alphinaud 
Northern Thanalan
(X:17.3, Y:18.8)

Patch 2.5 - Before the Fall (Part 1)

Quest NPC Duties
Good Intentions Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Bait and Switch Ilberd
Eastern Thanalan
(X:21.1, Y:21.1)
Best Laid Schemes Ilberd
Eastern Thanalan
(X:21.1, Y:21.1)
The Rising Chorus Tataru
The Rising Stones
(X:6.0, Y:5.9)
The Keeper of the Lake
Aether on Demand Alphinaud
The Rising Stones
(X:6.0, Y:6.0)
On the Counteroffensive Edelstein
Northern Thanalan
(X:20.8, Y:22.1)
An Uninvited Ascian Edelstein
Northern Thanalan
(X:20.8, Y:22.1)
The Chrysalis
In Memory of Moenbryda Minfilia 
The Rising Stones
(X:6.1, Y:5.2)

Patch 2.55 - Before the Fall (Part 2)

Quest NPC Duties
Mask of Grief Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Defenders of Ishgard Alphinaud
The Rising Stones
(X:6.0, Y:5.2)
The Wyrm’s Roar Alphinaud 
Coerthas Central Highlands
(X:18.5, Y:15.4)
Committed to the Cause Alphinaud
Intercessory
(X:6.0, Y:6.1)
Volunteer Dragonslayers Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
An Allied Perspective Tataru
Mor Dhona
(X:22.1, Y:8.3)
The Steps of Faith Marcelain
Coerthas Central Highlands
(X:18.1, Y:14.9)
Broken Bridges
Administrative Decision Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
An Unexpected Ambition Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Ancient Ways, Timeless Wants Tataru
Limsa Lominsa Lower Decks
(X:4.6, Y:11.4)
Where We Are Needed Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Least Among Us Unsettled Scholar
South Shroud
(X:17.3, Y:28.6)
A Time to Every Purpose Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Come, But Not Gone Minfilia
Ul’dah - Steps of Thal
(X:11.1, Y:11.6)
The Parting Glass Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
Before the Dawn Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)

Heavensward

Heavensward titles in FFXIV
Image via Square Enix

Once you’ve made it to Heavensward, you likely have a good handle on how to find your next quest, so from here on out, I’m going to drop the locations and just state the NPC who starts the quest. I’m also going to break down the quests into their individual levels to help you keep track. 

There are a total of 94 Heavensward MSQ quests to get through, not including post-Heavensward story arcs. 

Level 50

Quest NPC
Coming to Ishgard Alphinaud
Taking in the Sights Alphinaud
The Better Half House Fortemps Manservant
Over the Wall Artoirel
Work in Progress Redwald
The First and Foremost Rothe
From on High Thierremont
Reconnaissance Lost Redwald
At the End of Our Hope Artoirel
Knights Be Not Proud Artoirel
Onwards and Upwards Emmanellain
An Indispensable Ally Laniaitte
Meeting the Neighbors Laniaitte
Sense of Urgency Marielle
Hope Springs Eternal Marielle
A Series of Unfortunate Events Honoroit
A Reward Long in Coming Emmanellain
Divine Intervention House Fortemps Steward
Disclosure Haurchefant

Level 51

Quest NPC
Flame General Affairs Alphinaud
In Search of Raubahn Higiri
Keeping the Flame Alive Hozan
To Siege or Not to Siege Alphinaud
Alphinaud’s Way Alphinaud
In Search of Iceheart Alphinaud
From One Heretic to Another Expedition Leader
Sounding Out the Amphitheatre Alphinaud
Camp of the Convictors Alphinaud
Purple Flame, Purple Flame Estinien

Level 52

Quest NPC
Where the Chocobos Roam Ysayle
Worse than Dragons Marcechamp
The Trine Towers Ysayle
Gifts for the Outcasts Ysayle
The Nonmind Alphinaud

Level 53

Quest NPC Duties
A Gnathic Deity Ysayle
Breaking into Hives Alphinaud
Lord of the Hive Ysayle Thok ast Thok (Hard)
Mourn in Passing Alphinaud Sohm Al
Beyond the Clouds Alphinaud

Level 54

Quest NPC
Mountaintop Diplomacy Alphinaud
Moghan’s Trial Moghan
Mogmug’s Trial Mogmug
Mogwin’s Trial Mogwin
Moglin’s Judgement Moglin
Leaving Moghome Moghan
The Road to Zenith Moghan
Waiting for the Wind to Change Moghan
Heart of Ice Moghan
The Wyrm’s Lair Alphinaud
New Winds, Old Friends Estinien
A General Summons Tataru
Awakening in Ul’dah Alphinaud
A Brave Resolution Alphinaud

Level 55

Quest NPC Duties
Ready to Fly Alphinaud
Into the Aery Estinien The Aery
The Song Begins Estinien

Level 56

Quest NPC
Unrest in Ishgard Estinien
He Who Would Not Be Denied Haurchefant
Ill-weather Friends Alphinaud
The Spice of Life Alphinaud
Noble Indiscretions Gibrillont
A Child Apart Gibrillont
Bloodlines Gibrillont

Level 57

Quest NPC Duties
Fire and Blood Alphinaud
A Knight’s Calling Hilda The Vault
The Sins of Antiquity Alphinaud
In Search of the Soleil Lucia
Into the Blue Alphinaud
Familiar Faces Alphinaud
Devourer of Worlds Lonu Vanu
Black and the White Alphinaud
Bolt, Chain, and Island Alphinaud The Limitless Blue (Hard)
A Difference of Opinion Alphinaud
One Good Turn Cid
An Engineering Enterprise Alphinaud
Aetherial Trail Tataru
Lost in the Lifestream Alphinaud
Tataru’s Surprise Tataru
Onward to Sharlayan Y’shtola

Level 58

Quest NPC
A Great New Nation Y’shtola
Golems Begone Slowfix
An Illuminati Incident Slowfix
Leaving Idyllshire Slowfix

Level 59

Quest NPC Unlocks
Matoya’s Cave Y’shtola
Forbidden Knowledge Matoya The Great Gubal Library
An Eye for Aether Matoya
Hour of Departure Alphinaud
The First Flight of the Excelsior Alphinaud
Systematic Exploration Cid
In Node We Trust Guidance Node
Chimerical Maintenance Guidance Node
Close Encounters of the Vith Kind Guidance Node
Fetters of Lament Guidance Node

Level 60

Quest NPC Duties
Heavensward Guidance Node The Aetherochemical Research Facility
The Singularity Reactor

Dragonsong War

All quests introduced from patch 3.1 to 3.3 are officially known as the Dragonsong War MSQ quests. As with ARR Post-MSQ quests, these are all level 60. 

3.1 - As Light Goes, So Goes Darkness

Quest NPC
An Uncertain Future Alphinaud
Breaking the Cycle Alphinaud
Another Time, Another Place Alphinaud
In the Eye of the Beholder Krile
A Little Slow, a Little Late Alphinaud
Dreams of the Lost Alphinaud
Against the Dying of the Light Lucia
As Goes Light, So Goes Darkness Lucia

3.2 - The Gears of Change

Quest NPC Duties
As It Once Was Tataru
The Word of the Mother Alphinaud The Antitower
This War of Ours Alphinaud
Staunch Conviction Lucia
Once More, a Favor Emmanellain
For Those We Have Lost Emmanellain
Consequences Thancred
Choices Thancred
A Spectacle for the Ages Lucia
For Those We Can Yet Save Aymeric
Causes and Costs Alphinaud

3.3 - Revenge of the Horde

Quest NPC Duties
The Man Within House Fortemps Knight
An Ally for Ishgard Alphinaud
Winning Over the Wyrm Alphinaud Sohr Khai
An End to the Song Aymeric The Final Steps of Faith
Heroes of the Hour Alphinaud
Litany of Peace Aymeric

Post-Dragonsong War

The following quests are all level 60 and set up the story arc that continues into Stormblood.

3.4 - Soul Surrender

Quest NPC Duties
Promises Kept House Fortemps Knight
Shadows of the First Alphinaud Xelphatol
Two Sides to a Coin Alphinaud
Unlikely Allies Bloeidin
The Beast That Mourned at the Heart of the Mountain Ga Bu
Beneath a Star-filled sky Alphinaud
When We Were Free Alphinaud
Honorable Heroes Papalymo
One Life for One World Alphinaud
An Ending to Mark a New Beginning Alphinaud

3.5 - The Far Edge of Fate (Part 1)

Quest NPC Duties
Tidings from Gyr Abania Tataru
An Envoy for Ishgard Lucia
An Allied Decision Aymeric
Griffin, Griffin on the Wall Alisaie Baelsar’s Wall
Louisoix’s Finest Student Alphinaud

3.56 - The Far Edge of Fate (Part 2)

Quest NPC
The Obvious Solution Alisaie
The Greater Obeisance Alphinaud
Fly Free, My Pretty Yda
The Far Edge of Fate Alphinaud

Stormblood

Stormblood titles in FFXIV
Image via Square Enix

There are a total of 122 quests to do in order to complete the Stormblood MSQ, not including those added in Post-Stormblood patches. Like before, let’s break these down to individual levels.

Level 60

Quest NPC
Beyond the Great Wall Alphinaud
Lyse Takes the Lead Lyse
The Promise of a New Beginning Conrad
A Haven for the Bold Alphinaud
A Bargain Struck Alisaie
A Friend of a Friend in Need M’naago
Signed, Sealed, to Be Delivered M’naago
Best Served with Cold Steel Raubahn
Let Fill Your Hearts with Pride M’naago
A Familiar Face Forgotten Meffrid
The Prodigal Daughter Meffrid
Hard Country Griseldis
Death by a Thousand Rocks Angry Coeurl
A Life More Ordinary Meffrid
The Color of Angry Qiqirn Meffrid
The Black Wolf’s Pups Lyse
Homeward Bound Meffrid
Where Men Go as One Conrad
Future Rust, Future Dust Beves
A Dash of Green Ahelissa
Ye Wayward Brothers Ananta Battlemaid
Token of Faith Swarthy Resistance Fighter

Level 61

Quest NPC Duties
Crossing the Velodyna Alphinaud
In Crimson It Began Pipin
The Fires Fade Raubahn
Bereft of Hearth and Home Pipin
Divide and Conquer Conrad
Lies, Damn Lies, and Pirates Alisaie
Tales from the Far East Alphinaud
Not Without Incident Lyse The Sirensong Sea
The Man from Ul’dah Alphinaud
Where the Streets Are Paved with Koban Hancock
By the Grace of Lord Lolorito Hancock
A Good Samurai is Hard to Find Alphinaud
It’s Probably a Trap Lyse
Making the Catfish Sing Lyse

Level 62

Quest NPC
Once More, to the Ruby Sea Gosetsu
Open Water Soroban
Boys with Boats Tansui
To Bend with the Wind Soroban
Confederate Consternation Alisaie
The solace of the Sea Afumi
The Arrow of Misfortune Kajika
The Last Voyage Aranami
Alisaie’s Stones Hirase
Under the Sea Rasho
Of Kojin and Kami Soroban

Level 63

Quest NPC Duties
In Soroban We Trust Soroban
Forever and Ever Apart Lyse
In Darkness the Magatama Deam Alisaie
The Whims of the Divine Alisaie
Breaking and Delivering Alisaie
The Lord of the Ravel Alisaie The Pool of Tribute
Tide goes in, Imperials Go Out Lyse
A Silence in Three Parts Gosetsu

Level 64

Quest NPC
Life After Doma Gosetsu
A Glimpse of Madness Liberation Front Guard
The Stubborn Remainder Yugiri
The Ones We Leave Behind Yugiri
A New Ruby Tithe Yugiri
The Will to Live Yugiri
Daughter of the Deep Yugiri
Path of No Return Gosetsu
The Time Between the Seconds Yugiri
All the Little Angels Isse

Level 65

Quest NPC Duties
Here There be Xaela Yugiri
The Search for Lord Hien Yugiri
A Season for War Cirina
An Impossible Dream Cirina
Stars in the Dark Hien
A Warrior’s Welcome Cirina
The Heart of Nations Cirina
A Trial Before the Trial Hien
In the Footsteps of Bardam the Brave Hien Bardam’s Mettle
The Children of Azim Lyse

Level 66

Quest NPC
The Labors of Magnai Baatu
For Love of the Moon Hien
Sworn Enemies of the Sun Magnai
The Undying Ones Gosetsu
A Final Peace Gosetsu
As the Gods Will Gosetsu
Naadam Cirina
Glory to the Khagan Hien
In Crimson They Walked Hien
The Hour of Reckoning Hien

Level 67

Quest NPC Duties
The Room Where It Happened Alphinaud
How Tataru Got Her Groove Back Tataru
Seeds of Despair Alphinaud
The Limits of Our Endurance Alisaie
Broken Steel, Broken Men Tsuranuki
The Doma Within Lyse
On the Eve of Destiny Hien
The Die Is Cast Hien Doma Castle
The World Turned Upside Down Alphinaud
The Swift and Secret Departure Alphinaud
While You Were Away Alphinaud
Rhalgr’s Beacon Raubahn
The Fortunes of War Conrad
Rising Fortunes, Rising Spirits Conrad
The Lure of the Dream Alphinaud
The Lady of Bliss Vajra Emanation
The Silence of the Gods Vajra

Level 68

Quest NPC
The First of Many Alphinaud
Strong and Unified M’naago
Hells Open Alisaie
Heavens Weep Alisaie
The Road Home Alphinaud
For the Living and the Dead Alphinaud
Above the Churning Waters Lyse
The Path Forward Lyse
With Tired Hands We Toil Alphinaud
Where Courage Ends Lyse

Level 69

Quest NPC Duties
The Price of Freedom Alphinaud Castrum Abania 
Raubahn’s Invitation Raubahn
Liberty or Death Raubahn
The Lady in Red Lyse
Upon the Great Loch’s Shore Lyse
The Key to Victory Alphinaud
The Resonant Lyse
The Legacy of Our Fathers Alphinaud

Level 70

Quest NPC Duties
The Measure of His Reach Raubahn
Stormblood Pipin Ala Mhigo
The Royal Managerie

Post-Stormblood

The following quests were added between patches 4.1 and 4.56. There are 40 in total, each of which is level 70, and they set up the story arc for Shadowbringers

4.1 - The Legend Returns

Quest NPC Duties
Arenvald’s Adventure Lyse
The Darkness Below Alphinaud
The Mad King’s Trove Alphinaud The Drowned City of Skalla
The Butcher’s Blood Arenvald
Echoes of an Echo Lyse
A Sultana’s Strings Alphinaud
A Sultana’s Duty Nanamo Ul Namo
A Sultana’s Resolve Nanamo Ul Namo
Securing the Saltery Nanamo Ul Namo
A Blissful Arrival Alphinaud
Return of the Bull Raubahn

4.2 - Rise of a New Sun

Quest NPC
Tidings from the East Lyse
The Sword in the Store Alphinaud
Hope on the Waves Yugiri
Elation and Trepidation Yugiri
Storm on the Horizon Hien
His Forgotten Home Alisaie
A Guilty Conscience Asahi
Rise of a New Sun Hien

4.3 - Under the Moonlight

Quest NPC Duties
Gosetsu and Tsuyu Alphinaud
Gone Like the Morning Dew Hien
Fruits of Her Labor Hien
Conscripts and Contingencies Hien
The Primary Agreement Hien Castrum Fluminis
Under the Moonlight Alisaie
Emissary of the Dawn Alisaie

4.4 - Prelude in Violet

Quest NPC Duties
Sisterly Act Alisaie
Feel the Burn Hien The Burn
Shadows in the Empire Hien
A Power in Slumber Hien
The Will of the Moon Y’shtola
The Call Y’shtola 
Prelude in Violet  Alisaie

4.5 - A Requiem for Heroes (Part 1)

Quest NPC Duties
Soul Searching Alisaie
A Defector’s Tidings Alisaie
Seiryu’s Wall Hien
Parley on the Front Lines Hien
The Face of War Lyse The Ghimlyt Dark

4.56 - A Requiem for Heroes (Part 2)

Quest NPC
A Brief Reprieve Hoary Boulder
A Requiem for Heroes Resistance Fighter

Shadowbringers

Shadowbringers titles in FFXIV
Image via Square Enix

There are 106 quests in the Shadowbringers MSQ, continuing the story set up in the Post-Stormblood questline. 

Level 70

Quest NPC
The Syrcus Trench Tataru
City of the First Crystal Exarch
Travelers of Norvrandt Crystal Exarch
In Search of Alphinaud Crystal Exarch
A Still Tide Szem Djenmai
Open Arms, Closed Gate Alphinaud
A Fickle Existence Alphinaud
City of Final Pleasures Eulmore
Free to Sightsee Alphinaud
A Taste of Honey Amiable Maiden
A Blessed Instrument Alphinaud
Emergent Splendor Alphinaud
In Search of Alisaie Crystal Exarch
City of the Mord Cassard
Working Off the Meal Cassard
A Desert Crossing Tesleen
Following in Her Footprints Tesleen
Culling Their Ranks Alisaie
A Purchase of Fruit Tesleen
The Time Left to Us Tesleen
Tears on the Sand Alisaie

Level 71

Quest NPC Duties
The Lightwardens Crystal Exarch Holminster Switch
Warrior of Darkness Crystal Exarch

Level 72

Quest NPC
An Unwelcome Guest Manager of the Suites
The Crystarium’s Resolve Crystal Exarch
Logistics of War Szem Djenmai
The Oracle of Light Lyna
Il Mheg, the Faerie Kingdom Thancred
Sul Uin’s Request Sul Uin
Ys lala’s Errand Ys lala
Oul Sigun’s Plea Oul Sigun
Unto the Truth Thancred
Courting Cooperation Urianger

Level 73

Quest NPC Duties
The Key to the Castle Sul Uin Dohn Mheg
A Visit to Nu Mou Urianger
A Fitting Payment Wyd Aenc
Spore Sweeper Ys Gyuf
The Lawless Ones Wyd Lad
The Elder’s Answer Wyd Lad
A Resounding Roar Urianger
Memento of a Friend Seto
Acht-la Ormh Inn Seto The Dancing Plague
The Wheel Turns Thancred

Level 74

Quest NPC
A Party Soon Divided Manager of the Suites
A Little Faith Urianger
Into the Dark Urianger
A Day in the Neighborhood Y’shtola
A Helping Hand Runar
Lost but Not Forgotten Runar
Saying Good-bye Runar
Stirring up Trouble Y’shtola
A Beeautiful Plan Y’shtola
An Unwanted Proposal Y’shtola
Put to the Proof Urianger

Level 75

Quest NPC Duties
Into the Wood Y’shtola
Top of the Tree Cymet
Look to the Stars Almet
Mi Casa, Toupasa Almet
Legend of the Not-so-hidden Temple Almet
The Aftermath Almet
In Good Faith Urianger
The Burden of Knowledge Almet The Qitana Ravel
Bearing With it Y’shtola

Level 76

Quest NPC
Out of the Wood Y’shtola
When it Rains Manager of Suites
Word from On High Alisaie
Small Favors Lyna
The Best Way Out Thancred
Free Trade Thancred
The Trolley Problem Zhun Zun
Rust and Ruin Thaffe
On Track Minfilia
Down for Maintenance Jeryk
The Truth Hurts  Jeryk

Level 77

Quest NPC Duties
A Convenient Distraction Thancred
A Dirty Job Guthjon
Have a Heart Guthjon
Full Steam Ahead Magnus
Crossing Paths Minfilia
A Fresh Start Ryne Malikah’s Well
More than a Hunch Ryne
Return to Eulmore Manager of Suites
A Feast of Lies Urianger
Paradise Fallen Thancred

Level 78

Quest NPC
The Ladder Alphinaud
The View from Above Urianger
In Mt. Gulg’s Shadow Alisaie
A Gigantic Undertaking Alisaie
Meet the Tholls Tristol
A-Digging We Will go Xamott
The Duergar’s Tewel Korutt
Rich Veins of Hope Crystal Exarch
That None Shall Ever Again Alphinaud
A Breath of Respite Chai-Nuzz

Level 79

Quest NPC Duties
Extinguishing the Last Light Chai-Nuzz Mt. Gulg
The Crown of the Immaculate
Reassuring the Masses Manager of Suites
In His Garden Katliss
The Unbroken Thread Lyna
To Storm-tossed Seas Urianger
Wating in the Depths Thancred
City of the Ancients Y’shtola
The Light of Inspiration Y’shtola

Level 80

Quest NPC Duties
The Illuminated Land Grenoldt
The End of a World Alisaie
A Greater Purpose Alphinaud
Shadowbringers Alisaie Amaurot
The Dying Gasp

Post-Shadowbringers

Post-Shadowbringers MSQ quests are broken into two categories, with the first wrapping up the Shadowbringers story between patches 5.1 and 5.3, and the second setting up the story of Endwalker between patches 5.3 and 5.55. All of these quests are level 80.

5.1 - Vows of Virtue, Deeds of Cruelty

Quest NPC Duties
Shaken Resolve Tataru
A Grand Adventure Crystal Exarch The Grand Cosmos
A Welcome Guest Alphinaud
Good for the Soul Beg Lugg
Nowhere to Turn Kai-Shirr
A Notable Absence Alphinaud
For the People Alphinaud
Finding Good Help Chai-Nuzz
Moving Forward Chai-Nuzz
Vows of Virtue, Deeds of Cruelty Alphinaud

5.2 - Echoes of a Fallen Star

Quest NPC Duties
Old Enemies, New Threats Krile
The Way Home Krile
Seeking Counsel Alphinaud
Facing the Truth Lyna
A Sleep Disturbed Crystal Exarch
An Old Friend Y’shtola
Deep Designs Y’shtola
A Whale’s Tale Urianger
Beneath the Surface Urianger Anamnesis Anyder
Echoes of a Fallen Star Urianger

5.3 - Reflections in Crystal

Quest NPC Duties
In the Name of the Light Manager of Suites
Heroic Dreams Eirwel
Fraying Threads Ryne
Food for the Soul Tataru
Faded Memories Thancred
Etched in the Stars Peculiar Crystal
The Converging Light Y’shtola The Heroes’ Gauntlet
Hope’s Confluence Crystal Exarch The Seat of Sacrifice
Nothing Unsaid Y’shtola
The Journey Continues Alphinaud
Unto the Morrow Urianger
Reflections in Crystal Ryne

5.4 - Futures Rewritten

Quest NPC Duties
Alisaie’s Quest Krile
The Wisdom of Allag G’raha Tia
Reviving the Legacy G’raha Tia
Forget Us Not Alisaie
Like Master, Like Pupil Y’shtola Matoya’s Relict
The Admiral’s Resolve Alphinaud
The Search for Sicard Alphinaud
On Rough Seas Alphinaud
The Great Ship Vylbrand Merlwyb
Futures Rewritten Alphinaud

5.5 - Death Unto Dawn (Part 1)

Quest NPC Duties
Unto the Breach Alisaie
Here Be Dragons Alphinaud
Righteous Indignation Estinien
For Vengeance Restrainment Node
The Flames of War G’raha Tia Paglth’an
When the Dust Settles Alphinaud

5.5 - Death Unto Dawn (Part 2)

Quest NPC
The Company We Keep Alisaie
On Official Business Alphinaud
Death Unto Dawn Kan-E-Senna

Endwalker

Endwalker titles in FFXIV
Image via Square Enix

There are 108 quests included in the MSQ for Endwalker, ranging from level 80 to 90. With Post-Endwalker quests wrapping up a decade of storytelling and moving on to a whole new story arc for Dawntrail

Level 80 

Quest NPC
The Next Step to Sail Alphinaud
Old Sharlayan, New to You Krile
Hitting the Books Krile
A Seat at the Last Stand Alisaie
A Labyrinthine Descent Alisaie
Glorified Ratcatcher Krile
Deeper into the Maze Alphinaud
The Medial Circuit Alisaie
The Full Report, Warts and All Alisaie
A Guide of Sorts Alisaie
Estate Visitor Alisaie
For Thavnair Bound Thancred
On Low Tide Thancred
A Fisherman’s Friend Matsya
House of Divinities Estinien
The Great Work Matsya
Shadowed Footsteps Nidhana
A Boy’s Errand Nidhana
Tipping the Scale Zeynuha
The Satrap of Radz-at-Han Thancred

Level 81

Quest NPC Duties
In the Dark of the Tower Krile The Tower of Zot
The Jewel of Thavnair Thancred
The Color of Joy Alphinaud

Level 82

Quest NPC
Sound the Bell, School’s In Krile
A Capital Idea Krile
Best of the Best Maxima
A Frosty Reception Tataru
Tracks in the Snow Emmanellain
How the Mighty Are Fallen Licinia
At the End of the Trail Jareck
A Way Forward Alphinaud
The Last Bastion Jullus
Personae non Gratae Jullus

Level 83

Quest NPC Duties
His Park Materials Jullus
No Good Deed Jullus
Alea Iacta Est Jullus
Strange Bedfellows Lucia
In from the Cold Lucia
Gateway of the Gods Lucia The Tower of Babil
A Trip to the Moon G’raha Tia
Sea of Sorrow The Watcher
The Martyr Argos

Level 84

Quest NPC
In Shadow’s Wake The Watcher
Helping Hands The Watcher
A Harey Situation Thancred
A Taste of the Moon Livingway
Styled a Hero Livingway
All’s Vale That Endsvale Growingway
Back to Old Tricks Thancred
Setting Things Straight Urianger
Heart of the Matter Growingway
Returning Home Y’shtola

Level 85

Quest NPC Duties
Skies Aflame Tataru Vanaspati
The Blasphemy Unmasked Ahewann
Amidst the Apocalypse Mihleel
Beyond the Depths of Despair G’raha Tia
That We Might Live Alphinaud
When All Hope Seems Lost Matsya
Warm Hearts, Rekindled Hopes Alisaie
Simple Pleasures Estinien
Under His Wing Matsya
At World’s End Radiant Host Soldier

Level 86

Quest NPC
Return to the Crystarium G’raha Tia
Hope Upon a Flower Ryne
Petalouda Hunt Hythlodaeus
In Search of Hermes Hythlodaeus
Ponder, Warrant, Cherish, Welcome Hermes
Lives Apart Hermes
Their Greatest Contribution Emet-Selch
Aether to Aether Hermes
A Sentimental Gift Hermes
Verdict and Execution Hermes

Level 87

Quest NPC Duties
Travelers at the Crossroads Hythlodaeus
A Past, Not Yet Come to Pass Venat
Witness to the Spectacle Venat
Worthy of His Back Venat
A Flower Upon Your Return Venat
Hunger in the Garden Hythlodaeus
Words Without Sound Emet-Selch
Follow, Wander, Stumble, Listen Hythlodaeus
Caging the Messenger Hythlodaeus Ktisis Hyperboreia
Thou Must Live, and Know Venat

Level 88

Quest NPC
As the Heavens Burn Krile
Outside Help Lucia
Going Underground Fourchenault
No Job Too Small Alphinaud
Wise Guides Urianger
Agriculture Shock Cookingway
Sage Council Urianger
Hither and Yarns Urianger
Once Forged G’raha Tia
Bonds of Amanan(ite) Kokkol Dankkol

Level 89

Quest NPC Duties
Her Children, One and All Fourchenault The Aitiascope
A Bold Decision Krile
Friends Gathered Tataru
Unto the Heavens Ojika Tsunjika
A §trαnge New World Alphinaud
On Burdεned ωings Urianger
A Test of Wιll Estinien
Roads Pαved││Sacri┣ice Alphinaud
F//εsh AbanΔon┨Δ Coph-coodg
Where Kn∞wledge Leads Urianger

Level 90

Quest NPC Duties
Vic┨οry ̈ ̈ ̈╳, │̆││ε Lost G’raha Tia
┣┨̈//̈ No┨ΦounΔ••• G’raha Tia
Hello, World G’raha Tia
Forge Ahead Alphinaud
You’re Not Alone Alisaie
Endwalker Alphinaud The Dead Ends

Post-Endwalker

There are a total of 44 Post-Endwalker quests added in patches 6.1 to 6.55. These work to wrap up the last 10 years since A Realm Reborn and also pave the way to the new story of Dawntrail. These are all level 90 quests.

6.1 - Newfound Adventure

Quest NPC Duties
Newfound Adventer Tataru
Bountiful Ruins Tataru
Friends for the Road Estinien
Alzadaal’s Legacy Y’shtola Alzadaal’s Legacy
A Brother’s Grief Y’shtola
Sharing the Wealth Varshahn
Bridging the Rift Veteran Radiant
Restricted Reading Montichaigne
Void Theory Y’shtola
A Satrap’s Duty Y’shtola

6.2 - Buried Memory

Quest NPC Duties
In Search of Azdaja Varshahn The Fell Court of Troia
Shadowed Remnants Varshahn
Where Everything Begins Zero
Groping in the Dark Estinien
Nowhere to Run Zero
The Wind Rises Zero Storm’s Crown
Return from the Void Varshahn
A World with Light and Life Y’shtola
Buried Memory Varshahn

6.3 - Gods Revel, Lands Tremble

Quest NPC Duties
Once More Unto the Void Varshahn
A Cold Reuniion Estinien
Kindled Spirit Alphinaud
An Unforeseen Bargain 1st Legion Soldier
King of the Mountain Alphinaud Lapis Manalis
A Dragon’s Resolve Varshahn
Paths Barred Zero
Desires Untold Nahbdeen Mount Ordeals
Gods Revel, Lands Tremble Zero

6.4 - The Dark Throne

Quest NPC Duties
Currying Flavor Varshahn
Going Haam Urianger The Aetherfont
Like Fear to Flame Urianger
The Fallen Empire Jullus
Bonds of Trust Jullus
Lunar Rendezvous Urianger
The Red Side of the Moon Urianger
Abyssal Dark Zero The Voidcast Dais
The Dark Throne Y’shtola

6.5 - Growing Light (Part 1)

Quest NPC Duties
Seeking the Light Varshahn
Appealing to the Masses Ryne
In Defiance of Fate Zero
Back to Action Ryne
Down in the Dark Varshahn The Lunar Subteranne
The Abyssal Fracture
Reunited at Last Vrtra
Growing Light Y’shtola

6.55 - Growing Light (Part 2)

Quest NPC
When One Door Closes… Varshahn
The Game is Afoot G’raha Tia
The Coming Dawn G’raha Tia

Dawntrail

Dawntrail titles in FFXIV
Image via Square Enix

The MSQ of Dawntrail has exactly 100 quests, and the patches are currently ongoing. This will be updated as and when new quests are added in later patches. 

Level 90

Quest NPC
A New World to Explore Ojika Tsunjika
The Nation of Tuliyollal Wuk Lamat
A City of Stairs Wuk Lamat
A Saga in Stone Krile
The Rite of Succession Erenville
To Kozama’uka Helpful Hanu
A Festive People Wuk Lamat
The Feat of Reeds Wuk Lamat
A Well-mannered Shipwright Linuhanu
The Lifting of Wings Wuk Lamat
Knowing the Hanuhanu Wuk Evu
To Urqopacha Approachable Pelupelu
Traders of Happiness Wuk Lamat
The Feat of Gold Erenville
Mablu’s Dream Wuk Lamat
A Premium Deal Wuk Lamat
Wuk Lamat in the Saddle Wuk Lamat
Knowing the Pelupelu Mablu

Level 91

Quest NPC Duties
The Success of Others Wuk Lamat
For All Turali Wuk Lamat Ihuykatumu

Level 92

Quest NPC
A Leaking Workpot Erenville
Lending a Helphand Rakorok
The Feat of Pots Koana
A Father First Wuk Lamat
The Shape of Peace Wuk Lamat
Lost Promise Koana
A Brother’s Duty Koana
Feeding the River Koana
Sibling Rescue Koana

Level 93

Quest NPC Duties
History’s Keepers Wuk Lamat
The feat of Proof Alphinaud
The High Luminary Wuk Lamat Worqor Zormor
An Echo of Madness Alphinaud
Pointing the Way Erenville
The Skyruin Erenville Worqor Lar Dor
The Feat of Ice Thancred
The Promise of Peace Erenville

Level 94

Quest NPC
The Leap to Yak T’el Alphinaud
Village of the Hunt Wuk Lamat
A History of Violence Koana
The Feat of Repast Koana
A Father’s Grief Alphinaud
Taking a Stand Hunmu Rruk
Into the Traverse Wuk Lamat
City of Silence Wuk Lamat
Blessed Siblings Miilal Ja
Scale of Trust Alphinaud

Level 95

Quest NPC Duties
Mamook Speaks Wuk Lamat
The Feat of Brotherhood Wuk Lamat
Road to the Golden City Ketenramm The Skydeep Cenote
Dawn of a New Tomorrow Peshekwa
Ever Greater, Ever Brighter Krile
The Long Road to Xak Tural Erenville
Saddled Up Erenville
Braced for Trouble Erenville
Blowing Smoke Erenville
Law of the Land Erenville
On Track Erenville

Level 96

Quest NPC
One with Nature Erenville
And the Land Would Tremble Erenville
No Time for Tears Wuk Lamat
Pick up the Pieces Alisaie
Together as One Wuk Lamat
In Yyasulani’s Shadow Alphinaud
Putting Plans into Locomotion G’raha Tia
A Hot Commodity Iyaate

Level 97

Quest NPC Duties
All Aboard Wawlika Vanguard
The Land of Levin Wuk Lamat
A Royal Welcome Alisaie
A Day in the Life Sphene
On the Cloud Sphene
Gone and Forgotten Erenville
Embracing Oblivion Cahciua
Solution Nine Wuk Lamat
The Queen’s Tour Sphene

Level 98

Quest NPC
Her People, Her Family Sphene
Scales of Blue Wuk Lamat
Gives You Teeth Tassos
Little Footfalls Wuk Lamat
Drowned Vestiges Wuk Lamat
Memories of a Knight Otis
At a Crossroads Otis
The Protector and the Destroyer Wuk Lamat

Level 99

Quest NPC Duties
A Comforting Hand Wuk Lamat
Unto the Summit Cahciua
The Resilient Son Cahciua Origenics
Everkeep
A New Family Wuk Lamat
In Pursuit of Sphene Wuk Lamat
Through the Gate of Gold Wuk Lamat
Those Who Live Forever Wuk Lamat
In Serenity and Sorrow G’raha Tia
The Land of Dreams Cahciua
A Knight of Alexandria Wuk Lamat

Level 100

Quest NPC Duties
The Sanctuary of the Strong Cahciua
The Taste of Family Krile
Leafing Through the Past Krile
An Explorer’s Delight Cahciua
In Search of Discovery Cahciua
A Journey Never-ending Cahciua
Dawntrail Wuk Lamat Alexandria
The Interphos

Post Dawntrail

All quests added in patches 7.1 onwards will be added here as soon as they’re available. These are all level 100 quests.

7.1 - Crossroads

Quest NPC Duties
A Royal Invitation Bol Wuruq
Alexandria Mourns Gulool Ja
In Search of the Past G’raha Tia Yuweyawata Field Station
Among the Abandoned Krile
Guidance of the Hhetso Geode
The Warmth of Family Koana
Crossroads Wuk Lamat

7.2 - Seekers of Eternity

Quest NPC Duties
A Glimmer of the Past Krile
Memories of a Bygone Age Sphene
In Search of Meaning Sphene
A Jewel Shattered Sphene
The Meeting Sphene
Descent to the Foundation Shale The Underkeep
Recollection
Shared Paths Sphene
Seekers of Eternity Sphene

The post FFXIV: Every MSQ quest from A Realm Reborn to Dawntrail appeared first on Destructoid.

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Expansion artwork for FFXIV

Final Fantasy XIV is a truly expansive MMO. There are hundreds of hours of Main Scenario Quest (MSQ) content, and that’s without counting side quests, content not related to the story, or duties outside of it. There’s a whole world to get lost in, and it can seem a bit daunting, but it's not so bad if you break it down into manageable chunks.

A Realm Reborn

A Realm Reborn titles in FFXIV
Image via Square Enix

Between levels 1 and 15, you’ll have different quests depending on where you start your journey. You’ll need to complete 160 - 160 MSQ quests (Ul’dah gets one extra, for some reason) to get through the bulk of ARR

As this is the first introduction to the world of FFXIV, I’ll note down where to find each quest to help you along. 

Starting City: Gridania

Classes: Lancer, Archer, Conjurer

LevelQuestNPC
1Coming to GridaniaBertennant
New Gridania
(X:13.6, Y:14.1)
1Close to HomeMother Miounne
New Gridania
(X:11.7, Y:13.5)
4To the BannockMother Miounne
New Gridania
(X:11.7, Y:13.5)
5Passing MusterGalfrid
Central Shroud
(X:23.4, Y:19.9)
5Chasing ShadowsGalfrid
Central Shroud
(X:23.4, Y:19.9)
7Eggs over QueasyGalfrid
Central Shroud
(X:23.4, Y:19.9)
8Surveying the DamageMonranguin
Central Shroud
(X:25.5, Y:19.3)
9A Soldier’s BreakfastPauline
Central Shroud
(X:27.2, Y:20.8)
9Spirithold BrokenGalfrid
Central Shroud
(X:23.4, Y:19.9)
10On to BentbranchMother Miounne
New Gridania
(X:11.7, Y:13.5)
10You Shall Not TrespassKeitha
Central Shroud
(X:20.3, Y:22.0)
11Don’t Look DownOsha Jaab
Central Shroud
(X:18.9, Y:20.5)
11In the Grim Darkness of the ForestTheodore
Central Shroud
(X:17.6, Y:19.1)
11Threat Level ElevatedRoseline
Central Shroud
(X:18.9, Y:20.6)
12Migrant MaraudersEylgar
Central Shroud
(X:20.1, Y:21.7)
13A Hearer Is Often LateLothaire
Central Shroud
(X:22.4, Y:26.0)
13Salvaging the SceneArmelle
Central Shroud
(X:25.0, Y:28.1)
14Leia’s LegacyLuquelot
Central Shroud
(X:20.2, Y:21.6)
14Dread Is in the AirLuquelot
Central Shroud
(X:20.2, Y:21.6)
14To Guard a GuardianMother Miounne
New Gridania
(X:11.7, Y:13.5)
14Festive EndeavorsLewin
Seat of the First Bow 
(X:3.5, Y:3.4)
14Renewing the CovenantMother Miounne
New Gridania
(X:11.7, Y:13.5)
15The Gridanian EnvoyKan-E-Senna
The Lotus Stand
(X:6.2, Y:6.1)
15Call of the SeaBartholemew
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)

City: Limsa Lominsa

Classes: Marauder, Arcanist

LeveQuestNPC
1Coming to Limsa LominsaRyssfloh
Limsa Lominsa Lower Decks
(X:10.4, Y:11.1)
1Close to HomeBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
4On to SummerfordBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
5Dressed to CallStaelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
5Lurkers in the GrottoStaelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
7Washed UpStaelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
8Double DealingStaelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
9Loam MaintenanceGurcant
Middle La Noscea
(X:25.5, Y:17.2)
9Plowshares to SwordsPfrewahl
Middle La Noscea
(X:21.4, Y:15.3)
9Just DesertsStaelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
10Sky-highBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
11Thanks a MillionWyrkrhit
Middle La Noscea 
(X:15.8, Y:16.4)
11Relighting the TorchFraeloef
Western La Noscea
(X:34.5, Y:31.9)
11On to the DrydocksH’naanza
Limsa Lominsa Upper Decks
(X:10.5, Y:15.4)
12Without a DoubtAhtbyrm
Lower La Noscea
(X:26.4, Y:33.7)
12Righting the ShipwrightHaldbroda
Lower La Noscea
(X:20.7, Y:38.7)
13Do Angry Pirates DreamAhtbyrm
Lower La Noscea
(X:26.4, Y:33.7)
14Victory in PerilGhimthota
Lower La Noscea
(X:24.8, Y:35.1)
14Men of the Blue TattoosGhimthota
Lower La Noscea
(X:24.8, Y:35.1)
14Feint and StrikeBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
14High SocietyReyner Hansred
Limsa Lominsa Upper Decks
(X:11.1, Y:6.0)
14A Mizzenmast RepastBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
15The Lominsan EnvoyMerlwyb
Command Room
(X:3.5, Y:3.4)
15Call of the SeaBartholemew
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)

Starting city: Ul’dah

Starting classes: Gladiator, Pugilist, Thaumaturge

LevelQuestNPC
1Coming to Ul’dahWymond
Ul’dah - Steps of Nald
(X:11.9, Y:8.2)
1Close to HomeMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
4We Must RebuildMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
5Nothing to See HerePapashan
Central Thanalan
(X:22.9, Y:27.8)
5Underneath the SultantreePapashan
Central Thanalan
(X:22.9, Y:27.8)
6Step NineCicidoa
Central Thanalan
(X:23.1, Y:27.7)
8Prudence at This JunctionRoger
Central Thanalan
(X:19.4, Y:20.6)
9Out of House and HomeWarin
Central Thanalan
(X:20.8, Y:18.5)
9Way Down in the HoleZuzumeda
Central Thanalan
(X:20.7, Y:18.3)
10Takin’ What They’re Givin’Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
10Supply and DemandsDadanen
Western Thanalan
(X:22.6, Y:17.3)
10Give It to Me RawDrunken Stag
Western Thanalan
(X:26.2, Y:18.2)
11The Perfect StormDrunken Stag
Western Thanalan
(X:26.2, Y:18.2)
11Last Letter to Lost HopeFufulupa
Central Thanalan
(X:22.6, Y:17.1)
12Heir Today, Gone TomorrowLeofric
Central Thanalan
(X:23.3, Y:16.0)
12Passing the BladeLeofric
Central Thanalan
(X:23.3, Y:16.0)
13Following FootfallsFufulupa
Central Thanalan
(X:22.6, Y:17.1)
13Storms on the HorizonNunuzofu
Western Thanalan
(X:17.9, Y:16.0)
14Oh Captain, My CaptainMerilda
Western Thanalan
(X:14.9, Y:18.9)
14Secrets and LiesFufulupa
Central Thanalan
(X:22.6, Y:17.1)
14Duty, Honor, CountryMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
14A Matter of TraditionOwyne
Heart of the Sworn
(X:6.1, Y:6.0)
14A Royal ReceptionMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
15The Ul’dahn EnvoyRaubahn
Ul’dah - Steps of Nald
(X:8.4, Y:8.9)
15Call of the SeaSerpent Officer
Old Gridania
(X:8.0, Y:11.1)

Levels 15 - 20

After this point, everyone will complete the same MSQ quests regardless of their starting city state or class. From this point, I’ve noted any duties that are unlocked through the MSQ.

When it comes to “The Company You Keep”, you’ll only complete one of the quests listed below and then a specific follow-up quest, depending on which Grand Company you choose to join. 

LevelQuestNPCDuties
15It’s Probably PiratesBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
Sashtasha
15Call of the ForestBaderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
16Fire in the GloomMother Miounne
New Gridania
(X:11.7, Y:13.5)
The Tam-Tara Deepcroft
16Call of the DesertMother Miounne
New Gridania
(X:11.7, Y:13.5)
17Into a Copper HellMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
Copperbell Mines
17The Scions of the Seventh DawnMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
17A Wild Rose by Any Other NameMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
17Unsolved MysteryIsembard
Eastern Thanalan
(X:13.9, Y:23.6)
18What Poor People ThinkIsembard
Eastern Thanalan
(X:13.9, Y:23.6)
18A Proper BurialIsembard
Eastern Thanalan
(X:13.9, Y:23.6)
19For the ChildrenIsembard
Eastern Thanalan
(X:13.9, Y:23.6)
19Amalj’aa Wrong PlacesIsembard
Eastern Thanalan
(X:13.9, Y:23.6)
19Dressed to DeceiveIsembard
Eastern Thanalan
(X:13.9, Y:23.6)
19Life, Materia and EverythingMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
20Lord of the InfernoMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
The Bowl of Embers
20A Hero in the MakingMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
20The Company You Keep
(Immortal Flames)
Flame Officer
The Waking Sands
(X:6.8, Y:6.3)
20For Coin and Country 
(If you chose Immortal Flames)
Flame Personnel Officer
Ul’dah - Steps of Nald
(X:8.3, Y:9.0)
20The Company You Keep
(Maelstrom)
Storm Officer
The Waking Sands
(X:6.8, Y:6.2)
20Til Sea Swallows All 
(if you chose Maelstrom)
Storm Personnel Officer
Limsa Lominsa Upper Decks
(X:13.1, Y:12.7)
20The Company You Keep
(Twin Adder)
Serpent Officer
The Waking Sands
(X:6.8, Y:6.1)
20Wood’s Will Be Done
(if you chose Twin Adders)
Serpent Personnel Officer
New Gridania
(X:9.8, Y:11.0)
20Sylph-managementMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
20We Come in PeaceVorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
20Sylphic StudiesRolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)
20First ImpressionsRolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)

Levels 21 - 30

LevelQuestNPCDuties
21First ContactRolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)
21Dance Dance DiplomacyYda 
East Shroud
(X:21.9, Y:25.6)
21Forest FriendPapalymo
East Shroud
(X:21.9, Y:25.6)
21Presence of the EnemyKomuxio
East Shroud
(X:21.9, Y:25.6)
22Brotherly LoveKomuxio
East Shroud
(X:21.9, Y:25.6)
22Spirited AwayKomuxio
East Shroud
(X:21.9, Y:25.6)
22Druthers House RulesBuscaron
South Shroud
(X:18.1, Y:19.8)
23Never ForgetBuscaron
South Shroud
(X:18.1, Y:19.8)
23MicrobrewingTeteroon
Upper La Noscea
(X:14.7, Y:24.4)
23Like Fine WineTeteroon
Upper La Noscea
(X:14.7, Y:24.4)
23Sylhpish ConcernsBuscaron
South Shroud
(X:18.1, Y:19.8)
23Nouveau RicheBuscaron
South Shroud
(X:18.1, Y:19.8)
24Into the Beast’s MawBuscaron
South Shroud
(X:18.1, Y:19.8)
The Thousand Maws of Toto-Rak
24A Simple GiftBuscaron
South Shroud
(X:18.1, Y:19.8)
24Believe in Your SylphKomuxio
East Shroud
(X:21.9, Y:25.6)
24Back from the WoodVorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
24Shadow of DarknessMinfilia Warde
The Waking Sands
(X:6.9, Y:6.1)
24Highbridge TimesHihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25Where There Is SmokeHihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25On to Little Ala MhigoHihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25Tea for ThreeGisilbehrt
Southern Thanalan
(X:17.8, Y:13.4)
25Foot in the DoorGisilbehrt
Southern Thanalan
(X:17.8, Y:13.4)
26Meeting with the ResistanceMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
26Killing Him SoftlyMeffrid
South Shroud
(X:25.6, Y:20.6)
27Helping HornMeffrid
South Shroud
(X:25.6, Y:20.6)
27He Ain’t HeavyMeffrid
South Shroud
(X:25.6, Y:20.6)
27Come Highly RecommendedMeffrid
South Shroud
(X:25.6, Y:20.6)
27The Bear and the Young’uns’ CaresGundobald
Southern Thanalan
(X:16.9, Y:14.4)
27Wilred Wants YouHermfing
Southern Thanalan
(X:16.9, Y:14.3)
27Big Trouble in Little Ala MhigoGundobald
Southern Thanalan
(X:16.9, Y:14.4)
27Back to Square OneGundobald
Southern Thanalan
(X:16.9, Y:14.4)
27Terror at FallgourdMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
28Ziz is So RidiculousAideen
North Shroud
(X:21.8, Y:26.7)
28Seeing Eye to Winged EyeIvaurault
North Shroud
(X:21.8, Y:26.7)
28Rock of RancorAideen
North Shroud
(X:21.8, Y:26.7)
28Power of DeductionMedrod
North Shroud
(X:21.7, Y:26.7)
28Secret of the White LilyAethelmaer
North Shroud
(X:19.6, Y:25.3)
28Skeletons in Her closetUrsandel
Old Gridania
(X:11.9, Y:4.5)
Haukke Manor
30Wrath of the TitanMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
30Tales from the Tidus SlayerTrachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30Hungry Hungry GoobbuesTrachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30The Lominsan WayTrachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30Nix ThatWheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
30A Modest ProposalWheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
30Trial by TurtleLandenel
South Shroud
(X:16.8, Y:28.2)

Levels 31 - 40

LevelQuestNPCDuties
31The Perfect PreyU’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
31When the Worm TurnsU’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
31There and Back AgainU’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
32The Things We Do for CheeseWheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
Brayflox’s Longstop
32What Do You Mean You Forgot The WineWheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
32An Offer You Can RefuseShamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
32It Won’t WorkShamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33Give a Man a DrinkShamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33That WeightDrest
Eastern La Noscea
(X:14.0, Y:30.3)
33Battle ScarsDrest
Eastern La Noscea
(X:14.0, Y:30.3)
33It Was a Very Good YearShamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33In the Company of HeroesY’shtola
Eastern La Noscea
(X:32.6, Y:30.5)
33As You WishWheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
34Lord of CragsRiol
Upper La Noscea
(X:31.0, Y:24.0)
The Navel
34All Good ThingsY’shtola
Upper La Noscea
(X:30.0, Y:23.1)
35You Can’t Take It With YouMarques
Eastern Thanalan
(X:11.2, Y:21.3)
35Bringing Out the DeadEluned
Eastern Thanalan
(X:11.5, Y:22.2)
35Bury Me Not on the Lone PrairieEluned
Eastern Thanalan
(X:11.5, Y:22.2)
35Eyes On MeMarques
Eastern Thanalan
(X:11.2, Y:21.3)
36He Who Waited BehindIliud
Eastern Thanalan
(X:11.2, Y:21.3)
36Cold ReceptionVortefaurt
North Shroud
(X:15.4, Y:25.4)
36The Unending WarLudovoix
Coerthas Central Highlands
(X:24.9, Y:28.5)
36Men of HonorJocea
Coerthas Central Highlands
(X:25.5, Y:29.8)
36Three for ThreePortelaine
Coerthas Central Highlands
(X:24.8, Y:28.8)
36The Rose and the UnicornCarrilaut
Coerthas Central Highlands
(X:24.7, Y:28.8)
37The Talk of CoerthasHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38Road to RedemptionHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38Following the EvidenceHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38In the Eyes of Gods and MenHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38The Final Flight of the EnterpriseHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
39Ye of Little FaithBrunadier
Coerthas Central Highlands
(X:11.9, Y:17.4)
39Factual FolkloreHaustefort
Coerthas Central Highlands
(X:12.9, Y:17.5)
39The Best InventionsCid
Coerthas Central Highlands
(X:13.1, Y:15.4)
40Influencing InquisitorsCid
Coerthas Central Highlands
(X:13.1, Y:15.4)
40By the Lights of IshgardAlphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
40Blood for BloodAlphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
40The Heritic Among UsDrillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)

Levels 41 - 50

LevelQuestNPCDuties
41In Pursuit of the PastAlphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
The Stone Vigil
41Into the Eye of the StormCid
New Gridania
(X:11.3, Y:13.6)
41Sealed with ScienceLamberteint
Eastern Thanalan
(X:12.7, Y:23.4)
41With the Utmost CareHahasako
Eastern Thanalan
(X:21.4, Y:21.9)
41A Promising ProspectLamberteint
Eastern Thanalan
(X:12.7, Y:23.4)
42It’s Probably Not PiratesCeana
Western La Noscea
(X:27.9, Y:27.0)
42Representing the RepresentativeCeana
Western La Noscea
(X:27.9, Y:27.0)
42The Reluctant ResearchedCeana
Western La Noscea
(X:27.9, Y:27.0)
42Sweet SomethingsDavyd
Western La Noscea
(X:16.1, Y:30.7)
42History RepeatingDavyd
Western La Noscea
(X:16.1, Y:30.7)
43The Curious Case of GiggityCeana
Western La Noscea
(X:27.9, Y:27.0)
43Better Late than NeverHedyn
Old Gridania
(X:8.7, Y:8.2)
44Lady of the VortexCid
New Gridania
(X:11.3, Y:13.6)
The Howling Eye
44ReclamationAlphinaud
Ul’dah - Steps of Nald
(X:10.3, Y:11.1)
44Casing the CastrumY’shtola
The Waking Sands
(X:6.8, Y:6.1)
44Eyes on the EmpirePortelaine
Coerthas Central Highlands
(X:24.8, Y:28.8)
44Footprints in the SnowPierremons
Coerthas Central Highlands
(X:14.3, Y:35.2)
44Monumental HopesWedge
Coerthas Central Highlands
(X:7.4, Y:28.9)
44Notorious BiggsWedge
Coerthas Central Highlands
(X:7.4, Y:28.9)
44Come-Into-My-CastrumCid
Coerthas Central Highlands
(X:7.5, Y:28.9)
44Getting Even with GarlemaldGlaumunt
Mor Dhona
(X:22.5, Y:7.5)
46Drowning Out the VoicesCid
Mor Dhona
(X:22.0, Y:7.7)
46Acting the PartGlaumunt
Mor Dhona
(X:22.5, Y:7.5)
46Dressed for ConquestSark Malark
Mor Dhona
(X:22.5, Y:7.5)
46Fool Me TwiceGlaumunt
Mor Dhona
(X:22.5, Y:7.5)
46Every Little Thing She Does Is MagitekCid
Mor Dhona
(X:6.0, Y:6.0)
46Escape from Castrum CentriCid
Mor Dhona
(X:6.0, Y:6.0)
46The Black Wolf’s UltimatumMinfilia Warde
Ul’dah - Steps of Nald
(X:10.3, Y:11.2)
49Operation ArchonMinfilia The Waking Sands
(X:6.9, Y:6.1)
49A Hero in NeedAllied Communications Officer
Western Thanalan
(X:12.1, Y:11.9)
49Hearts on FireCracked Fist
Northern Thanalan
(X:22.2, Y:29.8)
50Rock the CastrumEdelstein
Northern Thanalan
(X:20.8, Y:22.1)
Castrum Meridianum
50The Ultimate WeaponRaubahn
Northern Thanalan
(X:15.5, Y:16.9)
The Praetorium
The Porta Decumana

Post-ARR MSQ quests

The following quests were added in patches following the initial release of A Realm Reborn and set up the story arc for Heavensward. They are all level 50 quests.

Patch 2.1 - A Realm Awoken

QuestNPCDuties
The Price of PrinciplesMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
Moving OnMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
All Things in TimeF’lhaminn
Eastern La Noscea
(X:20.7, Y:21.5)
Laying the FoundationMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
It’s Possibly a PrimalSlafborn
Mor Dhona
(X:21.9, Y:7.8)
Hail to the King, KupoVorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
You Have Selected RegicideE-Sumi-Yan
Old Gridania
(X:6.0, Y:10.6)
Thornmach (Hard)
On the Properties of PrimalsRaya-O-Senna
South Shroud
(X:18.6, Y:27.1)
The GiftedMinfilia 
The Waking Sands
(X:6.9, Y:6.1)
Build on the StoneMinfilia 
The Waking Sands
(X:6.9, Y:6.1)

Patch 2.2 - Through the Maelstrom

QuestNPCDuties
Still WatersMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
A Final TemptationThancred
Western Thanalan
(X:22.6, Y:17.0)
The Mothers of ExilesThancred
Western Thanalan
(X:22.6, Y:17.0)
Promises to KeepRaubahn
Ul’dah - Steps of Thal
(X:10.8, Y:12.3)
Yugiri’s GameAlphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
Why We AdventureHozan
Western Thanalan
(X:11.5, Y:14.3)
All Due RespectAlphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
The Sea RisesMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Scouts in DistressFalkbryda
Western La Noscea
(X:22.7, Y:22.7)
The Gift of EternityFalkbryda
Western La Noscea
(X:22.7, Y:22.7)
Into the Heart of the WhorlMerlwyb
Western La Noscea
(X:13.1, Y:13.4)
The Whorleater (Hard)
Lord of the WhorlEynzahr Slafyrsyn
Lower La Noscea
(X:24.5, Y:33.1)
When Yugiri Met the FraternityZanthael
Limsa Lominsa Lower Decks
(X:11.4, Y:10.9)
Through the MaelstromYugiri
Limsa Lominsa Lower Decks
(X:8.9, Y:14.3)

Patch 2.3 - Defenders of Eorzea

QuestNPCDuties
The Great DivideMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Desperate TimesAlphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
Shock and AweTerrified Refugee
Central Thanalan
(X:25.2, Y:15.4)
Reap the WhirlwindTerrified Refugee
Central Thanalan
(X:25.2, Y:15.4)
RevolutionSwift
Ul’dah - Steps of Nald
(X:8.4, Y:8.9)
Stories We TellAlphinaud
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)
Lord of LevinMinfilia 
The Rising Stone
s(X:6.1, Y:5.2)
Levin an ImpressionSerpent Lieutenant
East Shroud
(X:21.9, Y:25.7)
The Striking Tree (Hard)
What Little Gods Are Made OfSerpent Lieutenant
East Shroud
(X:21.9, Y:25.7)
Guardian of EorzeaMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Recruiting the RealmAlphinaud
The Rising Stones
(X:6.1, Y:5.2)
Heretical HarassmentMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
When the Cold Sets InHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
Brave New CompanionsSlafborn
Mor Dhona
(X:21.9, Y:7.8)

Patch 2.4 - Dreams of Ice

QuestNPCDuties
Traitor in the MidstMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Back and FourthIlberd
Ul’dah - Steps of Nald
(X:8.6, Y:9.0)
Coming to TermsAlphinaud
The Rising Stones
(X:6.7, Y:6.1)
The Intercession of SaintsAlphinaud
Coerthas Central Highlands
(X:26.7, Y:17.0)
Strength in UnityAlphinaud
Coerthas Central Highlands
(X:26.7, Y:17.5)
Dark Words, Dark DeedsDrillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
First BloodDrillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
The Path of the RighteousDrillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
Snowcloak
For the Greater GoodAlphinaud
Coerthas Central Highlands
(X:3.4, Y:21.2)
Tendrils of IntrigueAlphinaud
Coerthas Central Highlands
(X:26.0, Y:28.4)
Chasing IvyIlberd 
New Gridania
(X:10.2, Y:11.6)
In Flagrante DelictoIlberd 
New Gridania
(X:12.2, Y:13.2)
A Simple PlanMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Instruments of Our DeliveranceMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Akh Afah Amphitheatre (Hard)
The Road Less TraveledMoenbryda
Coerthas Central Highlands
(X:3.3, Y:21.2)
Eyes UncloudedAlphinaud
Coerthas Central Highlands
(X:26.7, Y:17.0)
The Reason RoailleMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Let Us Cling TogetherAlphinaud 
Northern Thanalan
(X:17.3, Y:18.8)

Patch 2.5 - Before the Fall (Part 1)

QuestNPCDuties
Good IntentionsMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Bait and SwitchIlberd
Eastern Thanalan
(X:21.1, Y:21.1)
Best Laid SchemesIlberd
Eastern Thanalan
(X:21.1, Y:21.1)
The Rising ChorusTataru
The Rising Stones
(X:6.0, Y:5.9)
The Keeper of the Lake
Aether on DemandAlphinaud
The Rising Stones
(X:6.0, Y:6.0)
On the CounteroffensiveEdelstein
Northern Thanalan
(X:20.8, Y:22.1)
An Uninvited AscianEdelstein
Northern Thanalan
(X:20.8, Y:22.1)
The Chrysalis
In Memory of MoenbrydaMinfilia 
The Rising Stones
(X:6.1, Y:5.2)

Patch 2.55 - Before the Fall (Part 2)

QuestNPCDuties
Mask of GriefMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Defenders of IshgardAlphinaud
The Rising Stones
(X:6.0, Y:5.2)
The Wyrm’s RoarAlphinaud 
Coerthas Central Highlands
(X:18.5, Y:15.4)
Committed to the CauseAlphinaud
Intercessory
(X:6.0, Y:6.1)
Volunteer DragonslayersMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
An Allied PerspectiveTataru
Mor Dhona
(X:22.1, Y:8.3)
The Steps of FaithMarcelain
Coerthas Central Highlands
(X:18.1, Y:14.9)
Broken Bridges
Administrative DecisionMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
An Unexpected AmbitionMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Ancient Ways, Timeless WantsTataru
Limsa Lominsa Lower Decks
(X:4.6, Y:11.4)
Where We Are NeededMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Least Among UsUnsettled Scholar
South Shroud
(X:17.3, Y:28.6)
A Time to Every PurposeMinfilia 
The Rising Stones
(X:6.1, Y:5.2)
Come, But Not GoneMinfilia
Ul’dah - Steps of Thal
(X:11.1, Y:11.6)
The Parting GlassMomodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
Before the DawnHaurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)

Heavensward

Heavensward titles in FFXIV
Image via Square Enix

Once you’ve made it to Heavensward, you likely have a good handle on how to find your next quest, so from here on out, I’m going to drop the locations and just state the NPC who starts the quest. I’m also going to break down the quests into their individual levels to help you keep track. 

There are a total of 94 Heavensward MSQ quests to get through, not including post-Heavensward story arcs. 

Level 50

QuestNPC
Coming to IshgardAlphinaud
Taking in the SightsAlphinaud
The Better HalfHouse Fortemps Manservant
Over the WallArtoirel
Work in ProgressRedwald
The First and ForemostRothe
From on HighThierremont
Reconnaissance LostRedwald
At the End of Our HopeArtoirel
Knights Be Not ProudArtoirel
Onwards and UpwardsEmmanellain
An Indispensable AllyLaniaitte
Meeting the NeighborsLaniaitte
Sense of UrgencyMarielle
Hope Springs EternalMarielle
A Series of Unfortunate EventsHonoroit
A Reward Long in ComingEmmanellain
Divine InterventionHouse Fortemps Steward
DisclosureHaurchefant

Level 51

QuestNPC
Flame General AffairsAlphinaud
In Search of RaubahnHigiri
Keeping the Flame AliveHozan
To Siege or Not to SiegeAlphinaud
Alphinaud’s WayAlphinaud
In Search of IceheartAlphinaud
From One Heretic to AnotherExpedition Leader
Sounding Out the AmphitheatreAlphinaud
Camp of the ConvictorsAlphinaud
Purple Flame, Purple FlameEstinien

Level 52

QuestNPC
Where the Chocobos RoamYsayle
Worse than DragonsMarcechamp
The Trine TowersYsayle
Gifts for the OutcastsYsayle
The NonmindAlphinaud

Level 53

QuestNPCDuties
A Gnathic DeityYsayle
Breaking into HivesAlphinaud
Lord of the HiveYsayleThok ast Thok (Hard)
Mourn in PassingAlphinaudSohm Al
Beyond the CloudsAlphinaud

Level 54

QuestNPC
Mountaintop DiplomacyAlphinaud
Moghan’s TrialMoghan
Mogmug’s TrialMogmug
Mogwin’s TrialMogwin
Moglin’s JudgementMoglin
Leaving MoghomeMoghan
The Road to ZenithMoghan
Waiting for the Wind to ChangeMoghan
Heart of IceMoghan
The Wyrm’s LairAlphinaud
New Winds, Old FriendsEstinien
A General SummonsTataru
Awakening in Ul’dahAlphinaud
A Brave ResolutionAlphinaud

Level 55

QuestNPCDuties
Ready to FlyAlphinaud
Into the AeryEstinienThe Aery
The Song BeginsEstinien

Level 56

QuestNPC
Unrest in IshgardEstinien
He Who Would Not Be DeniedHaurchefant
Ill-weather FriendsAlphinaud
The Spice of LifeAlphinaud
Noble IndiscretionsGibrillont
A Child ApartGibrillont
BloodlinesGibrillont

Level 57

QuestNPCDuties
Fire and BloodAlphinaud
A Knight’s CallingHildaThe Vault
The Sins of AntiquityAlphinaud
In Search of the SoleilLucia
Into the BlueAlphinaud
Familiar FacesAlphinaud
Devourer of WorldsLonu Vanu
Black and the WhiteAlphinaud
Bolt, Chain, and IslandAlphinaudThe Limitless Blue (Hard)
A Difference of OpinionAlphinaud
One Good TurnCid
An Engineering EnterpriseAlphinaud
Aetherial TrailTataru
Lost in the LifestreamAlphinaud
Tataru’s SurpriseTataru
Onward to SharlayanY’shtola

Level 58

QuestNPC
A Great New NationY’shtola
Golems BegoneSlowfix
An Illuminati IncidentSlowfix
Leaving IdyllshireSlowfix

Level 59

QuestNPCUnlocks
Matoya’s CaveY’shtola
Forbidden KnowledgeMatoyaThe Great Gubal Library
An Eye for AetherMatoya
Hour of DepartureAlphinaud
The First Flight of the ExcelsiorAlphinaud
Systematic ExplorationCid
In Node We TrustGuidance Node
Chimerical MaintenanceGuidance Node
Close Encounters of the Vith KindGuidance Node
Fetters of LamentGuidance Node

Level 60

QuestNPCDuties
HeavenswardGuidance NodeThe Aetherochemical Research Facility
The Singularity Reactor

Dragonsong War

All quests introduced from patch 3.1 to 3.3 are officially known as the Dragonsong War MSQ quests. As with ARR Post-MSQ quests, these are all level 60. 

3.1 - As Light Goes, So Goes Darkness

QuestNPC
An Uncertain FutureAlphinaud
Breaking the CycleAlphinaud
Another Time, Another PlaceAlphinaud
In the Eye of the BeholderKrile
A Little Slow, a Little LateAlphinaud
Dreams of the LostAlphinaud
Against the Dying of the LightLucia
As Goes Light, So Goes DarknessLucia

3.2 - The Gears of Change

QuestNPCDuties
As It Once WasTataru
The Word of the MotherAlphinaudThe Antitower
This War of OursAlphinaud
Staunch ConvictionLucia
Once More, a FavorEmmanellain
For Those We Have LostEmmanellain
ConsequencesThancred
ChoicesThancred
A Spectacle for the AgesLucia
For Those We Can Yet SaveAymeric
Causes and CostsAlphinaud

3.3 - Revenge of the Horde

QuestNPCDuties
The Man WithinHouse Fortemps Knight
An Ally for IshgardAlphinaud
Winning Over the WyrmAlphinaudSohr Khai
An End to the SongAymericThe Final Steps of Faith
Heroes of the HourAlphinaud
Litany of PeaceAymeric

Post-Dragonsong War

The following quests are all level 60 and set up the story arc that continues into Stormblood.

3.4 - Soul Surrender

QuestNPCDuties
Promises KeptHouse Fortemps Knight
Shadows of the FirstAlphinaudXelphatol
Two Sides to a CoinAlphinaud
Unlikely AlliesBloeidin
The Beast That Mourned at the Heart of the MountainGa Bu
Beneath a Star-filled skyAlphinaud
When We Were FreeAlphinaud
Honorable HeroesPapalymo
One Life for One WorldAlphinaud
An Ending to Mark a New BeginningAlphinaud

3.5 - The Far Edge of Fate (Part 1)

QuestNPCDuties
Tidings from Gyr AbaniaTataru
An Envoy for IshgardLucia
An Allied DecisionAymeric
Griffin, Griffin on the WallAlisaieBaelsar’s Wall
Louisoix’s Finest StudentAlphinaud

3.56 - The Far Edge of Fate (Part 2)

QuestNPC
The Obvious SolutionAlisaie
The Greater ObeisanceAlphinaud
Fly Free, My PrettyYda
The Far Edge of FateAlphinaud

Stormblood

Stormblood titles in FFXIV
Image via Square Enix

There are a total of 122 quests to do in order to complete the Stormblood MSQ, not including those added in Post-Stormblood patches. Like before, let’s break these down to individual levels.

Level 60

QuestNPC
Beyond the Great WallAlphinaud
Lyse Takes the LeadLyse
The Promise of a New BeginningConrad
A Haven for the BoldAlphinaud
A Bargain StruckAlisaie
A Friend of a Friend in NeedM’naago
Signed, Sealed, to Be DeliveredM’naago
Best Served with Cold SteelRaubahn
Let Fill Your Hearts with PrideM’naago
A Familiar Face ForgottenMeffrid
The Prodigal DaughterMeffrid
Hard CountryGriseldis
Death by a Thousand RocksAngry Coeurl
A Life More OrdinaryMeffrid
The Color of Angry QiqirnMeffrid
The Black Wolf’s PupsLyse
Homeward BoundMeffrid
Where Men Go as OneConrad
Future Rust, Future DustBeves
A Dash of GreenAhelissa
Ye Wayward BrothersAnanta Battlemaid
Token of FaithSwarthy Resistance Fighter

Level 61

QuestNPCDuties
Crossing the VelodynaAlphinaud
In Crimson It BeganPipin
The Fires FadeRaubahn
Bereft of Hearth and HomePipin
Divide and ConquerConrad
Lies, Damn Lies, and PiratesAlisaie
Tales from the Far EastAlphinaud
Not Without IncidentLyseThe Sirensong Sea
The Man from Ul’dahAlphinaud
Where the Streets Are Paved with KobanHancock
By the Grace of Lord LoloritoHancock
A Good Samurai is Hard to FindAlphinaud
It’s Probably a TrapLyse
Making the Catfish SingLyse

Level 62

QuestNPC
Once More, to the Ruby SeaGosetsu
Open WaterSoroban
Boys with BoatsTansui
To Bend with the WindSoroban
Confederate ConsternationAlisaie
The solace of the SeaAfumi
The Arrow of MisfortuneKajika
The Last VoyageAranami
Alisaie’s StonesHirase
Under the SeaRasho
Of Kojin and KamiSoroban

Level 63

QuestNPCDuties
In Soroban We TrustSoroban
Forever and Ever ApartLyse
In Darkness the Magatama DeamAlisaie
The Whims of the DivineAlisaie
Breaking and DeliveringAlisaie
The Lord of the RavelAlisaieThe Pool of Tribute
Tide goes in, Imperials Go OutLyse
A Silence in Three PartsGosetsu

Level 64

QuestNPC
Life After DomaGosetsu
A Glimpse of MadnessLiberation Front Guard
The Stubborn RemainderYugiri
The Ones We Leave BehindYugiri
A New Ruby TitheYugiri
The Will to LiveYugiri
Daughter of the DeepYugiri
Path of No ReturnGosetsu
The Time Between the SecondsYugiri
All the Little AngelsIsse

Level 65

QuestNPCDuties
Here There be XaelaYugiri
The Search for Lord HienYugiri
A Season for WarCirina
An Impossible DreamCirina
Stars in the DarkHien
A Warrior’s WelcomeCirina
The Heart of NationsCirina
A Trial Before the TrialHien
In the Footsteps of Bardam the BraveHienBardam’s Mettle
The Children of AzimLyse

Level 66

QuestNPC
The Labors of MagnaiBaatu
For Love of the MoonHien
Sworn Enemies of the SunMagnai
The Undying OnesGosetsu
A Final PeaceGosetsu
As the Gods WillGosetsu
NaadamCirina
Glory to the KhaganHien
In Crimson They WalkedHien
The Hour of ReckoningHien

Level 67

QuestNPCDuties
The Room Where It HappenedAlphinaud
How Tataru Got Her Groove BackTataru
Seeds of DespairAlphinaud
The Limits of Our EnduranceAlisaie
Broken Steel, Broken MenTsuranuki
The Doma WithinLyse
On the Eve of DestinyHien
The Die Is CastHienDoma Castle
The World Turned Upside DownAlphinaud
The Swift and Secret DepartureAlphinaud
While You Were AwayAlphinaud
Rhalgr’s BeaconRaubahn
The Fortunes of WarConrad
Rising Fortunes, Rising SpiritsConrad
The Lure of the DreamAlphinaud
The Lady of BlissVajraEmanation
The Silence of the GodsVajra

Level 68

QuestNPC
The First of ManyAlphinaud
Strong and UnifiedM’naago
Hells OpenAlisaie
Heavens WeepAlisaie
The Road HomeAlphinaud
For the Living and the DeadAlphinaud
Above the Churning WatersLyse
The Path ForwardLyse
With Tired Hands We ToilAlphinaud
Where Courage EndsLyse

Level 69

QuestNPCDuties
The Price of FreedomAlphinaudCastrum Abania 
Raubahn’s InvitationRaubahn
Liberty or DeathRaubahn
The Lady in RedLyse
Upon the Great Loch’s ShoreLyse
The Key to VictoryAlphinaud
The ResonantLyse
The Legacy of Our FathersAlphinaud

Level 70

QuestNPCDuties
The Measure of His ReachRaubahn
StormbloodPipinAla Mhigo
The Royal Managerie

Post-Stormblood

The following quests were added between patches 4.1 and 4.56. There are 40 in total, each of which is level 70, and they set up the story arc for Shadowbringers

4.1 - The Legend Returns

QuestNPCDuties
Arenvald’s AdventureLyse
The Darkness BelowAlphinaud
The Mad King’s TroveAlphinaudThe Drowned City of Skalla
The Butcher’s BloodArenvald
Echoes of an EchoLyse
A Sultana’s StringsAlphinaud
A Sultana’s DutyNanamo Ul Namo
A Sultana’s ResolveNanamo Ul Namo
Securing the SalteryNanamo Ul Namo
A Blissful ArrivalAlphinaud
Return of the BullRaubahn

4.2 - Rise of a New Sun

QuestNPC
Tidings from the EastLyse
The Sword in the StoreAlphinaud
Hope on the WavesYugiri
Elation and TrepidationYugiri
Storm on the HorizonHien
His Forgotten HomeAlisaie
A Guilty ConscienceAsahi
Rise of a New SunHien

4.3 - Under the Moonlight

QuestNPCDuties
Gosetsu and TsuyuAlphinaud
Gone Like the Morning DewHien
Fruits of Her LaborHien
Conscripts and ContingenciesHien
The Primary AgreementHienCastrum Fluminis
Under the MoonlightAlisaie
Emissary of the DawnAlisaie

4.4 - Prelude in Violet

QuestNPCDuties
Sisterly ActAlisaie
Feel the BurnHienThe Burn
Shadows in the EmpireHien
A Power in SlumberHien
The Will of the MoonY’shtola
The CallY’shtola 
Prelude in Violet Alisaie

4.5 - A Requiem for Heroes (Part 1)

QuestNPCDuties
Soul SearchingAlisaie
A Defector’s TidingsAlisaie
Seiryu’s WallHien
Parley on the Front LinesHien
The Face of WarLyseThe Ghimlyt Dark

4.56 - A Requiem for Heroes (Part 2)

QuestNPC
A Brief ReprieveHoary Boulder
A Requiem for HeroesResistance Fighter

Shadowbringers

Shadowbringers titles in FFXIV
Image via Square Enix

There are 106 quests in the Shadowbringers MSQ, continuing the story set up in the Post-Stormblood questline. 

Level 70

QuestNPC
The Syrcus TrenchTataru
City of the FirstCrystal Exarch
Travelers of NorvrandtCrystal Exarch
In Search of AlphinaudCrystal Exarch
A Still TideSzem Djenmai
Open Arms, Closed GateAlphinaud
A Fickle ExistenceAlphinaud
City of Final PleasuresEulmore
Free to SightseeAlphinaud
A Taste of HoneyAmiable Maiden
A Blessed InstrumentAlphinaud
Emergent SplendorAlphinaud
In Search of AlisaieCrystal Exarch
City of the MordCassard
Working Off the MealCassard
A Desert CrossingTesleen
Following in Her FootprintsTesleen
Culling Their RanksAlisaie
A Purchase of FruitTesleen
The Time Left to UsTesleen
Tears on the SandAlisaie

Level 71

QuestNPCDuties
The LightwardensCrystal ExarchHolminster Switch
Warrior of DarknessCrystal Exarch

Level 72

QuestNPC
An Unwelcome GuestManager of the Suites
The Crystarium’s ResolveCrystal Exarch
Logistics of WarSzem Djenmai
The Oracle of LightLyna
Il Mheg, the Faerie KingdomThancred
Sul Uin’s RequestSul Uin
Ys lala’s ErrandYs lala
Oul Sigun’s PleaOul Sigun
Unto the TruthThancred
Courting CooperationUrianger

Level 73

QuestNPCDuties
The Key to the CastleSul UinDohn Mheg
A Visit to Nu MouUrianger
A Fitting PaymentWyd Aenc
Spore SweeperYs Gyuf
The Lawless OnesWyd Lad
The Elder’s AnswerWyd Lad
A Resounding RoarUrianger
Memento of a FriendSeto
Acht-la Ormh InnSetoThe Dancing Plague
The Wheel TurnsThancred

Level 74

QuestNPC
A Party Soon DividedManager of the Suites
A Little FaithUrianger
Into the DarkUrianger
A Day in the NeighborhoodY’shtola
A Helping HandRunar
Lost but Not ForgottenRunar
Saying Good-byeRunar
Stirring up TroubleY’shtola
A Beeautiful PlanY’shtola
An Unwanted ProposalY’shtola
Put to the ProofUrianger

Level 75

QuestNPCDuties
Into the WoodY’shtola
Top of the TreeCymet
Look to the StarsAlmet
Mi Casa, ToupasaAlmet
Legend of the Not-so-hidden TempleAlmet
The AftermathAlmet
In Good FaithUrianger
The Burden of KnowledgeAlmetThe Qitana Ravel
Bearing With itY’shtola

Level 76

QuestNPC
Out of the WoodY’shtola
When it RainsManager of Suites
Word from On HighAlisaie
Small FavorsLyna
The Best Way OutThancred
Free TradeThancred
The Trolley ProblemZhun Zun
Rust and RuinThaffe
On TrackMinfilia
Down for MaintenanceJeryk
The Truth Hurts Jeryk

Level 77

QuestNPCDuties
A Convenient DistractionThancred
A Dirty JobGuthjon
Have a HeartGuthjon
Full Steam AheadMagnus
Crossing PathsMinfilia
A Fresh StartRyneMalikah’s Well
More than a HunchRyne
Return to EulmoreManager of Suites
A Feast of LiesUrianger
Paradise FallenThancred

Level 78

QuestNPC
The LadderAlphinaud
The View from AboveUrianger
In Mt. Gulg’s ShadowAlisaie
A Gigantic UndertakingAlisaie
Meet the ThollsTristol
A-Digging We Will goXamott
The Duergar’s TewelKorutt
Rich Veins of HopeCrystal Exarch
That None Shall Ever AgainAlphinaud
A Breath of RespiteChai-Nuzz

Level 79

QuestNPCDuties
Extinguishing the Last LightChai-NuzzMt. Gulg
The Crown of the Immaculate
Reassuring the MassesManager of Suites
In His GardenKatliss
The Unbroken ThreadLyna
To Storm-tossed SeasUrianger
Wating in the DepthsThancred
City of the AncientsY’shtola
The Light of InspirationY’shtola

Level 80

QuestNPCDuties
The Illuminated LandGrenoldt
The End of a WorldAlisaie
A Greater PurposeAlphinaud
ShadowbringersAlisaieAmaurot
The Dying Gasp

Post-Shadowbringers

Post-Shadowbringers MSQ quests are broken into two categories, with the first wrapping up the Shadowbringers story between patches 5.1 and 5.3, and the second setting up the story of Endwalker between patches 5.3 and 5.55. All of these quests are level 80.

5.1 - Vows of Virtue, Deeds of Cruelty

QuestNPCDuties
Shaken ResolveTataru
A Grand AdventureCrystal ExarchThe Grand Cosmos
A Welcome GuestAlphinaud
Good for the SoulBeg Lugg
Nowhere to TurnKai-Shirr
A Notable AbsenceAlphinaud
For the PeopleAlphinaud
Finding Good HelpChai-Nuzz
Moving ForwardChai-Nuzz
Vows of Virtue, Deeds of CrueltyAlphinaud

5.2 - Echoes of a Fallen Star

QuestNPCDuties
Old Enemies, New ThreatsKrile
The Way HomeKrile
Seeking CounselAlphinaud
Facing the TruthLyna
A Sleep DisturbedCrystal Exarch
An Old FriendY’shtola
Deep DesignsY’shtola
A Whale’s TaleUrianger
Beneath the SurfaceUriangerAnamnesis Anyder
Echoes of a Fallen StarUrianger

5.3 - Reflections in Crystal

QuestNPCDuties
In the Name of the LightManager of Suites
Heroic DreamsEirwel
Fraying ThreadsRyne
Food for the SoulTataru
Faded MemoriesThancred
Etched in the StarsPeculiar Crystal
The Converging LightY’shtolaThe Heroes’ Gauntlet
Hope’s ConfluenceCrystal ExarchThe Seat of Sacrifice
Nothing UnsaidY’shtola
The Journey ContinuesAlphinaud
Unto the MorrowUrianger
Reflections in CrystalRyne

5.4 - Futures Rewritten

QuestNPCDuties
Alisaie’s QuestKrile
The Wisdom of AllagG’raha Tia
Reviving the LegacyG’raha Tia
Forget Us NotAlisaie
Like Master, Like PupilY’shtolaMatoya’s Relict
The Admiral’s ResolveAlphinaud
The Search for SicardAlphinaud
On Rough SeasAlphinaud
The Great Ship VylbrandMerlwyb
Futures RewrittenAlphinaud

5.5 - Death Unto Dawn (Part 1)

QuestNPCDuties
Unto the BreachAlisaie
Here Be DragonsAlphinaud
Righteous IndignationEstinien
For VengeanceRestrainment Node
The Flames of WarG’raha TiaPaglth’an
When the Dust SettlesAlphinaud

5.5 - Death Unto Dawn (Part 2)

QuestNPC
The Company We KeepAlisaie
On Official BusinessAlphinaud
Death Unto DawnKan-E-Senna

Endwalker

Endwalker titles in FFXIV
Image via Square Enix

There are 108 quests included in the MSQ for Endwalker, ranging from level 80 to 90. With Post-Endwalker quests wrapping up a decade of storytelling and moving on to a whole new story arc for Dawntrail

Level 80 

QuestNPC
The Next Step to SailAlphinaud
Old Sharlayan, New to YouKrile
Hitting the BooksKrile
A Seat at the Last StandAlisaie
A Labyrinthine DescentAlisaie
Glorified RatcatcherKrile
Deeper into the MazeAlphinaud
The Medial CircuitAlisaie
The Full Report, Warts and AllAlisaie
A Guide of SortsAlisaie
Estate VisitorAlisaie
For Thavnair BoundThancred
On Low TideThancred
A Fisherman’s FriendMatsya
House of DivinitiesEstinien
The Great WorkMatsya
Shadowed FootstepsNidhana
A Boy’s ErrandNidhana
Tipping the ScaleZeynuha
The Satrap of Radz-at-HanThancred

Level 81

QuestNPCDuties
In the Dark of the TowerKrileThe Tower of Zot
The Jewel of ThavnairThancred
The Color of JoyAlphinaud

Level 82

QuestNPC
Sound the Bell, School’s InKrile
A Capital IdeaKrile
Best of the BestMaxima
A Frosty ReceptionTataru
Tracks in the SnowEmmanellain
How the Mighty Are FallenLicinia
At the End of the TrailJareck
A Way ForwardAlphinaud
The Last BastionJullus
Personae non GrataeJullus

Level 83

QuestNPCDuties
His Park MaterialsJullus
No Good DeedJullus
Alea Iacta EstJullus
Strange BedfellowsLucia
In from the ColdLucia
Gateway of the GodsLuciaThe Tower of Babil
A Trip to the MoonG’raha Tia
Sea of SorrowThe Watcher
The MartyrArgos

Level 84

QuestNPC
In Shadow’s WakeThe Watcher
Helping HandsThe Watcher
A Harey SituationThancred
A Taste of the MoonLivingway
Styled a HeroLivingway
All’s Vale That EndsvaleGrowingway
Back to Old TricksThancred
Setting Things StraightUrianger
Heart of the MatterGrowingway
Returning HomeY’shtola

Level 85

QuestNPCDuties
Skies AflameTataruVanaspati
The Blasphemy UnmaskedAhewann
Amidst the ApocalypseMihleel
Beyond the Depths of DespairG’raha Tia
That We Might LiveAlphinaud
When All Hope Seems LostMatsya
Warm Hearts, Rekindled HopesAlisaie
Simple PleasuresEstinien
Under His WingMatsya
At World’s EndRadiant Host Soldier

Level 86

QuestNPC
Return to the CrystariumG’raha Tia
Hope Upon a FlowerRyne
Petalouda HuntHythlodaeus
In Search of HermesHythlodaeus
Ponder, Warrant, Cherish, WelcomeHermes
Lives ApartHermes
Their Greatest ContributionEmet-Selch
Aether to AetherHermes
A Sentimental GiftHermes
Verdict and ExecutionHermes

Level 87

QuestNPCDuties
Travelers at the CrossroadsHythlodaeus
A Past, Not Yet Come to PassVenat
Witness to the SpectacleVenat
Worthy of His BackVenat
A Flower Upon Your ReturnVenat
Hunger in the GardenHythlodaeus
Words Without SoundEmet-Selch
Follow, Wander, Stumble, ListenHythlodaeus
Caging the MessengerHythlodaeusKtisis Hyperboreia
Thou Must Live, and KnowVenat

Level 88

QuestNPC
As the Heavens BurnKrile
Outside HelpLucia
Going UndergroundFourchenault
No Job Too SmallAlphinaud
Wise GuidesUrianger
Agriculture ShockCookingway
Sage CouncilUrianger
Hither and YarnsUrianger
Once ForgedG’raha Tia
Bonds of Amanan(ite)Kokkol Dankkol

Level 89

QuestNPCDuties
Her Children, One and AllFourchenaultThe Aitiascope
A Bold DecisionKrile
Friends GatheredTataru
Unto the HeavensOjika Tsunjika
A §trαnge New WorldAlphinaud
On Burdεned ωingsUrianger
A Test of WιllEstinien
Roads Pαved││Sacri┣iceAlphinaud
F//εsh AbanΔon┨ΔCoph-coodg
Where Kn∞wledge LeadsUrianger

Level 90

QuestNPCDuties
Vic┨οry ̈ ̈ ̈╳, │̆││ε LostG’raha Tia
┣┨̈//̈ No┨ΦounΔ•••G’raha Tia
Hello, WorldG’raha Tia
Forge AheadAlphinaud
You’re Not AloneAlisaie
EndwalkerAlphinaudThe Dead Ends

Post-Endwalker

There are a total of 44 Post-Endwalker quests added in patches 6.1 to 6.55. These work to wrap up the last 10 years since A Realm Reborn and also pave the way to the new story of Dawntrail. These are all level 90 quests.

6.1 - Newfound Adventure

QuestNPCDuties
Newfound AdventerTataru
Bountiful RuinsTataru
Friends for the RoadEstinien
Alzadaal’s LegacyY’shtolaAlzadaal’s Legacy
A Brother’s GriefY’shtola
Sharing the WealthVarshahn
Bridging the RiftVeteran Radiant
Restricted ReadingMontichaigne
Void TheoryY’shtola
A Satrap’s DutyY’shtola

6.2 - Buried Memory

QuestNPCDuties
In Search of AzdajaVarshahnThe Fell Court of Troia
Shadowed RemnantsVarshahn
Where Everything BeginsZero
Groping in the DarkEstinien
Nowhere to RunZero
The Wind RisesZeroStorm’s Crown
Return from the VoidVarshahn
A World with Light and LifeY’shtola
Buried MemoryVarshahn

6.3 - Gods Revel, Lands Tremble

QuestNPCDuties
Once More Unto the VoidVarshahn
A Cold ReuniionEstinien
Kindled SpiritAlphinaud
An Unforeseen Bargain1st Legion Soldier
King of the MountainAlphinaudLapis Manalis
A Dragon’s ResolveVarshahn
Paths BarredZero
Desires UntoldNahbdeenMount Ordeals
Gods Revel, Lands TrembleZero

6.4 - The Dark Throne

QuestNPCDuties
Currying FlavorVarshahn
Going HaamUriangerThe Aetherfont
Like Fear to FlameUrianger
The Fallen EmpireJullus
Bonds of TrustJullus
Lunar RendezvousUrianger
The Red Side of the MoonUrianger
Abyssal DarkZeroThe Voidcast Dais
The Dark ThroneY’shtola

6.5 - Growing Light (Part 1)

QuestNPCDuties
Seeking the LightVarshahn
Appealing to the MassesRyne
In Defiance of FateZero
Back to ActionRyne
Down in the DarkVarshahnThe Lunar Subteranne
The Abyssal Fracture
Reunited at LastVrtra
Growing LightY’shtola

6.55 - Growing Light (Part 2)

QuestNPC
When One Door Closes…Varshahn
The Game is AfootG’raha Tia
The Coming DawnG’raha Tia

Dawntrail

Dawntrail titles in FFXIV
Image via Square Enix

The MSQ of Dawntrail has exactly 100 quests, and the patches are currently ongoing. This will be updated as and when new quests are added in later patches. 

Level 90

QuestNPC
A New World to ExploreOjika Tsunjika
The Nation of TuliyollalWuk Lamat
A City of StairsWuk Lamat
A Saga in StoneKrile
The Rite of SuccessionErenville
To Kozama’ukaHelpful Hanu
A Festive PeopleWuk Lamat
The Feat of ReedsWuk Lamat
A Well-mannered ShipwrightLinuhanu
The Lifting of WingsWuk Lamat
Knowing the HanuhanuWuk Evu
To UrqopachaApproachable Pelupelu
Traders of HappinessWuk Lamat
The Feat of GoldErenville
Mablu’s DreamWuk Lamat
A Premium DealWuk Lamat
Wuk Lamat in the SaddleWuk Lamat
Knowing the PelupeluMablu

Level 91

QuestNPCDuties
The Success of OthersWuk Lamat
For All TuraliWuk LamatIhuykatumu

Level 92

QuestNPC
A Leaking WorkpotErenville
Lending a HelphandRakorok
The Feat of PotsKoana
A Father FirstWuk Lamat
The Shape of PeaceWuk Lamat
Lost PromiseKoana
A Brother’s DutyKoana
Feeding the RiverKoana
Sibling RescueKoana

Level 93

QuestNPCDuties
History’s KeepersWuk Lamat
The feat of ProofAlphinaud
The High LuminaryWuk LamatWorqor Zormor
An Echo of MadnessAlphinaud
Pointing the WayErenville
The SkyruinErenvilleWorqor Lar Dor
The Feat of IceThancred
The Promise of PeaceErenville

Level 94

QuestNPC
The Leap to Yak T’elAlphinaud
Village of the HuntWuk Lamat
A History of ViolenceKoana
The Feat of RepastKoana
A Father’s GriefAlphinaud
Taking a StandHunmu Rruk
Into the TraverseWuk Lamat
City of SilenceWuk Lamat
Blessed SiblingsMiilal Ja
Scale of TrustAlphinaud

Level 95

QuestNPCDuties
Mamook SpeaksWuk Lamat
The Feat of BrotherhoodWuk Lamat
Road to the Golden CityKetenrammThe Skydeep Cenote
Dawn of a New TomorrowPeshekwa
Ever Greater, Ever BrighterKrile
The Long Road to Xak TuralErenville
Saddled UpErenville
Braced for TroubleErenville
Blowing SmokeErenville
Law of the LandErenville
On TrackErenville

Level 96

QuestNPC
One with NatureErenville
And the Land Would TrembleErenville
No Time for TearsWuk Lamat
Pick up the PiecesAlisaie
Together as OneWuk Lamat
In Yyasulani’s ShadowAlphinaud
Putting Plans into LocomotionG’raha Tia
A Hot CommodityIyaate

Level 97

QuestNPCDuties
All AboardWawlikaVanguard
The Land of LevinWuk Lamat
A Royal WelcomeAlisaie
A Day in the LifeSphene
On the CloudSphene
Gone and ForgottenErenville
Embracing OblivionCahciua
Solution NineWuk Lamat
The Queen’s TourSphene

Level 98

QuestNPC
Her People, Her FamilySphene
Scales of BlueWuk Lamat
Gives You TeethTassos
Little FootfallsWuk Lamat
Drowned VestigesWuk Lamat
Memories of a KnightOtis
At a CrossroadsOtis
The Protector and the DestroyerWuk Lamat

Level 99

QuestNPCDuties
A Comforting HandWuk Lamat
Unto the SummitCahciua
The Resilient SonCahciuaOrigenics
Everkeep
A New FamilyWuk Lamat
In Pursuit of SpheneWuk Lamat
Through the Gate of GoldWuk Lamat
Those Who Live ForeverWuk Lamat
In Serenity and SorrowG’raha Tia
The Land of DreamsCahciua
A Knight of AlexandriaWuk Lamat

Level 100

QuestNPCDuties
The Sanctuary of the StrongCahciua
The Taste of FamilyKrile
Leafing Through the PastKrile
An Explorer’s DelightCahciua
In Search of DiscoveryCahciua
A Journey Never-endingCahciua
DawntrailWuk LamatAlexandria
The Interphos

Post Dawntrail

All quests added in patches 7.1 onwards will be added here as soon as they’re available. These are all level 100 quests.

7.1 - Crossroads

QuestNPCDuties
A Royal InvitationBol Wuruq
Alexandria MournsGulool Ja
In Search of the PastG’raha TiaYuweyawata Field Station
Among the AbandonedKrile
Guidance of the HhetsoGeode
The Warmth of FamilyKoana
CrossroadsWuk Lamat

7.2 - Seekers of Eternity

QuestNPCDuties
A Glimmer of the PastKrile
Memories of a Bygone AgeSphene
In Search of MeaningSphene
A Jewel ShatteredSphene
The MeetingSphene
Descent to the FoundationShaleThe Underkeep
Recollection
Shared PathsSphene
Seekers of EternitySphene

The post FFXIV: Every MSQ quest from A Realm Reborn to Dawntrail appeared first on Destructoid.

]]>
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How to unlock The Arcadion: Cruiserweight Tier in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-the-arcadion-cruiserweight-tier-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-the-arcadion-cruiserweight-tier-in-final-fantasy-xiv https://www.destructoid.com/how-to-unlock-the-arcadion-cruiserweight-tier-in-final-fantasy-xiv/#respond Tue, 25 Mar 2025 10:54:14 +0000 https://www.destructoid.com/?p=1038504 Dancing Green, the first boss from the Cruiserweight tier of Arcadion Raids in Final Fantasy XIV

With patch 7.2, Final Fantasy XIV players get a new round of four Arcadion fights to take part in, the Cruiserweight Tier. These fights are not for the faint of heart and will pit players' wits against some powerful enemies intent on coming out on top. 

If you want to take on Dancing Green and his three pals, you’ll need to complete the fights and quests of the AAC: Light-heavyweight Tier, including the level 100 quest “The Neoteric Witch”. Then you can head to Solution 9 to dive back into the battles, and the story, of The Arcadion. 

How to unlock AAC: Cruiserweight Tier in FFXIV

Yaana, and the location of the first Cruiserweight Quest in Final Fantasy XIV - Solution 9 (X: 22.2, Y:16.6)
Image by Destructoid

To begin the next round of Arcadion fights, you’ll need to head to Solution 9, and then to The Arcadion Greenroom, which is accessed by traveling to the Arcadion or True Vue Aethernet Shards and then making your way to the east of the Solution 9 map. When you get there, speak to Yaana (X: 22.2, Y:16.6) to pick up the level 100 quest “Souls Under Siege”

This is the first quest in the Cruiserweight series and will introduce you to Dancing Green. To unlock the four different fights of the Cruiserweight Tier, you’ll need to complete all of the following level 100 quests:

Quest name NPC / Location Unlocks
Souls Under Siege Yaana
Solution 9 (X:22.2, Y:16.6)
The Dancing King Yaana
The Greenroom
AAC Cruiserweight M1
Art at War Yaana
The Greenroom
AAC Cruiserweight M2
Twisted Vengeance Yaana
The Greenroom
AAC Cruiserweight M3
Family Matters Yaana
Tritails Training
The Lone Wolf Yaana
The Greenroom
AAC Cruiserweight M4

When you’ve completed the final fight, head back to Tritails Training and talk to Yaana again to wrap up this portion of the story. If you're planning to unlock the Savage versions of these raids when they drop on April 1, then you'll need to complete the above list of quests before you can do so.  

AAC Cruiserweight rewards

Cruiser gear, obtained by exchanging Hologear tokens with Hhihwi in Solution 9 (X:8.7, Y:13.4)
Image via Square Enix

After completing each battle, you’ll be able to roll for Hologear tokens that can then be exchanged for iLvl 740 Cruiser gear. To exchange your Hologear tokens, talk to Hhihwi at the Nexus Arcade in Solution 9 (X:8.7, Y:13.4).

You’ll only be able to roll on one Hologear token per Cruiserweight fight per week, so make sure you roll for the things you really want and be prepared to replay fights if you don’t get what you rolled for the first time. 

Here’s how many Hologear tokens (and what type) you’ll need for each type of gear:

Gear type Hologear token type How many
Head Holohelm 2
Chest Holosurcoat 4
Hands Hologauntlets 2
Legs Holotrousers 4
Feet  Holosabatons 2
Jewellery Holobrooch 1

The post How to unlock The Arcadion: Cruiserweight Tier in Final Fantasy XIV appeared first on Destructoid.

]]>
Dancing Green, the first boss from the Cruiserweight tier of Arcadion Raids in Final Fantasy XIV

With patch 7.2, Final Fantasy XIV players get a new round of four Arcadion fights to take part in, the Cruiserweight Tier. These fights are not for the faint of heart and will pit players' wits against some powerful enemies intent on coming out on top. 

If you want to take on Dancing Green and his three pals, you’ll need to complete the fights and quests of the AAC: Light-heavyweight Tier, including the level 100 quest “The Neoteric Witch”. Then you can head to Solution 9 to dive back into the battles, and the story, of The Arcadion. 

How to unlock AAC: Cruiserweight Tier in FFXIV

Yaana, and the location of the first Cruiserweight Quest in Final Fantasy XIV - Solution 9 (X: 22.2, Y:16.6)
Image by Destructoid

To begin the next round of Arcadion fights, you’ll need to head to Solution 9, and then to The Arcadion Greenroom, which is accessed by traveling to the Arcadion or True Vue Aethernet Shards and then making your way to the east of the Solution 9 map. When you get there, speak to Yaana (X: 22.2, Y:16.6) to pick up the level 100 quest “Souls Under Siege”

This is the first quest in the Cruiserweight series and will introduce you to Dancing Green. To unlock the four different fights of the Cruiserweight Tier, you’ll need to complete all of the following level 100 quests:

Quest nameNPC / LocationUnlocks
Souls Under SiegeYaana
Solution 9 (X:22.2, Y:16.6)
The Dancing KingYaana
The Greenroom
AAC Cruiserweight M1
Art at WarYaana
The Greenroom
AAC Cruiserweight M2
Twisted VengeanceYaana
The Greenroom
AAC Cruiserweight M3
Family MattersYaana
Tritails Training
The Lone WolfYaana
The Greenroom
AAC Cruiserweight M4

When you’ve completed the final fight, head back to Tritails Training and talk to Yaana again to wrap up this portion of the story. If you're planning to unlock the Savage versions of these raids when they drop on April 1, then you'll need to complete the above list of quests before you can do so.  

AAC Cruiserweight rewards

Cruiser gear, obtained by exchanging Hologear tokens with Hhihwi in Solution 9 (X:8.7, Y:13.4)
Image via Square Enix

After completing each battle, you’ll be able to roll for Hologear tokens that can then be exchanged for iLvl 740 Cruiser gear. To exchange your Hologear tokens, talk to Hhihwi at the Nexus Arcade in Solution 9 (X:8.7, Y:13.4).

You’ll only be able to roll on one Hologear token per Cruiserweight fight per week, so make sure you roll for the things you really want and be prepared to replay fights if you don’t get what you rolled for the first time. 

Here’s how many Hologear tokens (and what type) you’ll need for each type of gear:

Gear typeHologear token typeHow many
HeadHolohelm2
ChestHolosurcoat4
HandsHologauntlets2
LegsHolotrousers4
Feet Holosabatons2
JewelleryHolobrooch1

The post How to unlock The Arcadion: Cruiserweight Tier in Final Fantasy XIV appeared first on Destructoid.

]]>
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FFXIV’s patch 7.2 finally adds a second dye channel to Resistance Weapons https://www.destructoid.com/ffxivs-patch-7-2-finally-adds-a-second-dye-channel-to-resistance-weapons/?utm_source=rss&utm_medium=rss&utm_campaign=ffxivs-patch-7-2-finally-adds-a-second-dye-channel-to-resistance-weapons https://www.destructoid.com/ffxivs-patch-7-2-finally-adds-a-second-dye-channel-to-resistance-weapons/#respond Tue, 25 Mar 2025 10:48:19 +0000 https://www.destructoid.com/?p=1038567 Resistance Weapons (Blade's Acumen and Blade's Mercy) in Final Fantasy XIV

Glamours have always been the true ‘end goal’ in Final Fantasy XIV, and when Dawntrail (7.0) was introduced, people were excited to see where the new story arc would take us. However, many were more excited for a QoL update — second dye channels in gear. 

While new gear added in 7.0 and beyond would immediately have two dye slots, anything already in existence before that point joined a staggeringly long waiting list to get a second dye slot of its own. Now, with the implementation of the 7.2 patch on March 25, some of the best items in the game are getting their turn — Resistance Weapons. 

Resistance Weapons were the relic weapons introduced during Shadowbringers, and were initially obtained through the completion of objectives in The Bozjan Southern Front and Zadnor. Since then, alternative ways to get them have been added, and they’re now long-standing fan favorites among relics, likely only beaten out by Heavensward’s Anima relics, which are much more difficult to get. 

Anima Weapons (Aettir and Priwin Lux) in Final Fantasy XIV
Screenshot by Destructoid

The usefulness of this second dye channel on the Resistance Weapons varies from weapon to weapon. I have a few (too many) Resistance Weapons and have tested what the second dye slot changes. Here’s what I found on a selection.

On Blade’s Mercy (White Mage), the second dye slot changes the color of the crystals and butterflies at the head and tail end of the staff:

Blade's Mercy (White Mage Resistance Weapon) before and after two dye slots in Final Fantasy XIV
Screenshots by Destructoid

Blade’s Acumen (Summoner), however, is a less obvious change. I couldn’t actually see a difference at first until I zoomed in and noticed that the small metal bar on the side of the book is the only thing that changes noticeably:

Blade's Acumen (Summoner Resistance Weapon) before and after two dye slots in Final Fantasy XIV
Screenshots by Destructoid

Blade’s Subtlety (Ninja) uses this second dye slot to change the color of the handles, which is a nice and subtle way to make them your own:

Blade's Subtlety (Ninja Resistance Weapon) before and after two dye slots in Final Fantasy XIV
Screenshots by Destructoid

Relic weapons are always sought after, and you’ll always find people joining the grind to get their hands on them. They sparkle or glow, and post-patch, they’re some of the best glamour weapons to be had. When the Mandervillious Weapons were introduced during Endwalker, fans were actually looking forward to the grind, but what they got was a basic Tomestone exchange that left the relics feeling not much like relics at all. 

We already know that the relic grind is making a comeback when the Dawntrail relics are added as part of Occults Crescent on May 27 as part of patch 7.25, so the good old days of relic farming in the Party Finder are set to make a return, and future relics will always come with two dye channels as standard.

The post FFXIV’s patch 7.2 finally adds a second dye channel to Resistance Weapons appeared first on Destructoid.

]]>
Resistance Weapons (Blade's Acumen and Blade's Mercy) in Final Fantasy XIV

Glamours have always been the true ‘end goal’ in Final Fantasy XIV, and when Dawntrail (7.0) was introduced, people were excited to see where the new story arc would take us. However, many were more excited for a QoL update — second dye channels in gear. 

While new gear added in 7.0 and beyond would immediately have two dye slots, anything already in existence before that point joined a staggeringly long waiting list to get a second dye slot of its own. Now, with the implementation of the 7.2 patch on March 25, some of the best items in the game are getting their turn — Resistance Weapons. 

Resistance Weapons were the relic weapons introduced during Shadowbringers, and were initially obtained through the completion of objectives in The Bozjan Southern Front and Zadnor. Since then, alternative ways to get them have been added, and they’re now long-standing fan favorites among relics, likely only beaten out by Heavensward’s Anima relics, which are much more difficult to get. 

Anima Weapons (Aettir and Priwin Lux) in Final Fantasy XIV
Screenshot by Destructoid

The usefulness of this second dye channel on the Resistance Weapons varies from weapon to weapon. I have a few (too many) Resistance Weapons and have tested what the second dye slot changes. Here’s what I found on a selection.

On Blade’s Mercy (White Mage), the second dye slot changes the color of the crystals and butterflies at the head and tail end of the staff:

Blade's Mercy (White Mage Resistance Weapon) before and after two dye slots in Final Fantasy XIV
Screenshots by Destructoid

Blade’s Acumen (Summoner), however, is a less obvious change. I couldn’t actually see a difference at first until I zoomed in and noticed that the small metal bar on the side of the book is the only thing that changes noticeably:

Blade's Acumen (Summoner Resistance Weapon) before and after two dye slots in Final Fantasy XIV
Screenshots by Destructoid

Blade’s Subtlety (Ninja) uses this second dye slot to change the color of the handles, which is a nice and subtle way to make them your own:

Blade's Subtlety (Ninja Resistance Weapon) before and after two dye slots in Final Fantasy XIV
Screenshots by Destructoid

Relic weapons are always sought after, and you’ll always find people joining the grind to get their hands on them. They sparkle or glow, and post-patch, they’re some of the best glamour weapons to be had. When the Mandervillious Weapons were introduced during Endwalker, fans were actually looking forward to the grind, but what they got was a basic Tomestone exchange that left the relics feeling not much like relics at all. 

We already know that the relic grind is making a comeback when the Dawntrail relics are added as part of Occults Crescent on May 27 as part of patch 7.25, so the good old days of relic farming in the Party Finder are set to make a return, and future relics will always come with two dye channels as standard.

The post FFXIV’s patch 7.2 finally adds a second dye channel to Resistance Weapons appeared first on Destructoid.

]]>
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This adorable indie gem might just be the cutest survival game of 2025—and you can try it for free now https://www.destructoid.com/this-adorable-indie-gem-might-just-be-the-cutest-survival-game-of-2025-and-you-can-try-it-for-free-now/?utm_source=rss&utm_medium=rss&utm_campaign=this-adorable-indie-gem-might-just-be-the-cutest-survival-game-of-2025-and-you-can-try-it-for-free-now https://www.destructoid.com/this-adorable-indie-gem-might-just-be-the-cutest-survival-game-of-2025-and-you-can-try-it-for-free-now/#respond Mon, 24 Mar 2025 18:32:10 +0000 https://www.destructoid.com/?p=1038010 Squirrel and Terry the Turtle in Squirreled Away

If you’re a fan of survival games but dream of them being less murderous and more cute, you may agree with how Squirreled Away might just be the cutest survival game to come out of 2025. It's a big claim considering it’s only March, but I’m standing by it. 

Squirreled Away is a gorgeous indie gem from developer Far Seas and published by Amplifier Studios, the same publisher who brought us mecha-powered farming sim Lightyear Frontier. You play as a small red squirrel, an alien sight to me in the U.K. where they are all but extinct in 99 percent of places despite being native to the country. In the game, you can change your fur color, but that seems like a disservice to the red squirrel.

Chopping down a stick with the Pebble Axe in Squirreled Away
Screenshot by Destructoid

Along the way, you’re tasked with helping various forest critters with the problems they face. Armed with various crafted tools, you can gather all manner of resources, such as pebbles and twigs, eventually working your way up to rocks and sticks. I know that doesn’t sound like a big step up, but you’re a squirrel, so everything is large to you. 

New recipes are unlocked after finding new resources and meditating on them at one of the Squirrel Sanctuaries located on each island. The process is impossibly cute—your squirrel floating into the air and adopting the lotus position with more ease than I’ve ever been able to, and I’ve been attempting to practice yoga for years. There are Golden Acorns to find on every island, and finding all of them on any given island will restore the Sanctuary and increase your stamina.

My squirrel meditating on new recipes at a Squirrel Sanctuary in Squirreled Away
Screenshot by Destructoid

If all of this sounds good to you (which it absolutely should because there isn’t a single thing not to enjoy about this beautiful experience), there’s a demo available for free now through Steam. The demo lets you explore the entirety of the first island, meeting four new squirrel friends and a particularly buoyant turtle named Terry. You complete the first four squirrel quests, and then you can explore a tiny part of the second island.

Once you’re at the second island, you can use "Squirrel Vision" to see all of the various critter NPCs that you’ll be able to talk to when the full game releases on March 28, but you’re blocked off by an invisible wall. You can talk to one NPC—Lotta Land, the seagull—who is more than willing to tell you about the building system. 

Squirrel talking to Lotta Land NPC in Squirreled Away
Screenshot by Destructoid

Yes, you can build bases in Squirreled Away, which somehow came as a surprise despite this having all the expected hallmarks of a survival crafter. The caveat is you can only build up in the trees, which is understandable for the squirrel theme, and you unlock more blueprints as you go with the same Meditation system that's used to get more recipes.

The building system itself is smooth and easy to work with, reminding me a lot of the one used in Palworld, but with fewer quirks. Everything clicks together exactly as it should, and there’s no limit to what you can create, as long as you have enough sticks to see you through. If not, you can take your trusty Pebble Tools and grab more resources for building purposes. 

My small but perfectly formed treetop house in Squirreled Away
Screenshot by Destructoid

I’ve always been a fan of taking a survival game and making it cozy. I even managed it with Sons of the Forest, which came as a surprise even to me. Squirreled Away taps into my bizarre little niche and has done the hard work for me, allowing for a remarkably relaxing gameplay experience while still scratching that survival itch. 

The post This adorable indie gem might just be the cutest survival game of 2025—and you can try it for free now appeared first on Destructoid.

]]>
Squirrel and Terry the Turtle in Squirreled Away

If you’re a fan of survival games but dream of them being less murderous and more cute, you may agree with how Squirreled Away might just be the cutest survival game to come out of 2025. It's a big claim considering it’s only March, but I’m standing by it. 

Squirreled Away is a gorgeous indie gem from developer Far Seas and published by Amplifier Studios, the same publisher who brought us mecha-powered farming sim Lightyear Frontier. You play as a small red squirrel, an alien sight to me in the U.K. where they are all but extinct in 99 percent of places despite being native to the country. In the game, you can change your fur color, but that seems like a disservice to the red squirrel.

Chopping down a stick with the Pebble Axe in Squirreled Away
Screenshot by Destructoid

Along the way, you’re tasked with helping various forest critters with the problems they face. Armed with various crafted tools, you can gather all manner of resources, such as pebbles and twigs, eventually working your way up to rocks and sticks. I know that doesn’t sound like a big step up, but you’re a squirrel, so everything is large to you. 

New recipes are unlocked after finding new resources and meditating on them at one of the Squirrel Sanctuaries located on each island. The process is impossibly cute—your squirrel floating into the air and adopting the lotus position with more ease than I’ve ever been able to, and I’ve been attempting to practice yoga for years. There are Golden Acorns to find on every island, and finding all of them on any given island will restore the Sanctuary and increase your stamina.

My squirrel meditating on new recipes at a Squirrel Sanctuary in Squirreled Away
Screenshot by Destructoid

If all of this sounds good to you (which it absolutely should because there isn’t a single thing not to enjoy about this beautiful experience), there’s a demo available for free now through Steam. The demo lets you explore the entirety of the first island, meeting four new squirrel friends and a particularly buoyant turtle named Terry. You complete the first four squirrel quests, and then you can explore a tiny part of the second island.

Once you’re at the second island, you can use "Squirrel Vision" to see all of the various critter NPCs that you’ll be able to talk to when the full game releases on March 28, but you’re blocked off by an invisible wall. You can talk to one NPC—Lotta Land, the seagull—who is more than willing to tell you about the building system. 

Squirrel talking to Lotta Land NPC in Squirreled Away
Screenshot by Destructoid

Yes, you can build bases in Squirreled Away, which somehow came as a surprise despite this having all the expected hallmarks of a survival crafter. The caveat is you can only build up in the trees, which is understandable for the squirrel theme, and you unlock more blueprints as you go with the same Meditation system that's used to get more recipes.

The building system itself is smooth and easy to work with, reminding me a lot of the one used in Palworld, but with fewer quirks. Everything clicks together exactly as it should, and there’s no limit to what you can create, as long as you have enough sticks to see you through. If not, you can take your trusty Pebble Tools and grab more resources for building purposes. 

My small but perfectly formed treetop house in Squirreled Away
Screenshot by Destructoid

I’ve always been a fan of taking a survival game and making it cozy. I even managed it with Sons of the Forest, which came as a surprise even to me. Squirreled Away taps into my bizarre little niche and has done the hard work for me, allowing for a remarkably relaxing gameplay experience while still scratching that survival itch. 

The post This adorable indie gem might just be the cutest survival game of 2025—and you can try it for free now appeared first on Destructoid.

]]>
https://www.destructoid.com/this-adorable-indie-gem-might-just-be-the-cutest-survival-game-of-2025-and-you-can-try-it-for-free-now/feed/ 0 1038010
All jobs and how to get them in inZOI https://www.destructoid.com/all-jobs-and-how-to-get-them-in-inzoi/?utm_source=rss&utm_medium=rss&utm_campaign=all-jobs-and-how-to-get-them-in-inzoi https://www.destructoid.com/all-jobs-and-how-to-get-them-in-inzoi/#respond Mon, 24 Mar 2025 17:14:57 +0000 https://www.destructoid.com/?p=1037785 The Furniture Store in inZOI

inZOI is a life-sim with next-generation graphics and huge potential. There’s a lot to experience, but if you’re diving in and hoping to forge a career for your Zoi, then there are some things you need to bear in mind. 

Mainly, where your Zoi makes their home will directly impact what jobs they’re able to get. Each of the two currently available cities has a different selection of careers, so you need to consider your job goals before you move in. 

As the early access period of inZOI progresses, more jobs are set to be added, and this article will be updated accordingly. Freelance careers are already set to be added in May, so keep an eye out for those. 

How to get a job in inZOI

Working at the Surf Shop in Bliss Bay in inZOI
Image via KRAFTON

If you’ve ever played The Sims, then getting a job in inZOI will be a breeze. Simply open up the Smartphone and select the purple Jobs icon to see what jobs are available in your current city. On this screen, you can also see whether you meet the criteria for higher-level jobs, and what you need to do to meet the criteria. 

The jobs available in inZOI are currently split between Dowon and Bliss Bay. There are several career tracks you can take, each offering various promotions and pay increases as you develop your skills and attend work days. Jobs can be either part-time or full-time. 

Jobs only available in Dowon

Dowon in inZOI
Image via KRAFTON

Dowon is a sprawling urban city based on those found within South Korea. It has an underground train system for Zois to use, and plenty of jobs on offer if you’re feeling up to the challenge. 

K-Pop Career

Job title Hours Salary
Rookie Trainee Full-time 400 Meow
Junior Trainee Full-time 400 Meow
Senior Trainee Full-time 400 Meow
Employee Full-time 600 Meow
Team Lead Full-time 900 Meow
CEO Full-time 1,500 Meow

Firefighter

Job title Hours Salary
Trainee Firefighter Full-time 600 Meow
Lieutenant Full-time 700 Meow
Captain Full-time 900 Meow
Battalion Chief Full-time 1,200 Meow
Assistant Chief Full-time 1,500 Meow

Retail Store Worker

Job title Hours Salary
Convenience Store Cashier Part-time 500 Meow
Convenience Store Manager Part-time 600 Meow
Deli Cashier Part-time 500 Meow

Office Worker

Job title Hours Salary
Secretary Full-time 270 Meow
Chief Secretary Full-time 495 Meow
Moving Full-time 1,080 Meow
Intern Full-time 270 Meow
Analyst Full-time 495 Meow

Esports Gamer

Job title Hours Salary
Amateur Gamer Full-time 108 Meow
Pro Gamer Full-time 240 Meow
Legendary Gamer Full-time 600 Meow

Jobs only available in Bliss Bay

Bliss Bay in inZOI
Image via KRAFTON

Bliss Bay is a more relaxed environment, based on coastal North American cities like Los Angeles. The biggest draw of Bliss Bay is the Amusement Park, offering fun jobs for your Zois, but there are lots of other roles on offer for those who want something a little more laid back.

Amusement Park Worker

Job title Hours Salary
Office Worker Full-time 600 Meow
Office Team Leader Full-time 900 Meow
Field Worker Full-time 600 Meow
Cashier Full-time 600 Meow

Retail Store Worker

Job title Hours Salary
Fast Food Cashier Part-time 500 Meow
Furniture Store Cashier Part-time 500 Meow
Furniture Store Manager Part-time 600 Meow
Surf Shop Cashier Part-time 500 Meow
Surf Shop Manager Part-time 600 Meow

Athlete

Job title Hours Salary
Rookie Full-time 108 Meow
Starting Player Full-time 495 Meow

Gangster

Job title Hours Salary
Newbie Full-time 252 Meow
Power Player Full-time 405 Meow
Boss Full-time 1,080 Meow

Jobs available in both cities

Bliss Bay (left) and Dowon (right), two cities in inZOI
Images via KRAFTON

Some jobs aren’t limited to a single city such as Dowon or Bliss Bay. These jobs can be picked up wherever you move your Zoi to, so are good options if you’re unsure where you want to reside.

Developer

Job title Hours Salary
Junior Developer Full-time 360 Meow
Senior Developer Full-time 495 Meow
Lead Developer Full-time 675 Meow

Military

Job title Hours Salary
Trainee Full-time 207 Meow
Officer Full-time 360 Meow
General Full-time 675 Meow

Professor

Job title Hours Salary
Assistant Professor Full-time 168 Meow
Full professor Full-time 300 Meow
Chair Professor Full-time 420 Meow

Reporter

Job title Hours Salary
Reporter Full-time 315 Meow
Editor Full-time 405 Meow
Senior Editor Full-time 675 Meow

Attorney

Job title Hours Salary
Junior Attorney Full-time 300 Meow
Senior Attorney Full-time 420 Meow
Partner Attorney Full-time 720 Meow

The post All jobs and how to get them in inZOI appeared first on Destructoid.

]]>
The Furniture Store in inZOI

inZOI is a life-sim with next-generation graphics and huge potential. There’s a lot to experience, but if you’re diving in and hoping to forge a career for your Zoi, then there are some things you need to bear in mind. 

Mainly, where your Zoi makes their home will directly impact what jobs they’re able to get. Each of the two currently available cities has a different selection of careers, so you need to consider your job goals before you move in. 

As the early access period of inZOI progresses, more jobs are set to be added, and this article will be updated accordingly. Freelance careers are already set to be added in May, so keep an eye out for those. 

How to get a job in inZOI

Working at the Surf Shop in Bliss Bay in inZOI
Image via KRAFTON

If you’ve ever played The Sims, then getting a job in inZOI will be a breeze. Simply open up the Smartphone and select the purple Jobs icon to see what jobs are available in your current city. On this screen, you can also see whether you meet the criteria for higher-level jobs, and what you need to do to meet the criteria. 

The jobs available in inZOI are currently split between Dowon and Bliss Bay. There are several career tracks you can take, each offering various promotions and pay increases as you develop your skills and attend work days. Jobs can be either part-time or full-time. 

Jobs only available in Dowon

Dowon in inZOI
Image via KRAFTON

Dowon is a sprawling urban city based on those found within South Korea. It has an underground train system for Zois to use, and plenty of jobs on offer if you’re feeling up to the challenge. 

K-Pop Career

Job titleHoursSalary
Rookie TraineeFull-time400 Meow
Junior TraineeFull-time400 Meow
Senior TraineeFull-time400 Meow
EmployeeFull-time600 Meow
Team LeadFull-time900 Meow
CEOFull-time1,500 Meow

Firefighter

Job titleHoursSalary
Trainee FirefighterFull-time600 Meow
LieutenantFull-time700 Meow
CaptainFull-time900 Meow
Battalion ChiefFull-time1,200 Meow
Assistant ChiefFull-time1,500 Meow

Retail Store Worker

Job titleHoursSalary
Convenience Store CashierPart-time500 Meow
Convenience Store ManagerPart-time600 Meow
Deli CashierPart-time500 Meow

Office Worker

Job titleHoursSalary
SecretaryFull-time270 Meow
Chief SecretaryFull-time495 Meow
MovingFull-time1,080 Meow
InternFull-time270 Meow
AnalystFull-time495 Meow

Esports Gamer

Job titleHoursSalary
Amateur GamerFull-time108 Meow
Pro GamerFull-time240 Meow
Legendary GamerFull-time600 Meow

Jobs only available in Bliss Bay

Bliss Bay in inZOI
Image via KRAFTON

Bliss Bay is a more relaxed environment, based on coastal North American cities like Los Angeles. The biggest draw of Bliss Bay is the Amusement Park, offering fun jobs for your Zois, but there are lots of other roles on offer for those who want something a little more laid back.

Amusement Park Worker

Job titleHoursSalary
Office WorkerFull-time600 Meow
Office Team LeaderFull-time900 Meow
Field WorkerFull-time600 Meow
CashierFull-time600 Meow

Retail Store Worker

Job titleHoursSalary
Fast Food CashierPart-time500 Meow
Furniture Store CashierPart-time500 Meow
Furniture Store ManagerPart-time600 Meow
Surf Shop CashierPart-time500 Meow
Surf Shop ManagerPart-time600 Meow

Athlete

Job titleHoursSalary
RookieFull-time108 Meow
Starting PlayerFull-time495 Meow

Gangster

Job titleHoursSalary
NewbieFull-time252 Meow
Power PlayerFull-time405 Meow
BossFull-time1,080 Meow

Jobs available in both cities

Bliss Bay (left) and Dowon (right), two cities in inZOI
Images via KRAFTON

Some jobs aren’t limited to a single city such as Dowon or Bliss Bay. These jobs can be picked up wherever you move your Zoi to, so are good options if you’re unsure where you want to reside.

Developer

Job titleHoursSalary
Junior DeveloperFull-time360 Meow
Senior DeveloperFull-time495 Meow
Lead DeveloperFull-time675 Meow

Military

Job titleHoursSalary
TraineeFull-time207 Meow
OfficerFull-time360 Meow
GeneralFull-time675 Meow

Professor

Job titleHoursSalary
Assistant ProfessorFull-time168 Meow
Full professorFull-time300 Meow
Chair ProfessorFull-time420 Meow

Reporter

Job titleHoursSalary
ReporterFull-time315 Meow
EditorFull-time405 Meow
Senior EditorFull-time675 Meow

Attorney

Job titleHoursSalary
Junior AttorneyFull-time300 Meow
Senior AttorneyFull-time420 Meow
Partner AttorneyFull-time720 Meow

The post All jobs and how to get them in inZOI appeared first on Destructoid.

]]>
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Pokémon GO Bug Out 2025: All features and bonuses https://www.destructoid.com/pokemon-go-bug-out-2025-all-features-and-bonuses/?utm_source=rss&utm_medium=rss&utm_campaign=pokemon-go-bug-out-2025-all-features-and-bonuses https://www.destructoid.com/pokemon-go-bug-out-2025-all-features-and-bonuses/#respond Mon, 24 Mar 2025 17:09:30 +0000 https://www.destructoid.com/?p=1037733 Pokémon GO Bug Out 2025 artwork featuring Kleavor and Sizzlipede

The Bug Out event in Pokémon GO is the annual celebration of all things Bug-type, and this year sees the debut of two particularly creepy crawlies: Sizzlipede and Centiskorch. There’s a lot of bug-based bonuses happening between March 26 and March 30. 

I can’t say I’m a particular fan of Bug-types; anything with more than four legs makes me react pretty viscerally. But there are some cute ones, and I can see the appeal of them against Grass, Dark, and Psychic-types. If you want to build an army of bug-mon, there's never a better time than during this event!

All Pokémon GO Bug Out 2025 bonuses

Image by Destructoid

During the Bug Out 2025 event, which runs from 10am (local time) on March 26 to 8pm (local time) on March 30, not only will Sizzlipede and its evolution Centiskorch make their GO debut, but there will be an increased chance of encountering Shiny Wurmple and Venipede, and increased spawns for other Bug-types as well. 

Themed Field, Timed, and Special Research will be available for the duration of the event, and collection challenges will also feature. Tier one and three raids will feature Bug-types, too. To put it bluntly, we’re all going to be surrounded by bugs and we might as well make the most of it.

During the event, all players will be able to benefit from the following in-game bonuses:

  • 2x Catch XP for catching Pokémon with Nice or better throws
  • Increased Candy for catching Pokémon with Nice or better throws

    • One, two, and three additional Candy for Nice, Great, and Excellent respectively

  • Increased chance to receive Candy XL for catching Pokémon with Nice or better throws
  • When using a Lure Module, if enough Pokémon are caught, additional Pokémon will be lured to the PokéStop

Image by Destructoid

Of course, the biggest news of this event is Sizzlipede and Centiskorch, who will begin to appear at the beginning of the event, even more likely when using a Lure Module. I'd recommend a Mossy Lure Module, for maximum Bug-type spawns!

The following Pokémon will also appear in the wild more frequently, regardless of if a Lure Module is used:

  • Caterpie
  • Weedle
  • Wurmple
  • Nincada
  • Venipede
  • Dwebble

  • Joltik
  • Grubbin
  • Cutiefly
  • Dewpider
  • Nymble

Pokémon GO Bug Out 2025 Raid Bosses

Image by Destructoid

The following Pokémon will appear in Raids during the event:

Tier 1 Tier 3
Scyther Beedrill
Nincada Scizor
Sizzlipede Kleavor

The post Pokémon GO Bug Out 2025: All features and bonuses appeared first on Destructoid.

]]>
Pokémon GO Bug Out 2025 artwork featuring Kleavor and Sizzlipede

The Bug Out event in Pokémon GO is the annual celebration of all things Bug-type, and this year sees the debut of two particularly creepy crawlies: Sizzlipede and Centiskorch. There’s a lot of bug-based bonuses happening between March 26 and March 30. 

I can’t say I’m a particular fan of Bug-types; anything with more than four legs makes me react pretty viscerally. But there are some cute ones, and I can see the appeal of them against Grass, Dark, and Psychic-types. If you want to build an army of bug-mon, there's never a better time than during this event!

All Pokémon GO Bug Out 2025 bonuses

Image by Destructoid

During the Bug Out 2025 event, which runs from 10am (local time) on March 26 to 8pm (local time) on March 30, not only will Sizzlipede and its evolution Centiskorch make their GO debut, but there will be an increased chance of encountering Shiny Wurmple and Venipede, and increased spawns for other Bug-types as well. 

Themed Field, Timed, and Special Research will be available for the duration of the event, and collection challenges will also feature. Tier one and three raids will feature Bug-types, too. To put it bluntly, we’re all going to be surrounded by bugs and we might as well make the most of it.

During the event, all players will be able to benefit from the following in-game bonuses:

  • 2x Catch XP for catching Pokémon with Nice or better throws
  • Increased Candy for catching Pokémon with Nice or better throws
    • One, two, and three additional Candy for Nice, Great, and Excellent respectively
  • Increased chance to receive Candy XL for catching Pokémon with Nice or better throws
  • When using a Lure Module, if enough Pokémon are caught, additional Pokémon will be lured to the PokéStop
Image by Destructoid

Of course, the biggest news of this event is Sizzlipede and Centiskorch, who will begin to appear at the beginning of the event, even more likely when using a Lure Module. I'd recommend a Mossy Lure Module, for maximum Bug-type spawns!

The following Pokémon will also appear in the wild more frequently, regardless of if a Lure Module is used:

  • Caterpie
  • Weedle
  • Wurmple
  • Nincada
  • Venipede
  • Dwebble
  • Joltik
  • Grubbin
  • Cutiefly
  • Dewpider
  • Nymble

Pokémon GO Bug Out 2025 Raid Bosses

Image by Destructoid

The following Pokémon will appear in Raids during the event:

Tier 1Tier 3
ScytherBeedrill
NincadaScizor
SizzlipedeKleavor

The post Pokémon GO Bug Out 2025: All features and bonuses appeared first on Destructoid.

]]>
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The ultimate guide to common terms in the world of fanfiction https://www.destructoid.com/the-ultimate-guide-to-common-terms-in-the-world-of-fanfiction/?utm_source=rss&utm_medium=rss&utm_campaign=the-ultimate-guide-to-common-terms-in-the-world-of-fanfiction https://www.destructoid.com/the-ultimate-guide-to-common-terms-in-the-world-of-fanfiction/#respond Mon, 24 Mar 2025 14:22:06 +0000 https://www.destructoid.com/?p=1034843 Question mark above a book

Fanfiction is a genre of writing that allows fans of a show, book, or otherwise fictional word to weave their own stories inspired by the tales of the original authors. The world of fanfiction is vast, with millions of stories to find and absorb. 

If you’re new to the world of fanfiction, diving in can feel a bit like walking through a foreign country. There are terms and abbreviations aplenty, and it’s easy to get confused if you’re trying to find something to suit your personal reading tastes. With that said, becoming familiar with these terms is a little like learning a foreign language; if you expose yourself enough to it, it starts to make sense. 

For now, a sentence like “an angsty canon-divergent AU idfic for my crossover OTP to AO3” probably sounds like some kind of bizarre code. But if you break it down, it’s really pretty simple. 

Common terms in Fanfiction

Samwise in The Lord of the Rings
Image via New Line Cinema

To make things a little easier for any newcomers to fanfiction, let’s take a look at a list of common abbreviations and terms that you’re likely to come across and might leave you questioning. Alphabetically seems like a safe way to do this. 

Term or Abbreviation Meaning
A/N Refers to any fanfiction that is uploaded to more than one location.
Angst Describes a story that features upset, and often heartbreak or mental challenge, for the main characters.
AO3 “Archive of Our Own” - One of the two primary upload sites for Fanfiction.
AU “Alternate Universe” - A Story that takes characters from a canonical story and places them in a different setting. For instance, a Muggle AU for Harry Potter characters where they lack magic.
Bashing Bashing refers to a writer who does not like a character or pairing and chooses to express their feelings within their work. 
For instance, “Dumbledore was not a good man, who leaves a baby on a doorstep in October without even ringing the doorbell?”
Canon The source material for fanfiction, for example, Sherlock. Canonical stories follow the source material, rather than split from it.
Canon-divergent Any story that takes the source material and changes what happens to explore an alternate timeline. For example, if Frodo Baggins chose not to make his journey and Samwise took the main role instead.
Character Death Pretty self-explanatory. Used to warn of a canon character dying.
Crack A term used to describe fanfiction that's intentionally written badly, or is based on nonsensical themes or concepts. 
Crossover Used to describe fanfiction that combines more than one canon. For example, if Dumbledore and Gandalf were secretly the same person.
Crosspost Refers to a fic that is uploaded in more than one location, likely AO3 and FF.Net.
Darkfic Fanfiction that deals heavily with upsetting themes.
Denialfic Fanfiction that outright ignores or explains away a major plot point in canon, such as the death of a character, to form their own plot without the canon event.
Drabble Originally used to describe any Fanfiction of exactly 100 words. Often used to describe any short Fanfiction.
Enemies to Lovers Fanfiction in which former enemies fall in love with each other, usually in a Slow Burn story. One notable example is the Dramione pairing.
Fandom The term used to describe the people who are fans of something. For example, the Star Trek fandom, or Marvel fandom.
Fanfic Shortened term for “Fanfiction.” Can also be further shortened to simply Fic.
Fanon Something that isn’t a fact within the original canon but has taken a life of its own within the fanfic community for a canon. For example, the Tempus spell that is commonly used to tell the time in Harry Potter Fanfic was never used in the canonical works of J.K. Rowling but has been accepted by the fandom.
Femslash Fanfiction that focuses on romantic or sexual relationships between female characters. “F/F” can sometimes be used to quickly describe a femslash fic.
FF.Net “FanFiction.Net” - Alongside AO3, another favored site for uploading and reading Fanfiction.
Fluff Cute, often romantic fanfiction and/or moments within a fanfiction.
Headcanon Something a writer or reader chooses to believe is true, even though it’s not part of an established canon. 
Het Short for “Heterosexual,” describes a fanfiction that focuses on romantic or sexual relationships between male and female characters. “M/F” can also be used.
Hurt/Comfort Fanfiction in which a character suffers and then is comforted and helped to heal by other characters. Sometimes shortened to H/C.
Idfic Based on Freud’s concept of the id, the part of the mind that focuses on personal desire with a lack of self-control. Idfics are written purely for the enjoyment of the writer, rather than to gain readers.
Oneshot Fanfiction that is written as one solid piece rather than being divided into chapters. Can be of any length, but are usually shorter.
OC “Original Character” - A character created by the author, rather than one originally from canon.
OTP “One True Pairing” - Refers to a romantic couple that's preferred by the writer.
OT3 “One True Threesome” - Similar to OTP, with more characters involved. Also OT4, OT5, etc.
Pairing A pair of characters who have been written into a romantic or sexual relationship. 
Podfic Refers to a fanfiction that has been recorded as an audiobook by the writer themselves, or with permission from the writer.
Post-canon Stories are written after canonical events of the timeline.
Schmoop An escalation of fluff. Fanfiction written to include an almost overly sweet romantic relationship between two characters. 
Ship Short for “Relationship,” refers to a pairing of characters. Many of these ships have dedicated combined names, such as Dramione (Draco/Hermione from Harry Potter), Ereri (Erin Jaeger/Livi Ackerman from Attack on Titan), and so on. 
Shipper A fan of a particular ship.
Slash Like Femslash, except used to describe romantic or sexual relationships between male characters. Originally coined from the “/” between character names in a ship. “M/M” can also be used to quickly describe a slash fic.
Slow Burn Fanfiction in which two characters gradually and naturally fall in love with each other over a prolonged period.
Smut Sexually explicit stories or moments within larger stories. “Lemon” can also be used to describe explicit scenes, while “Lime” can be used to describe suggestive scenes.
Songfic Fanfiction that includes multiple mentions of songs, or song lyrics included within the story as part of the plot.
WIP “Work in Progress” - Used to describe any fanfiction that is not yet complete. 

Now that we’ve been through some of the most common terms, let’s revisit that bizarrely coded sentence from before: “An angsty canon-divergent AU idfic for my crossover OTP on AO3.” 

Put simply, this sentence describes a fanfiction on Archive of Our Own that was written for the enjoyment of the writer, featuring a turbulent romantic relationship between two characters from different canons in an alternate universe, breaking away from the timeline of the original story. 

The above list is not entirely exhaustive, and there are other less common terms that you may come across while browning AO3 or FF.Net to find something to read. The ones listed here are those you’ll face most often and will help you discover stories with the themes you’re interested in.

The post The ultimate guide to common terms in the world of fanfiction appeared first on Destructoid.

]]>
Question mark above a book

Fanfiction is a genre of writing that allows fans of a show, book, or otherwise fictional word to weave their own stories inspired by the tales of the original authors. The world of fanfiction is vast, with millions of stories to find and absorb. 

If you’re new to the world of fanfiction, diving in can feel a bit like walking through a foreign country. There are terms and abbreviations aplenty, and it’s easy to get confused if you’re trying to find something to suit your personal reading tastes. With that said, becoming familiar with these terms is a little like learning a foreign language; if you expose yourself enough to it, it starts to make sense. 

For now, a sentence like “an angsty canon-divergent AU idfic for my crossover OTP to AO3” probably sounds like some kind of bizarre code. But if you break it down, it’s really pretty simple. 

Common terms in Fanfiction

Samwise in The Lord of the Rings
Image via New Line Cinema

To make things a little easier for any newcomers to fanfiction, let’s take a look at a list of common abbreviations and terms that you’re likely to come across and might leave you questioning. Alphabetically seems like a safe way to do this. 

Term or AbbreviationMeaning
A/NRefers to any fanfiction that is uploaded to more than one location.
AngstDescribes a story that features upset, and often heartbreak or mental challenge, for the main characters.
AO3“Archive of Our Own” - One of the two primary upload sites for Fanfiction.
AU“Alternate Universe” - A Story that takes characters from a canonical story and places them in a different setting. For instance, a Muggle AU for Harry Potter characters where they lack magic.
BashingBashing refers to a writer who does not like a character or pairing and chooses to express their feelings within their work. 
For instance, “Dumbledore was not a good man, who leaves a baby on a doorstep in October without even ringing the doorbell?”
CanonThe source material for fanfiction, for example, Sherlock. Canonical stories follow the source material, rather than split from it.
Canon-divergentAny story that takes the source material and changes what happens to explore an alternate timeline. For example, if Frodo Baggins chose not to make his journey and Samwise took the main role instead.
Character DeathPretty self-explanatory. Used to warn of a canon character dying.
CrackA term used to describe fanfiction that's intentionally written badly, or is based on nonsensical themes or concepts. 
CrossoverUsed to describe fanfiction that combines more than one canon. For example, if Dumbledore and Gandalf were secretly the same person.
CrosspostRefers to a fic that is uploaded in more than one location, likely AO3 and FF.Net.
DarkficFanfiction that deals heavily with upsetting themes.
DenialficFanfiction that outright ignores or explains away a major plot point in canon, such as the death of a character, to form their own plot without the canon event.
DrabbleOriginally used to describe any Fanfiction of exactly 100 words. Often used to describe any short Fanfiction.
Enemies to LoversFanfiction in which former enemies fall in love with each other, usually in a Slow Burn story. One notable example is the Dramione pairing.
FandomThe term used to describe the people who are fans of something. For example, the Star Trek fandom, or Marvel fandom.
FanficShortened term for “Fanfiction.” Can also be further shortened to simply Fic.
FanonSomething that isn’t a fact within the original canon but has taken a life of its own within the fanfic community for a canon. For example, the Tempus spell that is commonly used to tell the time in Harry Potter Fanfic was never used in the canonical works of J.K. Rowling but has been accepted by the fandom.
FemslashFanfiction that focuses on romantic or sexual relationships between female characters. “F/F” can sometimes be used to quickly describe a femslash fic.
FF.Net“FanFiction.Net” - Alongside AO3, another favored site for uploading and reading Fanfiction.
FluffCute, often romantic fanfiction and/or moments within a fanfiction.
HeadcanonSomething a writer or reader chooses to believe is true, even though it’s not part of an established canon. 
HetShort for “Heterosexual,” describes a fanfiction that focuses on romantic or sexual relationships between male and female characters. “M/F” can also be used.
Hurt/ComfortFanfiction in which a character suffers and then is comforted and helped to heal by other characters. Sometimes shortened to H/C.
IdficBased on Freud’s concept of the id, the part of the mind that focuses on personal desire with a lack of self-control. Idfics are written purely for the enjoyment of the writer, rather than to gain readers.
OneshotFanfiction that is written as one solid piece rather than being divided into chapters. Can be of any length, but are usually shorter.
OC“Original Character” - A character created by the author, rather than one originally from canon.
OTP“One True Pairing” - Refers to a romantic couple that's preferred by the writer.
OT3“One True Threesome” - Similar to OTP, with more characters involved. Also OT4, OT5, etc.
PairingA pair of characters who have been written into a romantic or sexual relationship. 
PodficRefers to a fanfiction that has been recorded as an audiobook by the writer themselves, or with permission from the writer.
Post-canonStories are written after canonical events of the timeline.
SchmoopAn escalation of fluff. Fanfiction written to include an almost overly sweet romantic relationship between two characters. 
ShipShort for “Relationship,” refers to a pairing of characters. Many of these ships have dedicated combined names, such as Dramione (Draco/Hermione from Harry Potter), Ereri (Erin Jaeger/Livi Ackerman from Attack on Titan), and so on. 
ShipperA fan of a particular ship.
SlashLike Femslash, except used to describe romantic or sexual relationships between male characters. Originally coined from the “/” between character names in a ship. “M/M” can also be used to quickly describe a slash fic.
Slow BurnFanfiction in which two characters gradually and naturally fall in love with each other over a prolonged period.
SmutSexually explicit stories or moments within larger stories. “Lemon” can also be used to describe explicit scenes, while “Lime” can be used to describe suggestive scenes.
SongficFanfiction that includes multiple mentions of songs, or song lyrics included within the story as part of the plot.
WIP“Work in Progress” - Used to describe any fanfiction that is not yet complete. 

Now that we’ve been through some of the most common terms, let’s revisit that bizarrely coded sentence from before: “An angsty canon-divergent AU idfic for my crossover OTP on AO3.” 

Put simply, this sentence describes a fanfiction on Archive of Our Own that was written for the enjoyment of the writer, featuring a turbulent romantic relationship between two characters from different canons in an alternate universe, breaking away from the timeline of the original story. 

The above list is not entirely exhaustive, and there are other less common terms that you may come across while browning AO3 or FF.Net to find something to read. The ones listed here are those you’ll face most often and will help you discover stories with the themes you’re interested in.

The post The ultimate guide to common terms in the world of fanfiction appeared first on Destructoid.

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All affinity missions and how to unlock them in Xenoblade Chronicles X https://www.destructoid.com/all-affinity-missions-and-how-to-unlock-them-in-xenoblade-chronicles-x/?utm_source=rss&utm_medium=rss&utm_campaign=all-affinity-missions-and-how-to-unlock-them-in-xenoblade-chronicles-x https://www.destructoid.com/all-affinity-missions-and-how-to-unlock-them-in-xenoblade-chronicles-x/#respond Mon, 24 Mar 2025 11:10:32 +0000 https://www.destructoid.com/?p=1037257 Player and Elma overlook the White Whale at the start of Xenoblade Chronicles X

As you progress through the story and meet new characters in Xenoblade Chronicles X, you’ll slowly begin to unlock the option to undertake Affinity Missions. These fully voice-acted side quests give you a deeper understanding of Mira and even unlock new playable characters.

All Affinity Missions revolve around playable characters, building their stories and the lore of Mira, deepening your understanding and connection to the world around you. Each Affinity Mission has a certain set of prerequisites to complete before it becomes available to pick up and complete, so here’s a guide on how to do just that.

Which characters are unlocked through Affinity Missions?

Character approaching the White Whale in Xenoblade Chronicles X
Screenshot by Destructoid

Through completing Affinity Missions in Xenoblade Chronicles X: Definitive Edition, you'll unlock the following playable characters:

  • H.B.
  • Yelv
  • Phog
  • Hope
  • Tatsu
  • Alexa
  • Frye

  • Boze
  • Murderess
  • Neilnail
  • Liesel
  • Nagi
  • Celica

All Affinity Missions in Xenoblade Chronicles X

Character and Elma in Xenoblade Chronicles X
Screenshot by Destructoid

Some Affinity Missions will unlock simply by progressing the main story quests of Xenoblade Chronicles X, while others will require more effort to unlock. For some, you’ll need to increase your rank (hearts) with individual characters. There are 56 Affinity Missions to complete in total, 52 of these were present in the original 2015 release of Xenoblade Chronicles X, with four additional ones added for the Definitive Edition

Here are all 56 Affinity Missions, and the details for each:

Affinity Mission Requirements Location Unlocked character
A New Rival Level 12
Complete “Builders of a Legacy”
Administrative District (BLADE Concourse) H.B.
We Were Soldiers Level 12
Complete “Builders of a Legacy”
Elma (1 heart)
BLADE Barracks
The Repair Job Level 13
Complete “Builders of a Legacy”
Lin (1 heart)
BLADE Barracks
Meeting Yelv Level 14
Complete “Builders of a Legacy”
Commercial District (North Founders Street) Yelv
Foggy Dilemma Level 13
Complete “The Ganglion Menace”
Accept “Backup Request (Phog)”
Residential District (Water Purification Plant) Phog
Hope Springs Eternal Level 21
Complete “Builders of a Legacy”
Accept “Marry Me!”
Residential District (Cathedral) Hope
Renewed Will Level 15
Complete “The Ganglion Menace”
Commercial District (Central Melville Street)
The Ties that Bind Level 15
Complete “The Ganglion Menace”
Commercial District (East Melville Street) Tatsu
A Day in the Life Level 16
Complete “The Ganglion Menace”
BLADE Barracks
Weaponized Level 17
Complete “The Ganglion Menace”
Outfitters Test Hangar not in use
Industrial District (Outfitters) Alexa
Bottoms Up Level 19
Complete “The Ganglion Menace”
Must be accepted at night
Industrial District (Repenta Diner) Frye
Close Comrades Level 20
Complete “The Ganglion Menace”
Administrative District (East Gate)
A Friend in Need Level 19
Complete “Ma-non Maneuvers”
BLADE Barracks
The Mad Monk Level 20
Complete “Ma-non Maneuvers”
Administrative District (East Gate) Boze
Nine Lives Level 20
Complete “Ma-non Maneuvers”
Commercial District (Barista Court)
BFFs Level 22
Complete “Ma-non Maneuvers”
Complete “The Ties that Bind”
BLADE Barracks
My Dream Level 22
Complete “Ma-non Maneuvers”
Administrative District (Hangar) Murderess
A False Hope Level 24
Complete “Ma-non Maneuvers”
Complete “Hope Springs Eternal”
Hope (2 hearts)
Administrative District (BLADE Tower)
The Qlurian Archaeologist Level 21
Complete “Ma-non Maneuvers”
Administrative District (BLADE Concourse) Neilnail
The Matchmaker Level 24
Complete “Dark Matters”
Lao (1 heart)
Commercial District (Barista Court)
Arms and the Man Level 28
Complete “Dark Matters”
Complete “Meeting Yelv”
Yelv (1 heart)
Administrative District (BLADE Concourse)
New Skell on the Block Level 24
Complete “Dark Matters”
Obtain a Skell license
Administrative District (BLADE Concourse) Liesel
Spy Games Level 28
Complete “Treachery”
Administrative District (BLADE Tower)
Boze’s Way Level 30
Complete “Treachery”
Complete “The Mad Monk”
Boze (2 hearts)
Administrative District (BLADE Tower)
A Great Divide Level 30
Complete “Treachery”
Complete “Foggy Dilemma”
Complete “Bottoms Up”
Phog (2 hearts)
Residential District (Ishmael Hills)
Soldiers of the Harriers Level 30
Complete “Treachery”
Complete “Close Comrades”
Doug (3 hearts)
Administrative District (MM Center)
The King of Fear Level 32
Complete “Treachery”
Complete “A New Rival?”
Complete “BFFs”
Complete “Prone Sweet Prone”
H.B. (2 hearts)
Residential District (Cathedral)
Nagi’s Time Level 32
Complete “The Gathering Storm”
BLADE Barracks Nagi
Bitzkrieg (Defend) Level 33
Complete “The Gathering Storm”
Complete “A Great Divide”
Phog (3 hearts)
Frye (3 hearts)
Administrative District (East Gate)
Blitzkrieg (Attack) Level 33
Complete “The Gathering Storm”
Complete “A Great Divide”
Phog (3 hearts)
Frye (3 hearts)
Administrative District (East Gate)
Manhunt Level 33
Complete “The Gathering Storm”
Administrative District (BLADE Tower)
A Girl’s Wings Level 33
Complete “Warriors of Wroth”
Obtain a Skell license
Industrial District (Outfitters)
Prospective Partners Level 34
Complete “Warriors of Wroth”
Complete “Spy Games”
Survey 18% of Mira
BLADE Barracks
What the Skell? Level 36
Complete “Warriors of Wroth”
Complete “Weaponized”
Alexa (2 hearts)
Industrial District (Outfitters)
Boze’s Ignorance Level 37
Complete “Warriors of Wroth”
Complete “Boze’s Way”
Complete “Prone Sweet Prone”
Boze (4 hearts)
Administrative District (BLADE Tower)
Climbing the Ladder Level 37
Complete “Warriors of Wroth”
Complete “The King of Fear”
H.B. (4 hearts)
Administrative District (BLADE Tower)
New in New LA Level 44
Complete “Warriors of Wroth”
Complete “Manhunt”
Industrial District (Production Plant) Celica
L’s Conundrum Level 38
Complete “The Zu Pharg Menace”
Complete “Booming Business”
L (2 hearts)
Administrative District (Armory Alley)
The Little Rich Girl Level 39
Complete “The Zu Pharg Menace”
Complete “My Dream”
Complete “Haywire!”
Murderess (2 hearts)
Administrative District (Division Drive)
Boot Camp Level 41
Complete “The Zu Pharg Menace”
Complete “Nine Lives”
Outfitters test hanger not in use
Gwin (1 heart)
Industrial District (Outfitters)
Reporting for Duty Level 41
Complete “The Zu Pharg Menace”
Complete “Nagi’s Time” (3 hearts)
Administrative District (BLADE Tower)
A Challenger Approaches Level 42
Complete “The Zu Pharg Menace”
Complete “Prospective Partners”
BLADE Barracks
A Present for Hope Level 44
Complete “The Zu Pharg Menace”
Complete “A False Hope”
Hope (4 hearts)
Residential District (Deliverance Park)
Brotherly Love Level 46
Complete “Consequences”
Complete “Blitzkrieg (Defend)”
Complete “Blitzkrieg (Attack)”
Phog (4 hearts)
Frye (4 hearts)
Administrative District (Armory Alley)
Fitting In Level 46
Complete “Consequences”
Complete “BFFs”
Complete “New in New LA”
Obtain the Skell Flight Module
Celica (3 hearts)
Industrial District (Outfitters)
Two Peas in a Pod Level 47
Complete “Consequences”
Complete “A Day in the Life”
Lin (3 hearts)
BLADE Barracks
Fathers and Sons Level 50
Complete “Consequences”
Obtain the Skell Flight Module
Irina (4 hearts)
BLADE Barracks
Rapid Misfire Level 50
Complete “Consequences”
Complete “What the Skell?”
Alexa (4 hearts)
Industrial District (Outfitters)
Yelv’s Partner Level 50
Complete “Consequences”
Complete “Arms and the Man”
Obtain the Mimeosome left/right legs
Commercial District (North Founders Street)
The Nopon Heir Level 49
Complete “Into the Core”
Complete “Bffs”
Obtain the Skell Flight Module
L (4 hearts)
Administrative District (Armory Alley)
Lionhearted Level 51
Complete “Into the Core”
Complete “A Challenge Approaches”
Cauldros (O’rrh Sim Castle Ruins)
To Serve Nopon Level 52
Complete “Into the Core”
Complete “BFFs”
“Sparking a Smile” must be active
“Trade Agreement” must not be active
Lin (4 hearts)
BLADE Barracks
Mia Grows Up Level 53
Complete “Into the Core”
Complete “Sparking a Smile”
Mia (4 hearts)
Administrative District (Above Hangar)
Serial Thriller Level 53
Complete “Into the Core”
Complete “A False Hope”
Murderess (4 hearts)
Commercial District (North Founders Street)
Then and Now Level 58
Complete “Into the Core”
Complete “We Were Soldiers”
Elma (4 hearts)
BLADE Barracks
A Hero’s Trial Level 51
Complete “Cause and Effect”
BLADE Barracks

The post All affinity missions and how to unlock them in Xenoblade Chronicles X appeared first on Destructoid.

]]>
Player and Elma overlook the White Whale at the start of Xenoblade Chronicles X

As you progress through the story and meet new characters in Xenoblade Chronicles X, you’ll slowly begin to unlock the option to undertake Affinity Missions. These fully voice-acted side quests give you a deeper understanding of Mira and even unlock new playable characters.

All Affinity Missions revolve around playable characters, building their stories and the lore of Mira, deepening your understanding and connection to the world around you. Each Affinity Mission has a certain set of prerequisites to complete before it becomes available to pick up and complete, so here’s a guide on how to do just that.

Which characters are unlocked through Affinity Missions?

Character approaching the White Whale in Xenoblade Chronicles X
Screenshot by Destructoid

Through completing Affinity Missions in Xenoblade Chronicles X: Definitive Edition, you'll unlock the following playable characters:

  • H.B.
  • Yelv
  • Phog
  • Hope
  • Tatsu
  • Alexa
  • Frye
  • Boze
  • Murderess
  • Neilnail
  • Liesel
  • Nagi
  • Celica

All Affinity Missions in Xenoblade Chronicles X

Character and Elma in Xenoblade Chronicles X
Screenshot by Destructoid

Some Affinity Missions will unlock simply by progressing the main story quests of Xenoblade Chronicles X, while others will require more effort to unlock. For some, you’ll need to increase your rank (hearts) with individual characters. There are 56 Affinity Missions to complete in total, 52 of these were present in the original 2015 release of Xenoblade Chronicles X, with four additional ones added for the Definitive Edition

Here are all 56 Affinity Missions, and the details for each:

Affinity MissionRequirementsLocationUnlocked character
A New RivalLevel 12
Complete “Builders of a Legacy”
Administrative District (BLADE Concourse)H.B.
We Were SoldiersLevel 12
Complete “Builders of a Legacy”
Elma (1 heart)
BLADE Barracks
The Repair JobLevel 13
Complete “Builders of a Legacy”
Lin (1 heart)
BLADE Barracks
Meeting YelvLevel 14
Complete “Builders of a Legacy”
Commercial District (North Founders Street)Yelv
Foggy DilemmaLevel 13
Complete “The Ganglion Menace”
Accept “Backup Request (Phog)”
Residential District (Water Purification Plant)Phog
Hope Springs EternalLevel 21
Complete “Builders of a Legacy”
Accept “Marry Me!”
Residential District (Cathedral)Hope
Renewed WillLevel 15
Complete “The Ganglion Menace”
Commercial District (Central Melville Street)
The Ties that BindLevel 15
Complete “The Ganglion Menace”
Commercial District (East Melville Street)Tatsu
A Day in the LifeLevel 16
Complete “The Ganglion Menace”
BLADE Barracks
WeaponizedLevel 17
Complete “The Ganglion Menace”
Outfitters Test Hangar not in use
Industrial District (Outfitters)Alexa
Bottoms UpLevel 19
Complete “The Ganglion Menace”
Must be accepted at night
Industrial District (Repenta Diner)Frye
Close ComradesLevel 20
Complete “The Ganglion Menace”
Administrative District (East Gate)
A Friend in NeedLevel 19
Complete “Ma-non Maneuvers”
BLADE Barracks
The Mad MonkLevel 20
Complete “Ma-non Maneuvers”
Administrative District (East Gate)Boze
Nine LivesLevel 20
Complete “Ma-non Maneuvers”
Commercial District (Barista Court)
BFFsLevel 22
Complete “Ma-non Maneuvers”
Complete “The Ties that Bind”
BLADE Barracks
My DreamLevel 22
Complete “Ma-non Maneuvers”
Administrative District (Hangar)Murderess
A False HopeLevel 24
Complete “Ma-non Maneuvers”
Complete “Hope Springs Eternal”
Hope (2 hearts)
Administrative District (BLADE Tower)
The Qlurian ArchaeologistLevel 21
Complete “Ma-non Maneuvers”
Administrative District (BLADE Concourse)Neilnail
The MatchmakerLevel 24
Complete “Dark Matters”
Lao (1 heart)
Commercial District (Barista Court)
Arms and the ManLevel 28
Complete “Dark Matters”
Complete “Meeting Yelv”
Yelv (1 heart)
Administrative District (BLADE Concourse)
New Skell on the BlockLevel 24
Complete “Dark Matters”
Obtain a Skell license
Administrative District (BLADE Concourse)Liesel
Spy GamesLevel 28
Complete “Treachery”
Administrative District (BLADE Tower)
Boze’s WayLevel 30
Complete “Treachery”
Complete “The Mad Monk”
Boze (2 hearts)
Administrative District (BLADE Tower)
A Great DivideLevel 30
Complete “Treachery”
Complete “Foggy Dilemma”
Complete “Bottoms Up”
Phog (2 hearts)
Residential District (Ishmael Hills)
Soldiers of the HarriersLevel 30
Complete “Treachery”
Complete “Close Comrades”
Doug (3 hearts)
Administrative District (MM Center)
The King of FearLevel 32
Complete “Treachery”
Complete “A New Rival?”
Complete “BFFs”
Complete “Prone Sweet Prone”
H.B. (2 hearts)
Residential District (Cathedral)
Nagi’s TimeLevel 32
Complete “The Gathering Storm”
BLADE BarracksNagi
Bitzkrieg (Defend)Level 33
Complete “The Gathering Storm”
Complete “A Great Divide”
Phog (3 hearts)
Frye (3 hearts)
Administrative District (East Gate)
Blitzkrieg (Attack)Level 33
Complete “The Gathering Storm”
Complete “A Great Divide”
Phog (3 hearts)
Frye (3 hearts)
Administrative District (East Gate)
ManhuntLevel 33
Complete “The Gathering Storm”
Administrative District (BLADE Tower)
A Girl’s WingsLevel 33
Complete “Warriors of Wroth”
Obtain a Skell license
Industrial District (Outfitters)
Prospective PartnersLevel 34
Complete “Warriors of Wroth”
Complete “Spy Games”
Survey 18% of Mira
BLADE Barracks
What the Skell?Level 36
Complete “Warriors of Wroth”
Complete “Weaponized”
Alexa (2 hearts)
Industrial District (Outfitters)
Boze’s IgnoranceLevel 37
Complete “Warriors of Wroth”
Complete “Boze’s Way”
Complete “Prone Sweet Prone”
Boze (4 hearts)
Administrative District (BLADE Tower)
Climbing the LadderLevel 37
Complete “Warriors of Wroth”
Complete “The King of Fear”
H.B. (4 hearts)
Administrative District (BLADE Tower)
New in New LALevel 44
Complete “Warriors of Wroth”
Complete “Manhunt”
Industrial District (Production Plant)Celica
L’s ConundrumLevel 38
Complete “The Zu Pharg Menace”
Complete “Booming Business”
L (2 hearts)
Administrative District (Armory Alley)
The Little Rich GirlLevel 39
Complete “The Zu Pharg Menace”
Complete “My Dream”
Complete “Haywire!”
Murderess (2 hearts)
Administrative District (Division Drive)
Boot CampLevel 41
Complete “The Zu Pharg Menace”
Complete “Nine Lives”
Outfitters test hanger not in use
Gwin (1 heart)
Industrial District (Outfitters)
Reporting for DutyLevel 41
Complete “The Zu Pharg Menace”
Complete “Nagi’s Time” (3 hearts)
Administrative District (BLADE Tower)
A Challenger ApproachesLevel 42
Complete “The Zu Pharg Menace”
Complete “Prospective Partners”
BLADE Barracks
A Present for HopeLevel 44
Complete “The Zu Pharg Menace”
Complete “A False Hope”
Hope (4 hearts)
Residential District (Deliverance Park)
Brotherly LoveLevel 46
Complete “Consequences”
Complete “Blitzkrieg (Defend)”
Complete “Blitzkrieg (Attack)”
Phog (4 hearts)
Frye (4 hearts)
Administrative District (Armory Alley)
Fitting InLevel 46
Complete “Consequences”
Complete “BFFs”
Complete “New in New LA”
Obtain the Skell Flight Module
Celica (3 hearts)
Industrial District (Outfitters)
Two Peas in a PodLevel 47
Complete “Consequences”
Complete “A Day in the Life”
Lin (3 hearts)
BLADE Barracks
Fathers and SonsLevel 50
Complete “Consequences”
Obtain the Skell Flight Module
Irina (4 hearts)
BLADE Barracks
Rapid MisfireLevel 50
Complete “Consequences”
Complete “What the Skell?”
Alexa (4 hearts)
Industrial District (Outfitters)
Yelv’s PartnerLevel 50
Complete “Consequences”
Complete “Arms and the Man”
Obtain the Mimeosome left/right legs
Commercial District (North Founders Street)
The Nopon HeirLevel 49
Complete “Into the Core”
Complete “Bffs”
Obtain the Skell Flight Module
L (4 hearts)
Administrative District (Armory Alley)
LionheartedLevel 51
Complete “Into the Core”
Complete “A Challenge Approaches”
Cauldros (O’rrh Sim Castle Ruins)
To Serve NoponLevel 52
Complete “Into the Core”
Complete “BFFs”
“Sparking a Smile” must be active
“Trade Agreement” must not be active
Lin (4 hearts)
BLADE Barracks
Mia Grows UpLevel 53
Complete “Into the Core”
Complete “Sparking a Smile”
Mia (4 hearts)
Administrative District (Above Hangar)
Serial ThrillerLevel 53
Complete “Into the Core”
Complete “A False Hope”
Murderess (4 hearts)
Commercial District (North Founders Street)
Then and NowLevel 58
Complete “Into the Core”
Complete “We Were Soldiers”
Elma (4 hearts)
BLADE Barracks
A Hero’s TrialLevel 51
Complete “Cause and Effect”
BLADE Barracks

The post All affinity missions and how to unlock them in Xenoblade Chronicles X appeared first on Destructoid.

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All Deep Woods insects in Fields of Mistria https://www.destructoid.com/all-deep-woods-insects-in-fields-of-mistria/?utm_source=rss&utm_medium=rss&utm_campaign=all-deep-woods-insects-in-fields-of-mistria https://www.destructoid.com/all-deep-woods-insects-in-fields-of-mistria/#respond Sun, 23 Mar 2025 18:00:00 +0000 https://www.destructoid.com/?p=1036148 The Deep Woods Insect Set as it appears when handing items to the Museum in Fields of Mistria

Fields of Mistria is a cozy life sim with a hint of magic, and there is never a shortage of things to do while wandering around the pixel world created by NPC Studios. If you’re a bit of a completionist, you’re likely working your way through the ever-growing list of Museum Collections. 

As of the second major update, a new area called the Deep Woods was added to Fields of Mistria, adding three new collections to the Museum, including the Deep Woods Insect Set. Catching insects doesn’t sound like the hardest of tasks, but it’s difficult for many players, especially the elusive Singing Kaydid. 

Before you can even think about catching any of the Deep Woods insects, you’ll need to do a couple of things:

All Deep Woods insects in Fields of Mistria

Character alongside Mote Firefly in the Deep Woods in Fields of Mistria
Screenshot by Destructoid

As with all collections at the Museum in Fields of Mistria, there are five insects to collect. They each have specific spawning conditions and, realistically, should not be hard to find. However, even the common insects listed below are proving to be less common than general insects, so perseverance and daily visits to the Deep Woods are both key here.

The new insects added to the Deep Woods area are supposed to be multi-season insects, so you don't need to worry too much about the time of year when you go bug hunting. However, I have found through my own experience that they don't tend to spawn at all during Winter. This doesn't mean they won't; it's just that it's incredibly rare.

Here are all of the Deep Woods insects and their spawning conditions:

Appearance Insect name Rarity Time restraints Weather conditions
Sprite of a Windleaf Butterfly in Fields of Mistria Windleaf Butterfly Common All day Sun
Wind (Spring)
Wind (Fall)
Sprite of a Mote Firefly in Fields of Mistria Mote Firefly Common Night
(8 p.m. - 2 a.m.)
Sun
Wind (Spring)
Wind (Fall)
Sprite of a Loam Caterpillar in Fields of Mistria Loam Caterpillar Uncommon All day Any
Sprite of a Dragon Horn Beetle in Fields of Mistria Dragon Horned Beetle Uncommon All day Any
Sprite of a Singing Kaydid in Fields of Mistria Singing Katydid Rare All day Any

If you’re struggling to get any of the above insects to spawn, remember you can leave the Deep Woods via either the main entrance to the south or by going into Caldarus’ Temple, then re-enter the Deep Woods themselves to force spawn different fish and bugs. 

I've also found that shaking trees, breaking rocks, and cutting down the long grass in the area can all potentially spawn the insects above. It's usually the Loam Caterpillar that will appear, but at least it's something. And if you're around late at night searching for the Mote Firefly, you can use the teleport in Caldarus' Shrine to quickly get back to your Farm and avoid passing out.

Should you upgrade your net in Fields of Mistria?

The different options for upgrading your Net in Fields of Mistria, available from the Blacksmith
Screenshot by Destructoid

When visiting the Blacksmith, you may be tempted to upgrade your net. Upgrading tools is a no-brainer, usually, with higher quality tools performing better and offering perks. However, the same does not apply to the net. 

Upgrading your net will result in no improvements other than the aesthetic appearance of the tool. A Gold Net offers no benefit over a Worn Net. Sure, it looks prettier, but you’ll need to fork over 40 Gold Ore to make one or pay 4,000 Tesserae to buy one. The only reason to upgrade your Net is if you want a matching set of tools, which is a perfectly reasonable goal, but maybe wait until you don’t need the resources for your other tools or armor.

In short, the original net that you’re rewarded with for completing the story quest “Something’s Bugging Me” with Luc at the very beginning of a playthrough will see you through until the very end of the story, so you can save some resources or funds by not upgrading it.

The post All Deep Woods insects in Fields of Mistria appeared first on Destructoid.

]]>
The Deep Woods Insect Set as it appears when handing items to the Museum in Fields of Mistria

Fields of Mistria is a cozy life sim with a hint of magic, and there is never a shortage of things to do while wandering around the pixel world created by NPC Studios. If you’re a bit of a completionist, you’re likely working your way through the ever-growing list of Museum Collections. 

As of the second major update, a new area called the Deep Woods was added to Fields of Mistria, adding three new collections to the Museum, including the Deep Woods Insect Set. Catching insects doesn’t sound like the hardest of tasks, but it’s difficult for many players, especially the elusive Singing Kaydid. 

Before you can even think about catching any of the Deep Woods insects, you’ll need to do a couple of things:

All Deep Woods insects in Fields of Mistria

Character alongside Mote Firefly in the Deep Woods in Fields of Mistria
Screenshot by Destructoid

As with all collections at the Museum in Fields of Mistria, there are five insects to collect. They each have specific spawning conditions and, realistically, should not be hard to find. However, even the common insects listed below are proving to be less common than general insects, so perseverance and daily visits to the Deep Woods are both key here.

The new insects added to the Deep Woods area are supposed to be multi-season insects, so you don't need to worry too much about the time of year when you go bug hunting. However, I have found through my own experience that they don't tend to spawn at all during Winter. This doesn't mean they won't; it's just that it's incredibly rare.

Here are all of the Deep Woods insects and their spawning conditions:

AppearanceInsect nameRarityTime restraintsWeather conditions
Sprite of a Windleaf Butterfly in Fields of MistriaWindleaf ButterflyCommonAll daySun
Wind (Spring)
Wind (Fall)
Sprite of a Mote Firefly in Fields of MistriaMote FireflyCommonNight
(8 p.m. - 2 a.m.)
Sun
Wind (Spring)
Wind (Fall)
Sprite of a Loam Caterpillar in Fields of MistriaLoam CaterpillarUncommonAll dayAny
Sprite of a Dragon Horn Beetle in Fields of MistriaDragon Horned BeetleUncommonAll dayAny
Sprite of a Singing Kaydid in Fields of MistriaSinging KatydidRareAll dayAny

If you’re struggling to get any of the above insects to spawn, remember you can leave the Deep Woods via either the main entrance to the south or by going into Caldarus’ Temple, then re-enter the Deep Woods themselves to force spawn different fish and bugs. 

I've also found that shaking trees, breaking rocks, and cutting down the long grass in the area can all potentially spawn the insects above. It's usually the Loam Caterpillar that will appear, but at least it's something. And if you're around late at night searching for the Mote Firefly, you can use the teleport in Caldarus' Shrine to quickly get back to your Farm and avoid passing out.

Should you upgrade your net in Fields of Mistria?

The different options for upgrading your Net in Fields of Mistria, available from the Blacksmith
Screenshot by Destructoid

When visiting the Blacksmith, you may be tempted to upgrade your net. Upgrading tools is a no-brainer, usually, with higher quality tools performing better and offering perks. However, the same does not apply to the net. 

Upgrading your net will result in no improvements other than the aesthetic appearance of the tool. A Gold Net offers no benefit over a Worn Net. Sure, it looks prettier, but you’ll need to fork over 40 Gold Ore to make one or pay 4,000 Tesserae to buy one. The only reason to upgrade your Net is if you want a matching set of tools, which is a perfectly reasonable goal, but maybe wait until you don’t need the resources for your other tools or armor.

In short, the original net that you’re rewarded with for completing the story quest “Something’s Bugging Me” with Luc at the very beginning of a playthrough will see you through until the very end of the story, so you can save some resources or funds by not upgrading it.

The post All Deep Woods insects in Fields of Mistria appeared first on Destructoid.

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All The Sims 4 Aspiration, traits, and cheats for all packs https://www.destructoid.com/all-the-sims-4-aspiration-traits-and-cheats-for-all-packs/?utm_source=rss&utm_medium=rss&utm_campaign=all-the-sims-4-aspiration-traits-and-cheats-for-all-packs https://www.destructoid.com/all-the-sims-4-aspiration-traits-and-cheats-for-all-packs/#respond Sun, 23 Mar 2025 16:00:00 +0000 https://www.destructoid.com/?p=1036313 Character giving a thumbs up in front of the Aspirations menu from The Sims 4 Create a Sim

Just like every person in real life, your Sims in The Sims 4 need a goal to aim towards. It gives them a reason to live, something to get out of bed for, and they earn Satisfaction Points by completing milestones along the way to meeting their Aspiration. 

Those Satisfaction Points are important because they allow you to buy perks and potions to help you during a Sim’s lifetime. Here's everything you need to know about Aspirations and how they can help your Sims work towards these pre-defined goals.

How to select an Aspiration in The Sims 4

Bonus Trait of "Domestic" when choosing a Family Aspiration in The Sims 4
Screenshot by Destructoid

There are currently a total of 77 Aspirations to choose from in The Sims 4. You can pick your Aspiration when creating a new character in Create a Sim, and the Aspirations are grouped into 15 different categories. Aspirations within a category will reward a bonus trait. This bonus trait will apply to your Sim for their lifetime, even if they later go on to change their Aspiration.

The 15 categories into which all Aspirations are sorted, and the bonus trait for each, are: 

Category Bonus Trait Trait effect
Animal Animal Affection Relationships with animals begin at higher values
Athletic High Metabolism Sims gain weight more slowly but build muscle faster
Creativity Muser Gain boosts to experience gained when feeling Inspired
Deviance Dastardly Perform stronger and more successful mean interactions
Family Domestic Relationships with familiar Sims grow faster and stronger
Food Essence of Flavor Sims with this trait make higher-quality food and drink
Fortune Business Savvy Sims with this trait earn more money from all careers
Knowledge Quick Learner Increases the rate at which your Sim will build skills
Location Home Turf When in their home neighborhood, these Sims become happier
Love Alluring These Sims are more successful in love and romance
Nature Collector These Sims find rare collectibles more often
Popularity Gregarious Sims will build friendly relationships faster
Star Wars Prepared Voyager Sims will fill up their needs slightly while traveling
Wellness Spa Membership These Sims can get Spa treatments free of charge
Werewolf Luna Confident Gain a positive or negative relationship boost when introducing themselves to Werewolves, depending on behavior

Which The Sims 4 packs add new Aspirations?

For Rent, Life and Death, and Crystal Creations artwork for The Sims 4
Image by Destructoid

The base game of The Sims 4 features 25 different Aspirations to choose from, split between nine of the 15 different categories. The following packs will add new Aspirations (or whole categories):

Expansion Packs Game Packs Stuff Packs
City Living
Cats & Dogs
Get Famous
Island Living
Discover University
Eco Lifestyle
Snowy Escape
Cottage Living
Horse Ranch 
For Rent
Lovestruck 
Life & Death 
Businesses and Hobbies
Outdoor Retreat 
Spa Day 
Vampires 
Parenthood 
Jungle Adventure 
StrangerVille 
Realm of Magic
Journey To Batuu
Werewolves 
Nifty Knitting 
Home Chef Hustle 
Bust the Dust 
Crystal Creations 

The Blast from the Past event, running during February 2025, also added one new Aspiration, “Sticky Fingers.” Combined, owning all of the above packs and completing this event will leave you with a total of 77 Aspirations to choose between when making a new Sim. 

How to complete Milestones in The Sims 4

Werewolf Aspiration and Milestones in The Sims 4
Screenshot by Destructoid

Each Aspiration comes with a list of different tasks to complete to reach the next stage of the Aspiration, also known as a Milestone. An Aspiration will usually have four different Milestones to complete, but that varies. These Milestones and the tasks you need to complete to achieve them won’t become clear until you’ve selected an Aspiration and entered Live Mode with that Sim. 

To see the Milestones for your Aspiration, open up the “Aspirations” tab in Live Mode, and you’ll see the current Milestone for your chosen Aspiration. You can also press the button with a star on it to open up the full Aspirations menu, where you can change your Aspiration at any time. Remember, you’ll always keep your initial bonus trait, regardless of what you change your Aspiration to. 

The Aspirations menu in The Sims 4, showing Milestones for the Friend of the Animals Aspiration
Image by Destructoid

For any of the Aspirations, you’ll be able to see all Milestones and what you need to do to complete them here. As you complete these objectives, you’ll progress through the Milestones and eventually be well on your way to fulfilling your Aspiration.

Aspiration cheats for The Sims 4

While putting in the hard work and reaching your goals through hard work is always the most rewarding way to do it, there are times when you just want to skip the stress and unlock the benefits without any additional effort. There are a few cheats you can use to skip through the Aspiration mechanics. 

All of the following cheats need the “testingcheats true” command to be entered before they will work:

Cheat What it does
“aspirations.complete_current_milestone” Completes the current milestone for any Aspiration
“sims.add_buff points” Adds 100 Satisfaction Points
“sims.give_satisfaction_points [#] Use to add a specific number of Satisfaction Points by changing the ‘[#]’ to any number

Adding Aspiration Traits using cheats

Aspiration reward traits unlocked in the Sims 4, Piper (from Musical Genius) and Angler's Tranquility (from Angling Ace)
Screenshot by Destructoid

Each Aspiration comes with a trait that is rewarded once you complete the Aspiration and all of its Milestones. You can add any of these traits to your character by entering the following cheat into the console:

  • “traits.equip_trait [trait name]”

To unlock a trait for your Sim without having to complete the connected Aspiration, you’ll need to replace ‘[trait name]’ with the name of the trait (bolded below) minus any spaces or punctuation. For instance, getting the Angler’s Tranquility trait would require the full cheat of “traits.equip_trait anglerstranquility” to be entered into the console.

Here are all of the traits, which Aspiration they’re connected to, and what they offer.

Base game Aspiration traits

Trait Aspiration What it does
Long Lived Bodybuilder Sim will live a longer natural life, accidents notwithstanding
Expressionistic Painter Extraordinaire Can create paintings with any emotional aura, regardless of actual mood while painting
Piper Musical Genius Sim learns four songs that can make other Sims act in certain ways
Poetic Bestselling Author Allows a Sim to create the Book of Life, which can resurrect a dead Sim
Mastermind Public Enemy Provides new interactions to cause negative moodlets in other Sims
Tormentor Chief of Mischief Gives a Sim the power to sabotage almost anything
Twisted Heart Villainous Valentine Sim gains bonus Social from Mean and Mischief interactions, while Sad and Embarrassed moods go away more quickly
Vicarious Successful Lineage This Sim will earn skill points while their child practices any skill
Matriarch/Patriarch Big Happy Family This Sim provides skill boosts to their children when they are closeby
Fresh Chef Master Chef Makes all prepared food of the highest quality, and prepared food never spoils
Potion Master Master Mixologist Allows this Sim to create drinks that can change the emotion of the drinker
Shrewd Fabulously Wealthy Receives a payment each week depending on Household Funds
Thrifty Mansion Baron Receive a 10% rebate on all Build Mode purchases each week
Professional Renaissance Sim Allows a Sim to write manuals about skills they have a high level in
Handy Nerd Brain Instantly fix or upgrade any object
Webmaster Computer Whiz Unlock new useful ways to use the computer, such as making money through playing games
Player Serial Romantic Never cause another Sim to get jealous, regardless of what they do
Companion Soulmate Unlock special interactions with a Sims spouse
Naturalist Freelance Botanist This Sim can never be harmed by fire and can extinguish any fire easily
Appraiser The Curator Allows a Sim to sell collectibles to the Simsonian Museum for extra cash
Angler’s Tranquility Angling Ace Removes all negative moodlets while fishing
Hilarious Joke Star This Sim’s jokes always land, and unlocks additional jokes for their repertoire
Perfect Host Party Animal Receive a boost to the score of any social event this Sim throws
Beloved Friend of the World Relationships with other Sims will never fade
Confidante Neighborhood Confidante Allows a Sim to avoid boring conversation and makes them more successful when meeting new people

Traits from Expansion Packs

Trait Aspiration What it does Pack
Animal Whisperer Friend of the Animals Sims with this trait find it easier to train animals, and gain relationships with them faster Cats & Dogs
Survival Insting Extreme Sports Enthusiast Always escape wildlife attacks, sports-related accidents, and more resistant to severe weather conditions Snowy Escape
Worldly Knowledge Mr. Komorebi Sightseer Sim is better at socializing and gaining discounts at market stalls Snowy Escape
Grand Champ Trainer Championship Rider Boosts horse training ability and skill-building, selling horses for higher prices Horse Ranch
Nectar Know-It-All Expert Nectar Maker Allows a sim to craft pre-aged Nectar, and gains an iron bladder when drinking Nectar Horse Ranch
World Renowned Actor/Actress Master Actor/Actress Never fail an acting action Get Famous
Unstoppable Fame World-Famous Celebrity This Sim will not experience fame decay over time, and never react poorly towards the paparazzi Get Famous
Muse of the Maker Master Maker Allows a Sim to fabricate items at a reduced cost Eco Lifestyle
Pry of the Tiger Seeker of Secrets Become more successful when rummaging through junk mail, and unlocks the Tiger Inspector Badge to get out of trouble when breaking and entering For Rent
Home Manager Maven Five-Star Property Owner Sim is more successful when dealing with tenants’ emergencies and build stronger relationships with tenants For Rent
Tomarang Expert Fount of Tomorani Knowledge Sims become more successful at actions performed in Tomarang and with its residents For Rent
Neighborly Discerning Dweller Sim is better at negotiating rent and getting along with neighbors For Rent
Higher Education Academic Gain more skill using the Electromagnetic Research Archive Machine, and earn more money selling Research Papers Discover University
Ghost Whisperer Ghost Historian Have an easier time building relationships with ghosts, unlocks special interactions to discuss eerie findings Life & Death
Motivational Speaker Master Mentor Allows Sim to give a Motivating Speech, which boosts skill gain for them and others Businesses & Hobbies
Influential Individual Eco Innovator Everyone listens to this Sim when they speak, following their lead Businesses & Hobbies
Beloved Brand Esteemed Entrepreneur Small Businesses run by this Sim will get more positive reviews Businesses & Hobbies
In the Know City Native Get a massive discount at market stalls if this Sim haggles with vendors City Living
Laid-Back Beach Life This Sim will never become tense Island Living
Seasoned Romantic Romantic Explorer Romantic relationships between this Sim and others grow faster, and they get over embarrassment more quickly Lovestruck
Affection Aficionado Paragon Partner This Sim will lose romantic satisfaction more slowly, less than 1% of the normal speed Lovestruck
Nature Conversationalist Country Caretaker This Sim has improved relationships with animals, allowing the animals to live longer, and yield more from harvesting crops and get free grocery deliveries and a discount on their bills if they live in Henford-on-Bagley Cottage Living
Natural Leader Leader of the Pack Earn club points much faster and overthrow leaders more easily Get Together

Traits from Game Packs

Trait Aspiration What it does Pack
I am the Master Vampire Family Command Powers used on this Sims children will always succeed Vampires
A True Master Master Vampire Excel at Mind Control powers and have more Vampire Energy stores Vampires
Regained Humanity Good Vampire Sims are more likely to give this Vampire Sim permission to drink Vampires
Role Model Super Parent Give bonus character value scoring when near toddlers, children, or teens Parenthood
Museum Patron Archaeology Scholar Become confident in museums and flirty when on a date there Jungle Adventure
Treasure Hunter Jungle Explorer Occasionally find relics and treasure that other Sims would miss Jungle Adventure
Slinger of Spells Spellcraft & Sorcery This Sim will create less charge when casting spells Realm of Magic
Master Mixer Purveyor of Potions Rarely fail when using potions on this Sim Realm of Magic
Hero of StrangerVille StrangerVille Mystery Receive fan mail and retell the story of your adventure StrangerVille
Survivalist Outdoor Enthusiast This Sim doesn’t mind living off the land and sleeping under the stars Outdoor Retreat
A Gift of Credits Hope vs Order Receive a payment of Credits from your chosen Faction Journey to Batuu
Heroic Presence Paragon of Hope Gain charisma more easily and inspire other sims easily Journey to Batuu
Supreme Authority Enforcer of Order Have an edge during fights and are less likely to die from anger Journey to Batuu
Sleight of Hand Galactic Privateer Pickpocket from other sims and never get caught cheating at Sabacc Journey to Batuu
Clear Perspective Inner Peace Gain access to an action that grants a moodlet that prevents negative emotions for three hours Spa Day
Self-Care Expertise Self-Care Specialist Increased skill gain in wellness activities, and clients pay more for services Spa Day
Calming Aura Zen Guru Allows a Sim to generate a calming aura, affecting nearby Sims Spa Day
Fanged Friend Werewolf Initiate Receive a boost to relationships with all Sims Werewolves
Threatening Presence Lone Wolf Inspire fear in nearby Sims, aside from Greg Werewolves
Refined Lupin Emissary of the Collective Generate less Fury over time Werewolves
Chomp Champion Wildfang Renegade Sims turned by a Chomp Champion won’t react negatively, and will instead join the Sims pack Werewolves
Lunar Link Cure Seeker Once cured, this Sim will retain a link to benefits of the Lunar Cycle Werewolves

Traits from Stuff Packs and other sources

Trait Aspiration What it does Pack
Sacred Knitting Knowledge Lord/Lady of the Knits Craft unique knitted items, gain enhanced benefits when teaching others to knit, and free others from the Sweater Curse Nifty Knitting
Enhanced Kleptomaniac Sticky Fingers Less likely to be caught stealing, even right in front of another Sim Blast from the Past event
Batch Cook Appliance Wiz Always receive a duplicate of any recipe made using prepped ingredients Home Chef Hustle
Booth Boss Market Magnate Set higher markups and be more successful convincing other Sims to buy items at Food Stands and Sales Tables Home Chef Hustle
Fast and Fastidious Perfectly Pristine This Sim does not get negative moodlets or lose fun while cleaning, and they clean quicker using unlocked actions Bust the Dust
Filth Dweller Fabulously Filthy Sim receives happy moodlets in dirty locations, gain he ability to befriend Filth Friends Bust the Dust
Attuned Crystal Crafter Jewelery worn by this Sim will remain charged for longer and Sim can absorb energy from charged crystals Crystal Creations

The post All The Sims 4 Aspiration, traits, and cheats for all packs appeared first on Destructoid.

]]>
Character giving a thumbs up in front of the Aspirations menu from The Sims 4 Create a Sim

Just like every person in real life, your Sims in The Sims 4 need a goal to aim towards. It gives them a reason to live, something to get out of bed for, and they earn Satisfaction Points by completing milestones along the way to meeting their Aspiration. 

Those Satisfaction Points are important because they allow you to buy perks and potions to help you during a Sim’s lifetime. Here's everything you need to know about Aspirations and how they can help your Sims work towards these pre-defined goals.

How to select an Aspiration in The Sims 4

Bonus Trait of "Domestic" when choosing a Family Aspiration in The Sims 4
Screenshot by Destructoid

There are currently a total of 77 Aspirations to choose from in The Sims 4. You can pick your Aspiration when creating a new character in Create a Sim, and the Aspirations are grouped into 15 different categories. Aspirations within a category will reward a bonus trait. This bonus trait will apply to your Sim for their lifetime, even if they later go on to change their Aspiration.

The 15 categories into which all Aspirations are sorted, and the bonus trait for each, are: 

CategoryBonus TraitTrait effect
AnimalAnimal AffectionRelationships with animals begin at higher values
AthleticHigh MetabolismSims gain weight more slowly but build muscle faster
CreativityMuserGain boosts to experience gained when feeling Inspired
DevianceDastardlyPerform stronger and more successful mean interactions
FamilyDomesticRelationships with familiar Sims grow faster and stronger
FoodEssence of FlavorSims with this trait make higher-quality food and drink
FortuneBusiness SavvySims with this trait earn more money from all careers
KnowledgeQuick LearnerIncreases the rate at which your Sim will build skills
LocationHome TurfWhen in their home neighborhood, these Sims become happier
LoveAlluringThese Sims are more successful in love and romance
NatureCollectorThese Sims find rare collectibles more often
PopularityGregariousSims will build friendly relationships faster
Star WarsPrepared VoyagerSims will fill up their needs slightly while traveling
WellnessSpa MembershipThese Sims can get Spa treatments free of charge
WerewolfLuna ConfidentGain a positive or negative relationship boost when introducing themselves to Werewolves, depending on behavior

Which The Sims 4 packs add new Aspirations?

For Rent, Life and Death, and Crystal Creations artwork for The Sims 4
Image by Destructoid

The base game of The Sims 4 features 25 different Aspirations to choose from, split between nine of the 15 different categories. The following packs will add new Aspirations (or whole categories):

Expansion PacksGame PacksStuff Packs
City Living
Cats & Dogs
Get Famous
Island Living
Discover University
Eco Lifestyle
Snowy Escape
Cottage Living
Horse Ranch 
For Rent
Lovestruck 
Life & Death 
Businesses and Hobbies
Outdoor Retreat 
Spa Day 
Vampires 
Parenthood 
Jungle Adventure 
StrangerVille 
Realm of Magic
Journey To Batuu
Werewolves 
Nifty Knitting 
Home Chef Hustle 
Bust the Dust 
Crystal Creations 

The Blast from the Past event, running during February 2025, also added one new Aspiration, “Sticky Fingers.” Combined, owning all of the above packs and completing this event will leave you with a total of 77 Aspirations to choose between when making a new Sim. 

How to complete Milestones in The Sims 4

Werewolf Aspiration and Milestones in The Sims 4
Screenshot by Destructoid

Each Aspiration comes with a list of different tasks to complete to reach the next stage of the Aspiration, also known as a Milestone. An Aspiration will usually have four different Milestones to complete, but that varies. These Milestones and the tasks you need to complete to achieve them won’t become clear until you’ve selected an Aspiration and entered Live Mode with that Sim. 

To see the Milestones for your Aspiration, open up the “Aspirations” tab in Live Mode, and you’ll see the current Milestone for your chosen Aspiration. You can also press the button with a star on it to open up the full Aspirations menu, where you can change your Aspiration at any time. Remember, you’ll always keep your initial bonus trait, regardless of what you change your Aspiration to. 

The Aspirations menu in The Sims 4, showing Milestones for the Friend of the Animals Aspiration
Image by Destructoid

For any of the Aspirations, you’ll be able to see all Milestones and what you need to do to complete them here. As you complete these objectives, you’ll progress through the Milestones and eventually be well on your way to fulfilling your Aspiration.

Aspiration cheats for The Sims 4

While putting in the hard work and reaching your goals through hard work is always the most rewarding way to do it, there are times when you just want to skip the stress and unlock the benefits without any additional effort. There are a few cheats you can use to skip through the Aspiration mechanics. 

All of the following cheats need the “testingcheats true” command to be entered before they will work:

CheatWhat it does
“aspirations.complete_current_milestone”Completes the current milestone for any Aspiration
“sims.add_buff points”Adds 100 Satisfaction Points
“sims.give_satisfaction_points [#]Use to add a specific number of Satisfaction Points by changing the ‘[#]’ to any number

Adding Aspiration Traits using cheats

Aspiration reward traits unlocked in the Sims 4, Piper (from Musical Genius) and Angler's Tranquility (from Angling Ace)
Screenshot by Destructoid

Each Aspiration comes with a trait that is rewarded once you complete the Aspiration and all of its Milestones. You can add any of these traits to your character by entering the following cheat into the console:

  • “traits.equip_trait [trait name]”

To unlock a trait for your Sim without having to complete the connected Aspiration, you’ll need to replace ‘[trait name]’ with the name of the trait (bolded below) minus any spaces or punctuation. For instance, getting the Angler’s Tranquility trait would require the full cheat of “traits.equip_trait anglerstranquility” to be entered into the console.

Here are all of the traits, which Aspiration they’re connected to, and what they offer.

Base game Aspiration traits

TraitAspirationWhat it does
Long LivedBodybuilderSim will live a longer natural life, accidents notwithstanding
ExpressionisticPainter ExtraordinaireCan create paintings with any emotional aura, regardless of actual mood while painting
PiperMusical GeniusSim learns four songs that can make other Sims act in certain ways
PoeticBestselling AuthorAllows a Sim to create the Book of Life, which can resurrect a dead Sim
MastermindPublic EnemyProvides new interactions to cause negative moodlets in other Sims
TormentorChief of MischiefGives a Sim the power to sabotage almost anything
Twisted HeartVillainous ValentineSim gains bonus Social from Mean and Mischief interactions, while Sad and Embarrassed moods go away more quickly
VicariousSuccessful LineageThis Sim will earn skill points while their child practices any skill
Matriarch/PatriarchBig Happy FamilyThis Sim provides skill boosts to their children when they are closeby
Fresh ChefMaster ChefMakes all prepared food of the highest quality, and prepared food never spoils
Potion MasterMaster MixologistAllows this Sim to create drinks that can change the emotion of the drinker
ShrewdFabulously WealthyReceives a payment each week depending on Household Funds
ThriftyMansion BaronReceive a 10% rebate on all Build Mode purchases each week
ProfessionalRenaissance SimAllows a Sim to write manuals about skills they have a high level in
HandyNerd BrainInstantly fix or upgrade any object
WebmasterComputer WhizUnlock new useful ways to use the computer, such as making money through playing games
PlayerSerial RomanticNever cause another Sim to get jealous, regardless of what they do
CompanionSoulmateUnlock special interactions with a Sims spouse
NaturalistFreelance BotanistThis Sim can never be harmed by fire and can extinguish any fire easily
AppraiserThe CuratorAllows a Sim to sell collectibles to the Simsonian Museum for extra cash
Angler’s TranquilityAngling AceRemoves all negative moodlets while fishing
HilariousJoke StarThis Sim’s jokes always land, and unlocks additional jokes for their repertoire
Perfect HostParty AnimalReceive a boost to the score of any social event this Sim throws
BelovedFriend of the WorldRelationships with other Sims will never fade
ConfidanteNeighborhood ConfidanteAllows a Sim to avoid boring conversation and makes them more successful when meeting new people

Traits from Expansion Packs

TraitAspirationWhat it doesPack
Animal WhispererFriend of the AnimalsSims with this trait find it easier to train animals, and gain relationships with them fasterCats & Dogs
Survival InstingExtreme Sports EnthusiastAlways escape wildlife attacks, sports-related accidents, and more resistant to severe weather conditionsSnowy Escape
Worldly KnowledgeMr. Komorebi SightseerSim is better at socializing and gaining discounts at market stallsSnowy Escape
Grand Champ TrainerChampionship RiderBoosts horse training ability and skill-building, selling horses for higher pricesHorse Ranch
Nectar Know-It-AllExpert Nectar MakerAllows a sim to craft pre-aged Nectar, and gains an iron bladder when drinking NectarHorse Ranch
World Renowned Actor/ActressMaster Actor/ActressNever fail an acting actionGet Famous
Unstoppable FameWorld-Famous CelebrityThis Sim will not experience fame decay over time, and never react poorly towards the paparazziGet Famous
Muse of the MakerMaster MakerAllows a Sim to fabricate items at a reduced costEco Lifestyle
Pry of the TigerSeeker of SecretsBecome more successful when rummaging through junk mail, and unlocks the Tiger Inspector Badge to get out of trouble when breaking and enteringFor Rent
Home Manager MavenFive-Star Property OwnerSim is more successful when dealing with tenants’ emergencies and build stronger relationships with tenantsFor Rent
Tomarang ExpertFount of Tomorani KnowledgeSims become more successful at actions performed in Tomarang and with its residentsFor Rent
NeighborlyDiscerning DwellerSim is better at negotiating rent and getting along with neighborsFor Rent
Higher EducationAcademicGain more skill using the Electromagnetic Research Archive Machine, and earn more money selling Research PapersDiscover University
Ghost WhispererGhost HistorianHave an easier time building relationships with ghosts, unlocks special interactions to discuss eerie findingsLife & Death
Motivational SpeakerMaster MentorAllows Sim to give a Motivating Speech, which boosts skill gain for them and othersBusinesses & Hobbies
Influential IndividualEco InnovatorEveryone listens to this Sim when they speak, following their leadBusinesses & Hobbies
Beloved BrandEsteemed EntrepreneurSmall Businesses run by this Sim will get more positive reviewsBusinesses & Hobbies
In the KnowCity NativeGet a massive discount at market stalls if this Sim haggles with vendorsCity Living
Laid-BackBeach LifeThis Sim will never become tenseIsland Living
Seasoned RomanticRomantic ExplorerRomantic relationships between this Sim and others grow faster, and they get over embarrassment more quicklyLovestruck
Affection AficionadoParagon PartnerThis Sim will lose romantic satisfaction more slowly, less than 1% of the normal speedLovestruck
Nature ConversationalistCountry CaretakerThis Sim has improved relationships with animals, allowing the animals to live longer, and yield more from harvesting crops and get free grocery deliveries and a discount on their bills if they live in Henford-on-BagleyCottage Living
Natural LeaderLeader of the PackEarn club points much faster and overthrow leaders more easilyGet Together

Traits from Game Packs

TraitAspirationWhat it doesPack
I am the MasterVampire FamilyCommand Powers used on this Sims children will always succeedVampires
A True MasterMaster VampireExcel at Mind Control powers and have more Vampire Energy storesVampires
Regained HumanityGood VampireSims are more likely to give this Vampire Sim permission to drinkVampires
Role ModelSuper ParentGive bonus character value scoring when near toddlers, children, or teensParenthood
Museum PatronArchaeology ScholarBecome confident in museums and flirty when on a date thereJungle Adventure
Treasure HunterJungle ExplorerOccasionally find relics and treasure that other Sims would missJungle Adventure
Slinger of SpellsSpellcraft & SorceryThis Sim will create less charge when casting spellsRealm of Magic
Master MixerPurveyor of PotionsRarely fail when using potions on this SimRealm of Magic
Hero of StrangerVilleStrangerVille MysteryReceive fan mail and retell the story of your adventureStrangerVille
SurvivalistOutdoor EnthusiastThis Sim doesn’t mind living off the land and sleeping under the starsOutdoor Retreat
A Gift of CreditsHope vs OrderReceive a payment of Credits from your chosen FactionJourney to Batuu
Heroic PresenceParagon of HopeGain charisma more easily and inspire other sims easilyJourney to Batuu
Supreme AuthorityEnforcer of OrderHave an edge during fights and are less likely to die from angerJourney to Batuu
Sleight of HandGalactic PrivateerPickpocket from other sims and never get caught cheating at SabaccJourney to Batuu
Clear PerspectiveInner PeaceGain access to an action that grants a moodlet that prevents negative emotions for three hoursSpa Day
Self-Care ExpertiseSelf-Care SpecialistIncreased skill gain in wellness activities, and clients pay more for servicesSpa Day
Calming AuraZen GuruAllows a Sim to generate a calming aura, affecting nearby SimsSpa Day
Fanged FriendWerewolf InitiateReceive a boost to relationships with all SimsWerewolves
Threatening PresenceLone WolfInspire fear in nearby Sims, aside from GregWerewolves
Refined LupinEmissary of the CollectiveGenerate less Fury over timeWerewolves
Chomp ChampionWildfang RenegadeSims turned by a Chomp Champion won’t react negatively, and will instead join the Sims packWerewolves
Lunar LinkCure SeekerOnce cured, this Sim will retain a link to benefits of the Lunar CycleWerewolves

Traits from Stuff Packs and other sources

TraitAspirationWhat it doesPack
Sacred Knitting KnowledgeLord/Lady of the KnitsCraft unique knitted items, gain enhanced benefits when teaching others to knit, and free others from the Sweater CurseNifty Knitting
Enhanced KleptomaniacSticky FingersLess likely to be caught stealing, even right in front of another SimBlast from the Past event
Batch CookAppliance WizAlways receive a duplicate of any recipe made using prepped ingredientsHome Chef Hustle
Booth BossMarket MagnateSet higher markups and be more successful convincing other Sims to buy items at Food Stands and Sales TablesHome Chef Hustle
Fast and FastidiousPerfectly PristineThis Sim does not get negative moodlets or lose fun while cleaning, and they clean quicker using unlocked actionsBust the Dust
Filth DwellerFabulously FilthySim receives happy moodlets in dirty locations, gain he ability to befriend Filth FriendsBust the Dust
AttunedCrystal CrafterJewelery worn by this Sim will remain charged for longer and Sim can absorb energy from charged crystalsCrystal Creations

The post All The Sims 4 Aspiration, traits, and cheats for all packs appeared first on Destructoid.

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How to complete Special Research It’s Not Over Yet in Pokémon GO https://www.destructoid.com/how-to-complete-special-research-its-not-over-yet-in-pokemon-go/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-complete-special-research-its-not-over-yet-in-pokemon-go https://www.destructoid.com/how-to-complete-special-research-its-not-over-yet-in-pokemon-go/#respond Sat, 22 Mar 2025 16:46:47 +0000 https://www.destructoid.com/?p=1037014 Black and White Kyurem in Pokémon GO Unova Tour Global artwork

If you took part in the Pokémon GO Unova Global Tour event, then you’ll be able to dive into the “It’s Not Over Yet” Special Research tasks. The Special Research has multiple branches at different points, depending on whether you choose the Black or White version. 

The It’s Not Over Yet Special Research is a lengthy challenge to complete, but the good news is that there’s no end date for it. That means you can begin now and complete tasks at your own pace. As someone who still has Special Research tasks from 2019 waiting to be completed, this is good news for me, and I’m sure a lot of other more casual players as well. 

Here are all of the objectives you’ll need to complete for every step, with the branching options and what rewards are on offer for completing the steps. 

Step 1

This first task is shared between all players and is remarkably easy to complete. You simply need to catch one of any Pokémon originally found within the Unova region. This could include the three starters (Snivy, Tepig, or Oshawott) or any of the other 156 Unova Pokémon added in Gen 5

For completing this task (and therefore the step), you’ll receive:

  • 10 GO Unova Tour Stickers
  • 2,025 XP
  • 2,025 Stardust
  • Patrat encounter

After catching this first Pokémon, you’ll be asked to choose between Black and White version tasks moving forward. This decision cannot be undone, so choose wisely. 

Step 2

Kyurem Black and Kyurem White in Pokémon GO
Image by Destructoid

Black version

Special Research task Task rewards
Feed your buddy three times Gothita encounter
Hatch an egg Vullaby encounter

Overall reward: 1 Unova Stone, 3 Reshiram Candy

White version

Special Research task Task rewards
Feed your buddy three times Solosis encounter
Hatch an egg Rufflet encounter

Overall reward: 1 Unova Stone, 3 Zekrom Candy

Step 3

Snivy, Tepig, and Oshawott in Pokémon GO
Image by Destructoid

After completing either the Black or White version tasks in step 2, you’ll need to choose between Snivy, Tepig, or Oshawott before you can begin step 3, with tasks varying depending on who you choose.

If you chose Snivy

Special Research task Task rewards
Power up Grass-type Pokémon five times 1 Incense
Use an Incense Snivy encounter

Overall reward: 25 Snivy Candy, 5 Snivy Candy XL

If you chose Tepig

Special Research task Task rewards
Power up Fire-type Pokémon five times 1 Incense
Use an Incense Tepig encounter

Overall reward: 25 Tepig Candy, 5 Tepig Candy XL

If you chose Oshawott

Special Research task Task rewards
Power up Water-type Pokémon five times 1 Incense
Use an Incense Oshawott encounter

Overall reward: 25 Oshawott Candy, 5 Oshawott Candy XL

Step 4

If you’re completing this step after March 22, 2025, you’ll need to complete the same steps regardless of whether you chose Black or White version before step 2. Prior to this, players would need to catch either Zekrom or Reshiram, catch a Kyurem, and then fuse that Kyurem. In other words, things got much easier after the event concluded. 

Here are the post-event requirements for step 4:

Special Research task Task rewards
Catch 50 Fire-type Pokémon 25 Volt Fusion Energy
Catch 50 Electric-type Pokémon 25 Blaze Fusion Energy
Use 50 Nanab Berries while catching Pokémon 5,000 Stardust

Overall reward: 5 Kyurem Candy, 1 Kyurem Candy XL, 2,025 XP

Step 5

The fifth step is the same for everyone, regardless of any choices you made during the previous steps:

Special Research task Task rewards
Win five raids Hilbert’s Hat Pikachu
Win five raids Hilda’s Hat Pikachu
Win five raids Nate’s Visor Pikachu
Win five raids Rosa’s Visor Pikachu

Overall reward: 5 Kyurem Candy, 5 GO Unova Tour Stickers, 5 Silver Pinap Berries

The post How to complete Special Research It’s Not Over Yet in Pokémon GO appeared first on Destructoid.

]]>
Black and White Kyurem in Pokémon GO Unova Tour Global artwork

If you took part in the Pokémon GO Unova Global Tour event, then you’ll be able to dive into the “It’s Not Over Yet” Special Research tasks. The Special Research has multiple branches at different points, depending on whether you choose the Black or White version. 

The It’s Not Over Yet Special Research is a lengthy challenge to complete, but the good news is that there’s no end date for it. That means you can begin now and complete tasks at your own pace. As someone who still has Special Research tasks from 2019 waiting to be completed, this is good news for me, and I’m sure a lot of other more casual players as well. 

Here are all of the objectives you’ll need to complete for every step, with the branching options and what rewards are on offer for completing the steps. 

Step 1

This first task is shared between all players and is remarkably easy to complete. You simply need to catch one of any Pokémon originally found within the Unova region. This could include the three starters (Snivy, Tepig, or Oshawott) or any of the other 156 Unova Pokémon added in Gen 5

For completing this task (and therefore the step), you’ll receive:

  • 10 GO Unova Tour Stickers
  • 2,025 XP
  • 2,025 Stardust
  • Patrat encounter

After catching this first Pokémon, you’ll be asked to choose between Black and White version tasks moving forward. This decision cannot be undone, so choose wisely. 

Step 2

Kyurem Black and Kyurem White in Pokémon GO
Image by Destructoid

Black version

Special Research taskTask rewards
Feed your buddy three timesGothita encounter
Hatch an eggVullaby encounter

Overall reward: 1 Unova Stone, 3 Reshiram Candy

White version

Special Research taskTask rewards
Feed your buddy three timesSolosis encounter
Hatch an eggRufflet encounter

Overall reward: 1 Unova Stone, 3 Zekrom Candy

Step 3

Snivy, Tepig, and Oshawott in Pokémon GO
Image by Destructoid

After completing either the Black or White version tasks in step 2, you’ll need to choose between Snivy, Tepig, or Oshawott before you can begin step 3, with tasks varying depending on who you choose.

If you chose Snivy

Special Research taskTask rewards
Power up Grass-type Pokémon five times1 Incense
Use an IncenseSnivy encounter

Overall reward: 25 Snivy Candy, 5 Snivy Candy XL

If you chose Tepig

Special Research taskTask rewards
Power up Fire-type Pokémon five times1 Incense
Use an IncenseTepig encounter

Overall reward: 25 Tepig Candy, 5 Tepig Candy XL

If you chose Oshawott

Special Research taskTask rewards
Power up Water-type Pokémon five times1 Incense
Use an IncenseOshawott encounter

Overall reward: 25 Oshawott Candy, 5 Oshawott Candy XL

Step 4

If you’re completing this step after March 22, 2025, you’ll need to complete the same steps regardless of whether you chose Black or White version before step 2. Prior to this, players would need to catch either Zekrom or Reshiram, catch a Kyurem, and then fuse that Kyurem. In other words, things got much easier after the event concluded. 

Here are the post-event requirements for step 4:

Special Research taskTask rewards
Catch 50 Fire-type Pokémon25 Volt Fusion Energy
Catch 50 Electric-type Pokémon25 Blaze Fusion Energy
Use 50 Nanab Berries while catching Pokémon5,000 Stardust

Overall reward: 5 Kyurem Candy, 1 Kyurem Candy XL, 2,025 XP

Step 5

The fifth step is the same for everyone, regardless of any choices you made during the previous steps:

Special Research taskTask rewards
Win five raidsHilbert’s Hat Pikachu
Win five raidsHilda’s Hat Pikachu
Win five raidsNate’s Visor Pikachu
Win five raidsRosa’s Visor Pikachu

Overall reward: 5 Kyurem Candy, 5 GO Unova Tour Stickers, 5 Silver Pinap Berries

The post How to complete Special Research It’s Not Over Yet in Pokémon GO appeared first on Destructoid.

]]>
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Stardew Valley vs. Fields of Mistria: Which should you play? https://www.destructoid.com/stardew-valley-vs-fields-of-mistria-which-should-you-play/?utm_source=rss&utm_medium=rss&utm_campaign=stardew-valley-vs-fields-of-mistria-which-should-you-play https://www.destructoid.com/stardew-valley-vs-fields-of-mistria-which-should-you-play/#respond Sat, 22 Mar 2025 16:30:53 +0000 https://www.destructoid.com/?p=1035656 Celine from Fields of Mistria (Left) and the Stardew Valley logo (Right)

When it comes to cozy farming sims, it seems like Stardew Valley dominates the space. It’s the OG, the role model that any other farming sim aspires to live up to. However, in 2024, a new challenger appeared in the shape of Fields of Mistria, but which should you play?

If you’ve never played a farming sim before and you’re thinking about diving in, everyone will tell you that Stardew Valley is the best place to start. It’s finished, offers hours of gameplay potential, and there are guides aplenty on all aspects of the game. However, is it really the best for everyone? Is there a possibility that Fields of Mistria could be more suitable for some?

As someone with hundreds of hours sunk into each of the farming sims, I am apparently well-placed to offer a comparison between the two games. In the interests of honesty, I do have a favorite of the two, but I’ll try to be as subjective as possible when drawing comparisons and considering similarities. 

Future updates

Image via NPC Studios

Yes, Stardew Valley is what many would consider the OG farming sim, despite it being created using direct inspiration from games such as Harvest Moon. Since it was initially released back in 2016, Stardew has received multiple huge updates and has surged past Harvest Moon in terms of popularity, still regularly entering into the most-played charts on Steam and other platforms. 

By comparison, Fields of Mistria is incredibly early into its lifespan. It’s still in early access and, therefore, not finished to the extent that developer NPC Studios plans for it to be. This does mean that there’s a limit to what you can do, and once you’ve reached the end of the currently available content, you’re stuck waiting for the next update. I don’t think that should be a point against Fields of Mistria, though. 

With its early access status (and ConcernedApe stating he plans to work on Haunted Chocolatier rather than further updates for Stardew), Fields of Mistria offers something that Stardew Valley no longer can — potential. 

There will be more story quests, more features, more areas, and just generally more to do with every future update to Fields of Mistria. So yes, you might run out of things to do temporarily, but there is more to come. With Stardew, once you’re done, you’re done. That’s not a bad thing, considering the hundreds of hours you can sink into one playthrough, but it is a point to remember. 

Art style

Screenshots by Destructoid

Both Stardew Valley and Fields of Mistria are made using a pixelated art style, with sprites for everything that are easily recognizable despite their blocky simplicity. However, while the pixel graphics style in Stardew Valley is now synonymous with games of its type, the style employed to make Fields of Mistria is cleaner and more vibrant when compared to the muddy tones featured in Stardew Valley

Neither of the art styles is better than the other, and this point comes down to personal preference. The biggest difference is in the characters themselves when you compare the portraits in Stardew Valley with the larger character images in Fields of Mistria. The latter goes with an almost 90s anime style for its characters, which goes well with the overall ‘kawaii’ aesthetic laid out in the rest of the game. 

Accessibility options

Screenshots by Destructoid

When it comes to accessibility, while I’m trying to be objective here, I can’t help but admit that Fields of Mistria just does it better, especially after one notable difference in the second major update — the ability to change how long a day lasts. I mean, let’s face it: it was left to fans to create mods for that to happen in Stardew Valley, but it’s now one of the basic options in Fields of Mistria

And I know Fields of Mistria very likely learned that lesson from Stardew Valley, but that doesn’t change the fact that it’s an excellent feature to have in the game itself. Many of the accessibility options are shared between both games, but this day-length option definitely gives Fields of Mistria the edge.

While we're on the topic of accessibility, one thing I've noticed is that the Fields of Mistria settings menu is much easier to navigate than the options menu in Stardew Valley. Fields of Mistria separates the settings into individual labeled categories, making finding the specific setting you need easy. Stardew Valley, on the other hand, lumps all of the settings into one long list that you'll need to endlessly scroll down and hunt for specific settings.

Character movement

Screenshots by Destructoid

At this point, I’m throwing objectivity out of the window, and I will openly say that Fields of Mistria absolutely dominates when it comes to character movement. Why? Because you can jump and swim. Again, fans have made mods to add both jumping and swimming into Stardew Valley, but it’s just a basic feature in Fields of Mistria, and I’m not ashamed to admit that it made me extraordinarily happy when I first dived in to play hundreds of hours ago. 

You can swim in any water just by jumping into it, and there are gameplay mechanics such as Fish Schools and Diving Spots that rely on the ability to swim. Jumping might not be a necessary mechanic in a farming sim, but it’s almost freeing simply to be able to. You can jump off ledges to avoid going the long way around, you can jump over obstacles, and you can hop from place to place if your heart desires. It’s nice. 

Character customization

Screenshot by Destructoid

After creating your character in Stardew Valley, you’re stuck with them as they are until you reach four hearts of friendship with the Wizard to gain access to his basement and the Shrine of Illusions; then you’ll need to spend 500 Gold every time you so much as want to change your hair because you’re feeling a little bit bored of your current style. It’s all a bit complicated. 

In Fields of Mistria, the option to change everything about your character, including their hair, name, and clothes, is right there from the very beginning, and it will cost you absolutely nothing to change things up a bit. While it’s not a big thing, being able to change your name (or even the name of your farm) is a lovely option to have. 

Pronoun options

Screenshot by Destructoid

Stardew Valley does not feature pronouns. While you can pick between a male and female character, that’s the limit of your options when it comes to your gender identity. With many players identifying as non-binary, having the ability to switch up your pronouns at any time without fuss is definitely a welcome one. Fields of Mistria offers this as a basic option at any time.

Is it strictly necessary? No. Is it inclusive? Yes. Is it a welcome change in the world of gaming to include this option for those who feel seen by it just being there? Absolutely. There are many options, ranging from basic she/her or he/him to he/they and it/its. In a world where everyone is (or should be) free to be who they truly feel they are, and gender dysmorphia is a genuine problem faced by a lot of people, having the ability to be addressed as you want to be is a welcome addition. 

Fishing mechanics

Screenshots by Destructoid

I’ve written about my conflicted feelings towards fishing in Stardew Valley before, but even now, I think that the mechanic in ConcernedApe’s game is overcomplicated and frustrating. You can get the hang of it, but it’s all a bit of a learning curve, and it’s easy to mess up and lose the fish. If it’s a basic fish that you don’t need, that’s fine, but it becomes more of a problem if you’re hunting for legendary fish. 

Fishing in Fields of Mistria is simple, more like Animal Crossing than any other game I could compare it to. You see a fish, you cast, the fish touches the bobber a couple of times, and then when it bites, you click once. Voila, fish! It’s a simple mechanic, but that’s what makes it fun. You can spend hours fishing to increase your fishing skills, and completing Museum collections is easy as long as you can find the right fish. 

Magic

Screenshot by Destructoid

If you want a touch more fantasy in your gameplay, then Fields of Mistria is definitely for you. Admittedly, there are a Witch and Wizard in Stardew Valley (complete with their own complicated and doomed love story), but if you want to actually use magic to make your life easier, then Fields of Mistria wins this round. 

There are currently four spells, all of which are useful in their way and even used to progress the story once you reach a certain point, particularly Dragon’s Breath. Stardew has its own type of magic, with teleportation that unlocks eventually, but that’s about it. 

Animals and breeding

Screenshots by Destructoid

In a general sense, Fields of Mistria feels like a simplified version of Stardew Valley. That’s not a bad thing, mind you. Gaming doesn’t have to be and shouldn’t always be complicated. However, while most of the gameplay in Fields of Mistria feels pretty straightforward, breeding animals takes things up a notch. 

In Stardew Valley, you buy animals from Marnie, and they provide you with ingredients to sell or use. The quality of these ingredients increases depending on how much your animals like you. In Fields of Mistria, you can buy animals from Hayden, but you can also breed them. 

Breeding animals will result in new animals, and there are multiple different Tiers of rarity for each animal. The rarest are seasonal animals, birthed or hatched within a specific season, and then comes the gold-colored Tier 5s. To get a Tier 5 animal, you need to breed two Tier 4 animals, and so on. 

Another point for Fields of Mistria comes from Animal Cosmetics. All animals have their own hats and other accessories that can be worn. It only adds to the increased cuteness of the beasties in Fields of Mistria over those in Stardew Valley, in my opinion.

Skill system

Screenshots by Destructoid

Both have multiple different skills that can be increased to unlock new things. In Stardew Valley, each skill has 10 levels, with each level rewarding new items or recipes to help you along the way. After reaching level 10 in all skill, you’ll be able to unlock the Mastery Cave for additional rewards. 

In Fields of Mistria, there are no individual level rewards for any of the skills, and each of them can currently increase to level 45. However, there are Skill Perks to unlock every five levels in each skill, unlocking additional features or abilities that help speed things along. 

Stardew Valley Vs. Fields of Mistria: Which should you play?

We’ve covered the major differences and similarities between both games, but at the end of the day, which one appeals more to you will be entirely personal. If you’re looking for something more fanciful and magical, then Fields of Mistria is the winning choice. If you want something more realistic (in a way), then Stardew Valley comes out on top. 

I think it’s clear by now that my favorite of the two is Fields of Mistria. The '90s anime aesthetic and magical elements appeal to me more, and I like the ability to customize my character whenever I like. Both offer the ability to craft and decorate the farm as you see fit, but the items in Fields of Mistria are more to my taste. 

That’s not to say that I don’t enjoy Stardew Valley, though. I’ve sunk hundreds of hours into my farm, but the lack of potential further content or features means I’ve run out of things to do short of starting all over again. But, if you’ve not begun a playthrough in either, the hundreds of hours worth of gameplay in Stardew Valley is definitely an appealing prospect.

The early access status of Fields of Mistria means there’s more to come, and that’s always exciting. Of course, you might want to wait until the game is out of early access before taking the plunge, and that’s a valid decision. However, even in its early access state, there are upwards of 50 hours of story gameplay to work through without counting additional features like exploring the mines or work to do on the farm. 

The post Stardew Valley vs. Fields of Mistria: Which should you play? appeared first on Destructoid.

]]>
Celine from Fields of Mistria (Left) and the Stardew Valley logo (Right)

When it comes to cozy farming sims, it seems like Stardew Valley dominates the space. It’s the OG, the role model that any other farming sim aspires to live up to. However, in 2024, a new challenger appeared in the shape of Fields of Mistria, but which should you play?

If you’ve never played a farming sim before and you’re thinking about diving in, everyone will tell you that Stardew Valley is the best place to start. It’s finished, offers hours of gameplay potential, and there are guides aplenty on all aspects of the game. However, is it really the best for everyone? Is there a possibility that Fields of Mistria could be more suitable for some?

As someone with hundreds of hours sunk into each of the farming sims, I am apparently well-placed to offer a comparison between the two games. In the interests of honesty, I do have a favorite of the two, but I’ll try to be as subjective as possible when drawing comparisons and considering similarities. 

Future updates

Image via NPC Studios

Yes, Stardew Valley is what many would consider the OG farming sim, despite it being created using direct inspiration from games such as Harvest Moon. Since it was initially released back in 2016, Stardew has received multiple huge updates and has surged past Harvest Moon in terms of popularity, still regularly entering into the most-played charts on Steam and other platforms. 

By comparison, Fields of Mistria is incredibly early into its lifespan. It’s still in early access and, therefore, not finished to the extent that developer NPC Studios plans for it to be. This does mean that there’s a limit to what you can do, and once you’ve reached the end of the currently available content, you’re stuck waiting for the next update. I don’t think that should be a point against Fields of Mistria, though. 

With its early access status (and ConcernedApe stating he plans to work on Haunted Chocolatier rather than further updates for Stardew), Fields of Mistria offers something that Stardew Valley no longer can — potential. 

There will be more story quests, more features, more areas, and just generally more to do with every future update to Fields of Mistria. So yes, you might run out of things to do temporarily, but there is more to come. With Stardew, once you’re done, you’re done. That’s not a bad thing, considering the hundreds of hours you can sink into one playthrough, but it is a point to remember. 

Art style

Screenshots by Destructoid

Both Stardew Valley and Fields of Mistria are made using a pixelated art style, with sprites for everything that are easily recognizable despite their blocky simplicity. However, while the pixel graphics style in Stardew Valley is now synonymous with games of its type, the style employed to make Fields of Mistria is cleaner and more vibrant when compared to the muddy tones featured in Stardew Valley

Neither of the art styles is better than the other, and this point comes down to personal preference. The biggest difference is in the characters themselves when you compare the portraits in Stardew Valley with the larger character images in Fields of Mistria. The latter goes with an almost 90s anime style for its characters, which goes well with the overall ‘kawaii’ aesthetic laid out in the rest of the game. 

Accessibility options

Screenshots by Destructoid

When it comes to accessibility, while I’m trying to be objective here, I can’t help but admit that Fields of Mistria just does it better, especially after one notable difference in the second major update — the ability to change how long a day lasts. I mean, let’s face it: it was left to fans to create mods for that to happen in Stardew Valley, but it’s now one of the basic options in Fields of Mistria

And I know Fields of Mistria very likely learned that lesson from Stardew Valley, but that doesn’t change the fact that it’s an excellent feature to have in the game itself. Many of the accessibility options are shared between both games, but this day-length option definitely gives Fields of Mistria the edge.

While we're on the topic of accessibility, one thing I've noticed is that the Fields of Mistria settings menu is much easier to navigate than the options menu in Stardew Valley. Fields of Mistria separates the settings into individual labeled categories, making finding the specific setting you need easy. Stardew Valley, on the other hand, lumps all of the settings into one long list that you'll need to endlessly scroll down and hunt for specific settings.

Character movement

Screenshots by Destructoid

At this point, I’m throwing objectivity out of the window, and I will openly say that Fields of Mistria absolutely dominates when it comes to character movement. Why? Because you can jump and swim. Again, fans have made mods to add both jumping and swimming into Stardew Valley, but it’s just a basic feature in Fields of Mistria, and I’m not ashamed to admit that it made me extraordinarily happy when I first dived in to play hundreds of hours ago. 

You can swim in any water just by jumping into it, and there are gameplay mechanics such as Fish Schools and Diving Spots that rely on the ability to swim. Jumping might not be a necessary mechanic in a farming sim, but it’s almost freeing simply to be able to. You can jump off ledges to avoid going the long way around, you can jump over obstacles, and you can hop from place to place if your heart desires. It’s nice. 

Character customization

Screenshot by Destructoid

After creating your character in Stardew Valley, you’re stuck with them as they are until you reach four hearts of friendship with the Wizard to gain access to his basement and the Shrine of Illusions; then you’ll need to spend 500 Gold every time you so much as want to change your hair because you’re feeling a little bit bored of your current style. It’s all a bit complicated. 

In Fields of Mistria, the option to change everything about your character, including their hair, name, and clothes, is right there from the very beginning, and it will cost you absolutely nothing to change things up a bit. While it’s not a big thing, being able to change your name (or even the name of your farm) is a lovely option to have. 

Pronoun options

Screenshot by Destructoid

Stardew Valley does not feature pronouns. While you can pick between a male and female character, that’s the limit of your options when it comes to your gender identity. With many players identifying as non-binary, having the ability to switch up your pronouns at any time without fuss is definitely a welcome one. Fields of Mistria offers this as a basic option at any time.

Is it strictly necessary? No. Is it inclusive? Yes. Is it a welcome change in the world of gaming to include this option for those who feel seen by it just being there? Absolutely. There are many options, ranging from basic she/her or he/him to he/they and it/its. In a world where everyone is (or should be) free to be who they truly feel they are, and gender dysmorphia is a genuine problem faced by a lot of people, having the ability to be addressed as you want to be is a welcome addition. 

Fishing mechanics

Screenshots by Destructoid

I’ve written about my conflicted feelings towards fishing in Stardew Valley before, but even now, I think that the mechanic in ConcernedApe’s game is overcomplicated and frustrating. You can get the hang of it, but it’s all a bit of a learning curve, and it’s easy to mess up and lose the fish. If it’s a basic fish that you don’t need, that’s fine, but it becomes more of a problem if you’re hunting for legendary fish. 

Fishing in Fields of Mistria is simple, more like Animal Crossing than any other game I could compare it to. You see a fish, you cast, the fish touches the bobber a couple of times, and then when it bites, you click once. Voila, fish! It’s a simple mechanic, but that’s what makes it fun. You can spend hours fishing to increase your fishing skills, and completing Museum collections is easy as long as you can find the right fish. 

Magic

Screenshot by Destructoid

If you want a touch more fantasy in your gameplay, then Fields of Mistria is definitely for you. Admittedly, there are a Witch and Wizard in Stardew Valley (complete with their own complicated and doomed love story), but if you want to actually use magic to make your life easier, then Fields of Mistria wins this round. 

There are currently four spells, all of which are useful in their way and even used to progress the story once you reach a certain point, particularly Dragon’s Breath. Stardew has its own type of magic, with teleportation that unlocks eventually, but that’s about it. 

Animals and breeding

Screenshots by Destructoid

In a general sense, Fields of Mistria feels like a simplified version of Stardew Valley. That’s not a bad thing, mind you. Gaming doesn’t have to be and shouldn’t always be complicated. However, while most of the gameplay in Fields of Mistria feels pretty straightforward, breeding animals takes things up a notch. 

In Stardew Valley, you buy animals from Marnie, and they provide you with ingredients to sell or use. The quality of these ingredients increases depending on how much your animals like you. In Fields of Mistria, you can buy animals from Hayden, but you can also breed them. 

Breeding animals will result in new animals, and there are multiple different Tiers of rarity for each animal. The rarest are seasonal animals, birthed or hatched within a specific season, and then comes the gold-colored Tier 5s. To get a Tier 5 animal, you need to breed two Tier 4 animals, and so on. 

Another point for Fields of Mistria comes from Animal Cosmetics. All animals have their own hats and other accessories that can be worn. It only adds to the increased cuteness of the beasties in Fields of Mistria over those in Stardew Valley, in my opinion.

Skill system

Screenshots by Destructoid

Both have multiple different skills that can be increased to unlock new things. In Stardew Valley, each skill has 10 levels, with each level rewarding new items or recipes to help you along the way. After reaching level 10 in all skill, you’ll be able to unlock the Mastery Cave for additional rewards. 

In Fields of Mistria, there are no individual level rewards for any of the skills, and each of them can currently increase to level 45. However, there are Skill Perks to unlock every five levels in each skill, unlocking additional features or abilities that help speed things along. 

Stardew Valley Vs. Fields of Mistria: Which should you play?

We’ve covered the major differences and similarities between both games, but at the end of the day, which one appeals more to you will be entirely personal. If you’re looking for something more fanciful and magical, then Fields of Mistria is the winning choice. If you want something more realistic (in a way), then Stardew Valley comes out on top. 

I think it’s clear by now that my favorite of the two is Fields of Mistria. The '90s anime aesthetic and magical elements appeal to me more, and I like the ability to customize my character whenever I like. Both offer the ability to craft and decorate the farm as you see fit, but the items in Fields of Mistria are more to my taste. 

That’s not to say that I don’t enjoy Stardew Valley, though. I’ve sunk hundreds of hours into my farm, but the lack of potential further content or features means I’ve run out of things to do short of starting all over again. But, if you’ve not begun a playthrough in either, the hundreds of hours worth of gameplay in Stardew Valley is definitely an appealing prospect.

The early access status of Fields of Mistria means there’s more to come, and that’s always exciting. Of course, you might want to wait until the game is out of early access before taking the plunge, and that’s a valid decision. However, even in its early access state, there are upwards of 50 hours of story gameplay to work through without counting additional features like exploring the mines or work to do on the farm. 

The post Stardew Valley vs. Fields of Mistria: Which should you play? appeared first on Destructoid.

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How to get an early access key for inZOI Creative Studio https://www.destructoid.com/how-to-get-an-early-access-key-for-inzoi-creative-studio/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-an-early-access-key-for-inzoi-creative-studio https://www.destructoid.com/how-to-get-an-early-access-key-for-inzoi-creative-studio/#respond Sat, 22 Mar 2025 15:00:52 +0000 https://www.destructoid.com/?p=1036473 Created character and the inZOI logo, photo taken in inZOI

inZOI is the almost next-gen competitor for The Sims by Krafton, and it’s set to enter early access on March 28. If you want to dive in and test out various mechanics before the game enters its early access period, there is a way to get a key to the Creative Studio

The inZOI Creative Studio is essentially a demo of both the character creation and building aspects of the game. Between March 20 and March 23, keen players can tune into streams on both Twitch and Steam to get themselves an early access key to the Creative Studio software. 

If you already downloaded the inZOI Creative Studio demo when it was available during August 2024, you don't need to go through this process. You'll simply be able to install it again and jump straight in, something that I didn't discover until I'd watched a stream and Steam told me I already owned the product when I tried to enter the key. Oops.

How to get an inZOI Creator Studio key via Twitch Drops

How to link your Krafton and Twitch accounts to get an early access Creator Studio key drop for inZOI
Image by Destructoid

Getting a key through Twitch is the fastest way to do it. All you need to do to be eligible is link your Krafton Account and your Twitch account, then watch a streamer with drops enabled for 15 minutes. You’ll need to actively watch whichever stream you choose because having it running in a background tab does not count toward the Twitch Drop, so choose wisely.

Here’s a step-by-step guide for this process:

  • Make sure you have inZOI on your Steam Wishlist
  • Head to the inZOI Event Drops page and sign in to your Krafton account (or make one if you’ve not already got one)
  • Log into your account on Twitch, or make a new one if you need to
  • Once you’re logged in on both sites, hit the “Link” button on the left-hand side-bar of the Krafton site and link your Twitch account
  • Through the inZOI Event Drops site, click on the Twitch logo to be taken directly to a selection of streams that have drops enabled
  • Sit back, relax, and watch a stream for 15 minutes
  • After 15 minutes, you can claim your reward in your Twitch inventory
  • Head back to the inZOI Event Drop site and scroll down to claim your code
  • In Steam, open up the ‘Games’ menu at the top and then “Activate a Product”
  • Enter your code, and you’ll get early access to the inZOI Creative Studio!

How to get an inZOI Character Studio key via Steam

The developer stream on the inZOI Steam page, watching for 30 minutes will get you an early access key to the Creator Studio
Screenshot by Destructoid

The process of acquiring an early access key through Steam is much the same. You’ll still need to link your Steam account to your Krafton account by following the steps laid out above. Then, all you need to do is head to the inZOI store page and watch the developer stream at the top of the page. This option takes longer, and you’ll need to watch for 30 minutes to get your key. 

What happens if you miss the inZOI key drops?

Photo of character holding a coffee cup taken in inZOI
Screenshot by Destructoid

If you miss the chance to get into the Creative Studio during the three-day early access period, don’t worry too much. After the 23rd, the Creative Studio will be available for everyone to try for five days before inZOI itself enters early access on March 28. 

That’s still plenty of time to mess around with the character creation process, learn how to take some killer photos of your Zoi, and get to grips with the building system. 

The post How to get an early access key for inZOI Creative Studio appeared first on Destructoid.

]]>
Created character and the inZOI logo, photo taken in inZOI

inZOI is the almost next-gen competitor for The Sims by Krafton, and it’s set to enter early access on March 28. If you want to dive in and test out various mechanics before the game enters its early access period, there is a way to get a key to the Creative Studio

The inZOI Creative Studio is essentially a demo of both the character creation and building aspects of the game. Between March 20 and March 23, keen players can tune into streams on both Twitch and Steam to get themselves an early access key to the Creative Studio software. 

If you already downloaded the inZOI Creative Studio demo when it was available during August 2024, you don't need to go through this process. You'll simply be able to install it again and jump straight in, something that I didn't discover until I'd watched a stream and Steam told me I already owned the product when I tried to enter the key. Oops.

How to get an inZOI Creator Studio key via Twitch Drops

How to link your Krafton and Twitch accounts to get an early access Creator Studio key drop for inZOI
Image by Destructoid

Getting a key through Twitch is the fastest way to do it. All you need to do to be eligible is link your Krafton Account and your Twitch account, then watch a streamer with drops enabled for 15 minutes. You’ll need to actively watch whichever stream you choose because having it running in a background tab does not count toward the Twitch Drop, so choose wisely.

Here’s a step-by-step guide for this process:

  • Make sure you have inZOI on your Steam Wishlist
  • Head to the inZOI Event Drops page and sign in to your Krafton account (or make one if you’ve not already got one)
  • Log into your account on Twitch, or make a new one if you need to
  • Once you’re logged in on both sites, hit the “Link” button on the left-hand side-bar of the Krafton site and link your Twitch account
  • Through the inZOI Event Drops site, click on the Twitch logo to be taken directly to a selection of streams that have drops enabled
  • Sit back, relax, and watch a stream for 15 minutes
  • After 15 minutes, you can claim your reward in your Twitch inventory
  • Head back to the inZOI Event Drop site and scroll down to claim your code
  • In Steam, open up the ‘Games’ menu at the top and then “Activate a Product”
  • Enter your code, and you’ll get early access to the inZOI Creative Studio!

How to get an inZOI Character Studio key via Steam

The developer stream on the inZOI Steam page, watching for 30 minutes will get you an early access key to the Creator Studio
Screenshot by Destructoid

The process of acquiring an early access key through Steam is much the same. You’ll still need to link your Steam account to your Krafton account by following the steps laid out above. Then, all you need to do is head to the inZOI store page and watch the developer stream at the top of the page. This option takes longer, and you’ll need to watch for 30 minutes to get your key. 

What happens if you miss the inZOI key drops?

Photo of character holding a coffee cup taken in inZOI
Screenshot by Destructoid

If you miss the chance to get into the Creative Studio during the three-day early access period, don’t worry too much. After the 23rd, the Creative Studio will be available for everyone to try for five days before inZOI itself enters early access on March 28. 

That’s still plenty of time to mess around with the character creation process, learn how to take some killer photos of your Zoi, and get to grips with the building system. 

The post How to get an early access key for inZOI Creative Studio appeared first on Destructoid.

]]>
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How to camp in Atelier Yumia https://www.destructoid.com/how-to-camp-in-atelier-yumia/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-camp-in-atelier-yumia https://www.destructoid.com/how-to-camp-in-atelier-yumia/#respond Fri, 21 Mar 2025 19:57:59 +0000 https://www.destructoid.com/?p=1036559 A vista of the Ligneus Survey Base in Atelier Yumia

At the outset of your journey through the Ligneus Region in Atelier Yumia, you won’t have access to much. That said, you will unlock the ability to make a camp for yourself and your battle companions pretty early on. 

Once you’ve made your way up the Dux Lighthouse and restored the rightful flow of Mana in the area, you’ll be able to travel around freely. If you want to set up a camp, your first move here should be a trip back to the Ligneus Survey Base to talk to Erhard. This will unlock camping moving forward.

How to make a Camping Set in Atelier Yumia

Erhard in Atelier Yumia
Screenshot by Destructoid

Before you can set up camp, you’ll need to craft a Camping Set. This is easily done through the Simple Synthesis menu, and you’ll need the following resources to craft one Camping Set:

  • 5% Energy
  • 3 Wood
  • 2 Water
  • 5 Fiber
  • 2 Charcoal

All of these resources can be found in abundance just outside of the Ligneus Survey Base. Water can be found by gathering plants from around the water’s edge or from Wells dotted around the region. Realistically speaking, you should have almost accidentally stocked up on these resources if you’ve been gathering them as you explore during these early stages.

After crafting a Camping Set in Simple Synthesis, you’ll be tasked with placing it down. You’ll need a 4x4 clear area to place it. It’s a good idea to head away from water, cliff edges, and dense woodland before trying to craft a Camping Set. 

Where can you camp in Atelier Yumia?

A suitable place to set up a Camping Set in Atelier Yumia
Screenshot by Destructoid

The simple answer to this is ‘pretty much anywhere’, as long as you have a wide enough open area to place the Camping Set down. This means you can’t place it down in woodland or too close to the edge of any water or clifftops. Outside of this, you can put a camp in any open area. 

If you have a Camping Set (or more than one) within your Exploration Bag, open it up from the radial dial and check to see if the Camping option is available in the bottom right corner of the screen. If it’s greyed out, the area that you’re in is not ideal for camping, so you’ll need to find a new spot. 

Why is camping important in Atelier Yumia?

While exploring, your energy supply will gradually diminish. Setting up camp allows you to cook the food that you’ve sourced during your travels, and this can help to restore your energy. It’s especially important to do this before exploring Manabound areas or if you know you’re heading into a boss battle soon. If you’re playing on a higher difficulty, this becomes even more vital.

The post How to camp in Atelier Yumia appeared first on Destructoid.

]]>
A vista of the Ligneus Survey Base in Atelier Yumia

At the outset of your journey through the Ligneus Region in Atelier Yumia, you won’t have access to much. That said, you will unlock the ability to make a camp for yourself and your battle companions pretty early on. 

Once you’ve made your way up the Dux Lighthouse and restored the rightful flow of Mana in the area, you’ll be able to travel around freely. If you want to set up a camp, your first move here should be a trip back to the Ligneus Survey Base to talk to Erhard. This will unlock camping moving forward.

How to make a Camping Set in Atelier Yumia

Erhard in Atelier Yumia
Screenshot by Destructoid

Before you can set up camp, you’ll need to craft a Camping Set. This is easily done through the Simple Synthesis menu, and you’ll need the following resources to craft one Camping Set:

  • 5% Energy
  • 3 Wood
  • 2 Water
  • 5 Fiber
  • 2 Charcoal

All of these resources can be found in abundance just outside of the Ligneus Survey Base. Water can be found by gathering plants from around the water’s edge or from Wells dotted around the region. Realistically speaking, you should have almost accidentally stocked up on these resources if you’ve been gathering them as you explore during these early stages.

After crafting a Camping Set in Simple Synthesis, you’ll be tasked with placing it down. You’ll need a 4x4 clear area to place it. It’s a good idea to head away from water, cliff edges, and dense woodland before trying to craft a Camping Set. 

Where can you camp in Atelier Yumia?

A suitable place to set up a Camping Set in Atelier Yumia
Screenshot by Destructoid

The simple answer to this is ‘pretty much anywhere’, as long as you have a wide enough open area to place the Camping Set down. This means you can’t place it down in woodland or too close to the edge of any water or clifftops. Outside of this, you can put a camp in any open area. 

If you have a Camping Set (or more than one) within your Exploration Bag, open it up from the radial dial and check to see if the Camping option is available in the bottom right corner of the screen. If it’s greyed out, the area that you’re in is not ideal for camping, so you’ll need to find a new spot. 

Why is camping important in Atelier Yumia?

While exploring, your energy supply will gradually diminish. Setting up camp allows you to cook the food that you’ve sourced during your travels, and this can help to restore your energy. It’s especially important to do this before exploring Manabound areas or if you know you’re heading into a boss battle soon. If you’re playing on a higher difficulty, this becomes even more vital.

The post How to camp in Atelier Yumia appeared first on Destructoid.

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10 Best books to read more than once https://www.destructoid.com/best-books-to-read-more-than-once/?utm_source=rss&utm_medium=rss&utm_campaign=best-books-to-read-more-than-once https://www.destructoid.com/best-books-to-read-more-than-once/#respond Wed, 19 Mar 2025 20:00:03 +0000 https://www.destructoid.com/?p=1034908 Books to read more than once

There’s nothing more comforting than curling up with a good book and losing yourself in the words within the pages, temporarily shutting out the trials and worries of the outside world. This experience is only improved when the story is familiar. 

We all have books that we love, those that we gravitate back to for different reasons at different stages of life. Maybe it’s nostalgia or a need to remind ourselves of the morals woven into the tales, but something is calming about a tale we know almost as well as our own. 

Even the most familiar stories can surprise us, though. As we grow and experience more of life, the words within the books we love can take on new meaning, or things that escaped our notice before can suddenly be glaringly obvious with a new perspective. Books are friends, but they can also be teachers. 

Here are 10 books that I always gravitate towards if I need something familiar and comforting to read. I believe everyone should read them more than once and compare their changing opinions with each re-read.

Harry Potter 

J.K. Rowling

Harry Potter and the Philosopher's Stone by J.K. Rowling
Image by Destructoid

Harry Potter and the Philosopher’s Stone (I’m British, so writing ‘Sorcerer’s Stone’ just feels wrong to me) was published in 1997. I was six, and I can clearly remember feeling incredibly proud of myself for being able to read it (with help; I wasn’t a child genius or anything). I was instantly sucked into the Wizarding World and read every further book in the series within days of it being published. 

I’ve grown up a lot since then and been through a lot. While the writing seems almost childish to me now, and I can recognize that Rowling's concepts are mostly borrowed from other, more adult titles, something always pulls me back to the world of Harry Potter. The magic within can carry you through hard times, and it’s easy to escape into the Wizarding World when the real one feels a little too much to handle.

1984 

George Orwell

1984 by George Orwell
Image by Destructoid

In a world where social media has people oversharing their deepest inner thoughts and CCTV captures the average person around 100 times a day, it can feel like we’re constantly being watched and judged. I’m not suggesting we live in the Big Brother state of 1984, but the concepts are still relevant, and perhaps even more so today than they were when Orwell penned them in 1949. 

Although 1984 is dystopian by nature, some themes ring a little too true as you get older. Winston and his job of rewriting history, because it doesn’t fit with Big Brother’s current ambitions, can be compared to the way that different countries speak of their past actions, and being a “thought criminal,” especially in the days of ever-present social media, is something we can all relate to. 

The Lord of the Rings

J.R.R. Tolkien

The Fellowship of the Ring by J.R.R. Tolkien
Image by Destructoid

While I first dipped my toe into the world of fantasy with Harry Potter, it was The Lord of the Rings that really forced me to admit that I adored the genre. I was slightly older when I first read The Fellowship of the Ring, and it was then that I had to accept Rowling’s ideas were not original, but that only makes The Lord of the Rings trilogy more important to me. 

There are many concepts in The Lord of the Rings that are familiar to readers, but perhaps the most overarching of all is the idea of being thrust into a role that you wouldn’t have chosen, overcoming hardship, and learning to rely on those around you to help you. Sure, it’s a fantasy through and through, but there are a lot of important life lessons involved that we all need reminding of every so often. 

Fear and Loathing in Las Vegas 

Hunter S. Thompson

Fear and Loathing in Las Vegas by Hunter S. Thompson
Image by Destructoid

I’ve re-read Fear and Loathing in Las Vegas many times, and I never truly appreciated the true meaning behind the words until I went to Las Vegas myself and vowed never to return. And that was without the drug-induced hallucinations experienced by Raoul and Gonzo. 

Admittedly, there aren’t any important life lessons to pick up from Fear and Loathing, aside from the should-be-obvious “don’t do drugs, kids” theme that soaks every page of the book. However, it’s thoroughly enjoyable, and even though it’s hard to follow at times, it’s almost comforting to read it and remember that however hard your day may have been, it could definitely be made worse with mescaline. 

The Little Prince 

Antoine de Saint-Exupéry

The Little Prince by Antoine de Saint-Exupéry
Image by Destructoid

Listening to the story of The Little Prince as a child, it’s easy to get swept away by the story and fall asleep to dream of a nonsensical planetary adventure. However, going back and reading The Little Prince as an adult can bring a new sense of understanding, aided by the perspective of life in the real world. 

Being a grown-up does tend to force the childlike wonder out of a person. We sadly forget what it’s like to think fanciful thoughts and instead focus on the more “important” things like work, money, and survival. As the popular indirect Peter Pan states: “Don’t grow up, it’s a trap!” While it’s hard, it’s just as important to keep that childlike side of yourself alive, and reading The Little Prince is a good way to remind yourself of that. 

A Christmas Carol 

Charles Dickens

A Christmas Carol by Charles Dickens
Image by Destructoid

I know, I know, but hear me out. A Christmas Carol may be a pretty time-restrained re-read unless you enjoy reading about snow and Christmas dinner during the hot summer months, but I’m including it on this list because it’s one of the books I’ve re-read the most. Every year, in fact, ahead of my annual re-watch of the Muppet movie version of the tale. I realize that’s a fairly personal reason to include it, but here we are. 

Outside of that, there’s an important lesson about living for more than just making money that permeates the entire tale, and that’s something we all need to hear frequently, especially when simply surviving is such an expensive task these days. How much you earned during your life will be forgotten as soon as you’re gone, but the way you touch the lives of the people around you? That’s your legacy. 

Watership Down 

Richard Adams

Watership Down by Richard Adams
Image by Destructoid

Watership Down might seem like an odd choice to include here, but if you look deeper within the tale of these little bunnies, there is an epic story of blind faith, survival, and, ultimately, the making of a hero. It’s as uplifting as it is terrifying, with the rabbits facing a conflict between tyranny and freedom as they try to escape the destruction of their burrow and find a better, more free home. 

Along the way, Fiver, Hazel, and the rest of the rabbits face death and destruction multiple times, learning the true ways of the world. In a way, it feels a bit like growing up and realizing that being an adult feels like a never-ending string of decisions that need to be made. Watership Down is a good way to reorient yourself, and it is always worth re-reading.

Oh, the Places You’ll Go! 

Dr. Seuss

Oh, the Places You'll Go! by Dr. Seuss
Image by Destructoid

If I were counting how many times I’ve re-read each story on this list, Oh, the Places You’ll Go! is the clear-cut winner. Admittedly, it's not hard to do so, considering its short length (and the fact that I have a four-year-old who also enjoys it), but there are multiple reasons that this Dr. Seuss classic will always pull me back in. 

Sometimes, we all just need a little bit of inspiration to make us take a step forward when it feels like an impossible task. We might not always have time to consume a thousand-page epic tale, but we still need something to push us forward. One line from this Dr. Seuss story will always push me forward: “On and on you will hike, and I know you'll hike far, and face up to your problems, whatever they are.”

Frankenstein 

Mary Shelley

Frankenstein by Mary Shelley
Image by Destructoid

Less about life lessons and more about Shelley’s ability to suck you into her gothic world of science and horror, Frankenstein is a wonderful tale to re-read in the fall. I find it a little too easy to relate to the creature in this tale as he learns to avoid human contact for fear of judgment and his insatiable desire to learn everything he can from the world around him. 

There’s something infinitely enjoyable about a crackling fire, a cup of hot chocolate, a thick blanket weighing down your lap, and a copy of Frankenstein cracked open as the sun sets early in the evening. The only thing that could improve that picture is a cat curled up on your lap, but that part’s entirely optional. 

Pale Blue Dot 

Carl Sagan

Pale Blue Dot by Carl Sagan
Image by Destructoid

Every day, the news is filled with bad news and scaremongering. War is ravaging multiple countries as you read this, and megalomaniacs are battling to the death for control over corners of the planet. Pale Blue Dot is a reminder that all of it is, ultimately, pointless. Humans come and go, war never gets us anywhere, and the Earth will remain long after we’re all gone. 

That sounds incredibly depressing, I’m willing to admit, but Pale Blue Dot is an excellent reminder that it’s better to do something good with your limited time on the planet than it is to spend it battling for some self-imposed sense of self-importance. Earth is not the center of the universe; it’s merely a coincidence that everything came together to allow us to thrive, and we’re not exactly making the most of it.

The post 10 Best books to read more than once appeared first on Destructoid.

]]>
Books to read more than once

There’s nothing more comforting than curling up with a good book and losing yourself in the words within the pages, temporarily shutting out the trials and worries of the outside world. This experience is only improved when the story is familiar. 

We all have books that we love, those that we gravitate back to for different reasons at different stages of life. Maybe it’s nostalgia or a need to remind ourselves of the morals woven into the tales, but something is calming about a tale we know almost as well as our own. 

Even the most familiar stories can surprise us, though. As we grow and experience more of life, the words within the books we love can take on new meaning, or things that escaped our notice before can suddenly be glaringly obvious with a new perspective. Books are friends, but they can also be teachers. 

Here are 10 books that I always gravitate towards if I need something familiar and comforting to read. I believe everyone should read them more than once and compare their changing opinions with each re-read.

Harry Potter 

J.K. Rowling

Harry Potter and the Philosopher's Stone by J.K. Rowling
Image by Destructoid

Harry Potter and the Philosopher’s Stone (I’m British, so writing ‘Sorcerer’s Stone’ just feels wrong to me) was published in 1997. I was six, and I can clearly remember feeling incredibly proud of myself for being able to read it (with help; I wasn’t a child genius or anything). I was instantly sucked into the Wizarding World and read every further book in the series within days of it being published. 

I’ve grown up a lot since then and been through a lot. While the writing seems almost childish to me now, and I can recognize that Rowling's concepts are mostly borrowed from other, more adult titles, something always pulls me back to the world of Harry Potter. The magic within can carry you through hard times, and it’s easy to escape into the Wizarding World when the real one feels a little too much to handle.

1984 

George Orwell

1984 by George Orwell
Image by Destructoid

In a world where social media has people oversharing their deepest inner thoughts and CCTV captures the average person around 100 times a day, it can feel like we’re constantly being watched and judged. I’m not suggesting we live in the Big Brother state of 1984, but the concepts are still relevant, and perhaps even more so today than they were when Orwell penned them in 1949. 

Although 1984 is dystopian by nature, some themes ring a little too true as you get older. Winston and his job of rewriting history, because it doesn’t fit with Big Brother’s current ambitions, can be compared to the way that different countries speak of their past actions, and being a “thought criminal,” especially in the days of ever-present social media, is something we can all relate to. 

The Lord of the Rings

J.R.R. Tolkien

The Fellowship of the Ring by J.R.R. Tolkien
Image by Destructoid

While I first dipped my toe into the world of fantasy with Harry Potter, it was The Lord of the Rings that really forced me to admit that I adored the genre. I was slightly older when I first read The Fellowship of the Ring, and it was then that I had to accept Rowling’s ideas were not original, but that only makes The Lord of the Rings trilogy more important to me. 

There are many concepts in The Lord of the Rings that are familiar to readers, but perhaps the most overarching of all is the idea of being thrust into a role that you wouldn’t have chosen, overcoming hardship, and learning to rely on those around you to help you. Sure, it’s a fantasy through and through, but there are a lot of important life lessons involved that we all need reminding of every so often. 

Fear and Loathing in Las Vegas 

Hunter S. Thompson

Fear and Loathing in Las Vegas by Hunter S. Thompson
Image by Destructoid

I’ve re-read Fear and Loathing in Las Vegas many times, and I never truly appreciated the true meaning behind the words until I went to Las Vegas myself and vowed never to return. And that was without the drug-induced hallucinations experienced by Raoul and Gonzo. 

Admittedly, there aren’t any important life lessons to pick up from Fear and Loathing, aside from the should-be-obvious “don’t do drugs, kids” theme that soaks every page of the book. However, it’s thoroughly enjoyable, and even though it’s hard to follow at times, it’s almost comforting to read it and remember that however hard your day may have been, it could definitely be made worse with mescaline. 

The Little Prince 

Antoine de Saint-Exupéry

The Little Prince by Antoine de Saint-Exupéry
Image by Destructoid

Listening to the story of The Little Prince as a child, it’s easy to get swept away by the story and fall asleep to dream of a nonsensical planetary adventure. However, going back and reading The Little Prince as an adult can bring a new sense of understanding, aided by the perspective of life in the real world. 

Being a grown-up does tend to force the childlike wonder out of a person. We sadly forget what it’s like to think fanciful thoughts and instead focus on the more “important” things like work, money, and survival. As the popular indirect Peter Pan states: “Don’t grow up, it’s a trap!” While it’s hard, it’s just as important to keep that childlike side of yourself alive, and reading The Little Prince is a good way to remind yourself of that. 

A Christmas Carol 

Charles Dickens

A Christmas Carol by Charles Dickens
Image by Destructoid

I know, I know, but hear me out. A Christmas Carol may be a pretty time-restrained re-read unless you enjoy reading about snow and Christmas dinner during the hot summer months, but I’m including it on this list because it’s one of the books I’ve re-read the most. Every year, in fact, ahead of my annual re-watch of the Muppet movie version of the tale. I realize that’s a fairly personal reason to include it, but here we are. 

Outside of that, there’s an important lesson about living for more than just making money that permeates the entire tale, and that’s something we all need to hear frequently, especially when simply surviving is such an expensive task these days. How much you earned during your life will be forgotten as soon as you’re gone, but the way you touch the lives of the people around you? That’s your legacy. 

Watership Down 

Richard Adams

Watership Down by Richard Adams
Image by Destructoid

Watership Down might seem like an odd choice to include here, but if you look deeper within the tale of these little bunnies, there is an epic story of blind faith, survival, and, ultimately, the making of a hero. It’s as uplifting as it is terrifying, with the rabbits facing a conflict between tyranny and freedom as they try to escape the destruction of their burrow and find a better, more free home. 

Along the way, Fiver, Hazel, and the rest of the rabbits face death and destruction multiple times, learning the true ways of the world. In a way, it feels a bit like growing up and realizing that being an adult feels like a never-ending string of decisions that need to be made. Watership Down is a good way to reorient yourself, and it is always worth re-reading.

Oh, the Places You’ll Go! 

Dr. Seuss

Oh, the Places You'll Go! by Dr. Seuss
Image by Destructoid

If I were counting how many times I’ve re-read each story on this list, Oh, the Places You’ll Go! is the clear-cut winner. Admittedly, it's not hard to do so, considering its short length (and the fact that I have a four-year-old who also enjoys it), but there are multiple reasons that this Dr. Seuss classic will always pull me back in. 

Sometimes, we all just need a little bit of inspiration to make us take a step forward when it feels like an impossible task. We might not always have time to consume a thousand-page epic tale, but we still need something to push us forward. One line from this Dr. Seuss story will always push me forward: “On and on you will hike, and I know you'll hike far, and face up to your problems, whatever they are.”

Frankenstein 

Mary Shelley

Frankenstein by Mary Shelley
Image by Destructoid

Less about life lessons and more about Shelley’s ability to suck you into her gothic world of science and horror, Frankenstein is a wonderful tale to re-read in the fall. I find it a little too easy to relate to the creature in this tale as he learns to avoid human contact for fear of judgment and his insatiable desire to learn everything he can from the world around him. 

There’s something infinitely enjoyable about a crackling fire, a cup of hot chocolate, a thick blanket weighing down your lap, and a copy of Frankenstein cracked open as the sun sets early in the evening. The only thing that could improve that picture is a cat curled up on your lap, but that part’s entirely optional. 

Pale Blue Dot 

Carl Sagan

Pale Blue Dot by Carl Sagan
Image by Destructoid

Every day, the news is filled with bad news and scaremongering. War is ravaging multiple countries as you read this, and megalomaniacs are battling to the death for control over corners of the planet. Pale Blue Dot is a reminder that all of it is, ultimately, pointless. Humans come and go, war never gets us anywhere, and the Earth will remain long after we’re all gone. 

That sounds incredibly depressing, I’m willing to admit, but Pale Blue Dot is an excellent reminder that it’s better to do something good with your limited time on the planet than it is to spend it battling for some self-imposed sense of self-importance. Earth is not the center of the universe; it’s merely a coincidence that everything came together to allow us to thrive, and we’re not exactly making the most of it.

The post 10 Best books to read more than once appeared first on Destructoid.

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How to increase the Town Rank in Fields of Mistria https://www.destructoid.com/how-to-increase-the-town-rank-in-fields-of-mistria/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-increase-the-town-rank-in-fields-of-mistria https://www.destructoid.com/how-to-increase-the-town-rank-in-fields-of-mistria/#respond Mon, 17 Mar 2025 14:13:42 +0000 https://www.destructoid.com/?p=572633 Renown in Fields of Mistria

One of the main things to level up in Fields of Mistria is your Town Rank. As you reach higher ranks, you'll unlock new quests and features that extend gameplay, and also unlock rewards exclusive to Town Rank levels.

How to increase Renown level and Town Rank in Fields of Mistria

You earn Renown by completing quests and donations in Fields of Mistria
Image by Destructoid

To start with, the Town Rank will be Wood. To increase this rank, you’ll need to earn Renown, which can be earned in the following ways:

  • Collecting and donating items to the Museum
  • Shipping items using the Shipping Bin on your Farm
  • Completing quests, including those available on the Request Board

At the end of each day, you’ll see how much Renown you earned on the summary screen (shown above). After the summary screen, a progress bar will appear showing how close or far you are from increasing your Town Rank. Each rank has 10 Renown levels, so you’ll increase your rank when you hit Renown levels 10, 20, 30, and so on. In total, there are currently nine possible Town Rank levels, with the final Town Rank level likely to be added in a future major update.

All Town Ranks in Fields of Mistria

Main menu showing current Town Rank in Fields of Mistria

For quick reference, here are all of the currently available Town Ranks in Fields of Mistria, what Renown level they unlock at, and what (if anything) is unlocked through reaching each Town Rank:

  • Stone (Level 10)

    • Unlocks access to the Mines

  • Copper (Level 20)
  • Ruby (Level 30)
  • Iron (Level 40)
  • Sapphire (Level 50)

    • Crown Requests unlocked
    • Story quest "Stone Refinery" unlocked at level 55

  • Silver (Level 60)
  • Emerald (Level 70)
  • Gold (Level 80)
  • Diamond (Level 90)

All Town Rank rewards in Fields of Mistria

The Renown chest next to the Request Board in Fields of Mistria

Leveling up your Town Rank will earn you many rewards. These rewards range from simple bags of Tesserae to cosmetic items and furniture. Rather than going directly into your inventory, rewards for increasing Renown level and Town Rank must be claimed by interacting with the Treasure Chest next to the Request Board in the center of Mistria town (circled in the image above). 

Here are all of the rewards, separated into the different Town Ranks to make things a little easier to digest:

Wood

Renown level Reward
1 Tesserae
Adventurer’s Hood
3 Tesserae
4 Adventurer’s Jerkin
5 Tesserae
6 Adventurer’s Pants
7 Tesserae
8 Adventurer’s Boots
9 Tesserae
10 Stamina increases
Town Rank: Stone

Stone

Renown level Reward
11 Tesserae
12 Stone Bench and recipe
13 Tesserae
14 Stone Storage Chest and recipe
15 Tesserae
16 Large Paving Stone and recipe
17 Tesserae
18 Stone Lamp and recipe
19 Stone Table and recipe
20 Stamina increases
Town Rank: Copper

Copper

Renown level Reward
21 Tesserae
22 Ranger’s Jacket
23 Tesserae
24 Ranger’s Short Sleeved Top
25 Tesserae
26 Ranger’s Boots
27 Tesserae
28 Ranger’s Leaf Hair Clips
29 Training Dummy and recipe
30 Stamina increases
Town Rank: Ruby

Ruby

Renown level Reward
31 Tesserae
32 Mistria Wall Map and recipe
33 Tesserae
34 Mistria History Book and recipe
35 Tesserae
36 Ornate Flagstone and recipe
37 Tesserae
38 Dragon Priestess Fountain and recipe
39 Stone Dragon Figure and recipe
40 Stamina increases
Town Rank: Iron

Iron

Renown level Reward
41 Tesserae
42 Caldosian Traveler’s Overcoat
43 Tesserae
44 Caldosian Traveler’s Earrings
45 Tesserae
46 Caldosian Traveler’s High Boots
47 Tesserae
48 Caldosian Traveler’s Hat
49 Caldosian Decorative Scroll and recipe
50 Stamina increase
Town Rank: Sapphire

Sapphire

Renown level Reward
51 Tesserae
52 Cottage Garden Planter and recipe
53 Tesserae
54 Cottage Garden Trellis and recipe
55 Tesserae
56 Cottage Garden Workbench and recipe
57 Tesserae
58 Cottage Garden Arch and recipe
59 Cottage Garden Shed and recipe
60 Stamina increases
Town Rank: Silver

Silver

Renown level Reward
61 Tesserae
62 Noble Cape
63 Tesserae
64 Noble Jacket
65 Tesserae
66 Noble Boots
67 Tesserae
68 Noble Tunic
69 Noble Hat
70 Stamina Increase
Town Rank: Emerald

Emerald

Renown level Reward
71 Tesserae
72 Golden Treasure Box
73 Tesserae
74 Golden Treasure Box
75 Tesserae
76 Golden Treasure Box
77 Tesserae
78 Golden Treasure Box
79 Large Essence Stone
80 Tesserae
Town Rank: Gold

Gold

Renown level Reward
81 Golden Treasure Box
82 Tesserae
83 Golden Treasure Box
84 Tesserae
85 Golden Treasure Box
86 Tesserae
87 Golden Treasure Box
88 Tesserae
89 Large Essence Stone
90 Stamina increases
Town Rank: Diamond

Diamond is currently the highest Town Rank it's possible to achieve in Fields of Mistria. The final Town Rank, known to be Mistril, will unlock with the next major update when the final 20 floors of the Mines are added and Mistril becomes a gatherable resource in-game.

The post How to increase the Town Rank in Fields of Mistria appeared first on Destructoid.

]]>
Renown in Fields of Mistria

One of the main things to level up in Fields of Mistria is your Town Rank. As you reach higher ranks, you'll unlock new quests and features that extend gameplay, and also unlock rewards exclusive to Town Rank levels.

How to increase Renown level and Town Rank in Fields of Mistria

You earn Renown by completing quests and donations in Fields of Mistria
Image by Destructoid

To start with, the Town Rank will be Wood. To increase this rank, you’ll need to earn Renown, which can be earned in the following ways:

  • Collecting and donating items to the Museum
  • Shipping items using the Shipping Bin on your Farm
  • Completing quests, including those available on the Request Board

At the end of each day, you’ll see how much Renown you earned on the summary screen (shown above). After the summary screen, a progress bar will appear showing how close or far you are from increasing your Town Rank. Each rank has 10 Renown levels, so you’ll increase your rank when you hit Renown levels 10, 20, 30, and so on. In total, there are currently nine possible Town Rank levels, with the final Town Rank level likely to be added in a future major update.

All Town Ranks in Fields of Mistria

Main menu showing current Town Rank in Fields of Mistria

For quick reference, here are all of the currently available Town Ranks in Fields of Mistria, what Renown level they unlock at, and what (if anything) is unlocked through reaching each Town Rank:

  • Stone (Level 10)
    • Unlocks access to the Mines
  • Copper (Level 20)
  • Ruby (Level 30)
  • Iron (Level 40)
  • Sapphire (Level 50)
    • Crown Requests unlocked
    • Story quest "Stone Refinery" unlocked at level 55
  • Silver (Level 60)
  • Emerald (Level 70)
  • Gold (Level 80)
  • Diamond (Level 90)

All Town Rank rewards in Fields of Mistria

The Renown chest next to the Request Board in Fields of Mistria

Leveling up your Town Rank will earn you many rewards. These rewards range from simple bags of Tesserae to cosmetic items and furniture. Rather than going directly into your inventory, rewards for increasing Renown level and Town Rank must be claimed by interacting with the Treasure Chest next to the Request Board in the center of Mistria town (circled in the image above). 

Here are all of the rewards, separated into the different Town Ranks to make things a little easier to digest:

Wood

Renown levelReward
1Tesserae
Adventurer’s Hood
3Tesserae
4Adventurer’s Jerkin
5Tesserae
6Adventurer’s Pants
7Tesserae
8Adventurer’s Boots
9Tesserae
10Stamina increases
Town Rank: Stone

Stone

Renown levelReward
11Tesserae
12Stone Bench and recipe
13Tesserae
14Stone Storage Chest and recipe
15Tesserae
16Large Paving Stone and recipe
17Tesserae
18Stone Lamp and recipe
19Stone Table and recipe
20Stamina increases
Town Rank: Copper

Copper

Renown levelReward
21Tesserae
22Ranger’s Jacket
23Tesserae
24Ranger’s Short Sleeved Top
25Tesserae
26Ranger’s Boots
27Tesserae
28Ranger’s Leaf Hair Clips
29Training Dummy and recipe
30Stamina increases
Town Rank: Ruby

Ruby

Renown levelReward
31Tesserae
32Mistria Wall Map and recipe
33Tesserae
34Mistria History Book and recipe
35Tesserae
36Ornate Flagstone and recipe
37Tesserae
38Dragon Priestess Fountain and recipe
39Stone Dragon Figure and recipe
40Stamina increases
Town Rank: Iron

Iron

Renown levelReward
41Tesserae
42Caldosian Traveler’s Overcoat
43Tesserae
44Caldosian Traveler’s Earrings
45Tesserae
46Caldosian Traveler’s High Boots
47Tesserae
48Caldosian Traveler’s Hat
49Caldosian Decorative Scroll and recipe
50Stamina increase
Town Rank: Sapphire

Sapphire

Renown levelReward
51Tesserae
52Cottage Garden Planter and recipe
53Tesserae
54Cottage Garden Trellis and recipe
55Tesserae
56Cottage Garden Workbench and recipe
57Tesserae
58Cottage Garden Arch and recipe
59Cottage Garden Shed and recipe
60Stamina increases
Town Rank: Silver

Silver

Renown levelReward
61Tesserae
62Noble Cape
63Tesserae
64Noble Jacket
65Tesserae
66Noble Boots
67Tesserae
68Noble Tunic
69Noble Hat
70Stamina Increase
Town Rank: Emerald

Emerald

Renown levelReward
71Tesserae
72Golden Treasure Box
73Tesserae
74Golden Treasure Box
75Tesserae
76Golden Treasure Box
77Tesserae
78Golden Treasure Box
79Large Essence Stone
80Tesserae
Town Rank: Gold

Gold

Renown levelReward
81Golden Treasure Box
82Tesserae
83Golden Treasure Box
84Tesserae
85Golden Treasure Box
86Tesserae
87Golden Treasure Box
88Tesserae
89Large Essence Stone
90Stamina increases
Town Rank: Diamond

Diamond is currently the highest Town Rank it's possible to achieve in Fields of Mistria. The final Town Rank, known to be Mistril, will unlock with the next major update when the final 20 floors of the Mines are added and Mistril becomes a gatherable resource in-game.

The post How to increase the Town Rank in Fields of Mistria appeared first on Destructoid.

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Wanderstop comes with seemingly random achievements, and it’s honestly refreshing https://www.destructoid.com/wanderstop-comes-with-seemingly-random-achievements-and-its-honestly-refreshing/?utm_source=rss&utm_medium=rss&utm_campaign=wanderstop-comes-with-seemingly-random-achievements-and-its-honestly-refreshing https://www.destructoid.com/wanderstop-comes-with-seemingly-random-achievements-and-its-honestly-refreshing/#respond Mon, 17 Mar 2025 13:52:36 +0000 https://www.destructoid.com/?p=1033250 The outside of the Wanderstop tea shop

If you’ve ever played The Stanley Parable, you’ll know that Davey Wreden has a certain knack for creating a narrative that makes you question things. He’s done it again as part of the development team Ivy Road, and the result is the wonderfully cozy Wanderstop.

Wanderstop is a tea-centric, narrative-driven game about time and its ability to change things in unexpected ways. You play as Alta, a previously unbeaten warrior who finds herself stuck in a tea shop in the middle of a fantastical forest. The premise is simple - grow plants, serve tea, and make the shop your own. 

Making tea at the tea machine in Wanderstop
Screenshot by Destructoid

However, as players learned with The Stanley Parable, things aren’t always what they seem in Davey Wreden's projects. Wanderstop is bizarre and filled with moments that make you question what’s really going on underneath it all. Has Alta finally been defeated? Is this a commentary on burnout and the perils of pressuring yourself, and a reminder that it’s okay to slow down?

The questions aren’t just limited to the gameplay or narrative, but also somehow woven into the game's 11 achievements. If you were to glance at the list on Steam, none of it makes any sense, especially to someone who has yet to play. Want to know a secret? They make no sense even if you have played and got them all, because unlocking them is almost random, and there is no sure-fire way to get a single one outside of just playing the game. 

And honestly? That’s refreshing. 

A snapshot of the fantastical world that features in Wanderstop
Screenshot by Destructoid

Even the coziest of games on Steam have long lists of achievements tied to completing certain tasks. In Stardew Valley, you must cook every recipe to unlock the “Gourmet Chef” achievement. Similarly, cooking 900 meals in Disney Dreamlight Valley will unlock the “Chef Cook” achievement. Not all of them are cooking-based, of course, but those are the two that spring to mind.

There are no such requirements tied to any of the achievements in Wanderstop. The only secret to them is simply playing the game, spending time in the world created by Ivy Road, and getting to know the people you meet. As with real life, there are no shortcuts to success in Wanderstop. There’s no rush to serve 100 cups of tea to get an achievement, and you don’t need to do anything special to hit those completionist goals. 

Speaking to Nana in Wanderstop
Screenshot by Destructoid

Instead, you’ll actually get to enjoy planting seeds on the hexagonal grid system, creating certain patterns to grow new and interesting ingredients for your tea-making endeavors without counting down to a certain number that unlocks an achievement. You can collect trinkets to decorate the tea shop, knowing that they'll eventually disappear, and that doesn't matter because you had fun decorating.

All of this reminds you to slow down and enjoy the ride, rather than rushing to the end with a certain goal in mind. You’ll either love it or hate it, depending on how much you desperately need a goal to play towards. Either way, Wanderstop is a beautiful experience and worth diving into if you want to slow down and appreciate things a little more. 

The descriptions of the achievements themselves back up the concepts at play throughout the story:

A selection of the 11 achievements that can be earned through playing Wanderstop
Screenshot by Destructoid

The achievements system works so well with the story’s narrative because it backs up the theme of removing the pressure to act, to be perfect. You don’t have to act like a performing monkey to get something, you’re rewarded for simply keeping going, and that’s a message we all need to hear every now and then. Life is hard, and it gets tiring, but taking another step is an achievement in and of itself. 

The post Wanderstop comes with seemingly random achievements, and it’s honestly refreshing appeared first on Destructoid.

]]>
The outside of the Wanderstop tea shop

If you’ve ever played The Stanley Parable, you’ll know that Davey Wreden has a certain knack for creating a narrative that makes you question things. He’s done it again as part of the development team Ivy Road, and the result is the wonderfully cozy Wanderstop.

Wanderstop is a tea-centric, narrative-driven game about time and its ability to change things in unexpected ways. You play as Alta, a previously unbeaten warrior who finds herself stuck in a tea shop in the middle of a fantastical forest. The premise is simple - grow plants, serve tea, and make the shop your own. 

Making tea at the tea machine in Wanderstop
Screenshot by Destructoid

However, as players learned with The Stanley Parable, things aren’t always what they seem in Davey Wreden's projects. Wanderstop is bizarre and filled with moments that make you question what’s really going on underneath it all. Has Alta finally been defeated? Is this a commentary on burnout and the perils of pressuring yourself, and a reminder that it’s okay to slow down?

The questions aren’t just limited to the gameplay or narrative, but also somehow woven into the game's 11 achievements. If you were to glance at the list on Steam, none of it makes any sense, especially to someone who has yet to play. Want to know a secret? They make no sense even if you have played and got them all, because unlocking them is almost random, and there is no sure-fire way to get a single one outside of just playing the game. 

And honestly? That’s refreshing. 

A snapshot of the fantastical world that features in Wanderstop
Screenshot by Destructoid

Even the coziest of games on Steam have long lists of achievements tied to completing certain tasks. In Stardew Valley, you must cook every recipe to unlock the “Gourmet Chef” achievement. Similarly, cooking 900 meals in Disney Dreamlight Valley will unlock the “Chef Cook” achievement. Not all of them are cooking-based, of course, but those are the two that spring to mind.

There are no such requirements tied to any of the achievements in Wanderstop. The only secret to them is simply playing the game, spending time in the world created by Ivy Road, and getting to know the people you meet. As with real life, there are no shortcuts to success in Wanderstop. There’s no rush to serve 100 cups of tea to get an achievement, and you don’t need to do anything special to hit those completionist goals. 

Speaking to Nana in Wanderstop
Screenshot by Destructoid

Instead, you’ll actually get to enjoy planting seeds on the hexagonal grid system, creating certain patterns to grow new and interesting ingredients for your tea-making endeavors without counting down to a certain number that unlocks an achievement. You can collect trinkets to decorate the tea shop, knowing that they'll eventually disappear, and that doesn't matter because you had fun decorating.

All of this reminds you to slow down and enjoy the ride, rather than rushing to the end with a certain goal in mind. You’ll either love it or hate it, depending on how much you desperately need a goal to play towards. Either way, Wanderstop is a beautiful experience and worth diving into if you want to slow down and appreciate things a little more. 

The descriptions of the achievements themselves back up the concepts at play throughout the story:

A selection of the 11 achievements that can be earned through playing Wanderstop
Screenshot by Destructoid

The achievements system works so well with the story’s narrative because it backs up the theme of removing the pressure to act, to be perfect. You don’t have to act like a performing monkey to get something, you’re rewarded for simply keeping going, and that’s a message we all need to hear every now and then. Life is hard, and it gets tiring, but taking another step is an achievement in and of itself. 

The post Wanderstop comes with seemingly random achievements, and it’s honestly refreshing appeared first on Destructoid.

]]>
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Best ways to level up Tattoo skill in The Sims 4 https://www.destructoid.com/best-ways-to-level-up-tattoo-skill-in-the-sims-4/?utm_source=rss&utm_medium=rss&utm_campaign=best-ways-to-level-up-tattoo-skill-in-the-sims-4 https://www.destructoid.com/best-ways-to-level-up-tattoo-skill-in-the-sims-4/#respond Mon, 17 Mar 2025 13:44:59 +0000 https://www.destructoid.com/?p=1033484 Tattooing skill at level 10 in The Sims 4

Tattooing is a skill that was added to The Sims 4 as part of the Businesses and Hobbies Expansion Pack, allowing your Sims to become artists using a whole new canvas — their fellow Sims. 

Using the Tattooing skill and the features added with Businesses and Hobbies, your Sims can open up their very own tattoo studio, earning their living from decorating skin. However, as with any other skill, they won’t be good to begin with. 

Your Sim will start out by giving “bad tattoos” that, while they unlock new tattoos to use on your own Sim, are likely to cause tension with whoever is now stuck with the design on their body. You’ll need to hone your craft, increase your skill, and eventually work up to creating masterpieces for other Sims to enjoy. 

Here’s everything you need to know about leveling up the Tattooing skill in The Sims 4.

How to level up the Tattooing skill in The Sims 4

Giving a tattoo in The Sims 4
Image by Destructoid

As with any other skill, the main way to level up Tattooing is by just doing it. Yes, this will lead to a handful of unhappy customers at the very beginning of your Tattooing journey, but that’s honestly pretty realistic for any would-be apprentice. 

To actually give a tattoo, you’ll need to purchase a Deluxe Tattoo Table by Inktastic. You’ll find it in the Activities and Skills section of the Build and Buy menu, and it costs 920 Simoleons. Once you’ve got it, you can offer to give a tattoo to anyone who happens to be nearby. Results will vary, so be prepared for some rough encounters during the early days. 

Practicing Tattooing on the Digitalistic Sketchpad in The Sims 4
Image by Destructoid

If you want to increase your Tattooing skill without subjecting anyone to the pain of a badly given tattoo, you can also practice on the Digitalistic Sketchpad. It's found in the Activities and Skills section of the Build and Buy menu for 750 Simoleons. You can practice both Painting and Tattooing on here, and while the skill may increase a little slower, it’s preferred over permanently scarring another sim. 

As you increase your skill level, you’ll also unlock new tattoo designs by practicing on the Digitalistic Sketchpad, and you’ll get a canvas of your design to sell or place on the wall. 

The Sims 4 Tattooing skill cheat

Thinking Sim and the testingcheats cheat in The Sims 4
Image by Destructoid

If you’re impatient or just want to dive into a new career as a Tattoo artist without the hassle of leveling up the skill, you can do that with cheats. All skills in The Sims 4 can be boosted this way, you just need to know the right cheats to enter. 

To boost your Tattooing skill, you’ll need to enter the following cheats in order:

  1. “testingcheats true”
  2. “stats.set_skill_level Major_Tattooing [1-10]

You don’t need to boost your Tattooing skill directly to level 10 and can change the ‘[1-10]’ part to any number up to 10 to boost to that level. If you’re hoping to avoid the bad tattoo stage but still want the satisfaction of at least partially leveling up through some levels, you can safely skip to level 5 and start from there. 

The post Best ways to level up Tattoo skill in The Sims 4 appeared first on Destructoid.

]]>
Tattooing skill at level 10 in The Sims 4

Tattooing is a skill that was added to The Sims 4 as part of the Businesses and Hobbies Expansion Pack, allowing your Sims to become artists using a whole new canvas — their fellow Sims. 

Using the Tattooing skill and the features added with Businesses and Hobbies, your Sims can open up their very own tattoo studio, earning their living from decorating skin. However, as with any other skill, they won’t be good to begin with. 

Your Sim will start out by giving “bad tattoos” that, while they unlock new tattoos to use on your own Sim, are likely to cause tension with whoever is now stuck with the design on their body. You’ll need to hone your craft, increase your skill, and eventually work up to creating masterpieces for other Sims to enjoy. 

Here’s everything you need to know about leveling up the Tattooing skill in The Sims 4.

How to level up the Tattooing skill in The Sims 4

Giving a tattoo in The Sims 4
Image by Destructoid

As with any other skill, the main way to level up Tattooing is by just doing it. Yes, this will lead to a handful of unhappy customers at the very beginning of your Tattooing journey, but that’s honestly pretty realistic for any would-be apprentice. 

To actually give a tattoo, you’ll need to purchase a Deluxe Tattoo Table by Inktastic. You’ll find it in the Activities and Skills section of the Build and Buy menu, and it costs 920 Simoleons. Once you’ve got it, you can offer to give a tattoo to anyone who happens to be nearby. Results will vary, so be prepared for some rough encounters during the early days. 

Practicing Tattooing on the Digitalistic Sketchpad in The Sims 4
Image by Destructoid

If you want to increase your Tattooing skill without subjecting anyone to the pain of a badly given tattoo, you can also practice on the Digitalistic Sketchpad. It's found in the Activities and Skills section of the Build and Buy menu for 750 Simoleons. You can practice both Painting and Tattooing on here, and while the skill may increase a little slower, it’s preferred over permanently scarring another sim. 

As you increase your skill level, you’ll also unlock new tattoo designs by practicing on the Digitalistic Sketchpad, and you’ll get a canvas of your design to sell or place on the wall. 

The Sims 4 Tattooing skill cheat

Thinking Sim and the testingcheats cheat in The Sims 4
Image by Destructoid

If you’re impatient or just want to dive into a new career as a Tattoo artist without the hassle of leveling up the skill, you can do that with cheats. All skills in The Sims 4 can be boosted this way, you just need to know the right cheats to enter. 

To boost your Tattooing skill, you’ll need to enter the following cheats in order:

  1. “testingcheats true”
  2. “stats.set_skill_level Major_Tattooing [1-10]

You don’t need to boost your Tattooing skill directly to level 10 and can change the ‘[1-10]’ part to any number up to 10 to boost to that level. If you’re hoping to avoid the bad tattoo stage but still want the satisfaction of at least partially leveling up through some levels, you can safely skip to level 5 and start from there. 

The post Best ways to level up Tattoo skill in The Sims 4 appeared first on Destructoid.

]]>
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All Deep Woods fish in Fields of Mistria https://www.destructoid.com/all-deep-woods-fish-in-fields-of-mistria/?utm_source=rss&utm_medium=rss&utm_campaign=all-deep-woods-fish-in-fields-of-mistria https://www.destructoid.com/all-deep-woods-fish-in-fields-of-mistria/#respond Sun, 16 Mar 2025 16:00:00 +0000 https://www.destructoid.com/?p=1032868 Fishing in the Deep Woods in Fields of Mistria

Fishing is a staple activity when it comes to cozy life sims, and Fields of Mistria is no exception to this rule. There are specific fish to catch in every location, and with the addition of the Deep Woods, there are now more fish than ever to track down. 

The five fish found in the Pond in the Deep Woods will need to be handed into the Museum to complete the Deep Woods Fish Set. As they’re all found in the Pond (the only fishing spot within the Deep Woods), you’ll likely fish up a lot of more familiar fish as you hunt for them. 

All Deep Woods fish and their spawn conditions in Fields of Mistria

Fish caught in the Deep Woods
Screenshot by Destructoid

There are five unique fish to find in the Pond in the Deep Woods. As the Pond is quite large and has limited locations to fish from, I’d recommend upgrading your Fishing Rod to the Gold variety, extending your casting length to 14 dots. 

You can either craft a Gold Fishing Rod using 4 Gold Ingots (a total of 40 Gold Ore found down in the Lava Caves), or you can purchase one ready-to-use from the Tackle Shop on the Beach for 4,000 Tesserae. 

With the Gold Fishing Rod in hand, head up to the Deep Woods and start fishing. Thankfully, none of the fish in the Deep Woods appear to be season-locked, so you can find them during any season. There are, however, a couple of weather conditions that should be noted if you’re hoping to catch all five fish. 

Here are all of the fish that can be found in the Deep Woods Pond, their shadow sizes, and the respective weather conditions in which they can possibly spawn:

Appearance Name Shadow size Weather conditions
Sunny Small Rain
Thunderstorm
Snow
Blizzard
Forest Perch Medium Rain
Thunderstorm
Snow
Blizzard
Silver Redhorse Medium Any
Lake Trout Large Any
Muskie Large Any

As I said, you’re much more likely to catch any of the more familiar Pond fish than you are to catch any of the new Deep Woods-specific fish, so make sure to have some food on hand to replenish your Stamina and allow you to keep fishing.

The post All Deep Woods fish in Fields of Mistria appeared first on Destructoid.

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Fishing in the Deep Woods in Fields of Mistria

Fishing is a staple activity when it comes to cozy life sims, and Fields of Mistria is no exception to this rule. There are specific fish to catch in every location, and with the addition of the Deep Woods, there are now more fish than ever to track down. 

The five fish found in the Pond in the Deep Woods will need to be handed into the Museum to complete the Deep Woods Fish Set. As they’re all found in the Pond (the only fishing spot within the Deep Woods), you’ll likely fish up a lot of more familiar fish as you hunt for them. 

All Deep Woods fish and their spawn conditions in Fields of Mistria

Fish caught in the Deep Woods
Screenshot by Destructoid

There are five unique fish to find in the Pond in the Deep Woods. As the Pond is quite large and has limited locations to fish from, I’d recommend upgrading your Fishing Rod to the Gold variety, extending your casting length to 14 dots. 

You can either craft a Gold Fishing Rod using 4 Gold Ingots (a total of 40 Gold Ore found down in the Lava Caves), or you can purchase one ready-to-use from the Tackle Shop on the Beach for 4,000 Tesserae. 

With the Gold Fishing Rod in hand, head up to the Deep Woods and start fishing. Thankfully, none of the fish in the Deep Woods appear to be season-locked, so you can find them during any season. There are, however, a couple of weather conditions that should be noted if you’re hoping to catch all five fish. 

Here are all of the fish that can be found in the Deep Woods Pond, their shadow sizes, and the respective weather conditions in which they can possibly spawn:

AppearanceNameShadow sizeWeather conditions
SunnySmallRain
Thunderstorm
Snow
Blizzard
Forest PerchMediumRain
Thunderstorm
Snow
Blizzard
Silver RedhorseMediumAny
Lake TroutLargeAny
MuskieLargeAny

As I said, you’re much more likely to catch any of the more familiar Pond fish than you are to catch any of the new Deep Woods-specific fish, so make sure to have some food on hand to replenish your Stamina and allow you to keep fishing.

The post All Deep Woods fish in Fields of Mistria appeared first on Destructoid.

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How to get a sprinkler in Fields of Mistria https://www.destructoid.com/how-to-get-a-sprinkler-in-fields-of-mistria/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-a-sprinkler-in-fields-of-mistria https://www.destructoid.com/how-to-get-a-sprinkler-in-fields-of-mistria/#respond Sun, 16 Mar 2025 14:30:17 +0000 https://www.destructoid.com/?p=1032856 Water Sprite Statue in Fields of Mistria

One of the worst things about any cozy farming sim, including Fields of Mistria, is the staggering time-sink of running a farm, especially in the early days before you get any helpful items such as sprinklers and similar tools. 

It’s easy to spend hours of every in-game day watering your crops, especially if you’re a little overambitious and have placed fields full of crops to rake in the Tesserae. Thankfully, the second major update added a new Sprinkler-type mechanic, although it is slightly more complicated than you may be used to. 

If you’re looking for a Sprinkler in Fields of Mistria, you’ll need to find the “Water Sprite Statue.” Here’s how to get it and how to use it. 

How to get a Water Sprite Statue in Fields of Mistria

Caldarus using Dragon's Breath at the Fire Seal in Fields of Mistria
Screenshot by Destructoid

There's a checklist of tasks you'll need to complete before you can get a Water Sprite Statue, and most of it happens down in the Mines. You need access to the Dragon’s Breath spell, which you’ll only get once you’ve unlocked the three following Seals:

After you’ve broken through the Fire Seal, Caldarus will transform into his human form and bestow the Dragon’s Breath spell for you to use. 

Map showing the entrance to the Beach Cave in Fields of Mistria
Image by Destructoid

The map above shows the entrance to the cave on the eastern side of the Beach, close to the lighthouse. You’ll need to use Dragon’s Breath to destroy the rocks that block the way, and then you’ll find the following items in the golden chest inside:

  • Water Sprite Statue
  • Water Sprite Statue recipe
  • Small Essence Stone

How to use the Water Sprite Statue in Fields of Mistria

The Water Sprite Statue with an Essence Stone placed into it in Fields of Mistria
Screenshot by Destructoid

The Water Sprite Statue will automatically water a 5x5 area of crops every day as long as you’ve put an Essence Stone into it. The Water Sprite Statue (and the Animal Sprite Statue, essentially an auto-petter) draw power from the Essence Stones placed into them, so you’ll need to stock up on them. 

You may get lucky and find some Essence Stones in the Mines, but this happens rarely. Instead, you’ll want to reach Town Rank 55 and restore the Stone Refinery within the Mines. The machine inside will allow you to make your own Essence Stones using Stone and Essence in varying quantities.

The Stone Refinery, unlocked at Town Rank 55 in Fields of Mistria
Screenshot by Destructoid

There are four different sizes of Essence Stone, each capable of powering the Water Sprite Statue for a different length of time. You can also eat them to gain some Essence, but you’ll only get back what you put in, so that point is only useful for Essence Stones that you find in the Mines. 

Here’s how to make each Essence Stone and how long they can power the Water Sprite Statue:

Essence Stone size Resources needed Number of days
Tiny Essence Stone 5 Stone
5 Essence
1 day
Small Essence Stone 10 Stone
25 Essence
5 days
Medium Essence Stone 20 Stone
50 Essence
10 days
Large Essence Stone 40 Stone
100 Essence
20 days

Once you’ve made your Essence Stone, equip it and approach the Water Sprite Statue to place it in, and the Statue will go to work for you. You can check how long you have left until you need to replace the Essence Stone by interacting with the Statue at any time. You’ll also notice that the Essence Stone gets smaller as the days pass, and the energy within is used up. 

The post How to get a sprinkler in Fields of Mistria appeared first on Destructoid.

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Water Sprite Statue in Fields of Mistria

One of the worst things about any cozy farming sim, including Fields of Mistria, is the staggering time-sink of running a farm, especially in the early days before you get any helpful items such as sprinklers and similar tools. 

It’s easy to spend hours of every in-game day watering your crops, especially if you’re a little overambitious and have placed fields full of crops to rake in the Tesserae. Thankfully, the second major update added a new Sprinkler-type mechanic, although it is slightly more complicated than you may be used to. 

If you’re looking for a Sprinkler in Fields of Mistria, you’ll need to find the “Water Sprite Statue.” Here’s how to get it and how to use it. 

How to get a Water Sprite Statue in Fields of Mistria

Caldarus using Dragon's Breath at the Fire Seal in Fields of Mistria
Screenshot by Destructoid

There's a checklist of tasks you'll need to complete before you can get a Water Sprite Statue, and most of it happens down in the Mines. You need access to the Dragon’s Breath spell, which you’ll only get once you’ve unlocked the three following Seals:

After you’ve broken through the Fire Seal, Caldarus will transform into his human form and bestow the Dragon’s Breath spell for you to use. 

Map showing the entrance to the Beach Cave in Fields of Mistria
Image by Destructoid

The map above shows the entrance to the cave on the eastern side of the Beach, close to the lighthouse. You’ll need to use Dragon’s Breath to destroy the rocks that block the way, and then you’ll find the following items in the golden chest inside:

  • Water Sprite Statue
  • Water Sprite Statue recipe
  • Small Essence Stone

How to use the Water Sprite Statue in Fields of Mistria

The Water Sprite Statue with an Essence Stone placed into it in Fields of Mistria
Screenshot by Destructoid

The Water Sprite Statue will automatically water a 5x5 area of crops every day as long as you’ve put an Essence Stone into it. The Water Sprite Statue (and the Animal Sprite Statue, essentially an auto-petter) draw power from the Essence Stones placed into them, so you’ll need to stock up on them. 

You may get lucky and find some Essence Stones in the Mines, but this happens rarely. Instead, you’ll want to reach Town Rank 55 and restore the Stone Refinery within the Mines. The machine inside will allow you to make your own Essence Stones using Stone and Essence in varying quantities.

The Stone Refinery, unlocked at Town Rank 55 in Fields of Mistria
Screenshot by Destructoid

There are four different sizes of Essence Stone, each capable of powering the Water Sprite Statue for a different length of time. You can also eat them to gain some Essence, but you’ll only get back what you put in, so that point is only useful for Essence Stones that you find in the Mines. 

Here’s how to make each Essence Stone and how long they can power the Water Sprite Statue:

Essence Stone sizeResources neededNumber of days
Tiny Essence Stone5 Stone
5 Essence
1 day
Small Essence Stone10 Stone
25 Essence
5 days
Medium Essence Stone20 Stone
50 Essence
10 days
Large Essence Stone40 Stone
100 Essence
20 days

Once you’ve made your Essence Stone, equip it and approach the Water Sprite Statue to place it in, and the Statue will go to work for you. You can check how long you have left until you need to replace the Essence Stone by interacting with the Statue at any time. You’ll also notice that the Essence Stone gets smaller as the days pass, and the energy within is used up. 

The post How to get a sprinkler in Fields of Mistria appeared first on Destructoid.

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All new recipes added in Fields of Mistria second major update https://www.destructoid.com/all-new-recipes-added-in-fields-of-mistria-second-major-update/?utm_source=rss&utm_medium=rss&utm_campaign=all-new-recipes-added-in-fields-of-mistria-second-major-update https://www.destructoid.com/all-new-recipes-added-in-fields-of-mistria-second-major-update/#respond Sat, 15 Mar 2025 17:30:00 +0000 https://www.destructoid.com/?p=1032448 Tier 3 Kitchen in Fields of Mistria

Whether you’re trying to survive down in the Mines or want to stock up on gifts for any of the villagers, one skill that you should focus on in Fields of Mistria is Cooking. There are lots of recipes to find and cook, with more added in regular updates. 

As of the second major update on March 10, 2025, there are 140 recipes to find and cook in Fields of Mistria. Six additional recipes were added as part of the update, including two recipes for items previously available in-game. 

Recipes from the Mines

Incredibly Hot Pot

Recipe for Incredibly Hot Pot in Fields of Mistria
Screenshot by Destructoid

Incredibly Hot Pot is a Simmered Dish made using the forageables found down in the Lava Caves on floors 61 to 80 of the Mines, accessed after you’ve broken through the Fire Seal. When consumed, it will return 125 Stamina and Health. You’ll need to reach level 30 Cooking and have a Tier 3 Kitchen before you can make it.

The recipe for Incredibly Hot Pot can be found in Treasure Chests down in the Lava Caves, but only if you have the level 15 Combat Skill Perk “Dungeon Delicacies,” which costs 45 Essence from Caldarus’ Statue on the Farm. 

You’ll need the following ingredients to make one serving:

  • 1 Flame Pepper
  • 1 Ash Mushroom
  • 1 Lava Chestnuts
  • 1 Hot Potato
  • 1 Earthshroom

Incredibly Hot Pot is a great gift, loved by the following villagers: 

  • Hemlock
  • Josephine
  • Reina

Recipes from the Deep Woods

Bell Berry Bakewell Tart

Recipe for Bell Berry Bakewell Tart in Fields of Mistria
Screenshot by Destructoid

This recipe (and the two next recipes) are made using ingredients that can be found once you’ve made your way to the Deep Woods after you’ve broken through the Fire Seal in the Mines. It’s a dessert, and will restore 106 Stamina and Health when consumed. To make it, you’ll need to reach Cooking level 26 and have a Tier 2 Kitchen. 

The recipe for the Bell Berry Bakewell Tart will be sent to you through the mail the morning after you’ve shipped just one Bell Berry, which can be found on the bushes outside Caldarus’ Temple in the Deep Woods, so it’s a really easy one to get. Here’s what you’ll need to make one serving:

  • 3 Bell Berries
  • 1 Flour
  • 1 Butter
  • 1 Sugar

Spirit Mushroom Tea

Recipe for Spirit Mushroom Tea in Fields of Mistria
Screenshot by Destructoid

As with the Bell Berry Bakewell Tart, you won’t be able to unlock this recipe until you’ve gained access to the Deep Woods and foraged at least one Spirit Mushroom. One grows every few days in a clearing to the west. Once you’ve picked it up, sell it using the Shipping Bin on the Farm, and the recipe for Spirit Mushroom Tea will arrive in the mail the following morning. 

When consumed, Spirit Mushroom Tea will restore 56 Stamina and Health, so it’s not the greatest for survival down in the Mines. However, you’ll need it for at least one quest at the Request Board, so it’s worth having the recipe on hand. 

To make Spirit Mushroom tea, you’ll need to reach Cooking level 16 and have a Tier 1 Kitchen. Then you’ll need the following ingredients:

  • 1 Spirit Mushroom
  • 1 Tea

Candied Walnuts

Recipe for Candied Walnuts in Fields of Mistria
Screenshot by Destructoid

Every few days, one Walnut will spawn at the trees to the south of Caldarus’ Temple in the Deep Woods. After you’ve foraged them for the first time, sell them using the Shipping Bin, and you’ll receive the recipe for Candied Walnuts in the mail the next day. They restore 36 Stamina and Energy when consumed, and you can cook them at any time, with any Tier of Kitchen. 

To make Candied Walnuts, you’ll only need:

  • 1 Walnut
  • 1 Sugar

Golden recipes

Recipes for Golden Cookies and Golden Cheesecake in Fields of Mistria
Screenshots by Destructoid

Golden produce and cooked dishes have been around in Fields of Mistria for a while, but we haven’t had any recipes to make our own. With the second major update and the addition of the Animal Festival on Winter 10, two Golden recipes can now be purchased for 800 Tesserae each from the Souvenir Stall at the festival. 

Golden ingredients are obtained from animals with a high friendship level, so you'll need to work on your Ranching skill to get them. For both of these recipes, you'll need to have level 40 Cooking and a Tier 3 Kitchen.

Here are both recipes and what you’ll need to make them:

Golden dish Stamina / Health Recipe
Golden Cookes 208 2 Golden Eggs
2 Golden Milk
2 Golden Butter
2 Flour
2 Chocolate
2 Sugar
Golden Cheesecake 218 2 Golden Cheese
2 Golden Eggs
2 Golden Milk
2 Golden Butter
2 Flour
2 Sugar

The post All new recipes added in Fields of Mistria second major update appeared first on Destructoid.

]]>
Tier 3 Kitchen in Fields of Mistria

Whether you’re trying to survive down in the Mines or want to stock up on gifts for any of the villagers, one skill that you should focus on in Fields of Mistria is Cooking. There are lots of recipes to find and cook, with more added in regular updates. 

As of the second major update on March 10, 2025, there are 140 recipes to find and cook in Fields of Mistria. Six additional recipes were added as part of the update, including two recipes for items previously available in-game. 

Recipes from the Mines

Incredibly Hot Pot

Recipe for Incredibly Hot Pot in Fields of Mistria
Screenshot by Destructoid

Incredibly Hot Pot is a Simmered Dish made using the forageables found down in the Lava Caves on floors 61 to 80 of the Mines, accessed after you’ve broken through the Fire Seal. When consumed, it will return 125 Stamina and Health. You’ll need to reach level 30 Cooking and have a Tier 3 Kitchen before you can make it.

The recipe for Incredibly Hot Pot can be found in Treasure Chests down in the Lava Caves, but only if you have the level 15 Combat Skill Perk “Dungeon Delicacies,” which costs 45 Essence from Caldarus’ Statue on the Farm. 

You’ll need the following ingredients to make one serving:

  • 1 Flame Pepper
  • 1 Ash Mushroom
  • 1 Lava Chestnuts
  • 1 Hot Potato
  • 1 Earthshroom

Incredibly Hot Pot is a great gift, loved by the following villagers: 

  • Hemlock
  • Josephine
  • Reina

Recipes from the Deep Woods

Bell Berry Bakewell Tart

Recipe for Bell Berry Bakewell Tart in Fields of Mistria
Screenshot by Destructoid

This recipe (and the two next recipes) are made using ingredients that can be found once you’ve made your way to the Deep Woods after you’ve broken through the Fire Seal in the Mines. It’s a dessert, and will restore 106 Stamina and Health when consumed. To make it, you’ll need to reach Cooking level 26 and have a Tier 2 Kitchen. 

The recipe for the Bell Berry Bakewell Tart will be sent to you through the mail the morning after you’ve shipped just one Bell Berry, which can be found on the bushes outside Caldarus’ Temple in the Deep Woods, so it’s a really easy one to get. Here’s what you’ll need to make one serving:

  • 3 Bell Berries
  • 1 Flour
  • 1 Butter
  • 1 Sugar

Spirit Mushroom Tea

Recipe for Spirit Mushroom Tea in Fields of Mistria
Screenshot by Destructoid

As with the Bell Berry Bakewell Tart, you won’t be able to unlock this recipe until you’ve gained access to the Deep Woods and foraged at least one Spirit Mushroom. One grows every few days in a clearing to the west. Once you’ve picked it up, sell it using the Shipping Bin on the Farm, and the recipe for Spirit Mushroom Tea will arrive in the mail the following morning. 

When consumed, Spirit Mushroom Tea will restore 56 Stamina and Health, so it’s not the greatest for survival down in the Mines. However, you’ll need it for at least one quest at the Request Board, so it’s worth having the recipe on hand. 

To make Spirit Mushroom tea, you’ll need to reach Cooking level 16 and have a Tier 1 Kitchen. Then you’ll need the following ingredients:

  • 1 Spirit Mushroom
  • 1 Tea

Candied Walnuts

Recipe for Candied Walnuts in Fields of Mistria
Screenshot by Destructoid

Every few days, one Walnut will spawn at the trees to the south of Caldarus’ Temple in the Deep Woods. After you’ve foraged them for the first time, sell them using the Shipping Bin, and you’ll receive the recipe for Candied Walnuts in the mail the next day. They restore 36 Stamina and Energy when consumed, and you can cook them at any time, with any Tier of Kitchen. 

To make Candied Walnuts, you’ll only need:

  • 1 Walnut
  • 1 Sugar

Golden recipes

Recipes for Golden Cookies and Golden Cheesecake in Fields of Mistria
Screenshots by Destructoid

Golden produce and cooked dishes have been around in Fields of Mistria for a while, but we haven’t had any recipes to make our own. With the second major update and the addition of the Animal Festival on Winter 10, two Golden recipes can now be purchased for 800 Tesserae each from the Souvenir Stall at the festival. 

Golden ingredients are obtained from animals with a high friendship level, so you'll need to work on your Ranching skill to get them. For both of these recipes, you'll need to have level 40 Cooking and a Tier 3 Kitchen.

Here are both recipes and what you’ll need to make them:

Golden dishStamina / HealthRecipe
Golden Cookes2082 Golden Eggs
2 Golden Milk
2 Golden Butter
2 Flour
2 Chocolate
2 Sugar
Golden Cheesecake2182 Golden Cheese
2 Golden Eggs
2 Golden Milk
2 Golden Butter
2 Flour
2 Sugar

The post All new recipes added in Fields of Mistria second major update appeared first on Destructoid.

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How to install Custom Content and Mods in The Sims 4 https://www.destructoid.com/how-to-install-custom-content-and-mods-in-the-sims-4/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-install-custom-content-and-mods-in-the-sims-4 https://www.destructoid.com/how-to-install-custom-content-and-mods-in-the-sims-4/#respond Sat, 15 Mar 2025 16:00:00 +0000 https://www.destructoid.com/?p=1032492 Sim reading a book and the Custom Content list that shows at the start when you open The Sims 4

The Sims 4 is packed with content for both builders and life simmers alike, especially when you take into account all of the optional DLC Expansion Packs, Stuff Packs, and Kits. If you want to get more from your game, you might be tempted by the seemingly bottomless pit of mods and CC. 

Mods and CC are fan-made content for The Sims 4 that players on PC can use to improve their game or adjust it to their preferences. Sadly, you won’t be able to use Mods or CC if you’re playing on another platform. 

While Mods are used to improve gameplay, working around the limitations of The Sims 4 as it usually is, CC (Custom Content) is used to add more items into the game for you to use in Create a Sim or Build and Buy mode. Both are equally tempting, not to mention available online, and there’s a whole world of possibilities out there courtesy of more technically minded Simmers.

However, before you can even begin to use Mods or CC, you need to know how to install it and make sure it runs when you’re in-game. Here’s how to do that and how to enable or disable them from within The Sims 4

Where to install Mods and CC for The Sims 4

The Sims 4 Mod location for The Sims 4
Image by Destructoid

Once you’ve dredged through the thousands of Mods and CC packs available for The Sims 4, you’ll need to know where to put them. This is a process that I had to take a whole refresher course on just recently after reinstalling my game, so I can talk you through it. 

Wherever your copy of The Sims 4 is installed (mine's on an external hard drive, which caused no end of problems when trying to re-install my CC and Mods), you’ll need to locate your Mods folder. For the most part, it’s located at the following location:

  • “C:\Users\[user]\Documents\Electronic Arts\The Sims 4\Mods”

For clarity, my Mods folder is still located here even though the game itself is installed onto an external drive, so yours will likely be in the same location. 

It’s best to always install Mods and CC without the game open. Installing Mods or CC while the game is running won’t mess anything up in the game, but you’ll need to restart it after adding anything anyway, so it’s just easier to close it before adding Mods or CC to this folder. 

If you're planning on going on a CC installation spree, I'd recommend pinning this folder to Quick Access or otherwise creating a shortcut to it on your Desktop.

How to install Mods and CC for The Sims 4

A Mod installed in The Sims 4 Mod folder
Image by Destructoid

All CC, regardless of type, will be of a ‘.package’ file type. A lot of CC will be downloaded from their source as ‘.zip’ files, but unzipping these will give you the ‘.package’ files you need to get any bit of CC into The Sims 4

These ‘.package’ files can be placed directly within your Mods folder, or you can create folders within the Mods folder if you want a bit of organization (trust me, it helps). Either way, anything you put into the Mods folder, or folders within it, will appear in a pop-up every time you open The Sims 4, allowing you to see what’s currently appearing within your game.

Installing Mods is much the same process, although you’ll need to carefully follow any instructions that accompany the Mod. For instance, if you’re installing the T.O.O.L. Mod, you need to place an entire folder into The Sims 4 Mods folder rather than a single file (shown above). 

How to enable or disable Mods in The Sims 4

The option to enable or disable Mods or CC within The Sims 4 menu
Image by Destructoid

If, for any reason, you want to disable your Mods and CC without removing it all from the Mods folder, this can easily be done through the settings menu in The Sims 4 itself. To do this, open up the Game Options menu, then navigate to “Other.” 

In this menu, you can check or uncheck the “Enable Custom Content and Mods” checkbox, allowing you to turn them on or off without too much hassle. You can also click the “View Custom Content” button and disable the pop-up that appears each time you open the game if you choose to do so.  

It’s a good idea to disable Mods and CC if you’re planning on installing a new DLC Pack or if the game has recently been updated, especially if you have a lot of Mods running in your game, because Mods sometimes need updating and cause the game to run erratically if they’re not updated.

The post How to install Custom Content and Mods in The Sims 4 appeared first on Destructoid.

]]>
Sim reading a book and the Custom Content list that shows at the start when you open The Sims 4

The Sims 4 is packed with content for both builders and life simmers alike, especially when you take into account all of the optional DLC Expansion Packs, Stuff Packs, and Kits. If you want to get more from your game, you might be tempted by the seemingly bottomless pit of mods and CC. 

Mods and CC are fan-made content for The Sims 4 that players on PC can use to improve their game or adjust it to their preferences. Sadly, you won’t be able to use Mods or CC if you’re playing on another platform. 

While Mods are used to improve gameplay, working around the limitations of The Sims 4 as it usually is, CC (Custom Content) is used to add more items into the game for you to use in Create a Sim or Build and Buy mode. Both are equally tempting, not to mention available online, and there’s a whole world of possibilities out there courtesy of more technically minded Simmers.

However, before you can even begin to use Mods or CC, you need to know how to install it and make sure it runs when you’re in-game. Here’s how to do that and how to enable or disable them from within The Sims 4

Where to install Mods and CC for The Sims 4

The Sims 4 Mod location for The Sims 4
Image by Destructoid

Once you’ve dredged through the thousands of Mods and CC packs available for The Sims 4, you’ll need to know where to put them. This is a process that I had to take a whole refresher course on just recently after reinstalling my game, so I can talk you through it. 

Wherever your copy of The Sims 4 is installed (mine's on an external hard drive, which caused no end of problems when trying to re-install my CC and Mods), you’ll need to locate your Mods folder. For the most part, it’s located at the following location:

  • “C:\Users\[user]\Documents\Electronic Arts\The Sims 4\Mods”

For clarity, my Mods folder is still located here even though the game itself is installed onto an external drive, so yours will likely be in the same location. 

It’s best to always install Mods and CC without the game open. Installing Mods or CC while the game is running won’t mess anything up in the game, but you’ll need to restart it after adding anything anyway, so it’s just easier to close it before adding Mods or CC to this folder. 

If you're planning on going on a CC installation spree, I'd recommend pinning this folder to Quick Access or otherwise creating a shortcut to it on your Desktop.

How to install Mods and CC for The Sims 4

A Mod installed in The Sims 4 Mod folder
Image by Destructoid

All CC, regardless of type, will be of a ‘.package’ file type. A lot of CC will be downloaded from their source as ‘.zip’ files, but unzipping these will give you the ‘.package’ files you need to get any bit of CC into The Sims 4

These ‘.package’ files can be placed directly within your Mods folder, or you can create folders within the Mods folder if you want a bit of organization (trust me, it helps). Either way, anything you put into the Mods folder, or folders within it, will appear in a pop-up every time you open The Sims 4, allowing you to see what’s currently appearing within your game.

Installing Mods is much the same process, although you’ll need to carefully follow any instructions that accompany the Mod. For instance, if you’re installing the T.O.O.L. Mod, you need to place an entire folder into The Sims 4 Mods folder rather than a single file (shown above). 

How to enable or disable Mods in The Sims 4

The option to enable or disable Mods or CC within The Sims 4 menu
Image by Destructoid

If, for any reason, you want to disable your Mods and CC without removing it all from the Mods folder, this can easily be done through the settings menu in The Sims 4 itself. To do this, open up the Game Options menu, then navigate to “Other.” 

In this menu, you can check or uncheck the “Enable Custom Content and Mods” checkbox, allowing you to turn them on or off without too much hassle. You can also click the “View Custom Content” button and disable the pop-up that appears each time you open the game if you choose to do so.  

It’s a good idea to disable Mods and CC if you’re planning on installing a new DLC Pack or if the game has recently been updated, especially if you have a lot of Mods running in your game, because Mods sometimes need updating and cause the game to run erratically if they’re not updated.

The post How to install Custom Content and Mods in The Sims 4 appeared first on Destructoid.

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How to get Tidestone in Fields of Mistria https://www.destructoid.com/how-to-get-tidestone-in-fields-of-mistria/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-tidestone-in-fields-of-mistria https://www.destructoid.com/how-to-get-tidestone-in-fields-of-mistria/#respond Fri, 14 Mar 2025 21:46:15 +0000 https://www.destructoid.com/?p=1032148 Player holding Tidestone above their head near the Water Seal in Fields of Mistria

While you’re exploring and battling your way through the monsters in the Mines in Fields of Mistria, you will come across various items and resources. If you want to complete the collections at the Museum, you’ll need to find at least one of everything. 

Tidestone is one such item, classed as an Artifact as part of the Tide Cavern Artifact Set at the Museum, but it is also used as a crafting resource. As such, it’s worth gathering as many as you can and stocking up whenever you can. 

Where to find Tidestone in Fields of Mistria

Swimming in Tide Cavern in Fields of Mistria
Screenshot by Destructoid

Tidestone can be found on floors 21 to 40 of the Mines, otherwise known as Tide Caverns. To get down to these watery depths, you’ll need to break through the Water Seal on floor 20, which requires you to find and place the following items on the pedestals in front of the door:

  • 1 Stone Loach
  • 1 Upper Mines Mushroom
  • 1 Ruby
  • 1 Lantern Moth

All of these items can be found in the Upper Mines (floors 1 - 20), and none are considered rare. Once you’ve found them all and placed them on the pedestals, you’ll gain access to the second biome of the Mines. 

What a Dig Spot looks like in Tide Cavern in Fields of Mistria
Image by Destructoid

Tidestone is an Artifact, so you won’t find it simply lying on the floor of the Mines. Instead, you’ll need to find little bumps on the ground that signify a Dig Spot. Using your Pickaxe on these spots will reward you with an Artifact, but there’s no guarantee it will be a Tidestone. 

Alternatively, once you’ve reached Archaeology level 15, you can purchase the “Stoneturner” Skill Perk from Caldarus’ Statue on the Farm for 40 Essence. This Skill Perk allows you to get Artifacts simply from breaking Stones in the Mines, so it’s handy to have either way. 

How to use Tidestone in Fields of Mistria

Visiting the Museum in Fields of Mistria
Screenshot by Destructoid

The main and first use for Tidestone should always be to hand the first one you find into the Museum as part of the Tide Cavern Artifact Set. Completing this set will reward you with unique rewards, depending on when you complete it, so that should be your first move when you discover your first Tidestone. 

However, after that’s done, Tidestone can also be used to craft a Toilet as part of the Bathroom Set. This set was added in the first major update and includes everything you need to create a full bathroom setup, including the toilet. While you can't actually use it (and have no in-game need to do so), it’s nice to have the illusion. 

To get the recipe for a Toilet, you'll need to visit Merri's Stall at the Saturday Market, and you can purchase the Toilet recipe (if she has it in stock on any given Saturday) for 200 Tesserae.

To craft a Toilet, you’ll need one Tidestone as well as the following resources:

  • 5 Clay

    • Found while Mining or Diving, occasionally at Balor’s Wagon, and always at the Carpenter’s Shop for 50 Tesserae

  • 3 Monster Shells

    • Drops when any Rock Clod monster is defeated within the Mines

The post How to get Tidestone in Fields of Mistria appeared first on Destructoid.

]]>
Player holding Tidestone above their head near the Water Seal in Fields of Mistria

While you’re exploring and battling your way through the monsters in the Mines in Fields of Mistria, you will come across various items and resources. If you want to complete the collections at the Museum, you’ll need to find at least one of everything. 

Tidestone is one such item, classed as an Artifact as part of the Tide Cavern Artifact Set at the Museum, but it is also used as a crafting resource. As such, it’s worth gathering as many as you can and stocking up whenever you can. 

Where to find Tidestone in Fields of Mistria

Swimming in Tide Cavern in Fields of Mistria
Screenshot by Destructoid

Tidestone can be found on floors 21 to 40 of the Mines, otherwise known as Tide Caverns. To get down to these watery depths, you’ll need to break through the Water Seal on floor 20, which requires you to find and place the following items on the pedestals in front of the door:

  • 1 Stone Loach
  • 1 Upper Mines Mushroom
  • 1 Ruby
  • 1 Lantern Moth

All of these items can be found in the Upper Mines (floors 1 - 20), and none are considered rare. Once you’ve found them all and placed them on the pedestals, you’ll gain access to the second biome of the Mines. 

What a Dig Spot looks like in Tide Cavern in Fields of Mistria
Image by Destructoid

Tidestone is an Artifact, so you won’t find it simply lying on the floor of the Mines. Instead, you’ll need to find little bumps on the ground that signify a Dig Spot. Using your Pickaxe on these spots will reward you with an Artifact, but there’s no guarantee it will be a Tidestone. 

Alternatively, once you’ve reached Archaeology level 15, you can purchase the “Stoneturner” Skill Perk from Caldarus’ Statue on the Farm for 40 Essence. This Skill Perk allows you to get Artifacts simply from breaking Stones in the Mines, so it’s handy to have either way. 

How to use Tidestone in Fields of Mistria

Visiting the Museum in Fields of Mistria
Screenshot by Destructoid

The main and first use for Tidestone should always be to hand the first one you find into the Museum as part of the Tide Cavern Artifact Set. Completing this set will reward you with unique rewards, depending on when you complete it, so that should be your first move when you discover your first Tidestone. 

However, after that’s done, Tidestone can also be used to craft a Toilet as part of the Bathroom Set. This set was added in the first major update and includes everything you need to create a full bathroom setup, including the toilet. While you can't actually use it (and have no in-game need to do so), it’s nice to have the illusion. 

To get the recipe for a Toilet, you'll need to visit Merri's Stall at the Saturday Market, and you can purchase the Toilet recipe (if she has it in stock on any given Saturday) for 200 Tesserae.

To craft a Toilet, you’ll need one Tidestone as well as the following resources:

  • 5 Clay
    • Found while Mining or Diving, occasionally at Balor’s Wagon, and always at the Carpenter’s Shop for 50 Tesserae
  • 3 Monster Shells
    • Drops when any Rock Clod monster is defeated within the Mines

The post How to get Tidestone in Fields of Mistria appeared first on Destructoid.

]]>
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FFXIV: Live Letter 86 shows off in-game footage, details of Large Scale content, and a surprise update to mount mechanics https://www.destructoid.com/ffxiv-live-letter-86-shows-off-in-game-footage-details-of-large-scale-content-and-a-surprise-update-to-mount-mechanics/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-live-letter-86-shows-off-in-game-footage-details-of-large-scale-content-and-a-surprise-update-to-mount-mechanics https://www.destructoid.com/ffxiv-live-letter-86-shows-off-in-game-footage-details-of-large-scale-content-and-a-surprise-update-to-mount-mechanics/#respond Fri, 14 Mar 2025 14:07:42 +0000 https://www.destructoid.com/?p=1031915 A Loporrit wearing red looking very happy

Final Fantasy XIV players are always excited before a patch that brings new content, but major patches such as 7.2 always bring a huge amount of new features that really rile up the playerbase. 

Live Letters from the Producer are a glimpse of whats to come in each major patch, and Live Letter 86 has brought a deeper dive into new mechanics, features, and items that will be available once patch 7.2 - Seekers of Eternity releases on March 25, along with a lot of gameplay demos from Naoki Yoshida himself. 

https://www.youtube.com/watch?v=fydpys-4P4w

Not everything discussed within the Live Letter was a new reveal, with a lot of the basics having been disclosed as part of Live Letter 85 on February 7. However, there are still a lot of new details to go over. 

As always, with the Live Letter being broadcast exclusively in Japanese, translations were needed. All translations used in this article come from Miuna and Iluna over on the FFXIV Discord Server.

No more stopping to mount

A mount in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

One of the biggest announcements, although it was slipped in as though it wasn’t a huge development, was a change to the mount system. For the last decade, players have had to stop what they’re doing and wait for the mount cast to play out before moving again. As of patch 7.2, this will be a thing of the past and players will be able to call out their mount without stopping

This is a small but not insignificant change, and will be especially useful in duties such as the newly revamped Borderland Ruins (Secure) Frontlines map. 

A sneak peak of The Arcadion: Bruiserweight Tier

The Arcadion: Bruiserweight Tier will be releasing on March 25, the biggest draw of the main 7.2 patch alongside MSQ content. The Savage equivalents will be releasing exactly one week later on April 1 (happy April Fools!), and Yoshida encouraged people to use that week to purchase or craft the new highest iLvl gear in preparation.

In the in-game demo shown by Yoshida, we were introduced to the first enemy we’ll face as part of the Cruiserweight Tier — Dancing Green. His arena is covered in differently colored tiles, and Yoshida mentioned DDR during his description of the duty, so there’s definitely going to be some placement-based mechanics at play during this fight. 

During the brief glimpse of the fight itself, the mechanics seemed to work in time with the jaunty background disco music, and although we weren’t shown many of the mechanics, a lot of position changes seem to be likely. 

We were also shown the gear obtained from completing both Normal and Savage tier Arcadion raids. It all looks a little Mad Max, and I’m here for it. All of the different gear can be seen in the images above, but you’ll need to excuse Toshi’s handheld camera work. 

Aim for the stars with Cosmic Exploration

The Moon in Cosmic Exploration in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Yoshida provided a lot of in-game footage for those looking forward to the new Crafting and Gathering content, Cosmic Exploration, which will be coming with patch 7.21 on April 22. While showing off the setting of the Moon, we learned a lot about how this Firmament-esque side-content will work, including how it’s unlocked. 

After completing the MSQ quest “Endwalker”, players will be able to access Cosmic Exploration with any Crafting or Gathering Job at level 10 or above. While in the instance, players will need to complete a range of mission types to earn both Cosmo Credits and Lunar Credits, which can then be exchanged for rewards or to unlock new features. 

Cosmo Missions will be for solo players, working much like Guild Leves, and completed by collecting specific resources from around the star. Completing these will earn players Cosmo Credits, which can then be exchanged for exclusive items. 

A Mecha in Cosmic Exploration in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Perhaps more exciting are the Critical Missions and Mecha Ops. Critical Missions will need participation from all players within an instance, working together to complete certain objectives within the allotted time. Mecha Ops, on the other hand, work in a way that is remarkably similar to Duels within The Bozjan Southern Front and Zadnor

Using your Lunar Credits, all players will be able to purchase a ticket to pilot a Mecha, and up to five pilots will be randomly selected from those who put their name into the proverbial hat. Mechas will work together with ground support to gather resources or remove obstacles. There is no limit to the number of players within an instance who can join as ground support, and anyone who puts their name down but doesn’t get picked as a pilot will have their Lunar Credits restored. 

Cosmic Fortune, a roulette-based RPG game in Cosmic Exploration in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

With any Lunar Credits you don’t use to become a Mecha pilot, you can enter Cosmic Fortune, a roulette-style mini-game in which players stand a chance to get their hands on exclusive rewards such as glams, mounts, minions, or a new Metallic Cobalt Green Dye. 

If you’re big into your Crafting and Gathering, and plan to spend a lot of time working on Cosmic Exploration, you may stand a chance of getting world-wide (in-game) acclaim. There is a ranked system that, every two days, will reward the player with the highest contribution the title of “Star Contributor”. Getting this title will reward the following for 14 days:

  • A hologram of their character at the bases
  • Their name on the bulletin board at the bases
  • A visual effect for their character while present in Cosmic Exploration instances

A deep dive into Occult Crescent

An archway in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Perhaps the most exciting upcoming side content for many players is the new iteration of Large-Scale Battle Content, Occult Crescent, coming with patch 7.25 on May 27. From in-game footage shown off by Yoshida, it appears that Occult Crescent will work nearly identically to The Bozjan Southern Front and Zadnor, albeit with a few quality of life updates and tweaks to certain systems. 

Up to 72 players will be able to join an instance of Occult Crescent at a given time, taking on mobs and bosses to earn EXP and increase their Knowledge Level. The higher your Knowledge Level, the stronger you’ll be, which is pretty basic stuff. However, those in parties will be able to sync their Knowledge Levels, making the entire party eligible to receive EXP chains when defeating similar monsters. 

Menus showing how to use Phantom Jobs in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

We were also shown some more details about Phantom Jobs, and learned that the first three Phantom Jobs will be unlocked by completing the first Occult Crescent quests, while others will be unlocked through exploration and progression. There will also be Field Notes to collect, likely through completing CEs and other battles. 

CEs, or Critical Engagements, mostly work the same way they do in Boz or Zadnor, with one minor change. Rather than registering for the CE through the instance menu, players will now have to physically go to the location of the CE and stand on the pulsing circle at the location. Anybody standing on that circle with the CE begins will be dragged into the encounter, so try to avoid AFKing anywhere near a known CE location!

One of the unknown bosses in Forked Tower in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Forked Tower is a 48-player dungeon that can be accessed through playing in Occult Crescent. To enter Forked Tower, players will need to acquire ciphers. When 16 or more players use these ciphers at the designated location, a node will activate, transporting them to the Forked Tower. If more than 48 players are standing on the node, players will be randomly selected from those present on the node. 

While inside Forked Towers, raising restrictions will be in place. This is a familiar mechanic from previous Large Scale Battle Content Dungeons, but can be bypassed by certain Phantom Jobs. 

Wild Treasure as it appears in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

One addition to Occult Crescent that comes directly from Eureka is treasure chests that can be found in the wild. The items inside are kept by the person who opens them, so get ready to battle the bots who are after the spoils with none of the effort of actually playing. I know that sounds salty, but if you’ve ever played in Eureka, you’ll know what I mean!

Two types of currency will be earned in Occult Crescent: Enlightenment Silver and Enlightenment Gold Pieces. Silvers will be rewarded for completing FATEs and Critical Encounters, while Golds will be rewarded for defeating certain monsters. No details were given about rewards you can obtain with these currencies. 

Not many details were given about the latest round of relic weapons, Phantom Weapons, but Yoshida did detail that the first step will be a drop when you clear “some sort of content”. Admittedly, that’s a little vague, but it’s understood that the new relics will be fully obtainable by completing objectives within Occult Crescent. For those who don't want to focus exclusively on the Large-Scale Battle Content, there will be an alternative way to gain Phantom Weapons too.

Some images were shared of gear items that will likely be obtained through Occult Crescent, with the individual items likely obtained using Silver and Gold Pieces. These gear pieces do seem familiar, with many appearing to be re-makes of previously obtainable items with some tweaks, and the outfits vary wildly in their themes. However, they’re still worth getting as they will boost stats if equipped while playing within Occult Crescent. 

Although Occult Crescent will only be accessible by players on a Job at level 100, and therefore is not something that can be used to level alternative Jobs, Yoshida did let slip that a new Deep Dungeon will be coming during patch 7.3, although no further details were given about that. 

We were also given an update schedule for Occult Crescent. The content itself will release with 7.25, and new Phantom Jobs will be added in 7.4x, and further new Phantom Jobs and a whole new area will be coming in patch 7.5x. That’s a lot to look forward to over the next few updates, and will definitely be appreciated by the more casual side of the playerbase. 

Bordeland Ruins (Secure) gets a much needed update

The newly revamped Borderland Ruins (Secure) Frontlines map in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

For those who are familiar with the previous iteration of the much-loved PvP map, Borderland Ruins (Secure) will seem much the same, particularly the basic premise. You’ll still need to battle it out for occupation of nine key locations, and you’ll still need to head to the middle platform to take on Allagan Weaponry. 

However, a new addition to the map is the location buff “Sheer Will”. This will boost damage for all players while within the confines of a key location, regardless of which team occupies the location itself. This will likely change how the map is played, with players being unable to camp out at owned locations or on the middle platform as they previously have. 

Another new addition is Teleporters, three of which will be located around the outside of the map. When you step onto these platforms, you will immediately be flung towards the central platform. Thankfully, this does put an end to the chat spam of “MID, MID, MID!”, so Borderland Ruins (Secure) might be a little calmer than you remember it. 

Final Fantasy IX inspired Tomestone gear incoming

With the underlying themes and inspiration drawn from Final Fantasy IX in the story of Dawntrail, it should come as no surprise that the new Tomestone gear takes heavy inspiration from the outfits of the previous FF title. These will likely be purchased with the new Tomestones of Mathematics, so you’ll need to grind out high-level content to get your hands on these epic outfits. 

If you've ever wanted to kit yourself out as a Viper and cosplay as Zidane, now is the time. Although we've previously had a similar outfit in the Tantalus Attire Veteran Reward, this Tomestone version is much less flouncy and preferable to the older version.

New mounts and minions coming in patch 7.2

Although none of the names were given of the mounts and minions, never mind how we’re supposed to obtain them, Yoshida did show off some of the mounts and minions coming to FFXIV within patch 7.2. 

The minions vary in their level of cuteness and/or weirdness, with the Beagle definitely coming out on top in the “things I’m immediately going to grind for” ranks. There is a strange mix of themes going on with the new additions, but everyone has different tastes so there’s something for everyone in this mix. 

As for mounts, Yoshida started with a version of the bizarre demon box from Occult Crescent, with the legs of the rider sticking out the bottom and the arms flapping out of the side when you’re in flight. Admittedly it’s very funny, but I don’t even want to hazard a guess as to where this thing comes from. There’s also a Tesla-esque glowing car that we’ve previously seen as decor in Solution 9, and a Mecha that I can almost guarantee comes from Cosmic Exploration. 

The latest Extreme Trial wing mount in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

And, of course, the latest addition to the collection of Extreme Trial wing mounts. These red and white wings transform to give the user a cloak and sword when in flight, and are sure to become a favorite among players. 

Upcoming maintenance schedule

If you’re wondering exactly when to expect each of the additions detailed above, then I’m happy to report that we have an update schedule for the main parts of the 7.2 patch:

  • March 25: 7.2 releases

    • The Arcadion: Cruiserweight Tier
    • New MSQ quests

  • April 1: The Arcadion: Cruiserweight Tier (Savage) releases
  • April 22: Patch 7.21 releases

    • Cosmic Exploration

  • May 27: Patch 7.25 releases

    • Occult Crescent
    • Inconceivably Further Hildibrand Adventures
    • Mamool Ja Allied Society Quests

That’s it from Live Letter 86, and everything we know so far about the new content coming in patch 7.2. Now all that’s left to do is count down the days until March 25, and then we can all dive straight in!

The post FFXIV: Live Letter 86 shows off in-game footage, details of Large Scale content, and a surprise update to mount mechanics appeared first on Destructoid.

]]>
A Loporrit wearing red looking very happy

Final Fantasy XIV players are always excited before a patch that brings new content, but major patches such as 7.2 always bring a huge amount of new features that really rile up the playerbase. 

Live Letters from the Producer are a glimpse of whats to come in each major patch, and Live Letter 86 has brought a deeper dive into new mechanics, features, and items that will be available once patch 7.2 - Seekers of Eternity releases on March 25, along with a lot of gameplay demos from Naoki Yoshida himself. 

https://www.youtube.com/watch?v=fydpys-4P4w

Not everything discussed within the Live Letter was a new reveal, with a lot of the basics having been disclosed as part of Live Letter 85 on February 7. However, there are still a lot of new details to go over. 

As always, with the Live Letter being broadcast exclusively in Japanese, translations were needed. All translations used in this article come from Miuna and Iluna over on the FFXIV Discord Server.

No more stopping to mount

A mount in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

One of the biggest announcements, although it was slipped in as though it wasn’t a huge development, was a change to the mount system. For the last decade, players have had to stop what they’re doing and wait for the mount cast to play out before moving again. As of patch 7.2, this will be a thing of the past and players will be able to call out their mount without stopping

This is a small but not insignificant change, and will be especially useful in duties such as the newly revamped Borderland Ruins (Secure) Frontlines map. 

A sneak peak of The Arcadion: Bruiserweight Tier

The Arcadion: Bruiserweight Tier will be releasing on March 25, the biggest draw of the main 7.2 patch alongside MSQ content. The Savage equivalents will be releasing exactly one week later on April 1 (happy April Fools!), and Yoshida encouraged people to use that week to purchase or craft the new highest iLvl gear in preparation.

In the in-game demo shown by Yoshida, we were introduced to the first enemy we’ll face as part of the Cruiserweight Tier — Dancing Green. His arena is covered in differently colored tiles, and Yoshida mentioned DDR during his description of the duty, so there’s definitely going to be some placement-based mechanics at play during this fight. 

During the brief glimpse of the fight itself, the mechanics seemed to work in time with the jaunty background disco music, and although we weren’t shown many of the mechanics, a lot of position changes seem to be likely. 

We were also shown the gear obtained from completing both Normal and Savage tier Arcadion raids. It all looks a little Mad Max, and I’m here for it. All of the different gear can be seen in the images above, but you’ll need to excuse Toshi’s handheld camera work. 

Aim for the stars with Cosmic Exploration

The Moon in Cosmic Exploration in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Yoshida provided a lot of in-game footage for those looking forward to the new Crafting and Gathering content, Cosmic Exploration, which will be coming with patch 7.21 on April 22. While showing off the setting of the Moon, we learned a lot about how this Firmament-esque side-content will work, including how it’s unlocked. 

After completing the MSQ quest “Endwalker”, players will be able to access Cosmic Exploration with any Crafting or Gathering Job at level 10 or above. While in the instance, players will need to complete a range of mission types to earn both Cosmo Credits and Lunar Credits, which can then be exchanged for rewards or to unlock new features. 

Cosmo Missions will be for solo players, working much like Guild Leves, and completed by collecting specific resources from around the star. Completing these will earn players Cosmo Credits, which can then be exchanged for exclusive items. 

A Mecha in Cosmic Exploration in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Perhaps more exciting are the Critical Missions and Mecha Ops. Critical Missions will need participation from all players within an instance, working together to complete certain objectives within the allotted time. Mecha Ops, on the other hand, work in a way that is remarkably similar to Duels within The Bozjan Southern Front and Zadnor

Using your Lunar Credits, all players will be able to purchase a ticket to pilot a Mecha, and up to five pilots will be randomly selected from those who put their name into the proverbial hat. Mechas will work together with ground support to gather resources or remove obstacles. There is no limit to the number of players within an instance who can join as ground support, and anyone who puts their name down but doesn’t get picked as a pilot will have their Lunar Credits restored. 

Cosmic Fortune, a roulette-based RPG game in Cosmic Exploration in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

With any Lunar Credits you don’t use to become a Mecha pilot, you can enter Cosmic Fortune, a roulette-style mini-game in which players stand a chance to get their hands on exclusive rewards such as glams, mounts, minions, or a new Metallic Cobalt Green Dye. 

If you’re big into your Crafting and Gathering, and plan to spend a lot of time working on Cosmic Exploration, you may stand a chance of getting world-wide (in-game) acclaim. There is a ranked system that, every two days, will reward the player with the highest contribution the title of “Star Contributor”. Getting this title will reward the following for 14 days:

  • A hologram of their character at the bases
  • Their name on the bulletin board at the bases
  • A visual effect for their character while present in Cosmic Exploration instances

A deep dive into Occult Crescent

An archway in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Perhaps the most exciting upcoming side content for many players is the new iteration of Large-Scale Battle Content, Occult Crescent, coming with patch 7.25 on May 27. From in-game footage shown off by Yoshida, it appears that Occult Crescent will work nearly identically to The Bozjan Southern Front and Zadnor, albeit with a few quality of life updates and tweaks to certain systems. 

Up to 72 players will be able to join an instance of Occult Crescent at a given time, taking on mobs and bosses to earn EXP and increase their Knowledge Level. The higher your Knowledge Level, the stronger you’ll be, which is pretty basic stuff. However, those in parties will be able to sync their Knowledge Levels, making the entire party eligible to receive EXP chains when defeating similar monsters. 

Menus showing how to use Phantom Jobs in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

We were also shown some more details about Phantom Jobs, and learned that the first three Phantom Jobs will be unlocked by completing the first Occult Crescent quests, while others will be unlocked through exploration and progression. There will also be Field Notes to collect, likely through completing CEs and other battles. 

CEs, or Critical Engagements, mostly work the same way they do in Boz or Zadnor, with one minor change. Rather than registering for the CE through the instance menu, players will now have to physically go to the location of the CE and stand on the pulsing circle at the location. Anybody standing on that circle with the CE begins will be dragged into the encounter, so try to avoid AFKing anywhere near a known CE location!

One of the unknown bosses in Forked Tower in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

Forked Tower is a 48-player dungeon that can be accessed through playing in Occult Crescent. To enter Forked Tower, players will need to acquire ciphers. When 16 or more players use these ciphers at the designated location, a node will activate, transporting them to the Forked Tower. If more than 48 players are standing on the node, players will be randomly selected from those present on the node. 

While inside Forked Towers, raising restrictions will be in place. This is a familiar mechanic from previous Large Scale Battle Content Dungeons, but can be bypassed by certain Phantom Jobs. 

Wild Treasure as it appears in Occult Crescent in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

One addition to Occult Crescent that comes directly from Eureka is treasure chests that can be found in the wild. The items inside are kept by the person who opens them, so get ready to battle the bots who are after the spoils with none of the effort of actually playing. I know that sounds salty, but if you’ve ever played in Eureka, you’ll know what I mean!

Two types of currency will be earned in Occult Crescent: Enlightenment Silver and Enlightenment Gold Pieces. Silvers will be rewarded for completing FATEs and Critical Encounters, while Golds will be rewarded for defeating certain monsters. No details were given about rewards you can obtain with these currencies. 

Not many details were given about the latest round of relic weapons, Phantom Weapons, but Yoshida did detail that the first step will be a drop when you clear “some sort of content”. Admittedly, that’s a little vague, but it’s understood that the new relics will be fully obtainable by completing objectives within Occult Crescent. For those who don't want to focus exclusively on the Large-Scale Battle Content, there will be an alternative way to gain Phantom Weapons too.

Some images were shared of gear items that will likely be obtained through Occult Crescent, with the individual items likely obtained using Silver and Gold Pieces. These gear pieces do seem familiar, with many appearing to be re-makes of previously obtainable items with some tweaks, and the outfits vary wildly in their themes. However, they’re still worth getting as they will boost stats if equipped while playing within Occult Crescent. 

Although Occult Crescent will only be accessible by players on a Job at level 100, and therefore is not something that can be used to level alternative Jobs, Yoshida did let slip that a new Deep Dungeon will be coming during patch 7.3, although no further details were given about that. 

We were also given an update schedule for Occult Crescent. The content itself will release with 7.25, and new Phantom Jobs will be added in 7.4x, and further new Phantom Jobs and a whole new area will be coming in patch 7.5x. That’s a lot to look forward to over the next few updates, and will definitely be appreciated by the more casual side of the playerbase. 

Bordeland Ruins (Secure) gets a much needed update

The newly revamped Borderland Ruins (Secure) Frontlines map in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

For those who are familiar with the previous iteration of the much-loved PvP map, Borderland Ruins (Secure) will seem much the same, particularly the basic premise. You’ll still need to battle it out for occupation of nine key locations, and you’ll still need to head to the middle platform to take on Allagan Weaponry. 

However, a new addition to the map is the location buff “Sheer Will”. This will boost damage for all players while within the confines of a key location, regardless of which team occupies the location itself. This will likely change how the map is played, with players being unable to camp out at owned locations or on the middle platform as they previously have. 

Another new addition is Teleporters, three of which will be located around the outside of the map. When you step onto these platforms, you will immediately be flung towards the central platform. Thankfully, this does put an end to the chat spam of “MID, MID, MID!”, so Borderland Ruins (Secure) might be a little calmer than you remember it. 

Final Fantasy IX inspired Tomestone gear incoming

With the underlying themes and inspiration drawn from Final Fantasy IX in the story of Dawntrail, it should come as no surprise that the new Tomestone gear takes heavy inspiration from the outfits of the previous FF title. These will likely be purchased with the new Tomestones of Mathematics, so you’ll need to grind out high-level content to get your hands on these epic outfits. 

If you've ever wanted to kit yourself out as a Viper and cosplay as Zidane, now is the time. Although we've previously had a similar outfit in the Tantalus Attire Veteran Reward, this Tomestone version is much less flouncy and preferable to the older version.

New mounts and minions coming in patch 7.2

Although none of the names were given of the mounts and minions, never mind how we’re supposed to obtain them, Yoshida did show off some of the mounts and minions coming to FFXIV within patch 7.2. 

The minions vary in their level of cuteness and/or weirdness, with the Beagle definitely coming out on top in the “things I’m immediately going to grind for” ranks. There is a strange mix of themes going on with the new additions, but everyone has different tastes so there’s something for everyone in this mix. 

As for mounts, Yoshida started with a version of the bizarre demon box from Occult Crescent, with the legs of the rider sticking out the bottom and the arms flapping out of the side when you’re in flight. Admittedly it’s very funny, but I don’t even want to hazard a guess as to where this thing comes from. There’s also a Tesla-esque glowing car that we’ve previously seen as decor in Solution 9, and a Mecha that I can almost guarantee comes from Cosmic Exploration. 

The latest Extreme Trial wing mount in Final Fantasy XIV
Screenshot via Final Fantasy XIV / YouTube

And, of course, the latest addition to the collection of Extreme Trial wing mounts. These red and white wings transform to give the user a cloak and sword when in flight, and are sure to become a favorite among players. 

Upcoming maintenance schedule

If you’re wondering exactly when to expect each of the additions detailed above, then I’m happy to report that we have an update schedule for the main parts of the 7.2 patch:

  • March 25: 7.2 releases
    • The Arcadion: Cruiserweight Tier
    • New MSQ quests
  • April 1: The Arcadion: Cruiserweight Tier (Savage) releases
  • April 22: Patch 7.21 releases
    • Cosmic Exploration
  • May 27: Patch 7.25 releases
    • Occult Crescent
    • Inconceivably Further Hildibrand Adventures
    • Mamool Ja Allied Society Quests

That’s it from Live Letter 86, and everything we know so far about the new content coming in patch 7.2. Now all that’s left to do is count down the days until March 25, and then we can all dive straight in!

The post FFXIV: Live Letter 86 shows off in-game footage, details of Large Scale content, and a surprise update to mount mechanics appeared first on Destructoid.

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